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King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Judge Tesla posted:

I couldn't even save Ross, he just didn't want to climb the ledge to reach the safehouse, I managed to get Tonya inside after 5 minutes of setting markers but I had to put Ross down as I was in danger of failing the Medicine mission.

Oh yeah, I forgot that on my previous attempt I saved Tonya and Ross but had to reload a save because after shoving them around for a bit at the ledge I checked my watch and it was seconds from mission fail. At one point I was literally at the duct, then I turn to face Tonya and Ross and they knocked each other off the loving ledge.

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Malcolm Excellent
May 20, 2007

Buglord
Hello!? Is anybody there!?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

:byodood: MEAAAAAAAAT

dogstile
May 1, 2012

fucking clocks
how do they work?
Its insane how clearly i can remember that.

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

This game is really good and I'm glad I don't need a 360 to play it anymore.

I actually got into this series with the loving resi 4 Wii version but I don't remember enough to tell you anything interesting

Dark_Swordmaster
Oct 31, 2011

AlphaKretin posted:

I actually got into this series with the loving resi 4 Wii version but I don't remember enough to tell you anything interesting

Wait, what? There was a Wii release of some sort?

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

It's mentioned in the OP, yeah. They crammed what plot beats they could into the Resident Evil 4 engine. I remember not despising it but that was before I realised the full game existed, so.

Good Citizen
Aug 12, 2008

trump trump trump trump trump trump trump trump trump trump
Dead rising Wii was infested with zombie poodles that dodged bullets. gently caress that game

Malcolm Excellent
May 20, 2007

Buglord

Good Citizen posted:

Dead rising Wii was infested with zombie poodles that dodged bullets. gently caress that game

My Madonna!!! Noooooooo

Afraid of Audio
Oct 12, 2012

by exmarx
that goddamn poodle hosed up so much

Rirse
May 7, 2006

by R. Guyovich
Man I love the original Dead Rising still. Only restarted once mostly due to Aaron dying and since i haven't saved in a while I just let myself die and take what levels I had to a new save. Now I am at the last stretch before Overtime Mode starts. That said, it been a while since I played through the other three games.

While Off the Record is a more enchanced version of 2, I kinda want to go through Dead Rising 2 proper first before doing Off the Record and 3 again. It would be nice to play 2 and 3 again, as I have both on Steam and both games had the bad luck of being played on my PC at the time that were below specs on the PC I had at the time of both games release.

That said, I probaby won't try to get all survivors in 2 and save more of that stuff for Off the Record. Especialy since 2 had some really annoying survivors to save like the poker players and the group that you never get a call about and had to find their hideout in multiple days.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
I just can't bring myself to replay 3. It's not a terrible game, but after redownloading it a while back I just got to thinking about it and decided to uninstall it again. There's just something missing from that game, and it's not Frank.

I think my biggest gripe with 3 is that it's too much of a sprawling mess. What I liked about 1 and 2 was that they were smaller, self-contained areas. I don't want Dead Rising to be an Open World, I just want it to be a playground. I want it to be a ball pit full of zombies.

ImpAtom
May 24, 2007

King Vidiot posted:

I just can't bring myself to replay 3. It's not a terrible game, but after redownloading it a while back I just got to thinking about it and decided to uninstall it again. There's just something missing from that game, and it's not Frank.

I think my biggest gripe with 3 is that it's too much of a sprawling mess. What I liked about 1 and 2 was that they were smaller, self-contained areas. I don't want Dead Rising to be an Open World, I just want it to be a playground. I want it to be a ball pit full of zombies.

3, I think, has no real clear concept.

Like yeah, it is 'bigger' but bigger doesn't mean much. You have MORE combo weapons but the combo weapons honestly devalue a lot of the game because they overwhelm everything else. There's on fun in trying to find a usable weapon after your last one breaks because you've got twenty seven super-weapons stacked inside Nick. This has always been a problem with DR but it's worse in DR3 because the simplified mechanics over-emphasize it. There's nothing about it that is 'distinctly' DR3. 1 had photography and the entire start of the concept, 2 had combo weapons being introduced, 3 just feels like more of the same. (I'm genuinely concerned 4 will run into this problem too.)

It also lacks personality. Nick is kind of boring. The city is kind of boring. The plot is kind of boring despite having the makings of something interest. The large open city means each individual area is less memorable because there's so much space you don't go "Oh poo poo, I'm going to Jill's Sandwiches to get some healing items" it is "I'm going into this place for some stuff."

