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Haven't played in a few days, logged on and found a patch. Anyone know where I can find the details?
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# ? Sep 15, 2016 17:46 |
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# ? Jun 10, 2024 16:59 |
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What should I be aiming for with regards to beastmen research trees
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# ? Sep 15, 2016 17:47 |
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+ sack/raze income? I guess?
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# ? Sep 15, 2016 18:00 |
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I'm probably doing something really bad but I've restarted my beastmen campaign now about a half dozen times because the faction at the start location (Grand Campaign) eventually catches one of the starting stacks with a big ole doomstack of 20 units in the first ~10 turns while I'm still raiding and sacking the minor settlements for seed money and leaves me without enough troops to do much of anything. Sometimes it's the regular Lord's, sometimes it's even worse and One Eye goes down. Even if One Eye's stack isn't the one that gets hit though, I just don't have the troops or the money to do much of anything after that point. Agent scouting would help obviously but there's just not enough time to even get an agent that early. So how am I loving up here? Should I just be GTFOing? I tried keeping both stacks near each other to deter this sort of thing but it slows my money generation and I end up with two depleted stacks of ~10 units each sieging the province capital which grossly outnumbers me when combined with the garrison.
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# ? Sep 15, 2016 18:12 |
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Draw out the garrison by raiding with one army slightly out of range and Hidden Encamp the other. When they come out to attack you ambush them with both armies.
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# ? Sep 15, 2016 18:54 |
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Either way you are doing better than the AI Beastmen who usually just go with the strategy of "commit suicide against the Empire ASAP".
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# ? Sep 15, 2016 19:00 |
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Vox Nihili posted:Kaza and I finished our matches. Vox's Greenskins vs Kaza's Vampire Counts: Kaza had the idea of splitting his army into two forces, a disposable zombie horde and another force of real units, and then attacking from different directions. Meanwhile, Vox brought an unusual amount of Goblins, which was probably the perfect counter to what Kaza was doing since it gaves him the extra numbers he needed to fight on two sides at once. And even Goblins can beat zombies. Vox's Greenskins vs Kaza's Dwarfs: Vox continues with his crafty use of goblins, presenting only cheap targets for the Dwarf artillery while keeping his Black Orcs in reserve. Kaza's army was fatally undermined by the common mistake of assuming superiority in shooting, but he could also have thinned out his regiments early on to better weather the artillery. Boxy units take more damage from artillery.
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# ? Sep 15, 2016 19:04 |
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Usually I send my two starting stacks in different directions. The one without One Eye is basically expendable since the extra upkeep kind of hurts early in the game and it's hard to afford to upgrade both hordes at the same time anyway. For both of them just prowl around looking for lightly defended settlements and sack them, whether you're at war with the enemy or not - starting new wars is really no big deal. Only raid if you're in no danger of being attacked by an enemy army, and switch to encampment stance liberally - 90% of the time it's a get out of jail free card because you'll turn invisible to the AI and all their stacks and agents hunting you down will turn around and do something else. It's always an option to slowly move from encampment to encampment across the map to a richer/less hostile area, and time is always on your side as the Beastmen because you and the big Chaos invasion from the north later in the campaign are on the same team (unless you don't want to be).
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# ? Sep 15, 2016 19:05 |
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Next round. I can't keep track anymore. Rules again: Funds and unit size: Large Timer:20 minutes. No stalling or evasive behaviour for the sake of achieving a draw. Map: Stir River for the first match. The loser decides what map to play in subsequent rounds. Best out of three matches to decide the winner of each round. Post the replays and/or send them to me at muukip@googlemail.com House rules with new starting map: *No more than one healing item on the same character *Max 3 heroes including your lord. *No corner camping *Max one summon creature spell per army Finalist: Captain Beans Semifinalist: Mukip Quarterfinalists: Yukitsu v Vox Nihili (http://steamcommunity.com/id/VoxNihi1i) There's only one matchup this round.
