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Siivola
Dec 23, 2012

Hey. I know some Apocalypse World playbooks give characters entourages, DCC has the funnel and old-school D&D let you have a bunch of followers. Are there any other games where every player controls multiple members of an adventuring party?

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Evil Mastermind
Apr 28, 2008

The first one to do that was Ars Magika, where each player controlled a mage and their support staff of murderhobos who go out and gather things for them.

Kwyndig
Sep 23, 2006

Heeeeeey


Evil Mastermind posted:

The first one to do that was Ars Magika, where each player controlled a mage and their support staff of murderhobos who go out and gather things for them.

Didn't you alternate in Ars Magika though? It's been a while since I've read it but I distinctly remember that murderhoboing and maging was not done simultaneously by the same player.

Siivola
Dec 23, 2012

Ars is a good one, but yeah, I'm more interested in running multiple characters simultaneously.

Kwyndig
Sep 23, 2006

Heeeeeey


Well, there's Wraith and Better Angels, where players control both themselves, and the dark side of another PC. Not exactly like what you're looking for, but they're both games where you control more than one 'character'.

Lichtenstein
May 31, 2012

It'll make sense, eventually.

Scyther posted:

I don't think TG is really the place to beg people to come post in a dead videogame fyadlite, but what do I know?

Dead videogame fyadlite that actually went on a butthurt crusade to block the few tradgame threads that cropped up in there.

Plutonis
Mar 25, 2011

Lichtenstein posted:

Dead videogame fyadlite that actually went on a butthurt crusade to block the few tradgame threads that cropped up in there.

The board game thread was really bad and my trpg thread which was win had the enmity of the moderation team.

EscortMission
Mar 4, 2009

Come with me
if you want to live.

Siivola posted:

Hey. I know some Apocalypse World playbooks give characters entourages, DCC has the funnel and old-school D&D let you have a bunch of followers. Are there any other games where every player controls multiple members of an adventuring party?

Albedo: Platinum Catalyst has you make one main character and 3 squaddies so you can do squad-based stuff, and also if your main guy dies you have a start on a new one.

Its pretty cool but also not really everyone's cup of tea I imagine.

Countblanc
Apr 20, 2005

Help a hero out!
The GM role allows you to control many characters.

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.

Siivola posted:

Hey. I know some Apocalypse World playbooks give characters entourages, DCC has the funnel and old-school D&D let you have a bunch of followers. Are there any other games where every player controls multiple members of an adventuring party?

Strike!
Pick the Buddies class or the Boss kit.

Scyther
Dec 29, 2010

Lichtenstein posted:

Dead videogame fyadlite that actually went on a butthurt crusade to block the few tradgame threads that cropped up in there.

Ahhh I forgot about that. Stay out of our dead forum, nerds!!!

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


ProfessorCirno posted:

Kwyndig posted:

No, ban all Imp Zone posters and close the forum.

^

:agreed:


Speaking of terrible places on the forum, I miss the GW Death thread. :(

remusclaw
Dec 8, 2009

Galaga Galaxian posted:



:agreed:


Speaking of terrible places on the forum, I miss the GW Death thread. :(

http://forums.somethingawful.com/showthread.php?threadid=3787377&userid=0&perpage=40&pagenumber=1

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!



. . . Oh. :downs:

Shows you how often I look at the TradGames subforum itself rather than just use my bookmarks. :shobon:

remusclaw
Dec 8, 2009

Galaga Galaxian posted:

. . . Oh. :downs:

Shows you how often I look at the TradGames subforum itself rather than just use my bookmarks. :shobon:

Sometimes I do the same thing. I have actually gone back and forth on deleting my bookmarks as I roam the forums more when I don't have that list going.

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...
New blogpost is up for The Next Project. This time, talking about the mechanical niches of class dice.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Siivola posted:

Ars is a good one, but yeah, I'm more interested in running multiple characters simultaneously.

Leadership feat in D&D 3rd Edition? Use a Druid character so that you also have an Animal Companion and Summon spells.

EDIT: This does give me the idea of running a 1-GM-1-player game where the player flat-out controls multiple characters, so that you don't have to worry about "class balance" nearly as much.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
John is Everyone?

I dunno, doesn't Eclipse Phase go pretty big on this? Like, one character with multiple bodies?

