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McGavin posted:Do you know if there is there anything specific causing the crashes so I can avoid doing it? Nope, and the cool thing is it crashes in a cool new way which breaks our error logs Shouldn't be super-common at this point, but one of our overnight games still crashed.
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# ? Sep 23, 2016 19:10 |
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# ? May 29, 2024 01:39 |
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Welp. Thanks for letting me know. Have fun fixing that...
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# ? Sep 23, 2016 22:16 |
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I can't declare war or hand out titles because the dude who just inherited the empire is somehow also the head of the Immortal revolt (Holy Order not Highlander) despite the immortals being at peace and I can't destroy it because it's special. Apperently this is a known issue with no fix which means that this ironman game is over. Unless this bug is fixed sometime in the future. FreudianSlippers fucked around with this message at 00:54 on Sep 24, 2016 |
# ? Sep 24, 2016 00:35 |
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Welp, I did it. Charlemagne start to 1453 on a single character. Think I'm gonna take a break for a while.
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# ? Sep 24, 2016 01:41 |
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Top Hats Monthly posted:This post-Roman mod has Root West What's that?
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# ? Sep 24, 2016 01:59 |
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Skellybones posted:What's that? The ethnic religious practices of the Tangut/Western Xia, a now-extinct people who once had a kingdom in the Gansu Corridor. I am not sure why Top Hats Monthly is so concerned about their presence.
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# ? Sep 24, 2016 06:11 |
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The Sin of Onan posted:The ethnic religious practices of the Tangut/Western Xia, a now-extinct people who once had a kingdom in the Gansu Corridor. I am not sure why Top Hats Monthly is so concerned about their presence.
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# ? Sep 24, 2016 09:07 |
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Looks like they had a major kingdom in China but the Mongols went full omnicide at them so there's not terribly much to study.
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# ? Sep 24, 2016 09:46 |
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Isn't having an in-game religion called "Root West" like having a culture named "Western Linear Pottery"? It's a purely academic term that stands out like a sore. Sure, "West African" is pretty bad as well, but wait no that's garbage too.
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# ? Sep 24, 2016 10:29 |
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I can't get over how obscure Root West is; I can only find a single pdf about it via Google Scholar, and the WtWSMS Github is the third top result when googling it normally. The Github page links to the pdf.
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# ? Sep 24, 2016 10:34 |
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If they're that obscure they should at least be consistent and give them some wildly disproportionate representation. Give them a few dozen densely packed mountain counties that spew out gold or something. They can meet the Garamantes in the middle of the map and it would make for an interesting endgame.
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# ? Sep 24, 2016 11:35 |
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Crow Jane posted:My immortal, lunatic, multiple amputee, mangled emperor got a prosthetic leg that gave him the confidence to ask a girl to dance, and they fell in love Not sure what that'll do, exactly, but dude's had a lonely few centuries, so good for him. Eventually you can just import into the as-of-yet unnancounced 40k Imperium manager game I guess.
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# ? Sep 24, 2016 11:39 |
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As if the Emperor would ever talk to a girl
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# ? Sep 24, 2016 12:45 |
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It would be really nice if a character's window let you optionally type in notes, maybe in a second tab or pop-out screen. Stuff like reminders about what you plan to do with that character in a few years. Otherwise I've gotta write it down somewhere outside of the game or just try not to forget. Sometimes I'll have plans like "wait till this guy has his first child, then ____" and it'd be great if I could put that somewhere in-game. I don't suppose there's a feature or mod I've overlooked for that?
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# ? Sep 24, 2016 12:55 |
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When is ____ ever not "Kill them"?
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# ? Sep 24, 2016 12:59 |
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I think it was kill them in this case. I was looking at a few "title might pass out of realm" warnings and made plans for how to keep a few that required several things to happen in a specific order, hence the need to keep notes. Edit: I've never bothered using tributaries since they were added to the game. What's an example of when making one might be worthwhile? Territory that's easy to conquer but hard to defend? a shiny rock fucked around with this message at 14:23 on Sep 24, 2016 |
# ? Sep 24, 2016 13:06 |
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Parallax Scroll posted:I think it was kill them in this case. I was looking at a few "title might pass out of realm" warnings and made plans for how to keep a few that required several things to happen in a specific order, hence the need to keep notes. Mostly meant for hordes I think. I do it when there's land somewhere I don't want my vassals to take but I don't have the room for myself until later. Mongols showed up in the 900s in my Greater Armenia game, I've driven off two of their 50k stacks somehow (abusing mountain terrain with my mountain/defender 23 martial king), I'm at 50%+ warscore but they still won't accept a white peace. Down to 5k men versus their 30k left according to Temujin's kid's character page, I'm probably screwed. Luckily it's just a tributary war so maybe I won't get game over if I surrender. Man they really gave the mongols back their kick huh, first time I've played someone in their path since before horse lords probably.
