|
D1E posted:I'm pretty sure he has three more Porsches than you, and probably sleeps on six-thousand thread count sheets with a famous actress by his side. And this is why Star Citizen must go on. It must, because it can. It will also have many attempts to duplicate its success. The long con is that Star Citizen is only the first of many like this. So long as there are Star Citizens, there are never ending escapades of failure waiting to be had.
|
# ? Sep 23, 2016 22:55 |
|
|
# ? Jun 11, 2024 04:33 |
|
Ugh, no one even asked who the famous actress might be.
|
# ? Sep 23, 2016 22:56 |
|
Bofast posted:If you manage to fit a Vorlon-esque planet killer in Stellaris, I'm sure we can find it in our hearts to forgive you I will say this, since I took charge of Stellaris I've really started to understand the allure of throwing all your resources at graphics. I go 'I want a space dragon' and the artists go 'gently caress yeah' and then I go 'and I want it to shoot death beams from its mouth' and they go 'gently caress yeahhh here's a mockup that's ten times better than what you envisioned''. The ten year old in me is having the time of his life.
|
# ? Sep 23, 2016 22:56 |
|
Edit: Imgur is being screwy.
Mirificus fucked around with this message at 23:12 on Sep 23, 2016 |
# ? Sep 23, 2016 22:56 |
|
Wiz posted:I will say this, since I took charge of Stellaris I've really started to understand the allure of throwing all your resources at graphics. I go 'I want a space dragon' and the artists go 'gently caress yeah' and then I go 'and I want it to shoot death beams from its mouth' and they go 'gently caress yeahhh here's a mockup that's ten times better than what you envisioned''. I can see the appeal. Sucks to have to go talk to the programmers and start getting into what is technically feasible. Edit: Oh hey, new thread title. Thanks Derek, this one is better.
|
# ? Sep 23, 2016 22:57 |
|
hey this Kotaku article thing is cool and good edit: STRIKE THAT, THREAD TITLE CHANGED AGAIN Winter Stormer fucked around with this message at 23:58 on Sep 23, 2016 |
# ? Sep 23, 2016 22:57 |
|
http://imperialnews.network/2016/09/drilling-to-the-heart-of-kotaku/ quote:Greetings fellow Citizens! Today I will discuss my thoughts on today’s Kotaku article and Star Citizen development as a whole. A Neurotic Jew fucked around with this message at 23:05 on Sep 23, 2016 |
# ? Sep 23, 2016 22:58 |
|
Drunk Theory posted:I can see the appeal. Sucks to have to go talk to the programmers and start getting into what is technically feasible. That's such small-minded thinking. Who needs their opinion anyway?
|
# ? Sep 23, 2016 22:58 |
|
Drunk Theory posted:I can see the appeal. Sucks to have to go talk to the programmers and start getting into what is technically feasible. Why not just target 10-15 fps with insane fidelity instead? That's what all the cool video game designers are doing nowadays.
|
# ? Sep 23, 2016 22:58 |
|
Wiz posted:I will say this, since I took charge of Stellaris I've really started to understand the allure of throwing all your resources at graphics. I go 'I want a space dragon' and the artists go 'gently caress yeah' and then I go 'and I want it to shoot death beams from its mouth' and they go 'gently caress yeahhh here's a mockup that's ten times better than what you envisioned''. The problem with Star Citizen is that Chris never reaches the "better than you envisioned" state because he is pathologically incapable of seeing other people's work as anything but a translation of what he wants.
|
# ? Sep 23, 2016 22:58 |
|
D1E posted:I'm pretty sure he has three more Porsches than you, and probably sleeps on six-thousand thread count sheets with a famous actress by his side. Did anyone tell Sandi?
|
# ? Sep 23, 2016 22:59 |
quote:This is addressed in the article but it needs to be reiterated: Star Citizen is a project being done not because it is easy but because it is hard. Star Citizen is attempting to do things other games have never done, or never all in the same game. This is difficult, it causes tension and stress among the people doing the work. It leads to a long process of weeding out those people who can not or will not strive to consistently raise the bar for the quality of their work, or will not work with others effectively.
