|
if you keep editing that post maybe eventually it'll be funny
|
# ? Sep 21, 2016 08:17 |
|
|
# ? May 10, 2024 01:38 |
|
still better than your page starter holy poo poo lol
|
# ? Sep 21, 2016 08:43 |
|
Are there programs other than ArtRage which blend colors more like oils? And can I make Manga Studio do this somehow?
|
# ? Sep 21, 2016 12:11 |
|
Take my advice with a grain of salt since I don't do painting (digital or otherwise), but I've seen people talk up Frenden's wet media manga studio brushes. I can definitely say his inking brushes are really nice, I use them every day.
|
# ? Sep 21, 2016 13:04 |
|
Oh, I've got those. What I meant was the color rather than the texture, though. Like, I'm pretty sure that blending a bright yellow and a bright blue should give me a much more saturated green than I actually get.
|
# ? Sep 21, 2016 13:20 |
|
Got the feets done. they got a really good range of motion, which let's face it any martial artist worth their salt needs their feet to be flexible. Toe has a angle range of about 53 degrees up (not sure down, i didn't test that.) foot secondary joint has about 25 degrees up and 66 down. overall a big success
|
# ? Sep 21, 2016 23:08 |
|
Colon Semicolon posted:
you would probably be interested in a Perfect Grade Gundam of mine. It uses a double hinge knee and foot system that isn't so obviously a simple hinge joint. I have a couple mechas coming up as soon as I get the chance. I'll make some studies of the joints in the meantime and post those sooner than later. Do you rig these?
|
# ? Sep 22, 2016 04:12 |
|
Elsa posted:you would probably be interested in a Perfect Grade Gundam of mine. It uses a double hinge knee and foot system that isn't so obviously a simple hinge joint. I have a couple mechas coming up as soon as I get the chance. I'll make some studies of the joints in the meantime and post those sooner than later. part of me just enjoys the toy-etic visible joint deal. I've got a bunch of robot kits I've put together myself, so I get how the joints work for the most part. usually they have a double joint for most sections, so I often times just make my stuff with that in mind. (usually there's a kneepad of some sort, but not the case here.) As for rigging, no, not yet. I was just testing joints via position offsets to see if they'd work at all. I did that quite a bit while modelling the individual sections, tweaking placement and spacing on the toe and mid-foot plates. The rig will come much later, once the low poly has been completed and baked out. Something i never really mentioned, but I've hit a sort of penchant where I often design things with modelling or redrawing them as the intent, so this mesh is designed to be a quick turn-around after the high poly is completed. the lowest part of the mesh, underneath the plates on the torso, is also made to be reused for other models. in fact: This was a super early draft of a body base I can use for stuff later. That's how far ahead I planned for this project, since it requires such a large time investment. Also for troposphere: I know you're afraid of boobs, so I think you'll be happy to know there's even a customization option for you. Diabetes Forecast fucked around with this message at 05:18 on Sep 22, 2016 |
# ? Sep 22, 2016 05:12 |
|
are you ok dude?
|
# ? Sep 22, 2016 06:04 |
|
It's hard to answer when you give no context but I'll just go ahead and say ye.
|
# ? Sep 22, 2016 06:06 |
|
boobs terrify me... *looks down at chest* OH OH GOD EVERY TIME
|
# ? Sep 22, 2016 06:15 |
|
Colon Semicolon posted:Also for troposphere: I don't think you've correctly interpreted any of the criticism you've gotten on this point
|
# ? Sep 23, 2016 05:42 |
|
I'm sure you guys are smart enough to realize the actual intent with that. it's not hard to figure out.
|
# ? Sep 23, 2016 06:09 |
|
Point clouds can be beautiful. https://vimeo.com/183507561
|
# ? Sep 25, 2016 02:27 |
|
Commission for friend, took about 4-5 hours something like that. feel like i could have done better on shading but my head started hurting at the end. (I need to stop doing poo poo like this in non-stop runs, it can't be healthy.)
|
# ? Sep 28, 2016 01:06 |
|
What program do you use, Colon?
