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So I was hoping to make some more Merchant Republics for my Byzantine Empire to help roll in more dosh. I must ask though what makes a good candidate place for a Merchant Republic? I have Venice which is obvious but what qualities does a good country need to have for a mechant republic? I know it needs to be coastal but is there anything else to consider?
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# ? Sep 15, 2016 01:27 |
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# ? May 29, 2024 20:38 |
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Buschmaki posted:It teaches new players that your vassals are not to be trusted and dont have your best interests in mind. It's also really good if the player happens to be the Chancellor. My Semien game was made a lot easier by being the Chancellor during a brief expansionist phase by the Muhallabid Sultan and scored two whole Duchies out of it.
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# ? Sep 15, 2016 01:58 |
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Just had the Dancing Plague hit Scandinavia, and was bummed it didn't make it's way over to me, I bet that event chain is amazing. DLC owns. Sooo... despite not being pregnant when she came to my court, and me never getting the suspicious pregnancy event, my wife gave birth to an inbred child. We don't have any ancestors in common that I can see, it sucks. Unfortunately, he's my heir. His two younger brothers are a genius and a kid with the Strong trait, and obviously I'd much rather have either of them inherit. In my experience inbred characters die young, but is there any way to sort of speed the process along? I really don't want to deal with playing as him. Bums me out killing him, though, his one trait is Gregarious
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# ? Sep 15, 2016 03:39 |
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Quick question. If you have a high enough learning stat is it possible to gain the renowned physician trait, or act as court physician for your liege?
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# ? Sep 15, 2016 04:36 |
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ThomasPaine posted:Quick question. If you have a high enough learning stat is it possible to gain the renowned physician trait, or act as court physician for your liege? I know that it's possible for a court physician to gain the renowned physician trait by administering enough treatments, if they didn't have it before. I think it may be exclusive with other "lifestyle" traits, though (given that it uses the same icon style). I've never been appointed by my liege as a court physician but I don't see why it wouldn't be possible. Bear in mind that without the trait, you can't be given the position with less than 15 learning. If you're just trying to gain the trait, you could appoint your heir as court physician and let them gain it.
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# ? Sep 15, 2016 04:50 |
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If you're a physician can you heal thyself
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# ? Sep 15, 2016 04:54 |
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Darkrenown posted:That's pretty interesting, is there a name for the system? I cant find any specific name for it, it just seem to have been the accepted system. It reached its apex in the Qing dynasty but there are offhanded comments that it existed earlier. The Thai also seemed to have used a similar system and still do today for their royal family. In the Song dynasty, which was the majority of the CK2 timeline, the major system for enfeoffment was the examination system. Maybe a form of government where only persons who have passed an examination system can be appointed as nobles, and it works entirely in terms of holding competitive examinations, learning + luck + education traits the major defining factor for success in exams. The King would appoint the dukes through exams, the dukes appoint their counts, the counts appoint their barons. At the lower levels, petty bribery and cheating would be more rampant, but at the upper levels you'd get some pretty strong personalities, ultra-effective people, but probably all ambitious or some other difficult to manage traits. I think with a new government form and a new succession system like those two, you could call it Imperial Appointment Succession and Bureaucratic government, it'd be easy to model East Asian-type systems, from loose feudalism of the Zhou dynasty to more centralized bureaucratic states.
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# ? Sep 15, 2016 04:54 |
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The real problem with trying to make a Chinese CKII is that the faction system doesn't work great as a replacement for the secret societies, which are honestly one of my favourite things about Chinese history but unsurprisingly there's relatively few sources out there about them~
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# ? Sep 15, 2016 05:10 |
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TheCIASentMe posted:While a lot of time people are over emphasizing the importance of stabbing, (I'm guilty of this sometimes), there are other things you can do that help with the stabbing. Holy poo poo really? I thought that bribing any random maybe on that list was the only way to get a plot going. So I can just browse to random vassels of my target and ask them to join my plot? This will make taking over Scotland one county at a time from the petty king of moray not take generations!
