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man you had bots strafe jumping, rocket jumping, and grabbing runes in rune quake with gently caress what was it called reaper bot http://www.quakewiki.net/quake-1-bots/ no excuse really
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# ? Sep 10, 2016 23:16 |
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# ? Jun 3, 2024 17:08 |
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In single-player, I almost got through Argent Facility and decided to start over on Nightmare. I had a lot of reloads so far but not regretting the decision. The game seems to play even better on tougher difficulties. I already had a few cases of enemies flanking me from behind, unless I was imagining things.
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# ? Sep 10, 2016 23:59 |
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nnnotime posted:In single-player, I almost got through Argent Facility and decided to start over on Nightmare. I had a lot of reloads so far but not regretting the decision. The game seems to play even better on tougher difficulties. I already had a few cases of enemies flanking me from behind, unless I was imagining things. You're just bad. (Just kidding, I'm having tons of fun on hurt me plenty)
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# ? Sep 11, 2016 04:17 |
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Jeff Sichoe posted:man you had bots strafe jumping, rocket jumping, and grabbing runes in rune quake with gently caress what was it called reaper bot
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# ? Sep 11, 2016 05:05 |
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Jeff Sichoe posted:man you had bots strafe jumping, rocket jumping, and grabbing runes in rune quake with gently caress what was it called reaper bot Reaperbot doesn't strafe/circle jump or bunny hop. But given good bots which are written for a specific map, or bots that can learn a given map it's kinda sad, yeah. edit: But at the same time; bots are bad, mm'kay. Point stands, you're right that Id are poop. impulse 7 effect fucked around with this message at 13:24 on Sep 11, 2016 |
# ? Sep 11, 2016 13:21 |
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impulse 7 effect posted:Reaperbot doesn't strafe/circle jump or bunny hop. But given good bots which are written for a specific map, or bots that can learn a given map it's kinda sad, yeah.
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# ? Sep 11, 2016 22:19 |
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When you guys said that the difficulty really spikes on Nightmare mode, you really meant it.
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# ? Sep 11, 2016 22:21 |
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Yeah, I'm going through Nightmare mode now and it's brutal. Imps become the most dangerous enemy by far. I got stuck for awhile at the first big fight after you get the BFG (area with the elevator and two teleporters). Recently got passed it though. Doom is good.
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# ? Sep 11, 2016 22:49 |
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Doc Friday posted:When you guys said that the difficulty really spikes on Nightmare mode, you really meant it. Speaking of spiking it up, this guy did a speed-run of Ultra Nightmare in about 1 hour 16 minutes, (back in May 2016). I only skimmed through the first few parts of the video but it was really impressive from what I saw. https://www.youtube.com/watch?v=6JvMPMo8INI Amazing to me is that I didn't see a single glory-kill from him until about 13 minutes in, I assume since he was conserving time. I didn't watch the entire video since I've only gotten thru a third of the game (taking my time to enjoy it, OK?).
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# ? Sep 12, 2016 03:31 |
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I started up a game on nightmare just to see what the fuss was about. 1st gore nest, after you get the shotgut, I blow up a barrel to clear the zombies around it. 34 health left. gently caress
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# ? Sep 12, 2016 14:09 |
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http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/ Really excellent breakdown of the techniques that Doom 4 uses to render, pretty drat interesting if its your sort of thing
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# ? Sep 12, 2016 15:02 |
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Finally beat doom. Good poo poo
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# ? Sep 12, 2016 15:49 |
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I still can't get over how good the guns are in this game. I could have fun just standing still firing them into walls.
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# ? Sep 12, 2016 16:16 |
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Guess what. Doom is good.
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# ? Sep 12, 2016 17:15 |
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Guw posted:Guess what. Doom is good?
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# ? Sep 12, 2016 17:23 |
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SinineSiil posted:Doom is good? Can confirm this.
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# ? Sep 12, 2016 17:24 |
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The only problem with Doom is that there isn't More Doom.
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# ? Sep 12, 2016 17:58 |
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Yodzilla posted:The only problem with Doom is that there isn't More Doom.
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# ? Sep 12, 2016 18:28 |
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Yodzilla posted:The only problem with Doom is that there isn't More Doom. Personally I think it's the multiplayer
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# ? Sep 12, 2016 18:32 |
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My only problem with Doom is that once you fill out your arsenal/upgrades and start doing laps around arenas like a racing sim the game largely runs out of ways to challenge you (aside from sniper imps on nightmare). On my subsequent playthroughs I don't think I ever took a hit from a revenant or had a hellknight last longer than 5 seconds with the burst shotgun. Some of this can be remedied a bit by handicapping yourself, but I hope id tries to improve on the combat in the future and shakes up playstyles with new enemies/behaviors. Like, I dunno, an archvile variant that tries to cut off the player with walls of fire or revenants that can actually hit the player or use their jetpack in a non-retarded manner
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# ? Sep 12, 2016 18:43 |
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In close quarters the pinky demons are tough to deal with. At least for me and my 15 year videogame hiatus reflexes.
