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Pia's gonna die, Chandra's gonna have a reason to hate Tezzeret, that makes 3 walkers in the Jacetice League with something against him. Tezzeret is not long for this world. Or worlds.
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# ? Sep 14, 2016 17:45 |
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# ? May 15, 2024 03:41 |
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Dumb question for the people more in the know when it comes to collecting. Was there any way to get a set of, oh I'll say, Alpha without just piecing it together from packs?
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# ? Sep 14, 2016 17:45 |
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Piecing together a set of Alpha from packs in 2016 would be seriously impressive.
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# ? Sep 14, 2016 17:50 |
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Snacksmaniac posted:Dumb question for the people more in the know when it comes to collecting. Trading with people you knew. That was basically it back in the day. You'd wait for the new issue of the InQuest price guide to come out and try to make deals with your schoolyard friend to get him to trade his Jester's Cap. Maybe there was a store that had a few singles in a display case next to the baseball cards, but more likely not.
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# ? Sep 14, 2016 17:53 |
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Jabor posted:Piecing together a set of Alpha from packs in 2016 would be seriously impressive. no, he means could you buy the set back in the old days of the 90's
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# ? Sep 14, 2016 17:54 |
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Snacksmaniac posted:Dumb question for the people more in the know when it comes to collecting. Starter decks helped. Alpha was kind of weird because the game was so new, there wasn't any real complete catalog until beta was already out. They made an effort to keep any set listing a secret initially.
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# ? Sep 14, 2016 17:55 |
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JOHN CENA posted:Starter decks helped. Alpha was kind of weird because the game was so new, there wasn't any real complete catalog until beta was already out. They made an effort to keep any set listing a secret initially. Rarities were also a total mystery until print publications like Scrye and Inquest starting printing them (colored rarity symbols wouldn't appear until Exodus years later). Alpha further complicated things by having uneven distribution and mispacks, so you could end up with commons or lands in the slot where a rare was supposed to be. Many of the early expansions had boosters with fewer than 15 cards, so that made it harder to figure out rarity as well.
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# ? Sep 14, 2016 18:03 |
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JOHN CENA posted:They made an effort to keep any set listing a secret initially. To the point there was an Island on the rare sheet, deliberately to screw with people. There's no way to tell if a given Alpha Island is rare or not.
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# ? Sep 14, 2016 18:04 |
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Is there no black planeswalker in this set?
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# ? Sep 14, 2016 18:04 |
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Attorney at Funk posted:Is there no black planeswalker in this set? We'll probably get Tezzeret at U/B in the next set.
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# ? Sep 14, 2016 18:06 |
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TheChirurgeon posted:Rarities were also a total mystery until print publications like Scrye and Inquest starting printing them (colored rarity symbols wouldn't appear until Exodus years later). Alpha further complicated things by having uneven distribution and mispacks, so you could end up with commons or lands in the slot where a rare was supposed to be. Many of the early expansions had boosters with fewer than 15 cards, so that made it harder to figure out rarity as well. The island in the rare slot wasn't a mistake - it was actually on the rare sheet. Also worth noting that alpha was missing Volc and CoP: Black so a complete set wasn't actually a complete set.
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# ? Sep 14, 2016 18:06 |
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They have at least claimed to not really care too much about even distribution of planeswalkers between colors in the past.
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# ? Sep 14, 2016 18:06 |
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Attorney at Funk posted:Is there no black planeswalker in this set? BFZ didn't have a red one. Kahns before it didn't have green or blue. RTR had 3 colors between two planeswalkers. INN only had black and green. Scars and Zendikar only had 3 colors each, and Shards didn't have black to hide Nicol Bolas in the margins. Shadows, Theros, and Lorwyn were odd by having all five colors on their planeswalkers in the first set alone. E: every block ends up having at least one planeswalker in each color by the time everything's done, even if the distribution is out of whack like half of Alara's planeswalkers being red and only Sarkhan Unbroken in Dragons having green.