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# ? Sep 15, 2016 05:12 |
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Deceitful Penguin posted:The real problem with trying to make a Chinese CKII is that the faction system doesn't work great as a replacement for the secret societies, which are honestly one of my favourite things about Chinese history but unsurprisingly there's relatively few sources out there about them~ In the Bureaucratic government system, factions are secret and you don't know about them unless you do a specific spymaster action to discover them by placing a spymaster on a specific character and trying to discover if he's a member of a faction, just like a plot. Bingo bango, secret factions.
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# ? Sep 15, 2016 05:14 |
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Fall Sick and Die posted:In the Bureaucratic government system, factions are secret and you don't know about them unless you do a specific spymaster action to discover them by placing a spymaster on a specific character and trying to discover if he's a member of a faction, just like a plot. Bingo bango, secret factions. I like the idea of a plot to cheat on the imperial examination system, where eventually it's almost impossible to pass without cheating~
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# ? Sep 15, 2016 05:23 |
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Deceitful Penguin posted:Hmmm. I was thinking about how you'd try and model their purpose; factions usually have an aim, whereas many secret societies were simply associations for the furthering of their members. There was a "secret societies" mod a while ago - I don't know if it's been kept up to date, but it was basically about modelling that sort of thing - people as members of a faction without a specific aim, looking to increase their own power. I think it worked cross-realm, too.
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# ? Sep 15, 2016 05:30 |
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Is there a write-up of the features of Bureaucratic Govt anywhere online?
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# ? Sep 15, 2016 06:34 |
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Random thought: Since the next patch is adding a rule that enables the supernatural events for AI, I feel like an extra bit should be added to the immortality event, where if someone successfully completes it, an event is sent to every other immortal that currently exists, notifying them of the new immortal and making them rivals. After all, there can be only one.
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# ? Sep 15, 2016 06:43 |
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Kulkasha posted:Is there a write-up of the features of Bureaucratic Govt anywhere online?
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# ? Sep 15, 2016 07:07 |
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Deceitful Penguin posted:Google around for "The Chinese Civil Service", but it's a pretty big topic, tbh
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# ? Sep 15, 2016 07:30 |
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Kulkasha posted:Sorry, I meant the specific govt form in CK2, not in general. The wiki is frustratingly sparse on the government forms. Just off of memory here; if you just mean the base Byzantine one, then ignore that about reasons for imprisonment I think. About the only other mechanic they have got going on is the Born in the Purple/despot dealio, where basically your kids that are born after you become emperor are "born in the purple" and take precedent over those born before you became emperor/empress, but by using the despot honorary title you can put an earlier kid back to the front of the succession.
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# ? Sep 15, 2016 07:37 |
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Hmm. I feel like a proper bureaucratic/imperial system should ditch the demesne limit altogether in exchange for massively increased costs/upkeep, in addition to those items you just listed. Like, the trade-off would be A: having a governor/intendant/noble govern the county/duchy with inferior taxes/revenues and the possibility of revolt, but which has free levies, vs B: directly governing a given county, which would give top taxes, but would cost in upkeep and which you would have to balance with paying for a standing army. Sort of bridging the gap between CK2 and EU4, in other words.
