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thespaceinvader posted:They are, they are just proportioned oddly like all the TIEs in Rebels. Yeah, I think you are right. Those don't look at all like TIE/IN to me:
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# ? Sep 23, 2016 20:30 |
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# ? May 31, 2024 17:31 |
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canyoneer posted:Interpretation 2 means that backwards facing Backdraft is basically a better Corran Horn for 8 fewer points. Interpretation 2. Edit: nm AndyElusive fucked around with this message at 20:41 on Sep 23, 2016 |
# ? Sep 23, 2016 20:36 |
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The back facing arc is an auxiliary firing arc, so shooting out of it does not trigger the title.
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# ? Sep 23, 2016 20:37 |
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Oh poo poo, that's right. When you're attacking with your primary weapon from your primary arc you can roll 1 more attack die, if you don't you can perform another attack with your buttgun. If you fire with your buttgun first, yeah Spec Ops shouldn't trigger.
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# ? Sep 23, 2016 20:41 |
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Chemmy posted:From the FAQ: This game is an autistic's nightmare sometimes.
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# ? Sep 23, 2016 20:43 |
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thespaceinvader posted:Depends what else you have. What else do you have? Both cores Millenium Falson Decimator Y-Wing Tie Adv Slave 1 A Wing Tie interceptor Hwk Tie Bomber Z-95 Tie Defender Tie Phantom Most Wanted Starviper Kihraxz K-Wing Ghost All of Wave 8 Arc Tie/SF Protectorate Imperial Veterans I don't have any epic ships
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# ? Sep 23, 2016 20:44 |
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canyoneer posted:Let's talk about the TIE/sf title. 1. If you don't attack out of your front arc at all in a given round, the title doesn't trigger so none of the rest happens. Sushi in Yiddish posted:Both cores Of the options you posted I'd probably go with Imp Aces but I have an unhealthy attraction to fragile ships that live or die on green dice.
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# ? Sep 23, 2016 20:49 |
ARC-170: · Norra Wexley (29) Marksmanship (3) R2 Astromech (1) · Experimental Interface (3) Tail Gunner (2) Alliance Overhaul (0) Feels like too many points for a one agility ship. It enables her ability on her own and makes it a bit heavier. Admiral Joeslop fucked around with this message at 20:58 on Sep 23, 2016 |
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# ? Sep 23, 2016 20:56 |
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Now you've got me thinking about Marksmenship on a TIE/sf.
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# ? Sep 23, 2016 21:05 |
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Some Numbers posted:Now you've got me thinking about Marksmenship on a TIE/sf. Speaking of that, I think these might be optimal TIE/sf builds? "Backdraft" (27) Marksmanship (3) Fire-Control System (2) Primed Thrusters (1) Twin Ion Engine Mk. II (1) Special Ops Training (0) "Quickdraw" (29) Push the Limit (3) Electronic Baffle (1) Pattern Analyzer (2) Twin Ion Engine Mk. II (1) Special Ops Training (0)
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# ? Sep 23, 2016 21:10 |
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thespaceinvader posted:1. That's how I hoped it would work out, because an 8 point cheaper rear facing only Corran Horn who can double-tap out the back every turn seems a little ridiculous. My local FB group is arguing about whether "if you do not" refers to rolling the extra die or BOTH performing the attack and rolling the extra die. That WHEN condition disqualifying the rest of the title really blows that open though.
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# ? Sep 23, 2016 21:14 |
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There are an awful lot of things that you can do that are both not firing out of your primary arc and not adding an extra die. You don't get to take a shot out of your rear arc when you do all of them.
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# ? Sep 23, 2016 21:37 |
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Finster Dexter posted:Speaking of that, I think these might be optimal TIE/sf builds? Optimal Quickdraw is Rage/Baffles/Title. Maybe mk2 if you can spare a point. Don't throw more into her; she's self-terminating, it's not worth it.
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# ? Sep 23, 2016 21:42 |
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Some Numbers posted:Now you've got me thinking about Marksmenship on a TIE/sf.
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# ? Sep 23, 2016 21:43 |
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thespaceinvader posted:Optimal Quickdraw is Rage/Baffles/Title. Maybe mk2 if you can spare a point. Don't throw more into her; she's self-terminating, it's not worth it. Rage is what I was forgetting! I knew it was some kind of stress-producing EPT on there. I like the Pattern Analyzer, though, since you can maneuver, then do a reposition action, THEN pick up a stress and trigger Waffles. However, with Rage, that might be moot, because you won't be repositioning on turns that you rage.
