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Kassad posted:There might also be further restrictions by making it so the ally has to be declared on, not the other way around. To stop us from cheesing it via bribery, you know. I think you should be able to join in on ANY war in progress without penalty regardless of which side you are on as long as you don't actually start the wars. You should also be able to capture and hold cities, then during peace talks you can give up a subset of the cities you captured to keep the Cassus Bellie low-zero.
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# ? Sep 26, 2016 18:23 |
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# ? May 16, 2024 17:47 |
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Powercrazy posted:You should also be able to capture and hold cities, then during peace talks you can give up a subset of the cities you captured to keep the Cassus Bellie low-zero. Paradox games are pretty cool, yeah.
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# ? Sep 26, 2016 19:21 |
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Thanks for answering my earlier questions about the Mac port. I guess the only other thing I'm wondering is whether PC and Mac can play together, is that something you can already do in Civ V? I would hate to talk up this game to my Mac friends and then not be able to actually set up a multiplayer game with them
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# ? Sep 26, 2016 20:09 |
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CharlieFoxtrot posted:Thanks for answering my earlier questions about the Mac port. I guess the only other thing I'm wondering is whether PC and Mac can play together, is that something you can already do in Civ V? I would hate to talk up this game to my Mac friends and then not be able to actually set up a multiplayer game with them You can through GMR, as long as everyone has the same DLC enabled. I play on a Mac against PC folks all the time. E: GMR is the play by email way to play Civ 5 for those of us who don't have 10 hours in a row to spend on multiplayer strategy games.
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# ? Sep 26, 2016 20:15 |
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Gort posted:Paradox games are pretty cool, yeah. Certain aspects of them are, yes. And some parts of the cassus belli system are going to be in Civ6, but I'm not sure of the depth yet. I'm just saying for Gilgamesh that would make the most sense, imho.
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# ? Sep 26, 2016 20:17 |
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TooMuchAbstraction posted:Speaking as a Mac user, this is true for everything in every OSX release post, oh, 10.6 or so. 10.7 "Hey Jim, what'd we have deselect bound to?" "Uhhh, lemme check, esc, been that way since os5" "Oh that's too easy for dumb users to accidentally deselect things, better make it Cmd+Esc." 10.8 "I think Cmd+Esc is too easy to accidentally deselect things, let's make it Cmd+Ctrl+Esc." 10.9 "Can you believe it? That old command was too common and people still kept deselecting things, and half our users kept editing the libraries to change it back to Esc! Let's change it to Cmd+Ctrl+Shift+A and foolproof it so it reverts after sixty seconds if anyone ever tries to change it!" Sensible users have long since abandoned OSX, and this is coming from someone who swore by 10.6. Fur20 fucked around with this message at 23:04 on Sep 26, 2016 |
# ? Sep 26, 2016 23:02 |
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Cross platform multiplayer shouldn't be any issue in a freaking civ game. Shouldn't. But hopefully it will work. The White Dragon posted:10.7
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# ? Sep 26, 2016 23:34 |
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I mean, the only reason why I'm asking about it is that I know more than a few people who own Macs and also play absolutely no other games except Civ, so they're not going to buy a separate OS for it. I remember mentioning Steam to them way back when and that confused them. What I'm saying is that Civ is this kind of transcendent thing I guess
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# ? Sep 26, 2016 23:47 |
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Someone went through and wrote out the city state bonuses that they could see in various livestreams. Geneva is OP as all hell.
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# ? Sep 27, 2016 14:37 |
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Hmm, no Venice on that list. Maybe that means it'll be a full civ again.
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# ? Sep 27, 2016 14:49 |
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Grapplejack posted:
La Venta looks hilarious. Gonna scatter giant heads all over the place.
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# ? Sep 27, 2016 15:04 |
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All of these seem very powerful. Which I like.
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# ? Sep 27, 2016 15:05 |
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some definitely aren't as great as others tho, preslav is both time bound and depends on specific terrain compared to others that are always useful
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# ? Sep 27, 2016 15:06 |
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Grapplejack posted:
Toronto seems sneaky good if that's a three tile radius increase. That's gigantic.
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# ? Sep 27, 2016 15:14 |
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Davincie posted:some definitely aren't as great as others tho, preslav is both time bound and depends on specific terrain compared to others that are always useful Maybe "cavalry units" includes tanks, at least it was mentioned like that when discussing the zone of control mechanics.
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# ? Sep 27, 2016 15:16 |
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Rexides posted:Maybe "cavalry units" includes tanks, at least it was mentioned like that when discussing the zone of control mechanics. It definitely does. I'm pretty sure tanks and such are classified as cavalry in V.
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# ? Sep 27, 2016 15:22 |
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It's still a flat bonus against an exponential scale--that +5 is going to mean a hell of a lot more for horsemen than for tanks.