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# ? Sep 15, 2016 07:51 |
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Fall Sick and Die posted:I cant find any specific name for it, it just seem to have been the accepted system. It reached its apex in the Qing dynasty but there are offhanded comments that it existed earlier. The Thai also seemed to have used a similar system and still do today for their royal family. In the Song dynasty, which was the majority of the CK2 timeline, the major system for enfeoffment was the examination system. Maybe a form of government where only persons who have passed an examination system can be appointed as nobles, and it works entirely in terms of holding competitive examinations, learning + luck + education traits the major defining factor for success in exams. The King would appoint the dukes through exams, the dukes appoint their counts, the counts appoint their barons. At the lower levels, petty bribery and cheating would be more rampant, but at the upper levels you'd get some pretty strong personalities, ultra-effective people, but probably all ambitious or some other difficult to manage traits. I think with a new government form and a new succession system like those two, you could call it Imperial Appointment Succession and Bureaucratic government, it'd be easy to model East Asian-type systems, from loose feudalism of the Zhou dynasty to more centralized bureaucratic states. Deceitful Penguin posted:Hmmm. I was thinking about how you'd try and model their purpose; factions usually have an aim, whereas many secret societies were simply associations for the furthering of their members. Would be cool. On the topic, these are the super-rough notes I made last time I played Byz for how to make viceroys/imperial poo poo more fun: quote:Should have a pool of possible qualified candidates who have passed bureaucratic exams and/or used dirty dealings to get in. candidates can also indicate interest in a specific title which could give them some greater chance of getting that assignment all else being equal.
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# ? Sep 15, 2016 08:11 |
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Autonomous Monster posted:
You need to press his claim to stop him being a monk. Good luck doing that against the Karlings, or even convincing him to come to your court.
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# ? Sep 15, 2016 08:53 |
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Demon_Corsair posted:Holy poo poo really? Well, no. Vassals of your target should, in theory, already be on that list. But your target's liege's vassals should be able to join. It gets a bit hit or miss at times. TheCIASentMe fucked around with this message at 13:55 on Sep 15, 2016 |
# ? Sep 15, 2016 13:50 |
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Elias_Maluco posted:People keep saying this kind of thing like it is easy Ordinarily I’d agree with this, but I for some reason I never seem to have that much trouble offing any barons in my capital county. If you’re having trouble with getting enough plot power, you can use the seduction focus to get loads of lovers, all of whom will back your plot. One other thing worth mentioning is that if you’re playing as a Merchant Republic it can be difficult to get any other cities in the capital. Because if you kill the mayor, the game generates a random character to take inherit it, so you have to revoke the title to take the city. The problem is that you can’t revoke titles as a republic without having a valid reason, and the only way I’ve found to get one of those is to spy on the mayor until you get the fabricated evidence event that gives you an option to imprison, fail the imprisonment attempt so that the mayor rebels, which makes him a traitor, which will let you revoke the city once you’ve won the war. Now that I write that, it occurs to me that it might be more reliable to make the mayor your court physician and wait for him to mess up a treatment.
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# ? Sep 15, 2016 14:23 |
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SkySteak posted:So I was hoping to make some more Merchant Republics for my Byzantine Empire to help roll in more dosh. I must ask though what makes a good candidate place for a Merchant Republic? I have Venice which is obvious but what qualities does a good country need to have for a mechant republic? I know it needs to be coastal but is there anything else to consider?
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# ? Sep 15, 2016 14:53 |
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Edison was a dick posted:You need to press his claim to stop him being a monk. Playing as the Byzantines, I got him to matri-marry one of my daughters, which I thought was real cool
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# ? Sep 15, 2016 15:30 |
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Darkrenown posted:Would be cool. On the topic, these are the super-rough notes I made last time I played Byz for how to make viceroys/imperial poo poo more fun: That would all be really cool, and yeah the landed nobility should HATE any examination system, having a system that is pretty much half/half would be a big recipe for instability, with talented commoners competing against rich nobles for positions on the council...
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# ? Sep 15, 2016 15:47 |
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Aztecs created Hispanian Empire and it's now independent. Does anyone know if I need to destroy both their Empires if I want And Stay Out! achievement?
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# ? Sep 15, 2016 15:48 |
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Kennel posted:Aztecs created Hispanian Empire and it's now independent. Does anyone know if I need to destroy both their Empires if I want And Stay Out! achievement? It requires the Global Flag "aztecs_defeated" to be set. That flag requires the holder of "e_mexikha" (the Aztec Empire title) to be unlanded and not have any regiments. You can ignore Hispania and just work on the Aztec Empire until they have nothing.