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# ? Sep 23, 2016 21:46 |
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Do they have one for Stay On Target?
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# ? Sep 23, 2016 21:47 |
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You say that, but I've seen a viable Marksmanship list.
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# ? Sep 23, 2016 22:27 |
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Some Numbers posted:You say that, but I've seen a viable Marksmanship list. Is it Vessery? I bet it's Vessery
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# ? Sep 23, 2016 22:32 |
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canyoneer posted:Is it Vessery? I bet it's Vessery Corbeau posted:I may be in love with this list:
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# ? Sep 23, 2016 22:50 |
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I wish Snap Shot counted as a primary weapon shot so bad so I can put it on a TIE/sf with the title and use it to trigger a buttgun shot? Because that would be hilarious.
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# ? Sep 23, 2016 22:58 |
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For the record, there are a few tweaks I'd make to that list now. Mostly using Ryad rather than the generic, but I've considered Vessery instead of Maarek too. Vessery is Really Good, it's just that this list doesn't really have target lock actions to take. It also doesn't deal that well with swarms. The fewer ships the other guy has, the more impact an ion hit has. Corbeau fucked around with this message at 23:43 on Sep 23, 2016 |
# ? Sep 23, 2016 23:38 |
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overdesigned posted:I wish Snap Shot counted as a primary weapon shot so bad so I can put it on a TIE/sf with the title and use it to trigger a buttgun shot? I wish Snap Shot counted as a primary weapon shot so bad so I can use R3 Astromech to cancel the useless focus I could roll for an evade token.
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# ? Sep 23, 2016 23:48 |
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Finster Dexter posted:Do they have one for Stay On Target? I've been mulling a Stay on Target build for the new T-70 Nien Nunb. With a pattern analyzer and BB-8 any combination of moves you can cobble together that ends you in range 1 of something would be stress free.
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# ? Sep 24, 2016 00:05 |
Strobe posted:I wish Snap Shot counted as a primary weapon shot so bad so I can use R3 Astromech to cancel the useless focus I could roll for an evade token. No fun allowed.
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# ? Sep 24, 2016 00:04 |
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Seriously. That's like the single interaction that would keep R3 from being stupidly overcosted. But there is no fun when flying X-wings.
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# ? Sep 24, 2016 00:12 |
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Strobe posted:Seriously. That's like the single interaction that would keep R3 from being stupidly overcosted. But there is no fun when flying X-wings. X-wings are pretty boring ships so it makes sense.
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# ? Sep 24, 2016 00:55 |
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I actually got to take the XXX out again last night for the first time in like two months, and it kicked rear end. Lost Wes due to some questionable choices on my part, but still melted the two Omega Specialists and Vessery with contemptuous ease. R3 and Juke on Wedge, plus TL for offensive punch. Works out to pretty roughly equivalent expected damage to having one reroll and focus (with Juke), but the evade makes the defensive side of things so much better. Makes crits a little bit (a really little bit) more likely to be rolled, and much more likely to actually hit especially with Wes stripping focuses.. Neither of the other two took any damage.
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# ? Sep 24, 2016 01:06 |
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I'm trying to decide between these two as a replacement for Luke in triple-X: "Snap" Wexley (28) Veteran Instincts (1) R2 Astromech (1) Pattern Analyzer (2) Autothrusters (2) Black One (1) Nien Nunb (29) Stay On Target (2) Targeting Astromech (2) Pattern Analyzer (2) Integrated Astromech (0)
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# ? Sep 24, 2016 01:49 |
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Finster Dexter posted:Do they have one for Stay On Target? Stay on Target with Targetting Astromech works great on Wedge for me
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# ? Sep 24, 2016 01:53 |
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Corbeau posted:I'm trying to decide between these two as a replacement for Luke in triple-X: Nien. He's so good. That said, I'd personally prefer to use Snap Shot and R3-A2 because a stress-free double stressbot is a giant dick to the face for most aces.
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# ? Sep 24, 2016 01:58 |
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What would you stick on Wes then? I assumed it was more important to have the stressbot on the PS10 ace.