|
|
# ? Sep 23, 2016 23:00 |
at the top you can see the executive ejector seat
|
|
# ? Sep 23, 2016 23:01 |
|
sorla78 posted:- INN is going to have a long rear end livestream and is to conclude with dead eyes "we told you everything is awesome - this is fine really - it's all going to be different now". Well that certainly didn't take loving long. You were a bit off, but I'm sure the livestream is coming.
|
# ? Sep 23, 2016 23:02 |
|
FYI Chris Roberts is equivalent to Elon Musk.
|
# ? Sep 23, 2016 23:03 |
|
I hope those guys are well paid.
|
# ? Sep 23, 2016 23:04 |
|
D1E posted:Don't ever tell Derek what is or is not a good idea. why give the game away?
|
# ? Sep 23, 2016 23:06 |
|
Derek stop being mean to Chris Roberts. Or when he develops the colony ship to Mars he won't let you onboard.
|
# ? Sep 23, 2016 23:06 |
|
Beer4TheBeerGod posted:The problem with Star Citizen is that Chris never reaches the "better than you envisioned" state because he is pathologically incapable of seeing other people's work as anything but a translation of what he wants. Yeah to him his vision is perfect and it's reality that fails to reach the same heights.
|
# ? Sep 23, 2016 23:06 |
|
tuo posted:Derek, we totally let you loving change the thread title! Yeah, I collect suggestions, then change the thread title when I remember
|
# ? Sep 23, 2016 23:07 |
|
|
# ? Sep 23, 2016 23:07 |
|
GarudaPrime posted:The best part of the 38 Studios fiasco, is that nobody really expected a retired baseball player and a middle tier scifi/fantasy author to successfully create the next world of warcraft. They didn't created it. The RPG was created by Gas Powered Games.
|
# ? Sep 23, 2016 23:08 |
There's something I don't understand. Why does CIG need a global set of studios with 300+ employees anyways? People talk about how SC has had it tough cause it takes time to establish the studios, company, and staff, but was that really necessary or a good use of CIG's time and resources? It sounds like Erin's Foundry 42 staff makes the lion's share of the work product anyways and that's just 30 or 40 dudes.
|
|
# ? Sep 23, 2016 23:09 |
|
derek pls rename thread "Star Citizen: Inside the Development of the World’s Most Ambitious Game" edit; ok this is good too A Neurotic Jew fucked around with this message at 23:12 on Sep 23, 2016 |
# ? Sep 23, 2016 23:09 |
|
Beer4TheBeerGod posted:I think the best part is that there are absolutely CIG employees who are reading that article and just now finding out about something. You have no idea. I was on a call with one of them today.
|
# ? Sep 23, 2016 23:11 |
|
|
# ? Sep 23, 2016 23:11 |
Charles Get-Out posted:There's something I don't understand. chris had a simple idea to bring his game back in austin, sandi needed to be in hollywood and then he needed his brothers help (uk) and cryteks help (ger)
|
|
# ? Sep 23, 2016 23:11 |
|
Charles Get-Out posted:There's something I don't understand. This is another common thing that happens to studios that unexpectedly end up with a ton of money: explosive growth, followed by organizatorial problems, followed by further growth to try and solve those problems. The fact that manpower does not scale linearly is not a commonly understood fact.
|
# ? Sep 23, 2016 23:12 |
Crobblet posted:“That is someone who has their preconceived notions and will settle for something that isn't good enough," he explained. "With the character stuff: I said we need to do it. And the inventory… it happens right now in [version] 2.4. You can put jackets and trousers on, and caps. There's layering with the armour. So everything that that person told you that couldn't happen, it's all in the game now and it's all at the quality [I asked for]. And how does it run?