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# ? Sep 15, 2016 18:53 |
I never really played a trade republic much before. Anyway when you have a trade post for an ocean area, say directly in your starting province and the 4 other families in your republic decide to build their trade posts for that ocean area in the surrounding provinces does it count as yours or do you have to gently caress with them in some way to have it count as yours in order for building out to be profitable in the way it optimally would be?
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# ? Sep 15, 2016 19:11 |
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druthers posted:One other thing worth mentioning is that if you’re playing as a Merchant Republic it can be difficult to get any other cities in the capital. Because if you kill the mayor, the game generates a random character to take inherit it, so you have to revoke the title to take the city. I usually go for excommunication.
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# ? Sep 15, 2016 19:55 |
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SeaTard posted:It requires the Global Flag "aztecs_defeated" to be set. That flag requires the holder of "e_mexikha" (the Aztec Empire title) to be unlanded and not have any regiments. You can ignore Hispania and just work on the Aztec Empire until they have nothing. Thanks
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# ? Sep 15, 2016 20:40 |
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The guy who's working on the Random CK2 generator has a very interesting feature coming soon. https://www.youtube.com/watch?v=qL0ti4crjvI
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# ? Sep 15, 2016 20:42 |
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Pakled posted:The guy who's working on the Random CK2 generator has a very interesting feature coming soon. Finally my dreams of ruling Giant Penis Island can come true.
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# ? Sep 15, 2016 20:46 |
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Pakled posted:The guy who's working on the Random CK2 generator has a very interesting feature coming soon. Whaaaat the gently caress that's insane, that's gonna make it trivial for people to make new maps.
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# ? Sep 15, 2016 20:50 |
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When is paradox hiring this guy?
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# ? Sep 15, 2016 21:09 |
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Pakled posted:The guy who's working on the Random CK2 generator has a very interesting feature coming soon. And now it's been released. http://ck2generator.com/
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# ? Sep 15, 2016 21:20 |
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I'd call this a huge success.
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# ? Sep 15, 2016 22:41 |
Deceitful Penguin posted:Hmmm. I was thinking about how you'd try and model their purpose; factions usually have an aim, whereas many secret societies were simply associations for the furthering of their members. CK2+ factions have been basically this for years. You've got several different vassal factions that are mutual defense and aid societies - all the members vote on their faction attitude toward their liege, what they want to demand (if anything) or contribute (if anything) from/to their liege, whether to declare war on him, etc. and these are not considered to be traitorous factions, so the liege can't disband them or discourage membership. Traitorous factions still exist like in the unmodded game, also. It's a much better faction system than vanilla, I'm frankly surprised nobody at Paradox has put it in since it is Wiz's system originally. Seems like it would have fit well into Conclave Jazerus fucked around with this message at 23:56 on Sep 15, 2016 |
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# ? Sep 15, 2016 23:04 |
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jb7 posted:I'd call this a huge success. It appears your map has leprosy, there's pieces falling off your giant penis.
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# ? Sep 15, 2016 23:04 |
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Jazerus posted:CK2+ factions have been basically this for years. You've got several different vassal factions that are mutual defense and aid societies - all the members vote on their faction attitude toward their liege, what they want to demand (if anything) or contribute (if anything) from/to their liege, whether to declare war on him, etc. and these are not considered to be traitorous factions, so the liege can't disband them or discourage membership. Traitorous factions still exist like in the unmodded game, also. CK+ has gotten really good. I started playing with it again since the RD compatibility patch and I haven't felt this engaged with the game in a long time.
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# ? Sep 15, 2016 23:32 |
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# ? May 29, 2024 20:38 |
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CK+ has some other features that I'm surprised haven't been adapted to the game. The crusades rewards system is significantly better than in vanilla for one.
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# ? Sep 15, 2016 23:47 |