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# ? Sep 24, 2016 02:03 |
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Corbeau posted:What would you stick on Wes then? I assumed it was more important to have the stressbot on the PS10 ace. Normally I'd say yes, but the potential to trigger it twice without restricting moves, and potentially trigger it in the activation phase which will also shut down an ace's repositioning entirely is a pretty sweet thing. I think I'd give Wes M9-G8, since his whole shtick is about stripping tokens. I don't rightly care whether he hits or not, and at least that way he can provide support. There's an extra point in there to strip, but I think you could go with Adaptability instead and still come out well enough off. PS8 is going to be everywhere, PS9 is rarer.
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# ? Sep 24, 2016 02:07 |
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I'm going to be running with: Wedge Antilles (29) R3 Astromech (2) Juke (2) Integrated Astromech (0) Nien Nunb (29) Snap Shot (2) R3-A2 (2) Pattern Analyzer (2) Integrated Astromech (0) Wes Jansen (29) M9-G8 (3) Adaptability (0) Integrated Astromech (0) Total: 100 I don't like not having the bid, but Nien is too good. Wes can still strip a token and provide the reroll that Wedge used to get from Predator, and Nien shuts down aces hard. Imagine, if you will, an Inquisitor with no tokens at range 1, that you can double stress and you have a focus and a reroll from Wes. Strobe fucked around with this message at 02:14 on Sep 24, 2016 |
# ? Sep 24, 2016 02:11 |
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That's reasonable, though now that I'm looking at M9-G8... Wes Janson (29) Veteran Instincts (1) R3-A2 (2) Integrated Astromech (0) Wedge Antilles (29) Juke (2) R3 Astromech (2) Integrated Astromech (0) Thane Kyrell (26) Weapons Engineer (3) M9-G8 (3) Vectored Thrusters (2) Alliance Overhaul (0) Total: 99 View in Yet Another Squad Builder
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# ? Sep 24, 2016 02:20 |
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Not a fan of Thane's PS. Three small ship lists live and die by their PS. What about, instead of Thane: Shara Bey (28) Veteran Instincts (1) Weapons Engineer (3) R7-T1 (3) Alliance Overhaul (0) Would leave you at 100, but she can do fun stuff with boosts to line up aux arcs, and sharing target locks between your heavy hitters.
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# ? Sep 24, 2016 02:37 |
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Finster Dexter posted:Yeah, I think you are right. Those don't look at all like TIE/IN to me: They are the same shape the wings just look a little scaled down or the cockpit upscaled, looks pretty similar to me. I couldn't see the distinct slit in the wings until I put my glasses on so maybe you just cant see it.
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# ? Sep 24, 2016 02:39 |
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This seems dumb enough to work... Old Teroch (31) Protectorate Starfighter (26), Fearlessness (1), Concord Dawn Protector (1), Stealth Device (3) Kad Solus (30) Protectorate Starfighter (25), Fearlessness (1), Concord Dawn Protector (1), Stealth Device (3) Palob Godalhi (38) HWK-290 (20), Predator (3), Twin Laser Turret (6), Bossk (2), Cloaking Device (2), Moldy Crow (3), Stygium Particle Accelerator (2)
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# ? Sep 24, 2016 02:40 |
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The point of Thane is that he can keep refreshing his target locks (ideally on the enemy as well as his own side) if nobody targets him. The flaw being that he might just instantly die in a fire.
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# ? Sep 24, 2016 02:40 |
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goodness posted:They are the same shape the wings just look a little scaled down or the cockpit upscaled, looks pretty similar to me. Wasn't there supposed to be a new TIE that had horizontally flat wings or am I crazy?
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# ? Sep 24, 2016 02:41 |
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# ? May 31, 2024 17:31 |
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The reason I use Wes as a support ship and don't care if he hits is that he's still drat near crippling anything he shoots at. Hits are a pleasant bonus, and your opponent can't just ignore an X-wing. The ARC is slow and vulnerable, and Thane's ability doesn't do anything to really mess with your opponent. Yeah, he can play support ship, but he's doing it with very few mods of his own and with a PS that low he's never going to actually catch an ace doing anything, or do enough damage to a big ship to be a credible threat until he's the last ship standing.
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# ? Sep 24, 2016 02:44 |