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The more powerful rings have higher weight and lower durability. There is actually a way to see those invisible guys and lock onto them, but it's locked behind the door Geop is to much of a wuss to open.
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# ? Sep 24, 2016 23:04 |
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# ? Jun 2, 2024 21:39 |
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I absolutely hate this area. The phantoms always manage to sneak up and scare me. I remember the first time I was chatting with the NPC in here when suddenly one of them hit me in the back, scared the poo poo out of me.
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# ? Sep 24, 2016 23:28 |
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I haven't tested out the Old Sun Ring but it sounds a lot like the Karmic Justice miracle from Dark Souls 1. Dark Souls goon ECEC has a bunch of videos where he does gimmick PVP with Karmic Justice.
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# ? Sep 24, 2016 23:41 |
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This was one of the most memorable (and personally one of the best made) areas from the game for me. I loved it. Just not while I was walking through it.
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# ? Sep 24, 2016 23:47 |
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I love the inverse tomb of the giants. Well not really, but I love watching you suffer through it double nine fucked around with this message at 00:25 on Sep 25, 2016 |
# ? Sep 25, 2016 00:18 |
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I feel that player phantoms tend to have a certain 'agitation' to their actions that distinguishes them from the NPC ones, like how that first NPC phantom was just calmly walking back and forth not doing much, but with any of the human phantoms you can imagine them going "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" the whole time and it fits perfectly. The guys beelining through the fog? "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" The guy sprinting up the ramp around Shrek's swamp? "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" The guy suddenly levitating into the air? "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" The guy swinging that greatsword around in the fog? "AAAAAAAAAAAAAAAAAAAAAAAAAAAAA" It's a sort of 'screaming internally' quality through which you can sense the presence of a human. Fish Noise fucked around with this message at 00:30 on Sep 25, 2016 |
# ? Sep 25, 2016 00:27 |
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I think Chloanne has a wishbone from the traditional Drangleic September Thanksgiving that she wanted to split with Goonther but he was too shy.
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# ? Sep 25, 2016 03:04 |
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edit: didn't want to incidentally spoil item Man, those ghosts always feel like you're fighting the camera, not the enemy.
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# ? Sep 25, 2016 05:28 |
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Erm, did Geop miss an npc or is that further up ahead?
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# ? Sep 25, 2016 14:54 |
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double nine posted:Erm, did Geop miss an npc or is that further up ahead?
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# ? Sep 25, 2016 15:00 |
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I think it's a leg. The tibia has a really wide top part and the fibula is really thin. The ankle here'd be encased in rock or have some weirdo disease.
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# ? Sep 25, 2016 15:06 |
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I was thinking it was a leg too. It looks like one from the front. I'm guessing the flat part on the bottom is either supposed to be incased in rock, like you said, or just the modeler got lazy because nobody was going to try to really look at it from behind.
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# ? Sep 25, 2016 15:12 |
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The bottom of the bones had a whiteish thing covering it, it looked to me like the handfoot was attached to the armleg by wrapping cloth around both of them or something, rather than that the joint was actually bent that far.
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# ? Sep 25, 2016 16:25 |
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The Falconer, or, An Animation Intern's First Blend Tree:
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# ? Sep 25, 2016 16:59 |
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A little bit of Falconer trivia: In the original non-Scholar version of the game, they were almost entirely cut from the game. They only made a very brief appearance in NG+. Either as a result or cause of their almost-removal from the game, their animation work is a bit... wonky. That run was one example, but they also have one attack animation that is weird, which we haven't seen yet. For whatever reason they decided to throw them in the first playthrough of Scholar, and considerably increase their numbers as well.
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# ? Sep 25, 2016 20:19 |
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Shaded Woods owns, and works way better than Tomb of the Giants
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# ? Sep 25, 2016 21:38 |
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The falconers also have a certain attack that they don't show in NG at all, only in NG+ or at least that has been my experience.
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# ? Sep 25, 2016 21:42 |
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Attestant posted:A little bit of Falconer trivia: In the original non-Scholar version of the game, they were almost entirely cut from the game. They only made a very brief appearance in NG+. Either as a result or cause of their almost-removal from the game, their animation work is a bit... wonky. That run was one example, but they also have one attack animation that is weird, which we haven't seen yet. The rest of the Souls series and BBorne don't have anything like that, but I think with this game enemies like that kind of add into the game in a strange way. Makes it feel like they just did things without thinking them through completely, which again would normally make me iffy but here it makes it stand out as something of a work of passion in some way. I'm just rambling though so don't make it an legitimate argument of quality VV
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# ? Sep 26, 2016 01:48 |
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Using a torch in your off hand really helps with phantom spotting.