Viewtiful Jew
Apr 21, 2007
Mench'n-a-go-go-baby!

King Vidiot posted:

Oh yeah, I forgot that on my previous attempt I saved Tonya and Ross but had to reload a save because after shoving them around for a bit at the ledge I checked my watch and it was seconds from mission fail. At one point I was literally at the duct, then I turn to face Tonya and Ross and they knocked each other off the loving ledge.

While I'm glad they kept a lot of the jank intact, I'm surprised they didn't fix the geometry of the ledge or just outright change it into a ramp or something. Like the timer, the general survivor AI, the combat, those were all generally game design decisions but how survivors just broke down whenever a pack of them reach that ledge just seemed broken.

Like you can't even use the excuse that the average person would of course act irrational if there were zombies right behind them and they had to climb something because zombies don't even show up on the roof during the story!

Rirse
May 7, 2006

by R. Guyovich

Viewtiful Jew posted:

While I'm glad they kept a lot of the jank intact, I'm surprised they didn't fix the geometry of the ledge or just outright change it into a ramp or something. Like the timer, the general survivor AI, the combat, those were all generally game design decisions but how survivors just broke down whenever a pack of them reach that ledge just seemed broken.

Like you can't even use the excuse that the average person would of course act irrational if there were zombies right behind them and they had to climb something because zombies don't even show up on the roof during the story!

Except for the start of Overtime mode when the zombies suddenly are at the helicopter pad and never show up again after the cutscene.

As for 3, I did like it. Game does lose some of the charm of the other games. It weird on it's tone, as it has a more serious tone to the game....then you fight your best friend who flying around as a astronaut in a museum tossing globes at you, or your mother figure gets her arm cut off and you replace it with a blowtorch.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Combo weapons are kind of neat but I hate how it made regular weapons or everyday items mostly worthless in comparison in 2. For me half the fun is beating zombies with whatever happens to be on hand, like a potted plant, or soda, or a tv. In 2 that's way less effective and you want to just make the drill weapon or lightsaber or whatever. Las Vegas was less interesting than Shopping Mall or Small Town (Release Case Zero drat it) to me as a result.

3 was literally unplayable and ran at single digit framerates without a zombie on my pc that can run Doom on Ultra so no comment there.

Agoat
Dec 4, 2012

I AM BAD AT GAMES
Lipstick Apathy

King Vidiot posted:

I just can't bring myself to replay 3. It's not a terrible game, but after redownloading it a while back I just got to thinking about it and decided to uninstall it again. There's just something missing from that game, and it's not Frank.

I think my biggest gripe with 3 is that it's too much of a sprawling mess. What I liked about 1 and 2 was that they were smaller, self-contained areas. I don't want Dead Rising to be an Open World, I just want it to be a playground. I want it to be a ball pit full of zombies.

My issues with 3:

- Map is awful and not exciting. I kept getting lost, even with the map.
- Combo weapons are insane, and you can get them for free from a safehouse.
- Too much vehicle focus.
- Nick stays shy for way too long. I like him towards the end but he never gets any real personality like Frank or Chuck.
- Map is also too big. DR1&2 are dense. DR3 is just wide.

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
Another problem I had with 3 is a lot of missions required you to find specific items, but the massive map made it impossible to find one item in particular.

Agoat
Dec 4, 2012

I AM BAD AT GAMES
Lipstick Apathy

Broseph Brostar posted:

Another problem I had with 3 is a lot of missions required you to find specific items, but the massive map made it impossible to find one item in particular.

I always hit the weapons locker for those.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Agoat posted:

I always hit the weapons locker for those.

I hated the weapons locker too, some (lazy) people might call it a quality of life improvement but I thought it took away yet another unique thing about the Dead Rising series.

Now the clothing dresser on the other hand, that was a fine idea. Because all that poo poo is purely cosmetic and I hated having to run around just to re-find an item of clothing after changing into something else for a while.

Selenephos
Jul 9, 2010

I liked 3 a lot. Definitely the weakest of the series so far but I had fun with it. I'm also one of the lucky few it seems whom the PC port has worked completely fine with, even after upgrading my GPU twice and my CPU once since it came out so I'm not sure why the game always worked fine for me but not others.

I do agree that it lacks focus though. It tries to do too much and isn't sure if it wants to be a gritty, darker game or maintain the traditional Dead Rising goofyness. I think the ending kind of turned a lot of people off too with the big reveal.