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# ? Sep 15, 2016 19:11 |
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HiroProtagonist posted:I'm probably doing something really bad but I've restarted my beastmen campaign now about a half dozen times because the faction at the start location (Grand Campaign) eventually catches one of the starting stacks with a big ole doomstack of 20 units in the first ~10 turns while I'm still raiding and sacking the minor settlements for seed money and leaves me without enough troops to do much of anything. Sometimes it's the regular Lord's, sometimes it's even worse and One Eye goes down. Even if One Eye's stack isn't the one that gets hit though, I just don't have the troops or the money to do much of anything after that point. Use ur smaller army as bait, setting them up to raid just within reach of AI army, meanwhile second army encamps nearby. Now either have the second army just outside the AI army reach but near the bait, or put it within zone of control of the bait army. If you go with first option of having main army just outside the max range of the AI, their army may come attack the bait on their turn, in which you retreat, and then back on your turn after the AI are then often left out of position having used up all their movement to try attack the bait and can be engaged by both your armies and you may even get an offensive ambush attack triggered. For second option, when your armies are next to each other(overlapping ZoC), the encamped army may catch the ai army as it tries to reach the bait, thus intercepting them, this is often a bit more risky and works better for situations when the AI has multiple stacks you need to draw out since it will end up in a 1v1 fight no matter what if they walk into the encampment ZoC. Pornographic Memory posted:Usually I send my two starting stacks in different directions. The one without One Eye is basically expendable since the extra upkeep kind of hurts early in the game and it's hard to afford to upgrade both hordes at the same time anyway.you and the big Chaos invasion from the north later in the campaign are on the same team (unless you don't want to be). I don't feel this is a very good idea, rather then throw away a perfectly good horde, transfer over its units to the main army(keep 1 ungor spearmen for assassination proofing) and your only paying 300ish upkeep a turn before traits and discounts kick in. The benefits of having 1 army to help draw out the enemy as bait, 1 more horde storing up growth from turn one(just sit on the growth and use the favor to upgrade main horde first), and 1 badass unit in the Beastlord who can assist as reinforcements in fights, also said lord will gain exp trough all of the game. Having multiple armies makes you a lot more flexible and safer in the long run, rather then placing all your eggs in one basket. The sooner you have additional hordes up a running, the sooner you can field more Gorebulls, and if you don't want more Gorebulls in ur army then you clearly missed the fun of playing as Beastmen. Choyi fucked around with this message at 00:15 on Sep 16, 2016 |
# ? Sep 16, 2016 00:03 |
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Oh my god https://photos.google.com/share/AF1...050bzRiTkhiTEpR Russian warhammer LARP It's beautiful
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# ? Sep 16, 2016 00:12 |
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Holy gently caress thats incredible
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# ? Sep 16, 2016 00:19 |
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Russia proving it's superiority again.
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# ? Sep 16, 2016 00:21 |
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What's up with Russian nerds' love of Warhammer Fantasy? Did it make the jump right after the fall of the USSR or something?
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# ? Sep 16, 2016 00:30 |
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Russia is depressing, Warhammer is familiar to them.
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# ? Sep 16, 2016 00:33 |
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brocretin posted:What's up with Russian nerds' love of Warhammer Fantasy? Did it make the jump right after the fall of the USSR or something? and also the russia expies are the biggest badasses in the setting
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# ? Sep 16, 2016 00:33 |
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Chaos is a metaphor for Communism.
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# ? Sep 16, 2016 00:34 |
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I wanna see their version of 40K re-enactment, I bet they'd dress up the Aurora or something like a battle barge. Or given how good the Russians seem to be at getting into space, maybe they'll just build a battle barge. Yukitsu fucked around with this message at 00:50 on Sep 16, 2016 |
# ? Sep 16, 2016 00:45 |
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Grumio posted:Oh my god
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# ? Sep 16, 2016 02:44 |
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Anyone had units just get deleted in a multi-army battle? I had the terrorgheist and vargulf from Vlads stack die in a battle between him, Herman, a ghoul king and Kislev's vampire capital on the one side, and Archaon, Kholek and Sigvalds stacks on the other. Only, the vampire monsters never appeared on the field (annoyingly as I then had to fight off 6 giants with grave guard)
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# ? Sep 16, 2016 02:45 |
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Grumio posted:Oh my god Meme Poker Party fucked around with this message at 03:18 on Sep 16, 2016 |
# ? Sep 16, 2016 03:15 |
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So I just picked up the DLCs after putting the game down for a while - can someone give me a general overview of Beastmen's strengths/weaknesses as an army? Like what units should I be aiming for and what kind of general tactics should I be using? So far it seems like they're all extremely fragile, but the full moon campaign mechanic gives you the ability to replenish them very quickly.