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# ? Sep 26, 2016 15:19 |
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# ? Sep 26, 2016 18:49 |
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Yeah, I would hate the Shaded Woods a lot more, but honestly you can get through the foggy area in about 20-30 seconds just by hugging the left wall. You won't even run into anybody except Vengarl. If they hadn't told Geop to go look for an item, he'd have hit the entrance in just a couple of seconds. I do like coming back later once I've done certain things for revenge, which I hope the other commentators will advise Geop to do when he gets there. DMW45 fucked around with this message at 21:49 on Sep 26, 2016 |
# ? Sep 26, 2016 21:45 |
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You should tell whats-her-name about this cool rock you found.
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# ? Sep 26, 2016 22:15 |
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The thing about Everclear and Sunny D is that the sunny d does not mask the ethanol.
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# ? Sep 26, 2016 23:54 |
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I just glanced at a walkthrough and it doesn't appear that Geop missed anything noteworthy in the fog area (some soul items, some consumable items that can be bought/farmed from enemies), am I forgetting anything?
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# ? Sep 27, 2016 00:15 |
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Vengarl is one of my favorite Souls npcs, and a strong example of the latent Buddhism that runs through DS2. Shaded Woods feels like a missed opportunity on the whole though
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# ? Sep 27, 2016 00:31 |
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Whamukars posted:The thing about Everclear and Sunny D is that the sunny d does not mask the ethanol. Estus does have a kind of "Burn on the way down" sound effect though
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# ? Sep 27, 2016 01:08 |
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Well at least Sean Bean got to live on in some form after dying this time.
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# ? Sep 27, 2016 01:11 |
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it's probably too late now, but you really don't need to bother breaking pots from afar. rolling is fun!
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# ? Sep 27, 2016 05:26 |
I think my go-to method for remote jar tipping ended up being darkblobs from my scoped sorcerer staff.
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# ? Sep 27, 2016 07:14 |
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smh if you don't roll with 999 iron arrows
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# ? Sep 27, 2016 07:43 |
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Fuligin posted:Vengarl is one of my favorite Souls npcs, and a strong example of the latent Buddhism that runs through DS2. Shaded Woods feels like a missed opportunity on the whole though This. Helps that he's also got an excellent VA.
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# ? Sep 27, 2016 10:16 |
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Smoky Bandana posted:This. Helps that he's also got an excellent VA. I'm trying to think of a bad VA in the Souls games, and nothing is really springing to mind.
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# ? Sep 27, 2016 13:18 |
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KieranWalker posted:I'm trying to think of a bad VA in the Souls games, and nothing is really springing to mind.
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# ? Sep 27, 2016 13:46 |
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All you have to do to voice act well in a souls game is be able to add "aheh heh heh heh..." to the end of every sentence.
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# ? Sep 27, 2016 15:16 |
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I'm not a huge fan of some deliveries, even if they have the intended effect. Like for example I dislike how the Emerald Herald sounds so flat all the time. I'm sure she's intended to sound a bit distant and odd, but in my ears the effect sounds like a voice actor who REALLY phoned it in.
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# ? Sep 27, 2016 15:34 |
Attestant posted:I'm not a huge fan of some deliveries, even if they have the intended effect. Like for example I dislike how the Emerald Herald sounds so flat all the time. I'm sure she's intended to sound a bit distant and odd, but in my ears the effect sounds like a voice actor who REALLY phoned it in. I wonder if Japan will ever really get that those acting directions don't go right at all when you apply them to lines spoken in English
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# ? Sep 27, 2016 18:41 |
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D_W posted:All you have to do to voice act well in a souls game is be able to add "aheh heh heh heh..." to the end of every sentence. http://drilsouls.tumblr.com/post/145574957181/every-dark-souls-npc-conversation-wver posted:Dubious Grandma: poo poo-rear end Dead Dude... Know'st thou of Hell gently caress Castle, high in the mountains...? (laughter) It was once the domain of King Big Sad Guy, who did the Flame Thing.. Legend tells of the castle's steward, the great and terrible HorseDog, but who is to say if it still roams the halls... (solid minute of laughter) Oh, how silly of me; but of course, a new arrival in Drangranthric wouldst know not such tales... One such as thee... wouldst be better suited to sharpen the blades of the dreaded wraith of Why'd They Put Anorher FUCKIN SWAMP LEVEL Marsh..... Armor Type of Dude. That is... ifst thoust canst livest thatst longst... (five minutes of laughter; unskippable)
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# ? Sep 27, 2016 18:49 |
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smuh posted:To be fair, usually Souls characters don't really have a lot of emotional lines or such so it's not like it's super easy to do a bad job with it like with most games. I mean for a lot of characters its like, do you know how to sound depressed? How about a menacing chuckle? Aight you're in yeah, understated performances are just so easy
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# ? Sep 28, 2016 01:06 |
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Oswald the Pardoner from DS1 did not get enough credit for his voicework
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# ? Sep 28, 2016 04:53 |
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# ? Jun 2, 2024 21:39 |
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Archenteron posted:Oswald the Pardoner from DS1 did not get enough credit for his voicework His voice actor, David Gant, looks like a Souls character himself.
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# ? Sep 28, 2016 05:01 |