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So I'm guessing there eventually comes a point where Maribel does anything but complain and annihilate random encounters with Bang? Something to look forward to, anyway.
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# ? Sep 20, 2016 06:45 |
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# ? May 23, 2024 15:21 |
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Bongo Bill posted:So I'm guessing there eventually comes a point where Maribel does anything but complain and annihilate random encounters with Bang? Something to look forward to, anyway. Maribel is the best snarky tsundere
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# ? Sep 20, 2016 06:56 |
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RIP Rocky
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# ? Sep 20, 2016 06:59 |
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Silento posted:Maribel is the best snarky tsundere She reminds me of the sideways burrito.
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# ? Sep 20, 2016 07:00 |
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So I got the 3ds version of 7 due to rembering having the guide to the original despite not owning it for some reason is there any paticular way to screw yourself with class allocation I should look out for when I unlock class changing?
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# ? Sep 20, 2016 07:10 |
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Monk E posted:So I got the 3ds version of 7 due to rembering having the guide to the original despite not owning it for some reason is there any paticular way to screw yourself with class allocation I should look out for when I unlock class changing? there's no real way to screw yourself outside of wasting time leveling up classes you end up not caring for. i remember there's one island where you're following a mysterious bard and there's a point where you can't leave to change classes if you feel you didn't have the right skills to beat the boss.
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# ? Sep 20, 2016 07:21 |
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I just got to the bandit plot and got loving owned hard. Hell of a curve.
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# ? Sep 20, 2016 07:41 |
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I'm like 23 hours in on this, having not expected to like it as much as I have so far and it's been pretty awesome throughout. It does have one or two weird spikes that aren't well thought out though. ~17-18 hours in boss fight: Stripes and Rashers wouldn't stop desperate attacking me. Really rough fight when you don't have especially good means of healing or attack.
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# ? Sep 20, 2016 08:07 |
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Wow get a pirate asap if you want to be overpowered. I've one shotted every single normal battle in the last 2 dungeons with Thin Air.
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# ? Sep 20, 2016 08:41 |
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Hello, tell me some cool stuff I should know for the opening 1-5 hours or so of Dragon Quest 7 on 3DS. After 1hr 45 I finally got to my first battle, and have now returned to young Patrick with a green gem. Are there any stupid missables where at hour 70, if I even get that far, I'll wish I didn't miss the [thing] in the [place] right at the start of the game? Other than that, I hate how zoomed in the camera is but I love the experience I'm having of this game so far. I am not as immediately sucked in as I was for 9 or 4, my two favourites, but I can see myself sinking a lot of hours into this as well. Hopefully I am done with it before 8 hits the 3DS 'early' next year.
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# ? Sep 20, 2016 13:31 |
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The amount of hoops you have to jump just to get vocations in DQ 7 is crazy.
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# ? Sep 20, 2016 13:45 |
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I remember playing the PS1 version of DQ7 on my modded PSP, but it froze at some point where there was some boss fight, and I think there was some animation where a coffin lid was supposed to slide off the coffin or something that caused the glitch. Does anyone know the part I'm talking about, and about how far into the game that was?
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# ? Sep 20, 2016 14:36 |
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Inferior Third Season posted:I remember playing the PS1 version of DQ7 on my modded PSP, but it froze at some point where there was some boss fight, and I think there was some animation where a coffin lid was supposed to slide off the coffin or something that caused the glitch. Does anyone know the part I'm talking about, and about how far into the game that was? hella early, probably like 4 or 5 hours in?
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# ? Sep 20, 2016 14:37 |
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The indicators that tell you where the shards are weren't in the original game. Wtf why.
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# ? Sep 20, 2016 16:05 |
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CharlestheHammer posted:I just got to the bandit plot and got loving owned hard. Hell of a curve. I thought that part is great. After all the bullshit of Alltrades, you're back, you've got your skills and your classes and you're feeling invincible, then the game is all like "Bitch you thought!" Ceramics posted:Wow get a pirate asap if you want to be overpowered. I've one shotted every single normal battle in the last 2 dungeons with Thin Air. Yeah, Pirate is really good in this, and you'll want Thief skills anyway (you should do Sailor first so you'll have Lightning as an all enemy attack while you're stuck in Thief, because it'll be doing more damage than an edged boomerang). Tae posted:The indicators that tell you where the shards are weren't in the original game. Wtf why. You eventually unlocked a fortune teller who would give you hints on where to find the shards.... in present day Frobisher/Faraday's automaton hideout. So you'd have to hoof it up there and speak to her anytime you couldn't find a shard. TurnipFritter fucked around with this message at 16:16 on Sep 20, 2016 |
# ? Sep 20, 2016 16:12 |
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I'm very bothered by the game teasing me with Sir Mervyn coming soon but I can't do anything about it right this second. Don't give me all the hints and then just say "Okay, go do an unrelated island now!" Unless I'm dumb and there is a way to do it now.