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# ? Sep 14, 2016 18:10 |
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suicidesteve posted:The island in the rare slot wasn't a mistake - it was actually on the rare sheet. Also worth noting that alpha was missing Volc and CoP: Black so a complete set wasn't actually a complete set. I never said it wasn't deliberate. But it was also well-known that you could get entire boxes of Alpha where all of the rares were replaced by commons because they were total poo poo at printing and packaging the set (and also boxes with multiple rares per pack).
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# ? Sep 14, 2016 18:12 |
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TheChirurgeon posted:I never said it wasn't deliberate. But it was also well-known that you could get entire boxes of Alpha where all of the rares were replaced by commons because they were total poo poo at printing and packaging the set (and also boxes with multiple rares per pack). My favorite story from those days is how people could pack search via shining light on the wax packs without even needing to open and reseal them.
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# ? Sep 14, 2016 18:14 |
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There was something you could do with... I think it was Arabian Nights boosters? to see what the cards in the pack were. Guy I used to play with got fired from his job at a game store for doing that and selling the lovely ones to customers.
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# ? Sep 14, 2016 18:15 |
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The Shortest Path posted:There was something you could do with... I think it was Arabian Nights boosters? to see what the cards in the pack were. Guy I used to play with got fired from his job at a game store for doing that and selling the lovely ones to customers. You could do this with everything up until 4th/Ice Age I think. I know you could do it with revised. You just need a light bright enough to see through the packaging.
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# ? Sep 14, 2016 18:18 |
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Jenny Angel posted:Since it seems like folks here are broadly sympathetic to the idea of "it sucks that Bant Company is literally 100% of Magic nowadays", how would you guys go about explaining that to someone whose perspective on Magic is mostly "right, but smashing big, easy-to-cast creatures into each other is really cool"? Your friend is actually right. Smashing big creatures into each other is cool. It's a lot cooler than uninteractive combo kills and draw-go control. The problem is they're botching the execution. Defensive cards are a touch too strong compared to aggressive cards, and since they weakened everything besides big flashy creatures+planeswalkers, there's not enough ways to break through a defensive wall. Standard is way too conducive to stalled boards and grindy card-drawing competitions. ThePeavstenator posted:1 hour worlds game, X/X+1s staring at each other forever is incredibly boring. The creatures never actually smash into each other. This standard really is absolutely awful to spectate. Unless there's a CoCo or humans player involved, games are nothing but durdling, occasional broken up by a 5 minute mindlslaver turn after emrakul gets cast.
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# ? Sep 14, 2016 18:19 |
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# ? Sep 14, 2016 18:20 |
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Now that's a gravedigger.
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# ? Sep 14, 2016 18:23 |
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mandatory lesbian posted:no, he means could you buy the set back in the old days of the 90's Yea this. I think someone is trying to sell some fakes.
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# ? Sep 14, 2016 18:24 |
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is this guy more "my life for aiur" or "oh boy here I go killing again"
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# ? Sep 14, 2016 18:26 |
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Zoness posted:is this guy more "my life for aiur" or "oh boy here I go killing again" "my life is literally falling apart"
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# ? Sep 14, 2016 18:33 |
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Zoness posted:is this guy more "my life for aiur" or "oh boy here I go killing again" This is definitely a zealot trying to go undercover and not understanding the concept
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# ? Sep 14, 2016 18:35 |
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I guess the color pie doesn't matter anymore and white gets everything.
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# ? Sep 14, 2016 18:36 |
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Orange Fluffy Sheep posted:I guess the color pie doesn't matter anymore and white gets everything. In theory white has been able to do this for a while under the flavor of rescuing your own dudes but I don't remember much in the area since Zen block
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# ? Sep 14, 2016 18:38 |
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Orange Fluffy Sheep posted:I guess the color pie doesn't matter anymore and white gets everything. Bouncing your own stuff has been in white for over a decade. Unless you're being sarcastic?
