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quote:Creative Spark
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# ? Sep 14, 2016 14:20 |
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# ? May 15, 2024 03:06 |
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Creative Spark seems fun, but I just wish that millstone cost 1, and didn't bother with that second ability. E: also strictly worse bonesplitter is bad. But probably still good in limited.
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# ? Sep 14, 2016 14:22 |
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Nice red card. I actually like this type of card.
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# ? Sep 14, 2016 14:22 |
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Torch Glove doesn't give fire breathing? Flavor fail.
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# ? Sep 14, 2016 14:26 |
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NinjaDebugger posted:This is literally car voltron. If this becomes a deck, I'd be really disappointed if the name wasn't Megas XLR.
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# ? Sep 14, 2016 14:48 |
Balon posted:Torch Glove doesn't give fire breathing? Flavor fail. It could have been powered by E instead of red mana.
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# ? Sep 14, 2016 14:57 |
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Mystic Mongol posted:It could have been powered by E instead of red mana. Now I'm just going to assume that all uses of energy is actually your creatures getting high and rolling on ecstasy. "Thriving" rats indeed!
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# ? Sep 14, 2016 15:04 |
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I really like this art
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# ? Sep 14, 2016 15:13 |
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lazerwolf posted:I really like this art I'm going to have to buy so many of these for pauper. Like, 8.
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# ? Sep 14, 2016 15:25 |
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i looked at that and somehow missed the one mana on the cost and thought they just printed the best mana rock ever.
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# ? Sep 14, 2016 15:37 |
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STANKBALLS TASTYLEGS posted:i looked at that and somehow missed the one mana on the cost and thought they just printed the best mana rock ever. it's a reprint ---
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# ? Sep 14, 2016 15:40 |
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Poor Hill Giants, no longer relevant.
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# ? Sep 14, 2016 15:45 |
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Cynic Jester posted:Poor Hill Giants, no longer relevant. Hey, this may have haste, but it also has double R
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# ? Sep 14, 2016 15:49 |
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the Orb of Zot posted:
This isn't very good. Even if you cast it for 4 or 5 mana it's pretty meh.
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# ? Sep 14, 2016 15:50 |
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mcmagic posted:This isn't very good. Even if you cast it for 4 or 5 mana it's pretty meh. seems like a potential combo engine, but otherwise I agree
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# ? Sep 14, 2016 15:55 |
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mcmagic posted:This isn't very good. Even if you cast it for 4 or 5 mana it's pretty meh. Tamiyo's Journal drops it to 6 and provides plenty of artifacts with which to revive it. Lack of a keyword with which to get through servos and other chump blockers is the problem, really.
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# ? Sep 14, 2016 15:56 |
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Oviya is going to be HORRIBLE to play against in Limited.
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# ? Sep 14, 2016 15:57 |
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A worse Bonesplitter. That I'll still probably play in Limited. quote:You're not my Whirler Rogue! Since when did Red get Trained Armodon with Haste? quote:I don't know what can be done with this card but I'm sure there's something cool waiting somewhere. quote:OOH BOY! I've always wondered "What would happen if Selesnya Guildmage could poo poo out Voice of Resurgence tokens?"
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# ? Sep 14, 2016 16:23 |
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Cernunnos posted:OOH BOY! I've always wondered "What would happen if Selesnya Guildmage could poo poo out Voice of Resurgence tokens?" I think these tokens keep the same P/T
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# ? Sep 14, 2016 16:24 |
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ThePeavstenator posted:I think these tokens keep the same P/T This is correct. They read X at creation time and stay that way, since they're not */*'s with an ability.
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# ? Sep 14, 2016 16:26 |
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Procrastinator posted:This is correct. They read X at creation time and stay that way, since they're not */*'s with an ability. Does that include itself?
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# ? Sep 14, 2016 16:28 |
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Cernunnos posted:OOH BOY! I've always wondered "What would happen if Selesnya Guildmage could poo poo out Voice of Resurgence tokens?" this is more like a different take on Rhys the Redeemed also, story outcome since I'm too lazy to write a tl;dr: Pia Nalaar is captured, and Chandra and Nissa meet that new legendary lady who turns out to be an old friend and they're about to plan how to free Pia
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# ? Sep 14, 2016 16:29 |
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Cernunnos posted:Since when did Red get Trained Armodon with Haste? Between things like Boggart Ram-Gang, Clickslither, Geier Reach Bandit, and Hellrider, it makes perfect sense for a 3/3 with haste to cost 1RR. It's far from the strangest design in this set, really.
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# ? Sep 14, 2016 16:32 |
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ThePeavstenator posted:Does that include itself? no, it looks as your creating the token, so it won't be in play yet mcmagic posted:Oviya is going to be HORRIBLE to play against in Limited. The format seems a lot more powerful than most normal limited formats, so maybe it's possible to punish someone for spending three mana to make 1/1. If the board ever stalls out with that card in play though, good night.
