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On the other hand, you can't quantify with your math that it is very fun to spike for 4 hits and a crit at range one. Can't do that with Predator
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# ? Sep 21, 2016 17:20 |
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# ? Jun 5, 2024 20:28 |
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But we can quantify how unfun it is to spend 4 points and an EPT slot on a card that's actual garbage. It's three. Three unfuns.
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# ? Sep 21, 2016 17:31 |
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They're called Utils and we can quantify them using marginal utility functions. Fun is a kind of Util.
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# ? Sep 21, 2016 17:35 |
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Panzeh posted:An extra red die's strict average value decreases with the more dice you already roll. Expose is even money with tl/evade coming from 2 die but gets worse and worse from there. But comparing with TL isn't really fair, since you would always want a focus token with Predator. Predator gives no benefit with TL. And 2 atk w/focus and Pred(1) has higher expected damage than 3 atk when used against 1 agi, 1 e.
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# ? Sep 21, 2016 17:37 |
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If rollin' a bunch of dice is your thing play a swarm cause you roll a lot of dice there and swarms are actually pretty good.
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# ? Sep 21, 2016 17:38 |
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Finster Dexter posted:But comparing with TL isn't really fair, since you would always want a focus token with Predator. Predator gives no benefit with TL. And 2 atk w/focus and Pred(1) has higher expected damage than 3 atk when used against 1 agi, 1 e. I was taking into account a ship with predator, though you're right(predator is less good the less your ship costs in the first place though).
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# ? Sep 21, 2016 17:39 |
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Panzeh posted:I was taking into account a ship with predator, though you're right(predator is less good the less your ship costs in the first place though). I was more referring to the rule that once a die is re-rolled it cannot be re-rolled again.
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# ? Sep 21, 2016 17:43 |
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The pro Expose RAC is that you run it with EI, so you can expose and TL the same turn, and get his pseudo focus. Miss out on EU though, so you just lose to swarms.
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# ? Sep 21, 2016 17:46 |
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Yeah, the more I hear about this, the more I'm liking Predator/EU better. Or VI.
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# ? Sep 21, 2016 17:47 |
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Just take gunner+vader if youre set on pushing that extra dmg through. Then you can still take engine.
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# ? Sep 21, 2016 21:32 |
According to someone at League, the FAQ says Palpy can modify someone's dice if they're locked by Omega Leader. So I guess that means Palpy can modify Snap Shot dice as well? EDIT: Nevermind, the wording is different. "Enemy ships may not" vs "You may not" EDITEDIT: The rules reference says "you" refers to the specific ship, not you the player. I'm so confused. Admiral Joeslop fucked around with this message at 22:41 on Sep 21, 2016 |
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# ? Sep 21, 2016 22:35 |
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I won a store tournament a month back where I got to choose one of the small ships from Wave 9 to get for free when they arrive. Well Wave 9 hit the shelves today so I need to decide between one ARC, the Fang Fighter and the Special Forces TIE. I haven't play tested any of the new ships yet. I might end up snagging a TIE S/F retail anyway, so maybe just between the Fang and the ARC. Edit: Found out it's just a choice between the S/F and the Protectorate, so I'm just going to snag the TIE and buy the other. AndyElusive fucked around with this message at 23:44 on Sep 21, 2016 |
# ? Sep 21, 2016 22:53 |
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If palp can modify snap shot attacks then gently caress this game.
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# ? Sep 21, 2016 22:56 |
Palp can totally modify Snap Shot. It's the difference between "this roll cannot be modified" and "you cannot modify" Since Snap Shot specifies "you", meaning the ship on which Snap Shot is equipped, another ship (Palp) can modify. It's the same ruling as Omega Leader. Edit: and frankly I'd be thrilled if they used palp to modify a lovely 2-die snapshot attack instead of saving him for defense.
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# ? Sep 21, 2016 22:57 |
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Admiral Joeslop posted:According to someone at League, the FAQ says Palpy can modify someone's dice if they're locked by Omega Leader. So I guess that means Palpy can modify Snap Shot dice as well? I can answer at least part of this for you, from the FAQ: https://bit.ly/xwingfaq quote:If “Omega Leader” has an enemy ship locked, and Emperor Palpatine is equipped to a different enemy ship, the ship with Emperor Palpatine equipped may modify one of the locked ship’s dice.