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# ? Sep 14, 2016 18:40 |
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Mr Zealot Blade Nerd was the color pie-bend that caught me. (The ability and efficiency) doesn't feel remotely black, imo.
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# ? Sep 14, 2016 18:42 |
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Weaponcraft Enthusiast's art HAD to be for a different card at some point.
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# ? Sep 14, 2016 18:42 |
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Rinkles posted:Mr Zealot Blade Nerd was the color pie-bend that caught me. (The ability and efficiency) doesn't feel remotely black, imo. bad creatures are very much in black's color pie Alaan posted:Weaponcraft Enthusiast's art HAD to be for a different card at some point. Yea for a card to be so simple and underpowered at uncommons, it was most likely panic nerfed late in the game.
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# ? Sep 14, 2016 18:45 |
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Orange Fluffy Sheep posted:I guess the color pie doesn't matter anymore and white gets everything. Would have been nice with Demonic Pact.
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# ? Sep 14, 2016 18:47 |
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little munchkin posted:bad creatures are very much in black's color pie It's not a bad creature. It's probably even a half-decent black emerge enabler if for whatever reason the colorless options aren't to your liking.
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# ? Sep 14, 2016 18:49 |
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whydirt posted:Bouncing your own stuff has been in white for over a decade. Unless you're being sarcastic? I play Animar and I want a second Dream Stalker.
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# ? Sep 14, 2016 18:52 |
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Orange Fluffy Sheep posted:I play Animar and I want a second Dream Stalker. Arctic Merfolk?
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# ? Sep 14, 2016 18:54 |
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little munchkin posted:Your friend is actually right. Smashing big creatures into each other is cool. It's a lot cooler than uninteractive combo kills and draw-go control. The problem is they're botching the execution. Defensive cards are a touch too strong compared to aggressive cards, and since they weakened everything besides big flashy creatures+planeswalkers, there's not enough ways to break through a defensive wall. Standard is way too conducive to stalled boards and grindy card-drawing competitions. Yeah, part of why I was struggling to communicate it is that however many years ago, I definitely was the one playing Doran or Quick'N'Toast or Eldrazi Green or whatever nonsense was currently throwing huge monsters at opponents. But part of the fun was definitely that like, I wasn't just being met by similar monsters to my own in every game
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# ? Sep 14, 2016 18:56 |
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ShadeofBlue posted:I don't understand, how would dredge end up drawing this "off the top?" Sometimes dredge mulls badly or casts a conflagrate to dump a single dredger and whiffs on the dredge? Still a great card and pretty much strictly better than tormenting voice in that deck.
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# ? Sep 14, 2016 19:03 |
Count Bleck posted:Pia's gonna die, Chandra's gonna have a reason to hate Tezzeret, that makes 3 walkers in the Jacetice League with something against him. Why kill her when they can have Tezz hand her over to the Phyrexians for completion? Really ramp up that angst and give the Jacetice league more of a reason to take up the cause.
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# ? Sep 14, 2016 19:06 |
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Rap Record Hoarder posted:Why kill her when they can have Tezz hand her over to the Phyrexians for completion? Really ramp up that angst and give the Jacetice league more of a reason to take up the cause. Well for one there's no way to move non-walkers off plane. Except for Rashmi's thing but that only works on inorganic matter. And Venser's blueprints for a planeswalking ship that died with him. Or the Weatherlight. Which is also gone.
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# ? Sep 14, 2016 19:09 |
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I'm really looking forward to drafting the Fabricate decks/s with artifacts matter payoff cards. Choice mechanics are cool in limited. It seems decent whether or not you draw your payoffs, since it at least is bolstering.
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# ? Sep 14, 2016 19:09 |
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# ? May 15, 2024 03:41 |
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lazerwolf posted:I really like this art Noah Bradley posted a big version on imgur/reddit:
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# ? Sep 14, 2016 19:21 |