|
|
# ? Sep 23, 2016 23:12 |
|
In large scale published games, there isn't a single person that you can put the blame squarely on for the failure of a game. Thats usually what happens in small scale dev teams. If SC falls apart, it will be exclusively his fault. Like Matsuno from FFT, VS and FFXII. The dude was used to small scale teams, and he liken the development of small scale games to a dictatorship. You had way more control as an individual director in these cases. When he was working on FFXII he said that everything had to go through a consensus. Executives would control a lot of the decisions that would be implemented in the game, delegation of authority happened far more frequently. In the end he couldn't deal with it and left some point late in the production. Chris runs a large team like he would a small one and its horrible.
|
# ? Sep 23, 2016 23:14 |
i want a funny title
|
|
# ? Sep 23, 2016 23:14 |
|
Charles Get-Out posted:There's something I don't understand. OK well first of all they get a huge benefit from having studios around the world: instead of having 325 employees in one location working for eight hours, they have employees in various facilities working for eight hours in each respective time zone. This means their employees are actually working 24 hours a day, and are thus four times more productive. Furthermore
|
# ? Sep 23, 2016 23:15 |
|
nooo derek the lethality one is better.
|
# ? Sep 23, 2016 23:15 |
Nation posted:i want a funny title What I say goes, and if it doesn't work it's everyone elses fault.
|
|
# ? Sep 23, 2016 23:15 |
|
The article is great , only citizens can turn most of it into positives He beats us with sticks but only because he wants the best out of us ! gently caress even the military realized that is a horrible way to train and use people Crobbers is worse than the military
|
# ? Sep 23, 2016 23:18 |
Nation posted:chris had a simple idea to bring his game back in austin, sandi needed to be in hollywood and then he needed his brothers help (uk) and cryteks help (ger) Wiz posted:This is another common thing that happens to studios that unexpectedly end up with a ton of money: explosive growth, followed by organizatorial problems, followed by further growth to try and solve those problems. The fact that manpower does not scale linearly is not a commonly understood fact. It's just hard for me to grasp the reasoning I guess. And the article and facts about Foundry 42 make it seem like he pretty much wasted a bunch of fundi- D1E posted:OK well first of all they get a huge benefit from having studios around the world: instead of having 325 employees in one location working for eight hours, they have employees in various facilities working for eight hours in each respective time zone. This means their employees are actually working 24 hours a day, and are thus four times more productive. Oh wait nevermind it's 4-day timecube i get it now
|
|
# ? Sep 23, 2016 23:18 |
|
It's so cute how INN seems to feel they speak with the authority of a realistic journalistic medium. quote:It leads to a long process of weeding out those people who can not or will not strive to consistently raise the bar for the quality of their work, or will not work with others effectively. - It just boggles my mind how people can stand behind such a statement. it's so convenient to forget CIGs constant state of perma-crunch due to roberts modus operandi to sell emotions on his conventions. hard to assume game developers happen to be people coming with the caveats of social life. but INN is right - it must be their skills or will that is to blame to not raise along the bar. it's never the head that is at fault. - Also putting Roberts (48y) name next to Musk (45y), Jobs (56y) or Bezos (52y)... kinda shows, while roberts is still struggling to get noticed outside of the realm of game journalism and hasn't much to show except for past games - the latters were already years in for shaping history with their corporations.
|
# ? Sep 23, 2016 23:18 |
|
Oh god Derek can we get FactsAreUseless or some other real mod to rename the thread again?
|
# ? Sep 23, 2016 23:18 |
|
Chris Roberts blocked me on Twitter.
|
# ? Sep 23, 2016 23:20 |
|
|
# ? Jun 11, 2024 04:33 |
sorla78 posted:- It just boggles my mind how people can stand behind such a statement. it's so convenient to forget CIGs constant state of perma-crunch due to roberts modus operandi to sell emotions on his conventions. hard to assume game developers happen to be people coming with the caveats of social life. but INN is right - it must be their skills or will that is to blame to not raise along the bar. it's never the head that is at fault. Hey now wait a second Roberts doesn't have any of his employees work crunch he said so himself in the article. He just houses them on site generously and refuses to feed them if they don't turn in those new hat stitching specs on time like the cowards and traitors to his vision that they are.
|
|
# ? Sep 23, 2016 23:21 |