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# ? Sep 16, 2016 04:47 |
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The Cheshire Cat posted:So I just picked up the DLCs after putting the game down for a while - can someone give me a general overview of Beastmen's strengths/weaknesses as an army? Like what units should I be aiming for and what kind of general tactics should I be using? So far it seems like they're all extremely fragile, but the full moon campaign mechanic gives you the ability to replenish them very quickly. Strengths are vanguard deployment and speed. Weaknesses are lack or armor/survivability. Rush for minotaurs and gorebulls. Don't let your minotaurs charge in alone, but instead use them like super-trolls: let your fodder troops run in first with the minotaurs directly behind and they'll clean up house. Ungor raiders are very good in the early game. You can win a lot of battle with just ungor raiders + spears while you wait for minotaurs.
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# ? Sep 16, 2016 05:23 |
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So you know how people can drop in quick play to get a draw? Some fucker dropped just as I was about to beat him (his units were in the middle of the mass route wave) and it gave me a loving defeat! gently caress! Here's the replay. For justice, or something: http://s000.tinyupload.com/index.php?file_id=00888102277756237909 It's hard enough to increase ladder rank without this bullshit--and folks change their nicknames constantly so you can't even avoid them. Goddamn. It was one hell of a match, too. Actually tracked them down, it was this mofo: http://steamcommunity.com/id/1084125171/ Aliases: tribuni militares sometimes naive 九歌天问 秋名山车神 伏羲神天响 1084125171 187415157 English name ABC SoHigh555 Vox Nihili fucked around with this message at 08:32 on Sep 16, 2016 |
# ? Sep 16, 2016 07:46 |
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Beastmen, especially in the campaign, can buff the poo poo out of their basic units through general skills, Gorebull skills, and technologies. I won the mini-campaign with armies composed of ungors with minotaurs on the wings, and it wasn't particularly hard. Gors and bestigores aren't bad, but if money's tight there's nothing wrong with ungors.
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# ? Sep 16, 2016 08:25 |
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Grumio posted:Oh my god Highlights: Ork with accordion made my day Elf women are hilariously ugly Red chaos guys seem like the most fun to hang out with No outdoor activity ever happens without vodka, 90 % of these people will get shitfaced that night One of Imperial dudes has a sword that is 1.5 times taller than he is
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# ? Sep 16, 2016 09:56 |
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Vox Nihili posted:So you know how people can drop in quick play to get a draw? Some fucker dropped just as I was about to beat him (his units were in the middle of the mass route wave) and it gave me a loving defeat! gently caress! The ladder/leaderboard is a joke, don't sweat it too much. I can't count the number of times I've been dropped to force a draw by bozos on the first page of the leaderboard. Some are legit, but most of them play like poo poo and only stay top 50 because they drop altf4. edit: lol his alias SoHigh555 Captain Beans fucked around with this message at 13:09 on Sep 16, 2016 |
# ? Sep 16, 2016 13:04 |
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Captain Beans posted:The ladder/leaderboard is a joke
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# ? Sep 16, 2016 15:40 |
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Seriously they are a god drat joke and they always have been. Don't even look at the rankings in a TW game because they have never not been real stupid.
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# ? Sep 16, 2016 15:41 |
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Had the #3 guy, WinterisComing alt + f4 before our lines even met after I got a wind of death into his. #16, El Cid Campeador asked me "why all noobs pick vampire counts" and dropped after I baited him into charging my wolves with his pegasus knights/paladins/louen and stopped them from taking off with hidden blood knights. Surprised I've only seen it those two times. Out of the 100 or so quick matches I've done it seems like the only people who care enough to do it are the people at the top of the leaderboard.