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# ? Sep 24, 2016 14:48 |
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Parallax Scroll posted:I think it was kill them in this case. I was looking at a few "title might pass out of realm" warnings and made plans for how to keep a few that required several things to happen in a specific order, hence the need to keep notes. I've been trying to use them to cement an advantage over a strong foe who's temporarily weak but too big for me to slice a meaningful chunk off - for example, if East Francia's in a real vulnerable position but I can only peel a single county off them, I'd rather take a big chunk of their income and pour it into building an advantage over them. In theory, anyway. Literally every time I try to tributary someone, they pull extra troops out of nowhere, all my other neighbors declare war on me, I get a peasant revolt the size of my entire army, vikings pillage the heck out of my territory and drain my treasury, and my allies do fuckall.
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# ? Sep 24, 2016 15:12 |
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It's also good for inland tribals who can't just go a-viking. They get prestige for winning the war and tribute from a non-tribal can easily be more than their entire income.
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# ? Sep 24, 2016 15:23 |
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Parallax Scroll posted:I think it was kill them in this case. I was looking at a few "title might pass out of realm" warnings and made plans for how to keep a few that required several things to happen in a specific order, hence the need to keep notes. ETA: Also, tying to the East Francia example, a near-peer who's giving you half of their income and fighting your wars for you will be substantially weaker when the time comes for your successor to start walking all over them. darthbob88 fucked around with this message at 15:48 on Sep 24, 2016 |
# ? Sep 24, 2016 15:36 |
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Odobenidae posted:If they're that obscure they should at least be consistent and give them some wildly disproportionate representation. Give them a few dozen densely packed mountain counties that spew out gold or something. They can meet the Garamantes in the middle of the map and it would make for an interesting endgame. But nooo, gotta spam a bajillion little provinces so that even after allegedly nerfing them they can still field as many men as all of Italy under the WRE.
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# ? Sep 24, 2016 15:39 |
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Ofaloaf posted:I still can't believe they went so overboard with Garamantine North Africa. The actual city of Garama itself was something like all of 0.12 km^2 (eyeballing a map of the site), and that was supposed to be the Garamantine capital. It was sparsely populated as gently caress and if any place actually merited the use of oasis-and-path province design like some of the fancy map mods use, it was the land of the Garamantes. It's such an utterly bizarre thing to treat that way, too. I can totally understand some dude making Serbia overpowered because he's a nationalist or a Carthage fanboy like me giving them enormous potential. But the Garamantines? How many of us had even heard of them before this mod put them front and center? And yeah as you say they could have been an interesting little country with a network of oasis cities that has potential, with work, to be a modest power there or at least gain the strength to push north towards the coast. But instead they're the equivalent of a unified western european country. Then again, the mod isn't called When The World Made Coherent Sense
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# ? Sep 24, 2016 16:14 |
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darthbob88 posted:You're about to point out that you could just conquer those Lithuanian tribes and Spanish emirates, and for a lot of places you can, but for the others, I like tributaries. Best thing about tributising someone is that it doesn't count towards threat and they can't join defensive pacts against you. Tributise your most troublesome neighbours and devour the rest.
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# ? Sep 24, 2016 16:22 |
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Thanks for the responses. I own most of Spain in the late 1200s and could holy war my way into Morocco, but that land would be more of a pain to defend if I get jihaded again. I'd lose the ability to use the Strait of Gibraltar as a choke point if I already own part of North Africa. I'm thinking the sultanate down there might make a good tributary target. I might just take em eventually but holding onto that land isn't really a priority right now. a shiny rock fucked around with this message at 16:33 on Sep 24, 2016 |
# ? Sep 24, 2016 16:29 |
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Wait for the inevitable crusade against morocco, then give it to some sap of a family member to get an eternal ally and blocker.
