|
I'm pissed that Deathwing isn't going to have a Versus mode just like Vermintide didn't. Vermintide was great but murdering the same AI over and over again, personally gets old to me quickly. Meanwhile I have like 1,000 hours total played between L4d and L4d2 all in VS mode.
|
# ? Sep 15, 2016 00:37 |
|
|
# ? Jun 5, 2024 01:19 |
|
I for one could not be more thankful that budget isn't being spent on a vs mode I'll play all of once or twice.
|
# ? Sep 15, 2016 00:48 |
|
The only tyranid they've shown that poses an individual threat to a guy in terminator armor is the big one, whose name currently escapes me. It'd be hard to balance, to say the least.
|
# ? Sep 15, 2016 13:59 |
|
Gamerofthegame posted:there are no games like planetside and the original planetside is over ten years old Buying the game and changing the skins would probably make an instant hit, but who knows how much sony would charge for the engine.
|
# ? Sep 15, 2016 14:25 |
|
Pretty sure Daybreak got the engine rights when they got the gently caress out.
|
# ? Sep 15, 2016 14:53 |
|
Deathwing looks kind of fun, a 40K, Left4Dead mashup? Maybe they'll cancel enemies and have a 40K walking simulator.
|
# ? Sep 15, 2016 23:44 |
|
L4D with some kind of underlying RPG system, yeah. Not sure how deep it goes or how replayable it is but from the gameplay trailer it looks drat good.
|
# ? Sep 15, 2016 23:59 |
|
Deathwing is EYE with a Warhammer 40K skin and less clunk. Surprised no one here has played it https://www.youtube.com/watch?v=LIgjGUMI4mg Here's a decent text review I found on Steam quote:Many people buy this game thinking they're buying a System Shock or a Deus Ex. Maybe a Borderlands or a STALKER. This is an incorrect assumption to make. It's true that EYE features many RPG elements. It has dialogue, branching paths, levels, inventory management, stores and side-missions. But this is all plays second fiddle to what EYE is really aiming for. It's not a Deus Ex as much as it is a Serious Sam. It's not a Borderlands as much as it is a Painkiller. I really cannot emphasise this enough, it's my belief that the majority of the complaints directed towards EYE stem from a false presupposition of what this game is trying to be. That is not the players fault though, because EYE doesn't exactly make these things clear. tl;dr - If someone that never had a single human interaction were to make a totally awesome game, EYE Divine Cybermancy would be the end result. Get it when it goes on sale for 75 cents again.
|
# ? Sep 16, 2016 06:49 |
|
I think the majority of people here have played EYE and know that Deathwing is being made by the same people. This makes us cautiously optimistic about it.
|
# ? Sep 16, 2016 14:47 |
|
I don't recall what I spent on EYE, but I can safely say I got at least $50 worth of fun out of it. That game was loving nuts.
|
# ? Sep 16, 2016 15:15 |
|
Stanley Pain posted:I think the majority of people here have played EYE and know that Deathwing is being made by the same people. This makes us cautiously optimistic about it. I see you haven't played Blood Bowl.
|
# ? Sep 16, 2016 15:22 |
|
Fat Samurai posted:I see you haven't played Blood Bowl. What does Blood Bowl have to do with this besides having the same publisher?
|
# ? Sep 16, 2016 15:27 |
|
Dodoman posted:What does Blood Bowl have to do with this besides having the same publisher? Warhammer IP, Cyanide as a developer. FAKE EDIT: Uh, I could have sworn that I'd seen Cyanide as a developer for Deathwing but Steam doesn't mention it. Carry on then. Moving my opinion to cautiously optimistic. REAL EDIT: From Wikipedia, it seems.
|
# ? Sep 16, 2016 15:56 |
|
Fat Samurai posted:Warhammer IP, Cyanide as a developer. Welcome, brother.
|
# ? Sep 16, 2016 16:04 |
|
Blood Bowl (and Mordheim) suck largely because the developers just phoned it in and copy/pasted tabletop poo poo into the game, which is almost always a terrible idea. Deathwing seems like it'll be free of any of that garbage, so I'm not too worried Cyanide is doing it.