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# ? Sep 20, 2016 18:24 |
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Alxprit posted:I'm very bothered by the game teasing me with Sir Mervyn coming soon but I can't do anything about it right this second. Don't give me all the hints and then just say "Okay, go do an unrelated island now!" Unless I'm dumb and there is a way to do it now. once you complete the island with mysterious traveling bard, (haven't gotten to that point yet in the remake) you should be able to do it.
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# ? Sep 20, 2016 18:27 |
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AriadneThread posted:once you complete the island with mysterious traveling bard, (haven't gotten to that point yet in the remake) you should be able to do it. Then what the hell? What am I missing? The game told me there was a hot stone that could revive him, which is the Sizzling Stone Pike has. I go to Pike's house, he's not there. Everyone in town mentions the rich man Bulgio, but he's not at his mansion accessible by carpet either. He might have other houses throughout the land or something, cause he's so rich? The game really doesn't give me a good idea of where to go, but I know what I SHOULD be doing.
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# ? Sep 20, 2016 18:33 |
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Tae posted:The indicators that tell you where the shards are weren't in the original game. Wtf why. 100+ hours of gameplay!
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# ? Sep 20, 2016 18:48 |
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I kind of miss the PS1 visual style as much as I like the 3DS version.
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# ? Sep 20, 2016 18:50 |
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Alxprit posted:Then what the hell? What am I missing? Okay, I haven't gotten to that point in my game, but going off my memories of the original one: You've gotten the flying carpet I take it? Pike should be hanging out at the bar at the inn, and he'll say he sold the stone to Bulgio. At least in the original there's talk about how the guy is going on a world tour to visit all his properties. He's got mansions in Krage and Litorud. I don't know their new names yet. The places with the ranking contest and the yggdrasil dew. After finding out he's not in either place then he should appear at his mansion across from L'Arca, and you can convince him to lend you the stone. I don't know why you can't just skip visiting the first two places when you know where he lives, JRPGS! I guess. For the last bit: From there you can use the carpet to get to a tower in present day of the island you just unlocked that shouldn't be far off from where the minimedal guy is. Climb to the top and get your new manservant, I mean, legendary hero.
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# ? Sep 20, 2016 18:50 |
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AriadneThread posted:Okay, I haven't gotten to that point in my game, but going off my memories of the original one: I can't believe I literally forgot that inns have pubs. Thank you so much.
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# ? Sep 20, 2016 18:56 |
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Alxprit posted:I can't believe I literally forgot that inns have pubs. Thank you so much. to be fair, there's like only one reason other reason to ever enter that building in the entire game.
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# ? Sep 20, 2016 18:59 |
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AriadneThread posted:to be fair, there's like only one reason other reason to ever enter that building in the entire game. Indiscriminate looting.
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# ? Sep 20, 2016 19:48 |
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If you don't talk to every npc in town after every story event, you're playing JRPGs wrong!
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# ? Sep 20, 2016 21:08 |
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There's a cheat slot in the first casino on job class isle, on the right being used by the masked ruffian that has two lucky 7 rows. Just got 5 7's and 300k in coins after less than an hour of mashing.
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# ? Sep 20, 2016 21:25 |
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Silento posted:If you don't talk to every npc in town after every story event, you're playing JRPGs wrong! Speaking about that I just did the third island and am disappointed that in the remake instead of all the statues having a little story with them only three do. I liked the peek into the dead town's life that the original had with the people having their own opinions about the upcoming festival and the Water Spirit. It feels to me that in order to streamline the game they took out a little bit of it's heart. The could have at least had all the other statues start glowing and let us see the cutscene after viewing the first three.
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# ? Sep 20, 2016 21:26 |
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Man this remake just about shot this one up to maybe my favorite in the series. Story isn't the best but everything else is fantastic. Only wish they had put the board game from the 3-6 remakes in
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# ? Sep 20, 2016 23:03 |
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Getting my copy of this tomorrow. Really excited to play through this since I haven't played DQ VII in about a decade. It's nice to hear there are some quality of life improvements, though they could have sold me on the portability alone.
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# ? Sep 20, 2016 23:06 |
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Decus posted:If you enjoy using them then yes you should stick with them. Nothing really transfers between human vocations The hell? Keeping skills when you change classes was the main/only reason you'd swap classes in 6 and 7 otherwise you'd just master a particular advanced class and never bother with others.
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# ? Sep 20, 2016 23:18 |
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Perfect Potato posted:first casino Awwww yissss DQ Casino. Im not there yet, but looking forward to it!
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# ? Sep 20, 2016 23:36 |
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Evil Fluffy posted:The hell? Keeping skills when you change classes was the main/only reason you'd swap classes in 6 and 7 otherwise you'd just master a particular advanced class and never bother with others. You keep the ones from the basics and they mostly stay within their own trees, but yeah they buffed up all of the intermediate classes so you can just stick with those forever and not even bother with advanced even easier than in the original. Now if you want to get the intermediate class skills onto your advanced classes you use monster classes, but usually the top-tier stuff isn't available. I like the change if only because I like the variety of intermediate classes over just sticking with an advanced forever. They could've also just added more advanced classes though.