Siivola
Dec 23, 2012

gradenko_2000 posted:

EDIT: This does give me the idea of running a 1-GM-1-player game where the player flat-out controls multiple characters, so that you don't have to worry about "class balance" nearly as much.
No prizes for guessing which thread got me thinking about this. :v:

I'm kinda curious how a game of old-school D&D would go if you took a couple of players and gave each a spellcaster and two muggle characters. Report back if you try.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Wild World Wrestling (NOT to be confused with popular PbtA game World Wide Wrestling) suggests each player make multiple wrestlers ranging from main eventers to folks just fresh out of training, so that sorta counts.

remusclaw
Dec 8, 2009

Maxwell Lord posted:

Wild World Wrestling (NOT to be confused with popular PbtA game World Wide Wrestling) suggests each player make multiple wrestlers ranging from main eventers to folks just fresh out of training, so that sorta counts.

Did you get any play out of this game? How does it run? I have two editions of it and WWE game it's based on but have never had much truck finding many other RPG fans who are also wrestling fans.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
I made a bunch of wrestlers for the WWE Know Your Role game and had some fun playing matches solo and seeing who the champs were, but I never got into a Wild World game. Made some dudes for one solicited here that never happened.

remusclaw
Dec 8, 2009

Know your Role gave all the classes different BAB, like it was D&D, that always struck me as counter to the genre as well as making it likely the more entertainment based wrestler would always lose vs tech guys. Meaning The Rock vs Kurt Angle would be a mismatch in the latter's favor, level being equal. Would I be correct in that assumption or were there mitigating factors? Regardless, if I ever played it would probably be with Wild World.

remusclaw fucked around with this message at 02:08 on Sep 18, 2016

Evil Mastermind
Apr 28, 2008

remusclaw posted:

Know your Role gave all the classes different BAB, like it was D&D, that always struck me as counter to the genre as well as making it likely the more entertainment based wrestler would always lose vs tech guys.
Well, it was an officially licensed d20/OGL game, so...

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
The major problem was- fittingly enough for a WWE game- one of size. It's inherently harder to knock the bigger guys down or lift them for certain moves, so they always have that advantage. It's hard to get them prone for a pin.

FactsAreUseless
Feb 16, 2011

Please do not encourage Trad Games posters to post in the Imp Zone, and yes, Plutonis is a Trad Games poster.

FactsAreUseless
Feb 16, 2011

Unrelated to the above: What's the best way to get back into doing play-by-post things? I stopped doing tabletop gaming because of scheduling issues, but I'd be interested in joining a PBP thing. But I don't know any of the systems anyone uses or where to find them or what I need to know to play. What's the best method?

Plutonis
Mar 25, 2011

FactsAreUseless posted:

Plutonis is a Trad Games poster.

The gloves are loving off.

FactsAreUseless posted:

Unrelated to the above: What's the best way to get back into doing play-by-post things? I stopped doing tabletop gaming because of scheduling issues, but I'd be interested in joining a PBP thing. But I don't know any of the systems anyone uses or where to find them or what I need to know to play. What's the best method?

Don't play PBP unless absolutely necessary.

FactsAreUseless
Feb 16, 2011

TheLovablePlutonis posted:

The gloves are loving off.
:getin:

Also I miss RPGs, I just can't play them in person anymore because of my schedule.

Plutonis
Mar 25, 2011

FactsAreUseless posted:

:getin:

Also I miss RPGs, I just can't play them in person anymore because of my schedule.

I guess so. Still, PBP is a real gamble on most cases due to flakiness and people losing interest. Still annoyed how I myself lost on the one I was gming not long ago. If you want a real advice: Go for one with a GM who has a good reputation and probably goes out of his loving way to get people on a discord channel or steam to tell them to post asap.

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.

FactsAreUseless posted:

Unrelated to the above: What's the best way to get back into doing play-by-post things? I stopped doing tabletop gaming because of scheduling issues, but I'd be interested in joining a PBP thing. But I don't know any of the systems anyone uses or where to find them or what I need to know to play. What's the best method?