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# ? Sep 21, 2016 22:57 |
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ConfusedUs posted:Palp can totally modify Snap Shot. It's the difference between "this roll cannot be modified" and "you cannot modify" Snap Shot is the Palp trap, because if they use him on Snap Shot it's Ace-murderin' time in the combat phase, and if they use him against Snap Shot on defense then it's also Ace-murderin' time in the combat phase.
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# ? Sep 21, 2016 22:59 |
Strobe posted:Snap Shot is the Palp trap, because if they use him on Snap Shot it's Ace-murderin' time in the combat phase, and if they use him against Snap Shot on defense then it's also Ace-murderin' time in the combat phase. 100% agreed. It's a really nice bit of subtle anti-palp tech.
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# ? Sep 21, 2016 23:02 |
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Chill la Chill posted:There's a lot of cross-faction purchases for specific cards.
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# ? Sep 21, 2016 23:05 |
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I guess. It's just... FFS, it's not like Palp needs more versatility.
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# ? Sep 21, 2016 23:10 |
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Corbeau posted:I guess. It's just... FFS, it's not like Palp needs more versatility. Good, good....let the hate flow through you.
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# ? Sep 21, 2016 23:12 |
Couple thoughts; Snap Shot lets you use Jan twice in a round as long as she dials in a green. If you get one damage through on a Snap Shot, do you Palp to save the Stealth Device or save it for combat when you're tokened up?
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# ? Sep 21, 2016 23:24 |
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Save the Stealth Device, 100%.
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# ? Sep 21, 2016 23:25 |
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Palp should cost 0 points and have the additional text, "If this ship is destroyed, you lose the game."
Corbeau fucked around with this message at 23:34 on Sep 21, 2016 |
# ? Sep 21, 2016 23:32 |
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Snap Shot is my favorite thing to come out in probably four waves. I want it real bad.
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# ? Sep 21, 2016 23:38 |
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Strobe posted:Snap Shot is the Palp trap, because if they use him on Snap Shot it's Ace-murderin' time in the combat phase, and if they use him against Snap Shot on defense then it's also Ace-murderin' time in the combat phase. Why would you put snap shot on any ship in an imp. ace list?
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# ? Sep 22, 2016 01:01 |
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That's the other part of the trap.
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# ? Sep 22, 2016 01:05 |
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So will this end up being the ideal build for Quickdraw or any TIE/sf? "Quickdraw" (29) Wired (1) Electronic Baffle (1) Pattern Analyzer (2) Twin Ion Engine Mk. II (1) Special Ops Training (0) Total: 34
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# ? Sep 22, 2016 04:16 |
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That's... a lot of ways to use or shed stress that can't be used in sync with each other. Pattern Analyzer and Electronic Baffle, sure, but I'd much sooner pair it with Marksmanship I think. For the case of the only time I'd ever willingly use Marksmanship not on Corran. Pair with Experimental Interface for shits and giggles. Red maneuver, Pattern Analyzer delays stress, use Marksmanship action, EI to barrel roll or TL just in case. Take one stress, baffle the other and take the full mod shot. Four more points for a lot more than four more points worth of offense.
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# ? Sep 22, 2016 04:23 |
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Tacopocalypse posted:So will this end up being the ideal build for Quickdraw or any TIE/sf? I don't get it. You don't have a reliable way to give yourself a stress token aside from dialing directly into a red, then you want to soak it with Baffles to trigger your activation phase shot, but that means Wired doesn't benefit you since the stress is gone by the time you're making the attack? This is my Quickdraw: "Quickdraw" (29) Stay On Target (2) Electronic Baffle (1) Pattern Analyzer (2) Shield Upgrade (4) Special Ops Training (0) Stay on Target means you can dial into a "3" and have your choice of 5 maneuvers to keep someone in arc, which you can make red to plink yourself for the "free" attack with Baffles. I fully agree with Pattern Analyzer since that gives you an action to get some dice fixing though. Since baffles are eating the stress anyway, you don't need the Mk II engines to shed it, and I think this is one of the few use cases where Shield Upgrade makes sense, potentially giving you another use of his potent pilot ability. There's also an argument for PTL in the EPT slot, but I like the idea of the Baffle->free shot trigger giving me a repositioning option at PS9 to ensure I have the shot I want. I also think Laserfart will end up wanting a pretty different build from Quickdraw. This is my first pass at it: "Backdraft" (27) Wired (1) Advanced Sensors (3) Primed Thrusters (1) Twin Ion Engine Mk. II (1) Special Ops Training (0) Owlbear Camus fucked around with this message at 04:59 on Sep 22, 2016 |
# ? Sep 22, 2016 04:56 |
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This is my take on Backdraft. Cheap and easy. "Backdraft" (27) Predator (3) Collision Detector (0) Special Ops Training (0) Total: 30
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# ? Sep 22, 2016 05:19 |
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Endman posted:This is my take on Backdraft. Cheap and easy. I don't like it. You're not spending half the ship's points again on upgrades running the gimmick into the ground.