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# ? Sep 20, 2016 23:42 |
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Evil Fluffy posted:The hell? Keeping skills when you change classes was the main/only reason you'd swap classes in 6 and 7 otherwise you'd just master a particular advanced class and never bother with others. From what I heard the main strategy in 7 was to teach everyone Ultrahit and then stay a Sage forever, now you have a reason to make different characters be different classes.
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# ? Sep 20, 2016 23:43 |
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Keeping the MC a mute protagonist, the game makes a strong argument that Kiefer is the real hero and the catalyst for everything
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# ? Sep 21, 2016 00:29 |
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Harlock posted:Keeping the MC a mute protagonist, the game makes a strong argument that Kiefer is the real hero and the catalyst for everything Just like Metal Gear Solid.
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# ? Sep 21, 2016 01:10 |
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YggiDee posted:From what I heard the main strategy in 7 was to teach everyone Ultrahit and then stay a Sage forever, now you have a reason to make different characters be different classes. Anyone who had Godhand and Sage both maxxed out also spent hours powerleveling to do so. Playing through the game 'normally' I think I had Godhand mastered on the hero and Gabo right when I started the end game dungeon. There's no way I'd have stopped and grinded for a few hours to max sage on them. Maybe the post game was annoying enough to warrant it though.
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# ? Sep 21, 2016 03:53 |
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YggiDee posted:From what I heard the main strategy in 7 was to teach everyone Ultrahit and then stay a Sage forever, now you have a reason to make different characters be different classes. No no the main strategy was to get Sword Dance on everyone while also grabbing Vacuum and Hustle lmao Hustle
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# ? Sep 21, 2016 04:11 |
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Looper posted:No no the main strategy was to get Sword Dance on everyone while also grabbing Vacuum and Hustle Hustle Dance is the best.
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# ? Sep 21, 2016 04:14 |
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Evil Fluffy posted:Anyone who had Godhand and Sage both maxxed out also spent hours powerleveling to do so. Playing through the game 'normally' I think I had Godhand mastered on the hero and Gabo right when I started the end game dungeon. There's no way I'd have stopped and grinded for a few hours to max sage on them. Maybe the post game was annoying enough to warrant it though. For the record it's much easier and quicker to grind class levels in this one. The Monster Town maps are all uncapped as far as anyone can tell, even the ones which are dirt easy at level 1, and I found a spot in the Woebergine one where you can passively farm the levels if you just keep hitting A with a boomerang equipped. The enemies spawn within sight of you the instant the battle is over, and usually aggro to you within a couple seconds. You do like 2 or 3 battles a minute easy.
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# ? Sep 21, 2016 04:17 |
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# ? May 23, 2024 15:21 |
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I might as well share my Dragon Quest collection as it currently stands: All of my main numbered DQ games! I actually had the NES releases of 1 and 2 but traded the first in with other games to a game store towards some Genesis games (Kind of a mistake) and the second with a classmate for... Double Dragon 3. WTF? I think I got some money as well because the game wasn't as good and I had completed DW(now Q) 2 already and the classmate really wanted to play more of 2. As we can see from the Game Boy Color remakes it all turned out ok! The little Slime is from one of the Stacking Slime sets they put out in Japan 10 or so years back. The other slimes and the Golem that came with it you could do silly stacking things with it and said Slimes is in a zip baggie someplace. (Yes kids there are even better things to put in your zip baggies besides marijuana.) The spinoff games mostly bought cheap as chips and some fun promotional goodies. Sadly the Slime sticker from the 9 sheet is now on a 2007 iMac that I eventually ebayed to someone who is probably using it for dubious activities. (Which is why I have all the data of the freshly OSX reinstalled and formatted hard disk and the machine info itself saved to a flash drive. Never hurts to be safe with computer hardware ya know!) A close up of the other Warrior World newsletter. This one is sad because it mentions the superb 5th game of the series coming to the US SNES which never happened. Again we eventually got them in a superior format in the US. Sometime in 2017 we are reported to even get the 8th game above on the 3DS platform giving us all of the current single player Dragon Quest games on portable Nintendo platforms. Back in the days, Nintendo Power and other gaming magazines were the only real way to get help to complete so many games, especially those that never got clue books released. So I have had this stapled together DW(Q)3 walkthrough waiting on the game itself until I got the Game Boy Color remake... On September 10th 2001. Unbeknownst to me at the time I was starting on DQ 3 at the same time the tragedy of the next day was happening. I still need to get the Nintendo Power articles and pullouts for the 1st and 2nd game sooner or later. But I am cheap. Yeah the 7 cluebook probably won't be super useful for the 3ds version but I saw it a year or so back and the price was nice. And then we didn't even know if 7 was coming out over here again. (I may be known as a critic of Nintendo but they do help us get Dragon Quests and for that I give them respect.)
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# ? Sep 21, 2016 04:46 |