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# ? Sep 13, 2016 00:25 |
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jonathan posted:In close quarters the pinky demons are tough to deal with. At least for me and my 15 year videogame hiatus reflexes. Chainsaw
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# ? Sep 13, 2016 00:32 |
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Sestze posted:Sure they do. I remember fighting reaperbots when I was a young child, they never missed and would pretty much charge at you and circlestrafe you to death. Yeah, they were nasty as hell. Circle or strafe jump is turning and strafing into a jump to accelerate it; usually used to set off some bunny hopping or hop over to get around to the 100 health on dm2. Circle strafing is something else and you're right, bots were good at it
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# ? Sep 13, 2016 06:09 |
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Chainsawing pinkies is like a race between you and the damage-causing hitbox on the front of the pinky. If you strike first, you chainsaw it to bits, and if you bump into the head first, you explode into giblets.
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# ? Sep 13, 2016 06:19 |
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Chainsawing is very important to me and my friend the Doom Slayer
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# ? Sep 13, 2016 06:20 |
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jonathan posted:In close quarters the pinky demons are tough to deal with. At least for me and my 15 year videogame hiatus reflexes. You sawed the demons. If you don't have the saw, chaingun inflicts high pain chance against them. EDIT: Oh whoops, this is the Doom 2016 thread, not the Early FPS Megathread. Point still stands, you sawed the demons.
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# ? Sep 13, 2016 07:02 |
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The Something Awful Forums > Discussion > Games > DO4M - The Chaingun Inflicts High Pain Chance
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# ? Sep 13, 2016 12:49 |
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They had a stream today showing off the deathmatch mode and new score-attack mode *dull hoorays heard in distance*
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# ? Sep 13, 2016 21:25 |
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Found a neat glitch. Those floating bot things that unlock your weapon and then you punch it. Well in one level it takes off and then you find it as a secret by using a crane to move a platform to get to it. Ok well I ran up to it at the beginning before It floated off, I managed to double jump to it and hit the button. I got stuck to it and it carried me all the way up to the secret area. In the same level there is a platform you can stand on and all the enemies stop moving. You can just kill them. The ones who through fireballs will still shoot at you but won't move.
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# ? Sep 14, 2016 10:58 |
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jonathan posted:Found a neat glitch. Those floating bot things that unlock your weapon and then you punch it. Well in one level it takes off and then you find it as a secret by using a crane to move a platform to get to it. I've never not done this, I'm surprised they didn't catch it in testing.
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# ? Sep 14, 2016 12:22 |
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"Known glitch:. Too fun to fix" Just like the giants sending people a million miles in the air in Skyrim.
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# ? Sep 15, 2016 03:42 |
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strafe jumping is a physics glitch so maybe that's how computer games evolve
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# ? Sep 15, 2016 03:47 |
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Tribes skiing too, it's a glitch that as far as I'm aware is integral to how it played once people adopted it.
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# ? Sep 15, 2016 06:17 |
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Gumbel2Gumbel posted:"Known glitch:. Too fun to fix" Afaik that got fixed... Or one of the unofficial bugfix mods did because they hate fun.
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# ? Sep 15, 2016 17:28 |
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Shoehead posted:Afaik that got fixed... Or one of the unofficial bugfix mods did because they hate fun. A mod must have, one of the first things that happened to me when replaying Skyrim a few months ago was being sent into the stratosphere.
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# ? Sep 15, 2016 17:56 |
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do the new id tech engines have the same fps / player movement quirks as q2 / q3? Ie setting frame rate to a specific number (I think 125 rings a bell) and you get a distinct increase in jump height and all that?
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# ? Sep 15, 2016 22:30 |
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Jeff Sichoe posted:do the new id tech engines have the same fps / player movement quirks as q2 / q3? I remember for team fortress classic that setting your FPS to either 20 or 100 for some reason would make your Assault Cannon fire 40% faster.
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# ? Sep 15, 2016 22:41 |
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Also in the new Fallouts you can pick stuff up without 'stealing it' so you can empty shops and such by carrying everything to the bathroom and then placing it into your inventory, just like I do at Target.
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# ? Sep 15, 2016 22:44 |
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Back then internal game logic would run at whatever your fps was, and doing certain calculations a specific x times per second would cause an answer that would be ever so slightly different, which would be enough in certain cases to cause a number to round up rather than down. This is why in q3 setting your fps to certain levels would make you jump slightly higher which in some cases had lots of tactical implications. Modern engines including this one decoupled game logic from rendering, as a result important back end will run at a steady speed, so there will be less quirks overall. Mindblast fucked around with this message at 12:09 on Sep 16, 2016 |
# ? Sep 16, 2016 12:03 |
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# ? Jun 3, 2024 17:08 |
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Gumbel2Gumbel posted:Also in the new Fallouts you can pick stuff up without 'stealing it' so you can empty shops and such by carrying everything to the bathroom and then placing it into your inventory, just like I do at Target. In Skyrim you can also just put a bucket over the shopkeeper's head.
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# ? Sep 16, 2016 13:20 |