|
# ? Sep 28, 2016 16:49 |
|
I use Paint Tool SAI. I have a large set of brush tools for it that I use though. I'll eventually have to swap to Clip Studio unless SAI 2 gets finished soon. (Someone gave me a brush for Clip Studio that mimmicks SAI's marker tool so i have no excuse for not using it at this point)
Diabetes Forecast fucked around with this message at 19:35 on Sep 28, 2016 |
# ? Sep 28, 2016 18:41 |
|
So, a couple weeks back I finally got around to buying myself a shiny new Intuos Pro to get myself back into doing art (I haven't really done any drawing or art since ~2003 or so) and just finished my first real attempt at digital painting: (at 50% from the original size to keep it from being a 30MB jpg) I'm not totally happy with it, but I think it came out ok, considering how long it's been since I've done any drawing (digital or otherwise) or even opened up photoshop to do anything besides resize some stuff here and there. Comments/criticism/ideas for improvement?
|
# ? Sep 29, 2016 00:23 |
|
This game on Steam Greenlight reminded me of this thread. https://www.youtube.com/watch?v=4fJyvfuToqw
|
# ? Sep 29, 2016 16:25 |
|
Lawrence Gilchrist posted:This game on Steam Greenlight reminded me of this thread. I *almost* shared this to the thread whenever I first saw it. It was my first thought as well. It seems like all of the animations and camera angles are pretty intentional. Edit: Fear not the boobies are just batteries she needs to keep powered. And it's not that anyone is a perv for playing it, it's actually really good game, promise! InevitableCheese fucked around with this message at 16:33 on Sep 29, 2016 |
# ? Sep 29, 2016 16:30 |
|
I have very strong feelings about how much I hate that game. It's like lowest common denominator trash pandering design with a rather ugly and simple model. The game itself looks so poorly put together on top of it all too. It's like they wanted to make Dead Space but didn't have any sort of good vision so they covered it up with 'thicc'.
|
# ? Sep 29, 2016 16:39 |
|
HotCanadianChick posted:So, a couple weeks back I finally got around to buying myself a shiny new Intuos Pro to get myself back into doing art (I haven't really done any drawing or art since ~2003 or so) and just finished my first real attempt at digital painting: Composition: I get that all you might want to do is practice a character and general rendering after so long, hence a standing pose and looking directly at the viewer, but try not to hack people off at the knees or other joints when you frame them in your comp. Rendering: The sword hilt looks great, her lips and legs have some volumetric shading and blending, but the same attention to planes and detail hasn't been applied to other areas of the painting. She looks to be composed of foam stickers pressed on top of each other. If you want a quick cheat for spot highlighting, use a circular gradient (Opaque color + color set at 0% opacity) set on multiply on top of your character. Then shade and highlight as normal beneath that. Her abs in particular look pasted on, I found a photo reference of someone with a similar body shape so you can see how even STRONK!! abs blend in with the rest of the body around the belly. I'm liking the texture on her braids a lot but they're not meshed with the light source, they look like they belong to a different picture. Design: That armor looks to be ceremonial only, as the boob plates would redirect a sword directly to the heart, and the teeth and sharp pointy bits would stab her if she needs to bend or do acrobatics. The horns on her helmet give an enemy something easy to grab and subsequently knee in the face. Not sure why she's wearing an iron glove as well as a leather glove. I have no idea if this is a character from a show or comic or game. Maybe she was gardening and was late to her sexy war ceremony. It happens to the best of us. For future characters think more about showing off the character more fully, using more directed light sources, and the story you want the character to portray. Hope that gives you some stuff to draw!
|
# ? Sep 29, 2016 19:23 |
|
Colon Semicolon posted:I have very strong feelings about how much I hate that game. It's like lowest common denominator trash pandering design with a rather ugly and simple model. The game itself looks so poorly put together on top of it all too. It's like they wanted to make Dead Space but didn't have any sort of good vision so they covered it up with 'thicc'. you only gently caress high quality robots
|
# ? Sep 30, 2016 03:07 |
|
We established months ago that you don't have the ability to differentiate anything once you're ready to hammer in on something, either by stupidity or by choice.