|
# ? Sep 16, 2016 16:41 |
|
Cyanide is just the publisher, Streum On has full development control.
|
# ? Sep 16, 2016 17:39 |
|
I've always looked at EYE: Divine Cybermancy the same way I look at Dwarf Fortress, in that it looks awesome and I bet it's the most fun thing in the world, but goddam I am not insane enough to be able to actually competently play it (I was able to Adventure Mode in Dwarf Fortress up until they gave you the ability to talk to every single person beyond "please be my meatshield" and "PREPARE TO DIE," then it just got too complex for me). Like, I've started up EYE and the first thing on the screen was "WHICH KABBALAH-THING DO YOU WANT YOUR DNA TO BE" which affects stats I don't know the functions of yet. And yes I have the giant strategy guide PNG but eeeeeeeh. So while every attempt to make a simplified, stripped down Dwarf Fortress For Dummies has collapsed from incompetence or catastrophic financial mismanagement like Towns or Spacebase DF-9, the gameplay in Deathwing seems like it's been successfully pared down to a sane level. But to get back on topic, RIP this game when it dies the moment it is fully released next Friday, like a baby mermaid in that automated mermaid baby bone harvester machine somebody made in Dwarf Fortress when someone noticed that scrimshawed mermaid bones sold for more money than other animal bones. Liquid Dinosaur fucked around with this message at 19:15 on Sep 16, 2016 |
# ? Sep 16, 2016 19:11 |
|
At least in death wing it will make more sense when you try to hack a door only to lose and have your brain explode.
|
# ? Sep 16, 2016 20:05 |
|
I tried this game again and I have to say the melee system just isn't fun. I was amazing at the Space Marine arcade melee but this slower more tactical melee just isn't fun. The jetpacks also feel underwhelming. To be fair I only was able to get a little melee in before I was killed by my own team. That happened more than the enemy team killing me.
|
# ? Sep 16, 2016 22:37 |
|
I didn't like melee at first too, but I sort of learned to like it a bit. Most people tend to just spam quick attack at you till you fall down, which seems to be the go-to strategy for 90% of players. The proper response is to d-bash them (called parrying blow in controls, I suggest to set a key for this) and that would leave a big enough opening for a power attack. The problem with d-bash though is that it's slow, takes a long time to perform, and traps you in its animation while not moving you far at all. While quick attacks has you warping every second. Melee still has some issues with latency and balence. I believe I can get sorted out in Time though. I've started really playing striking scorpion and one-shotting out of stealth is silly and fun. Ass_Burgerer fucked around with this message at 02:24 on Sep 17, 2016 |
# ? Sep 17, 2016 02:20 |
|
Yesterday I was able to interupt the cap on a point as striking scorpion with a dozen or more space marines running around it while staying completely invisible (except for that little egg tool thing your character throws in). I died, but they were seconds away from capping it. Striking scorpions really are the best troll class in the game right now and I don't see this lasting long.
|
# ? Sep 17, 2016 02:29 |
|
They've been able to invisibly uncap for like, four months now, I don't see them changing it. Also fair warning, if you saw that EC patched a bunch recently and were wondering how it's doing, the answer is really good. It feel, looks and plays better than ever. That said, heavy bolters are currently like miniature sparks of god, and you will experience only suffering.
|
# ? Sep 17, 2016 03:32 |
|
Orv posted:On the "Can I pretty my princess yet" front. No Sisters of Battle, no sale.
|
# ? Sep 17, 2016 22:16 |
|
Was playing this last night, huge performance boost on my system and they implemented guilds too. Would be playing it right now if I knew whether or not they'd be wiping again.
|
# ? Sep 17, 2016 22:20 |
|
Alexander DeLarge posted:Was playing this last night, huge performance boost on my system and they implemented guilds too. Would be playing it right now if I knew whether or not they'd be wiping again. They won't wipe ever again as of the 23rd, so just wait until then.
|
# ? Sep 17, 2016 23:02 |
|
Orv posted:They won't wipe ever again as of the 23rd, so just wait until then. Noah (game designer for uninformed ) mentioned a potential "give everyone everything to gently caress around with period" next week, and Nathan (senior producer for aforementioned uninformed ) said they were going try to do a head start but with no promises.