Backhand
Sep 25, 2008
Pretty much what the others said. I finished DR3 once and then never touched it again. Even like a fourth of the way in, I already just kind of wanted it to be over with.

The game's tone is all over the loving place and it mostly clashes horribly with itself. The moments when they tried going for 'quiet, horror-based drama' were especially grating.... and even moreso because they made finding such moments a loving collectible. You'd have Nick quietly muttering things like "Oh, God, no...." in a hurt, sympathetic voice with a sad piano cue in the background.... as a progress bar popped up on the screen and the pop-up text spat out some pseudo-witty one liner about the horrifically mutilated corpse you just found.

The characters were beyond inspid - the protagonists were so bland they may as well not have had names, and the villains were a little TOO good at being unlikeable - they weren't the 'fun to hate' variety, just the 'Jesus Christ, who thought this character was a good idea" type.

And yeah, the combo weapons were way too powerful and way too easy. They so far eclipsed everything else in the game, and were so simple to acquire, that combat was an anti-climactic joke at any and all times. The cars didn't help, either; you went from a small, desperate, claustrophobic race for better equipment to driving up to survivors, clearing away all the nearby zombies with one or two shots from your superweapon, then ushering them into your vehicle and going for a leisurely drive back to base.

I mean, it was a technically proficient game. It hit all the keystones of the series and I don't recall it ever crashing on me. But my God, the design decisions.

Judge Tesla
Oct 29, 2011

:frogsiren:

Good Citizen posted:

Dead rising Wii was infested with zombie poodles that dodged bullets. gently caress that game

Dead Rising Wii also couldn't handle more than like 10 Zombies on screen at once so the Mall was incredibly empty at all times.

Coolguye
Jul 6, 2011

Required by his programming!

Viewtiful Jew posted:

While I'm glad they kept a lot of the jank intact, I'm surprised they didn't fix the geometry of the ledge or just outright change it into a ramp or something. Like the timer, the general survivor AI, the combat, those were all generally game design decisions but how survivors just broke down whenever a pack of them reach that ledge just seemed broken.

Like you can't even use the excuse that the average person would of course act irrational if there were zombies right behind them and they had to climb something because zombies don't even show up on the roof during the story!
yeah that was the only thing that i really felt the pain of when i was playing the game on 360

survivor AI was stupid, but i found ways to work with it. give them way points instead of telling them to follow you, give them one of a small handful of weapons to use for self defense (pistols being the best and also most plentiful), don't be afraid to clear a path for them through thick areas (just burn a queen). but there's just no way to handle that stupid ledge, you're gambling every time they try to use it and there's nothing you can do to make it better. i would have just removed the drat thing altogether if i was in charge, like you said that map is 100% just a quiet get organized spot between the mall and the safehouse so the ledge is just a colossal pain in the dick.

Agoat
Dec 4, 2012

I AM BAD AT GAMES
Lipstick Apathy

King Vidiot posted:

I hated the weapons locker too, some (lazy) people might call it a quality of life improvement but I thought it took away yet another unique thing about the Dead Rising series.

Now the clothing dresser on the other hand, that was a fine idea. Because all that poo poo is purely cosmetic and I hated having to run around just to re-find an item of clothing after changing into something else for a while.

Clothing dresser owns.

Backhand posted:

Pretty much what the others said. I finished DR3 once and then never touched it again. Even like a fourth of the way in, I already just kind of wanted it to be over with.

The game's tone is all over the loving place and it mostly clashes horribly with itself. The moments when they tried going for 'quiet, horror-based drama' were especially grating.... and even moreso because they made finding such moments a loving collectible. You'd have Nick quietly muttering things like "Oh, God, no...." in a hurt, sympathetic voice with a sad piano cue in the background.... as a progress bar popped up on the screen and the pop-up text spat out some pseudo-witty one liner about the horrifically mutilated corpse you just found.

The characters were beyond inspid - the protagonists were so bland they may as well not have had names, and the villains were a little TOO good at being unlikeable - they weren't the 'fun to hate' variety, just the 'Jesus Christ, who thought this character was a good idea" type.

And yeah, the combo weapons were way too powerful and way too easy. They so far eclipsed everything else in the game, and were so simple to acquire, that combat was an anti-climactic joke at any and all times. The cars didn't help, either; you went from a small, desperate, claustrophobic race for better equipment to driving up to survivors, clearing away all the nearby zombies with one or two shots from your superweapon, then ushering them into your vehicle and going for a leisurely drive back to base.

I mean, it was a technically proficient game. It hit all the keystones of the series and I don't recall it ever crashing on me. But my God, the design decisions.