|
# ? Sep 30, 2016 04:40 |
|
That game would be a great senior thesis in any 3D Animation BFA program
|
# ? Sep 30, 2016 06:06 |
|
Not any.
|
# ? Sep 30, 2016 07:49 |
|
lol compared to some of the senior demo reels I'm seeing this year, starting from the top of the list of dream art schools I'd love to attend, I'm going to stick to my guns on this one. It's Steam greenlit, what more do you want.
|
# ? Sep 30, 2016 07:59 |
|
It's a pile of trash, but apparently russian animators are getting really good these days or something?
|
# ? Sep 30, 2016 08:02 |
|
Any top level film school outside of the US graduates seniors who produce professional quality work. Greenlight or no, it's dumb in concept and bad in execution. If you wanna pay money for someone's student wank project, power to you though.
|
# ? Sep 30, 2016 08:14 |
|
Actually that's true, I'm reminded of a couple Euro schools that had some great demo reels. so okay fine not any in the world, just the US.
|
# ? Sep 30, 2016 08:52 |
|
stop trying to give them credit, they don't deserve it.
|
# ? Sep 30, 2016 09:11 |
|
that's not quite how I'd execute a sex-appeal character, but it's still an accomplishment. My basic sentiment regarding criticism in this case is 'can you do better.' The butt is maybe too big in my opinion and she has a mom body going on but that's all that stands out to me. gently caress it, I'm buying it.
|
# ? Sep 30, 2016 09:20 |
|
let me off this ruse cruise
|
# ? Sep 30, 2016 09:36 |
|
Elsa posted:My basic sentiment regarding criticism in this case is 'can you do better.' Everything else aside, this is wrong.
|
# ? Sep 30, 2016 16:20 |
|
I'm very curious what sort of art program Elsa would see as their dream art program.
|
# ? Sep 30, 2016 17:35 |
|
Fangz posted:I'm very curious what sort of art program Elsa would see as their dream art program. Calarts and then Gnomon, if six years, admissions, and $200k wasn't an issue.
|
# ? Sep 30, 2016 17:40 |
|
mutata posted:Everything else aside, this is wrong. Are you just busting my chops no matter what I say or are you really judging the correctness of my opinion as objectively wrong.
|
# ? Sep 30, 2016 17:53 |
|
https://i.imgur.com/CPzmJUl.mp4
|
# ? Sep 30, 2016 18:01 |
|
Elsa posted:Are you just busting my chops no matter what I say or are you really judging the correctness of my opinion as objectively wrong. You happen to post very often in several threads that I have bookmarked, and I'm not specifically picking on you. That said, yes, that notion I quoted is objectively wrong (regardless if it is your opinion), and it's a notion that I always make a point to respond to. There is truth in every critique, and the only requirement one needs to meet to be qualified to critique visual media of any genre is to have eyes. Period. The "Well can YOU do better?!" response to negative feedback is what amateurs say to protect their fragile egos. You don't have to accept all critique you get, but if you're making visual art, everyone with eyes gets to critique it. NOW, if you want to put YOURSELF in that box, and self-censor your own critiques and only critique that which is below your skill level, fine, but... I don't believe anyone who says they adhere to that. Edit: ^^^ Speaking of fragile egos.. mutata fucked around with this message at 19:51 on Sep 30, 2016 |
# ? Sep 30, 2016 19:42 |
|
|
# ? May 10, 2024 01:38 |
|
mutata posted:You happen to post very often in several threads that I have bookmarked, and I'm not specifically picking on you. That said, yes, that notion I quoted is objectively wrong (regardless if it is your opinion), and it's a notion that I always make a point to respond to. What I mean is if you can do better, cool. But from what I know of the various posters itt who have commented on that game, they cannot do better and I think they're ignorant of all the work that goes into making something like it. Say you or other professionals can in fact do better. In that case I still think it's weird to be too mean about a game like this, when its flaws are obvious. Be gracious about it. I feel like there is a turn happening, from observing something that is different and then talking a bit too much smack when we'll never talk to the creators of the game directly.
|
# ? Sep 30, 2016 19:54 |