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# ? Sep 24, 2016 17:28 |
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Anyone got any advice on how to invade a nomadic country? Holding territory beyond the one fort needed to stop them getting "hold all territory" warscore seems useless, but you don't get enough score from battles to complete things decisively.
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# ? Sep 24, 2016 18:00 |
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Jedit posted:Anyone got any advice on how to invade a nomadic country? Don't. No seriously, just don't. Wait until they settle.
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# ? Sep 24, 2016 19:02 |
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Jedit posted:Anyone got any advice on how to invade a nomadic country? Holding territory beyond the one fort needed to stop them getting "hold all territory" warscore seems useless, but you don't get enough score from battles to complete things decisively. Occupy their capital, that should get you enough war score that battles should do the rest.
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# ? Sep 24, 2016 19:02 |
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Parallax Scroll posted:It would be really nice if a character's window let you optionally type in notes, maybe in a second tab or pop-out screen. Stuff like reminders about what you plan to do with that character in a few years. Otherwise I've gotta write it down somewhere outside of the game or just try not to forget. Sometimes I'll have plans like "wait till this guy has his first child, then ____" and it'd be great if I could put that somewhere in-game. I don't suppose there's a feature or mod I've overlooked for that?
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# ? Sep 24, 2016 19:19 |
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So, I accidentally turned Charlemagne immortal in my first game since the new expansion. Am I invulnerable to disease or is it just old age?
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# ? Sep 24, 2016 19:23 |
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So how does Great Pox spread exactly? An unmarried ruler with the Rulership focus and a lover on the side got that yesterday, while his lover did not show any symptoms before or after. Now, today, I see an eunuch character granted by an event to have contracted Great Pox as well. Also, noticed two kids, 4 and 7, dying of depression today. I know mid 800s Lithuania cannot the most cheerful place, but still.
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# ? Sep 24, 2016 20:03 |
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Are vikings getting scurvy after a week at sea working as intended?
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# ? Sep 24, 2016 20:14 |
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Never mind turns out subjugation means "strip your empire title and make you our vassal", go to hell mongols!!!
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# ? Sep 24, 2016 20:21 |
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A Tartan Tory posted:Wait for the inevitable crusade against morocco, then give it to some sap of a family member to get an eternal ally and blocker. Not a bad idea. Although I do like having the option of endless holy wars as an easy way to get more titles whenever I need to land some people.
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# ? Sep 24, 2016 20:22 |
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QuoProQuid posted:So, I accidentally turned Charlemagne immortal in my first game since the new expansion. nevermind. he fell off his horse and died
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# ? Sep 24, 2016 20:49 |
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Parallax Scroll posted:Not a bad idea. Although I do like having the option of endless holy wars as an easy way to get more titles whenever I need to land some people. That's what the Holy Land is for.
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# ? Sep 24, 2016 21:08 |
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SeaTard posted:Occupy their capital, that should get you enough war score that battles should do the rest. Nope, occupying the capital gave me less than 1%. And of course I'm capped at 75% warscore for battles as the attacker.
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# ? Sep 24, 2016 22:44 |
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Mister Adequate posted:It's such an utterly bizarre thing to treat that way, too. I can totally understand some dude making Serbia overpowered because he's a nationalist or a Carthage fanboy like me giving them enormous potential. But the Garamantines? How many of us had even heard of them before this mod put them front and center? And yeah as you say they could have been an interesting little country with a network of oasis cities that has potential, with work, to be a modest power there or at least gain the strength to push north towards the coast. But instead they're the equivalent of a unified western european country. Could even have the region start with a bonus modifier that makes it richer than normal, then when the water runs out a hundred years in oops you're in a standard desert shithole now.
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# ? Sep 24, 2016 23:51 |
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Skellybones posted:Could even have the region start with a bonus modifier that makes it richer than normal, then when the water runs out a hundred years in oops you're in a standard desert shithole now. I think it would be better as a small number of large counties that start with lots of holdings, then events to remove the holdings and eventually the holding slots themselves.
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# ? Sep 25, 2016 00:04 |
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# ? May 29, 2024 01:39 |
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Dareon posted:If you can't survive the occasional ruler being an insane cannibal that eats everyone he disagrees with, your dynasty is insufficiently robust. Maybe, but I will say that, as the Samrat of half of India, 10 of my last 12 rulers were lunatics. The rest died too soon to gain the trait, apparently.
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# ? Sep 25, 2016 00:55 |