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# ? Sep 22, 2016 07:04 |
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I'll be pretty interested to see how well the TIE/sf does in the post wave 9 meta since its identical to an X-wing with basically everything people have asked for fix wise (Barrel roll, system slot, tech slot) with some slight dial changes.
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# ? Sep 22, 2016 08:02 |
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zVxTeflon posted:I'll be pretty interested to see how well the TIE/sf does in the post wave 9 meta since its identical to an X-wing with basically everything people have asked for fix wise (Barrel roll, system slot, tech slot) with some slight dial changes. Lo and behold jousting isn't what it used to be. The generic /sf is better than the generic t-70 though.
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# ? Sep 22, 2016 10:18 |
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My current Backdraft build is a bit more expensive, but I like it's ability to touch Brobots and Aces. "Backdraft" (27) Outmaneuver (3) FCS (2) SpOT (0) Total: 32 I'll add Primed Thrusters when they come out.
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# ? Sep 22, 2016 10:24 |
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So I got the two core sets, what was next if I wanted to improve my X-Wangs and Ties?
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# ? Sep 22, 2016 10:46 |
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Hey all, just looking for some feedback on the Fang(x2)+Slaver list I've been dying to build these last few weeks, as I've just picked up the much-needed Protectorate Starfighters:quote:Fenn Rau — Protectorate Starfighter 28 I'm not sure about 4-LOM in this list though, given that the slaver has low PS and Old Teroch will hopefully be helping to relieve my opponent of their tokens, well before the slaver fires. (I originally had the slaver decked out with Dengar, Gunner and Zuckuss, although I do like having an SD on each of the Fangs, so I needed to make cuts somewhere)
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# ? Sep 22, 2016 11:30 |
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Just got my stuff: I hadn't realised that the shadow caster can both fire out of primary and mobile, which makes the ship much better than I was thinking.
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# ? Sep 22, 2016 11:45 |
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I played against Fen Rau today and holy mother of god the damage at range one is disgusting. Rolling 5 dice and adding the extra hit from Fearlessness makes him a monster.
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# ? Sep 22, 2016 11:50 |
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Major Isoor posted:Yeah, we're a pretty small group (at least, compared to other states' X-Wing scenes, from what I've heard), however everyone is really good to play with. Great community, which is almost entirely based at 'Infinity Games' in the CBD, as the owner is pretty keen on X-Wing, too. (However there are a couple of other good places, like 'The Hobby Matrix' at Tea Tree Plaza, up north. Do you know where you'll be staying/living? In terms of cardinal direction from the CBD, at least) Cool, will do. I'll probably be staying around Unley at first, then looking for a place after, possibly around Prospect or a little more north. Either way, no fuss to get into the CBD. Can't miss my Wang fix.
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# ? Sep 22, 2016 12:04 |
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# ? Jun 5, 2024 20:28 |
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hoiyes posted:Cool, will do. I'll probably be staying around Unley at first, then looking for a place after, possibly around Prospect or a little more north. Either way, no fuss to get into the CBD. Can't miss my Wang fix. Oh nice, you'll just about be in prime range (for my standards, at least - I'm a fair bit further out, in a northern semi-rural area) for THM. They run games every second Thursday, I believe. (Haven't been able to make it often thus far, but I really need to get more Wang games in my life)
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# ? Sep 22, 2016 12:22 |