Technically, any system can be done as a PbP game, but some do work better than others. The more that the game requires confirmation from a second party to perform actions, the worse it is for PbP. This is do to the fact that each part can potentially require two posts to resolve, which greatly slows things down. Tactical placement can also be an issue. While using roll20 can alleviate this a tad, it still runs into the problem of slowing things down. Slow gameplay increases the potential for player disengagement which increases the potential for player dropout and game death. PbP games run a constant battle to keep people engaged and avoid them tuning out. You'd think it would be easier to keep people playing since they can respond at any time, but, in practice, they tend to have a higher failure rate than live games. Perhaps the fact that it is so "come whenever" instead of "be here at X time in X place" that makes it easier to flake.

As such, you want games where things can be resolved in one post (if possible) and you need to find a way to keep players engaged when not posting.

For the former, I find modern storygames actually do well since the "minimization/rules lite" trend has pushed for the kind of gameplay that can be resolved in a single post. Powered by the Apocalypse games like Dungeon World, Masks: A New Generation, World Wide Wrestling, Urban Shadows, and the new Monsters of the Week seem to work well for this. Players trigger the move from their own description, roll for the move without the need for GM input, get the result and, in some circumstances, resolve part of the effects all in the same post. It also doesn't differentiate aspects of play so the issue of "this is combat, now everything is slow" doesn't happen.

For the later, I find using Discord or IRC (whichever you use more often) is a great way to keep players engaged. As long as you chat with people when they're not posting, you can keep them engaged as well as send them alerts when you post, thus increasing the chance for a reply. It has worked well for my friend's Urban Shadows game and my own games.

Lastly, since you're not all in person together, players are on the honor code a tad. You can lessen that by having them roll in the Discord chat or on orokos.com, since you can see what they rolled, when they rolled, and for what they rolled. If you do go with a game with tactical combat, using roll20 with a labeled grid (A, B, C... going across and 1, 2, 3... going down) can help lessen the need for honor code there as people would need to say where they are going. As an aside, if you do more rules heavy games, it makes it quicker and easier if you give all the relevant stats upfront since that lessens the need to consult the GM and, thus, decreasing the time needed to make a post.

Anyhoo, that's all that came to mind at the moment. Hoped that helped.

FactsAreUseless
Feb 16, 2011

Covok posted:

Technically, any system can be done as a PbP game, but some do work better than others. The more that the game requires confirmation from a second party to perform actions, the worse it is for PbP. This is do to the fact that each part can potentially require two posts to resolve, which greatly slows things down. Tactical placement can also be an issue. While using roll20 can alleviate this a tad, it still runs into the problem of slowing things down. Slow gameplay increases the potential for player disengagement which increases the potential for player dropout and game death. PbP games run a constant battle to keep people engaged and avoid them tuning out. You'd think it would be easier to keep people playing since they can respond at any time, but, in practice, they tend to have a higher failure rate than live games. Perhaps the fact that it is so "come whenever" instead of "be here at X time in X place" that makes it easier to flake.

As such, you want games where things can be resolved in one post (if possible) and you need to find a way to keep players engaged when not posting.

For the former, I find modern storygames actually do well since the "minimization/rules lite" trend has pushed for the kind of gameplay that can be resolved in a single post. Powered by the Apocalypse games like Dungeon World, Masks: A New Generation, World Wide Wrestling, Urban Shadows, and the new Monsters of the Week seem to work well for this. Players trigger the move from their own description, roll for the move without the need for GM input, get the result and, in some circumstances, resolve part of the effects all in the same post. It also doesn't differentiate aspects of play so the issue of "this is combat, now everything is slow" doesn't happen.

For the later, I find using Discord or IRC (whichever you use more often) is a great way to keep players engaged. As long as you chat with people when they're not posting, you can keep them engaged as well as send them alerts when you post, thus increasing the chance for a reply. It has worked well for my friend's Urban Shadows game and my own games.

Lastly, since you're not all in person together, players are on the honor code a tad. You can lessen that by having them roll in the Discord chat or on orokos.com, since you can see what they rolled, when they rolled, and for what they rolled. If you do go with a game with tactical combat, using roll20 with a labeled grid (A, B, C... going across and 1, 2, 3... going down) can help lessen the need for honor code there as people would need to say where they are going. As an aside, if you do more rules heavy games, it makes it quicker and easier if you give all the relevant stats upfront since that lessens the need to consult the GM and, thus, decreasing the time needed to make a post.