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# ? Sep 14, 2016 16:34 |
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Ovine Pasture looks pretty strong as a one or two-of in wide creature decks. Definitely going to try it in my cryptolith rite deck.
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# ? Sep 14, 2016 16:41 |
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Oviya is neat in limited, but I don't see her having any use in constructed formats. She's almost always worse than Rhys as a commander, too, because mono-green doesn't have a way to take advantage of the tokens being also artifacts. If she was an elf, I could maybe see her going somewhere, but even then. Fajita Queen fucked around with this message at 17:14 on Sep 14, 2016 |
# ? Sep 14, 2016 17:11 |
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Awwwwwwwwwwwwwwwwwww
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# ? Sep 14, 2016 17:21 |
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Seems like a pretty good card too. Immediately gives you two dredges.
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# ? Sep 14, 2016 17:22 |
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mcmagic posted:
This is adorable.
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# ? Sep 14, 2016 17:22 |
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So I was talking to a friend recently who's played a bit of Magic about how, in recent years, design trends have focused on creature-centric midrange decks at the expense of the broader aggro/combo/control ecosystem that used to inform most metagames. He had kinda a hard time understanding why that narrowing was a bad thing, given that, in his words, creatures are "the most charismatic part of the game" The best analogy I could come up with on the spot was if like, you had an MMO or a MOBA or a tactical tabletop game with well-defined character roles and the developers decided they were going to phase out tanks and support and have everyone be various shades of DPS, because DPS was the most exciting and popular role. Which isn't a bad thing on its own, and games like Diablo certainly show there's a niche for "everyone's some kind of DPS, now click a million demons", but it's definitely a much different experience and one that's going to frustrate people that really did enjoy playing healers, or even ones that enjoyed playing DPS in the specific context of "I know it's my tank's job to peel for me, so I know it's my job to position myself smartly and let him do that" Since it seems like folks here are broadly sympathetic to the idea of "it sucks that Bant Company is literally 100% of Magic nowadays", how would you guys go about explaining that to someone whose perspective on Magic is mostly "right, but smashing big, easy-to-cast creatures into each other is really cool"?
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# ? Sep 14, 2016 17:23 |
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dang her moms gonna die
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# ? Sep 14, 2016 17:24 |
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Irony Be My Shield posted:Seems like a pretty good card too. Immediately gives you two dredges. It's really horrible off the top though.
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# ? Sep 14, 2016 17:25 |
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mcmagic posted:
Dang that's going to supercharge dredge (in an opening hand at least)
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# ? Sep 14, 2016 17:28 |
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mcmagic posted:
Dammit she's gonna die next set.
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# ? Sep 14, 2016 17:30 |
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Not posted, I think
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# ? Sep 14, 2016 17:31 |
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Jenny Angel posted:So I was talking to a friend recently who's played a bit of Magic about how, in recent years, design trends have focused on creature-centric midrange decks at the expense of the broader aggro/combo/control ecosystem that used to inform most metagames. He had kinda a hard time understanding why that narrowing was a bad thing, given that, in his words, creatures are "the most charismatic part of the game" Checkers is a fine game on its own. It has one kind of piece and it does the same thing every time. Chess is also a fine game on its own. It has different pieces with different roles. You can have a game go from one to another, but the transition's going to be painful and people who've played Chess are going to want to keep on playing chess. However, they can easily argue that they already have all the tools to play chess so there's no need to complain that it turned into checkers. But, we've been groomed for over 20 years now to play chess and people are going to complain anyway, no matter how true that statement is. (i.e. just play legacy/modern if you want the old feel of the game, but the continued and expected systematic release of sets and new cards for even those old formats is a groomed mentality that WOTC marketing is very good at doing)
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# ? Sep 14, 2016 17:31 |
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Rinkles posted:Not posted, I think Dammit are they making her parents vs corruption into a planeswalker conspiracy?
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# ? Sep 14, 2016 17:36 |
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mcmagic posted:It's really horrible off the top though. I don't understand, how would dredge end up drawing this "off the top?"
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# ? Sep 14, 2016 17:37 |
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Jenny Angel posted:So I was talking to a friend recently who's played a bit of Magic about how, in recent years, design trends have focused on creature-centric midrange decks at the expense of the broader aggro/combo/control ecosystem that used to inform most metagames. He had kinda a hard time understanding why that narrowing was a bad thing, given that, in his words, creatures are "the most charismatic part of the game" 1 hour worlds game, X/X+1s staring at each other forever is incredibly boring. The creatures never actually smash into each other.
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# ? Sep 14, 2016 17:44 |
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# ? May 15, 2024 03:06 |
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mcmagic posted:
Well this seems liable to make Dredge get out of hand
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# ? Sep 14, 2016 17:44 |