Nick is alright. Dick is alright. Rhonda became cool with the fire arm but did nothing. The "combo Rhonda" part was hilarious though. Chuck coming back was cool.

Chuck's witty Dad puns were the best part of DR2. Need more of those.

Guy Mann
Mar 28, 2016

by Lowtax

tenderjerk posted:

This reminds me of one of my favorite frontpage articles: http://www.somethingawful.com/news/otis-rising/

One one good thing about DR3 is that it killed off Otis for good. And had a zombie outbreak ruin his funeral for good measure.

WeedlordGoku69
Feb 12, 2015

by Cyrano4747
Did the DR2 and OtR PC ports get any upgrades with the HD releases?

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

LORD OF BOOTY posted:

Did the DR2 and OtR PC ports get any upgrades with the HD releases?

Nope, they're the same ports that have been available for a while. If you buy the three pack, you get the exact same DR2 and OtR ports you could have gotten before. If you're on PC, DR1 is the only new one.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
Just lost about 3 hours worth of gameplay (Off The Record) because the game just reset itself on me. Hadn't saved because I didn't want to grind for the million dollars to pay the ransom and was content just to gently caress around until the Military arrived then start over and... Balls.

Weekend soon, I guess. Plenty of time to waste then.

Malcolm Excellent
May 20, 2007

Buglord
I actually liked the characters in DR 3 it reminded me of Saints Row. It was played straight to the point of hilarity. The story was and acting was very Sci-fi channel original, or slightly above sci-fi channel original. I also liked how Chuck shows up outta nowhere.

Drunken Baker
Feb 3, 2015

VODKA STYLE DRINK

CharlestonJew posted:

They can also hide around corners and in the bathroom stalls

They're not dangerous at all but the big musical sting gets me every time and it's the only thing holding me back from buying the re-release

RBA Starblade posted:

The ones that look like they're dead then grab you when you walk by.

I'd completely forgotten about them and thanks to State of Decay I was just auto knee-dropping any corpses I saw lying down because it's just a habit now.

Wanderer
Nov 5, 2006

our every move is the new tradition
The ambush zombie who's sometimes waiting in one of the bathroom stalls in OTR is an rear end in a top hat and he makes me jump out of my chair every single time.

Drunken Baker
Feb 3, 2015

VODKA STYLE DRINK
I never played Sandbox mode in OTR. It says money carries over, but what about Combocards? Can I find all the posters in Sandbox and then go back to the main game?

Rirse
May 7, 2006

by R. Guyovich
Yay beat Dead Rising 1 again. Got all surivovrs on the 'second run' since I restarted very early on due to Bill dying while waiting on the two idiots in the clothing store to join so I just let myself die and keep all the levels I had gained. Tried to do a second playthrough to get Frank the Pimp and the one to get all psychopaths photograph, but died to Cletus without saving so I just save that stuff for another day and move on to Dead Rising 2.

Much I hate to use trainers in games, I love one that makes doing Zombie Genocider and the Infinity Mode stuff a breeze. I did that legit back when the game came out...never again.

Solomonic
Jan 3, 2008

INCIPIT SANTA
I'm glad a new generation of game players can experience the line "I don't allow vandalism in my store"

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.

Solomonic posted:

I'm glad a new generation of game players can experience the line "I don't allow vandalism in my store"

Ya'll want guns so bad you're willing to kill for em?!?

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
loving hell.Game just crashed to Xbox Dashboard AGAIN. Same as last time. During the transition between taking survivors to the safe house. Luckily I didn't lose TOO much time this crash, but I fought the Pig-Virgin (Off The Record) and rescued the band. Sucks rear end.

Guy Mann
Mar 28, 2016

by Lowtax

Solomonic posted:

I'm glad a new generation of game players can experience the line "I don't allow vandalism in my store"

NOT ON MY WATCH!!! :byodood:

RazzleDazzleHour
Mar 31, 2016

Man I'm glad DR1 got ported to steam, that game has a magic to it that 2 doesn't quite capture. Since you couldn't just make a nail bat every two minutes, DR1 felt much more about scavenging for supplies and caused you to form an attachment to the mall and the individual stores. If you asked me where to find any individual item in the game I could probably run right to it, but in the second game I can barely even remember what stores are located in the area attached to the safehouse, much less any of the other areas. I'm looking forward to a replay six months from now when I finish DQ7 and SMT4A

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King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
One of my favorite parts of Dead Rising is the toy store packages






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