|
# ? Sep 17, 2016 23:16 |
|
lovely Wizard posted:Noah (game designer for uninformed ) mentioned a potential "give everyone everything to gently caress around with period" next week, and Nathan (senior producer for aforementioned uninformed ) said they were going try to do a head start but with no promises. That'd be cool because I'm curious about that unlockable class at the top of the Eldar progression tree.
|
# ? Sep 17, 2016 23:17 |
|
It's the Warlock veteran. Veterans get 400 more loadout points than basic classes and you can only spawn them twice a match (or three times a fortress match).
|
# ? Sep 17, 2016 23:19 |
|
For anyone that doesn't like the current rate of unlocking stuff, UAT (test server) has had some good changes so far. First UAT increased exp rate to I believe 85% of exp earned instead of the 50% of exp earned. Then another hotfix tonight reduced the price of the expensive base wargear from high rear end amounts to way lower amounts. Ork Shield was 20k requisition and Power Klaw 40k, but now they're 10k and 16k respectively. Unrelated but it has also added nearly all the ork cosmetics. They used to just have shoulders, now they have a bunch of stuff for pretty much every slot (Peg Legs, Hair Squig, teef, squig backpack, and dozens more) except chest/torso. There IS an Ork cigar in the files, but that isn't ingame yet. I assume it's because they specifically have to get it okayed by the ESRB, but Overwatch still got a T rating with one character prominently featuring a cigar so it should get in.
|
# ? Sep 21, 2016 08:44 |
|
This comes out tomorrow. Despite everything, it has ended up a perfectly okay third person lobby shooter with a very solid Warhammer skin. Is that worth you $60? You know the drill, watch some insufferable child stream it for a couple hours and do some research, but even as someone who has enjoyed it and will continue to play it, I'd probably put in more in the $35-40 range right now.
|
# ? Sep 22, 2016 14:55 |
|
Orv posted:This comes out tomorrow. Despite everything, it has ended up a perfectly okay third person lobby shooter with a very solid Warhammer skin. Is that worth you $60? You know the drill, watch some insufferable child stream it for a couple hours and do some research, but even as someone who has enjoyed it and will continue to play it, I'd probably put in more in the $35-40 range right now. Wait, are you joking with the $60 price tag?
|
# ? Sep 22, 2016 15:39 |
|
I was wrong, it's going to be $50.
|
# ? Sep 22, 2016 15:47 |
|
RIP game If you want it, get it here though I don't think it'll survive @ $50. http://www.cdkeys.com/pc/games/warhammer-40000-eternal-crusade-pc-steam-cd-key
|
# ? Sep 22, 2016 15:55 |
|
I'm pretty sure they said that they'll keep the early access $40 deal for a whole month after launch. As far as game surviving at that price; this game has a very unique and deep melee combat system (and I like it). Also it's 40k space marines and whatnot. The future doesn't look so bad. Ass_Burgerer fucked around with this message at 18:00 on Sep 22, 2016 |
# ? Sep 22, 2016 17:56 |
|
Dudes used to buying armies won't blink at that price.
|
# ? Sep 22, 2016 18:18 |
|
It has the potential to one day be good.
|
# ? Sep 22, 2016 18:22 |
|
I noticed that all of a sudden it's blue on steam now (mostly positive). Is that just the emperor's faithful or what?
|
# ? Sep 22, 2016 18:28 |
|
Cutedge posted:I noticed that all of a sudden it's blue on steam now (mostly positive). Is that just the emperor's faithful or what? That might be part of it, but there's also the fact that all Founders keys no longer count towards the Overall or Recent scores, so hey you know, maybe the game's getting there?
|
# ? Sep 22, 2016 18:31 |
|
I thought Steam just reversed that? Maybe it hasn't gone through.
|
# ? Sep 22, 2016 18:32 |
|
|
# ? Jun 5, 2024 01:19 |
|
Cutedge posted:I thought Steam just reversed that? Maybe it hasn't gone through. Received keys are no longer in their own ghetto of actually being shown but they still don't count towards the scores. So yes, people who have bought the game recently (or reviewed it I guess since that's weird for EA games) are by and large happy with it.
|
# ? Sep 22, 2016 18:36 |