Trujillo fucked around with this message at 20:17 on Sep 16, 2016 |
# ? Sep 16, 2016 20:12 |
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Trujillo posted:Had the #3 guy, WinterisComing alt + f4 before our lines even met after I got a wind of death into his. #16, El Cid Campeador asked me "why all noobs pick vampire counts" and dropped after I baited him into charging my wolves with his pegasus knights/paladins/louen and stopped them from taking off with hidden blood knights. Surprised I've only seen it those two times. Out of the 100 or so quick matches I've done it seems like the only people who care enough to do it are the people at the top of the leaderboard. If I recall, one of the Marvel V Capcom games tried to fix this problem by noting how often a player disconnected or whatever, and endeavored to pair them up with other people who would often rage quit. Why can't we have that for total war? Because it would suck for those who have lovely internet (and are thus a false positive on the test)? I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Sep 16, 2016 20:30 |
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Yea luckily it's not very common, like you said only the top buttlords care enough to do it.Stephen9001 posted:If I recall, one of the Marvel V Capcom games tried to fix this problem by noting how often a player disconnected or whatever, and endeavored to pair them up with other people who would often rage quit. Why can't we have that for total war? Because it would suck for those who have lovely internet (and are thus a false positive on the test)? For whatever reason they don't want to put many resources into expanded multiplayer features, I'm sure they could add all sorts of possible drop prevention mechanisms if they desired so. I have a feeling maybe the next 2/3 games in the series might have big multiplayer functionally increases. They at least seem to be balance patching around multiplayer which is cool. Until then quick battles and tournaments work well enough for me. Captain Beans fucked around with this message at 20:47 on Sep 16, 2016 |
# ? Sep 16, 2016 20:36 |
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There are a lot things that CA could do for multiplayer but very little that they will do.
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# ? Sep 16, 2016 20:40 |
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Chomp8645 posted:There are a lot things that CA could do for multiplayer but very little that they will do. im pretty okay with that tbh. a fleshed out multi would be nice, but focusing on single player works better for me
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# ? Sep 16, 2016 20:42 |
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Every game since Shogun 2 they've taken a step back in mp features. I think there were more options in Rome 1, like 1v1v1v1v1v1v1v1 and seasons/weather/night battles. It annoys me that in Shogun 2 you could paint your units but you can't in Warhammer. I didn't like the retinue cards that would give veteran players big advantages over new ones but something like the avatar system would be nice.
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# ? Sep 16, 2016 20:47 |
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That is probably my biggest criticism- you can't change colors at all. In a Warhammer game.
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# ? Sep 16, 2016 21:00 |
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Pendent posted:That is probably my biggest criticism- you can't change colors at all. In a Warhammer game.
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# ? Sep 16, 2016 21:01 |
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Agean90 posted:im pretty okay with that tbh. a fleshed out multi would be nice, but focusing on single player works better for me I mean, it's not like implementing some basic system to punish the droppers would take away from single player. They have several teams building new content already. I've had people drop at least a dozen times. The better you do, the more it happens. Sometimes I've been awarded a win for it in pretty long games, and this recent time i got a loss. Usually they hand out a draw. Not sure why it's not always a draw. I'd prefer a double loss, at least that way the cheaters wouldn't have an incentive. Vox Nihili fucked around with this message at 21:08 on Sep 16, 2016 |
# ? Sep 16, 2016 21:05 |
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It's kind of lovely the MP side is so lacking considering the RPG elements are so heavy this time around. You'd think this would be the title to really double down on MP.
Lassitude fucked around with this message at 21:09 on Sep 16, 2016 |
# ? Sep 16, 2016 21:06 |
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# ? Jun 10, 2024 16:59 |
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Vox Nihili posted:I mean, it's not like implementing some basic system to punish the droppers would take away from single player. They have several teams building new content already. This is true but it does involve doing work. On multiplayer. They don't like that.
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# ? Sep 16, 2016 21:06 |