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# ? Sep 27, 2016 15:58 |
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It doesn't, actually - combat works on a scale difference rather than a scale ratio. It's been observed that a battle between two units with a CS of 30 vs 20 yields the same result as 60 vs 50 - a difference of 10 between both units. +5 combat strength will mean the same thing early game or late game.
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# ? Sep 27, 2016 16:24 |
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Gabriel Pope posted:It's still a flat bonus against an exponential scale--that +5 is going to mean a hell of a lot more for horsemen than for tanks. Actually, the combat formula is different in VI, and works off of difference of power. 20 vs. 10 is the same power difference as 110 vs. 100, and combat results would be very much the same. A 30 or more difference in power results in a one-shot attack - unmodified, a Musketman (55 Combat Strength) will utterly wipe out a Warrior (20 Combat Strength).
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# ? Sep 27, 2016 16:32 |
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Huh, I stand corrected then.
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# ? Sep 27, 2016 16:51 |
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Under no circumstances should you let Scythia get that bonus. I do really like how the city states are made to benefit certain civs more than others, so there's an added layer of "should I get this or work on denying this city state"
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# ? Sep 27, 2016 17:01 |
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It's extremely encouraging that Firaxis has moved towards meatier bonuses instead of the tiny incremental stuff.
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# ? Sep 27, 2016 17:21 |
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I hope you can build improvements in captured cities while you're still at war. Yes yes, I'm totally going to return Paris to you, I just need to finish replacing your cultural district and all your Chateaus with giant Olmec heads.
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# ? Sep 27, 2016 17:26 |
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Kajeesus posted:I hope you can build improvements in captured cities while you're still at war. Speaking of, do we know what colossal head improvements do yet?
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# ? Sep 27, 2016 17:29 |
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+2 faith, according to Well of Souls.
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# ? Sep 27, 2016 17:35 |
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Davincie posted:some definitely aren't as great as others tho, preslav is both time bound and depends on specific terrain compared to others that are always useful I kind of like that people might end up fighting over city state friendship, good opportunity for creating conflict.
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# ? Sep 27, 2016 17:46 |
Yeah I like that the city-states have some solid gameplay changing bonuses. In Civ 5 I really couldn't care less about them except for when they presented a ripe target for conquest or I could scam a few units off them. By mid game even that was useless.
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# ? Sep 27, 2016 17:52 |
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Roylicious posted:Yeah I like that the city-states have some solid gameplay changing bonuses. In Civ 5 I really couldn't care less about them except for when they presented a ripe target for conquest or I could scam a few units off them. By mid game even that was useless. The Civ 5 bonuses were pretty good, especially the maritime ones (because food is everything) and culture ones (which can easily double your culture if you ally them early) I am super happy to see unique bonuses for them in Civ 6 though.
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# ? Sep 27, 2016 18:19 |
I just never felt like I was struggling to get food or culture. Probably helps that I didn't play on harder difficulties I suppose.
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# ? Sep 27, 2016 18:25 |
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Culture is take it or leave it but food is always good
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# ? Sep 27, 2016 18:31 |
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Same is true in real life if you think about it!!
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# ? Sep 27, 2016 18:33 |
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That's the thing, Civ V city-states were mostly "win more" buttons as opposed to game-changers. Except possibly commercial states, because +10 happiness could make or break your civ's expansion.
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# ? Sep 27, 2016 18:35 |
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Grapplejack posted:Geneva is OP as all hell. +15% science in all your cities? I hope that's not as utterly broken as it sounds.
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# ? Sep 27, 2016 19:24 |
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It's only during peacetime so hopefully no one ever declares war on you (like Gilgamesh)
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# ? Sep 27, 2016 19:27 |
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This game is going to be unbalanced and weird as gently caress on launch. They're really trying some new things out, which is great, but it's probably going to be a mess on release.
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# ? Sep 27, 2016 19:28 |
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There will be some no-brainer decisions for sure. With so many moving parts in the game they can't possibly weed out all the exploits before release. I hope they're more responsive in addressing balance issues than for Civ 5 though - tradition is still brokenly superior desire their nerf.
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# ? Sep 27, 2016 19:34 |
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JeremoudCorbynejad posted:There will be some no-brainer decisions for sure. With so many moving parts in the game they can't possibly weed out all the exploits before release. Yeah it's sort of weird how you have to go to mods if you want fairly minor balance fixes.
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# ? Sep 27, 2016 19:36 |
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Hindsight is always 20/20 with regards to game balance. Even with excessive player testing you need a full audience who's been playing obsessively to really figure out all the exploits. Especially in games that run long like Civilization.
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# ? Sep 27, 2016 20:17 |
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I remember when civ5 first came out and months of subscribing to balance mods, then a month later a patch coming out that did exactly what all the most popular balance mods did.
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# ? Sep 27, 2016 20:22 |
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# ? May 16, 2024 17:47 |
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No one can break a game over their knee like the full-blown autists of the strategy gaming community. I think that's a given.
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# ? Sep 27, 2016 20:28 |