Anyhoo, that's all that came to mind at the moment. Hoped that helped.
My questions are even more basic than that: Where do people get game materials now, and what systems are common? How much of a system do I need to know to join a PBP?

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.

FactsAreUseless posted:

My questions are even more basic than that: Where do people get game materials now, and what systems are common? How much of a system do I need to know to join a PBP?

Oh, you meant from the player's side.

I don't know what you mean by "get game materials." If you mean, "dice, rulebooks, etc.," that hasn't changed, but, in case it wasn't big when you were in, drivethrurpg.com is a common site for it. If you mean "were do I find games," this is the megathread for it here. As for what systems are common, that depends where you go. Something Awful is big on Powered By The Apocalypse (expect a lot of Masks games since that just launched) and Fate and low on older, heavier games. Doesn't mean they don't show up, but they're less common. As for how much of a system you need to know, actually less than in a live game since you can always instantly check the rulebook without delaying the game. You know, unlike at the table where rules referencing eats up the time you alloted to play, PbP expects gaps between posts so that lookup is part of the gap you were alloted.

Plutonis
Mar 25, 2011

FactsAreUseless posted:

My questions are even more basic than that: Where do people get game materials now, and what systems are common? How much of a system do I need to know to join a PBP?

There's cheat sheets and quick reference tables for games everywhere so you can just look at those. Like this one for SA Exalted 3E games https://docs.google.com/document/d/12XB5hnsqyCmhP6y9y9UEmMUi5v8UY0HAYQipJlPsePs/edit?usp=drive_web

Bongo Bill
Jan 17, 2012

DUNSÖNs & DRAGGANs

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

TheLovablePlutonis posted:

http://forums.somethingawful.com/showthread.php?threadid=3789883&userid=0&perpage=40&pagenumber=1

Cross-Posting but as this is a Games subforum I'm here to advertise for the Imp Zone tryouts. Only 7 people are left to start posting on the Imp Zone, the second-best Gaming forum on the net (after NeoGAF) so let's get cracking!

so if you aren't approved for imp posting do you get auto-probbied if you try to post in there or what?


FactsAreUseless posted:

Unrelated to the above: What's the best way to get back into doing play-by-post things? I stopped doing tabletop gaming because of scheduling issues, but I'd be interested in joining a PBP thing. But I don't know any of the systems anyone uses or where to find them or what I need to know to play. What's the best method?

:justpost:

FactsAreUseless posted:

My questions are even more basic than that: Where do people get game materials now, and what systems are common? How much of a system do I need to know to join a PBP?

Lots of games have SRDs, and it seems to be ok if you own the game to instruct your players on how to play it. I'd say how much needs to be known to play depends on the game.

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

Siivola posted:

Hey. I know some Apocalypse World playbooks give characters entourages, DCC has the funnel and old-school D&D let you have a bunch of followers. Are there any other games where every player controls multiple members of an adventuring party?

Tunnels & Trolls, being based on old school D&D, has this feature as well. If I remember correctly Pendragon allows for someone to play a character and their squire at the same time.

Siivola
Dec 23, 2012

So not a whole lot, then. Cheers guys!

Another question, mostly unrelated: A lot of campaign settings have lots and lots of conspiracies brewing under the hood, but don't seem to have a lot to say about how I could actually use that poo poo in a game. If I want to run a game about a conspiracy (say, "someone's ruining the iron industry what's up with this" :v:) in a system that isn't Gumshoe, is there any, I dunno, GM's Guide to Investigative Play out there somewhere?

Helical Nightmares
Apr 30, 2009
Since you mentioned GUMSHOE I'm assuming you already know about Night's Black Agents Conspiramid tool.

Silent Legions (by Kevin Crawford) has some decent advice for running an investigative game and investigative sandbox.

Go find Stealing Cthulhu as well.

The later editions (2nd +) of old world of darkness core books (Mage, Vampire, etc.) have real good advice in their storyteller sections.

Since the Delta Green kickstarter I think I saw a pdf somewhere about running a horror game by Dennis Detwiler. Maybe it was on his patreon.

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potatocubed
Jul 26, 2012

*rathian noises*
TechNoir has a section on how to build a conspiracy/noir framework during play that you might find useful.

Breakfast Cult's approach to the Old Ones might also be adaptable if you're using a Fate-based system.

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