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I've had the opposite reactions. I've taught three people with one Xwing vs two TIES and all three liked how the simplicity let them grasp the basic mechanics without throwing extra stuff on top.
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# ? Sep 29, 2016 22:54 |
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# ? Jun 5, 2024 14:41 |
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Four TIE Fighters and two X-Wings with mods is good fun for newbies. The experienced teacher plays the evil TIE swarm of generics, while the glorious newbie is fielding two of the coolest pilots ever, Wedge and Luke.
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# ? Sep 30, 2016 00:07 |
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Alternatively, if someone was a fan of Lucasarts' seminal 1994 space sim TIE Fighter have them run as a fully loaded Maarek Stele in his TIE Defender against a couple of Rookie Pilot X-Wings.
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# ? Sep 30, 2016 01:09 |
Making Whisper blank out all four dice against three hits is a skill right? That's something I can learn to do consistently? I beat Whisper, Palp, Wampa and an Academy with my list. He had to split his fire so all three of my ships lived, barely.
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# ? Sep 30, 2016 02:47 |
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Admiral Joeslop posted:Making Whisper blank out all four dice against three hits is a skill right? That's something I can learn to do consistently? Today I had Carnor roll 5 blanks on green dice against Inqy that had rolled 2c 1h. Evade token'd and then took 2 crits. lol one of them wasn't direct hit but didn't matter because then Wampa.
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# ? Sep 30, 2016 03:03 |
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I once had a cloaked Guri roll 4 blanks and 2 focuses (with no token, because she cloaked) against a 2 hit long range no-mod HLC from Dash. Autothrusters saved one, but it soured me on cloaking in general almost immediately.
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# ? Sep 30, 2016 03:06 |
Finster Dexter posted:Today I had Carnor roll 5 blanks on green dice against Inqy that had rolled 2c 1h. Evade token'd and then took 2 crits. lol one of them wasn't direct hit but didn't matter because then Wampa. I've seen a HWK get a primary hit at range three, through a rock, against a cloaked ship. It was dirty.
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# ? Sep 30, 2016 03:07 |
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Admiral Joeslop posted:Making Whisper blank out all four dice against three hits is a skill right? That's something I can learn to do consistently? So how did you fly your 2 ARCs and 1 Xwing list? As a pack or did you split them up?
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# ? Sep 30, 2016 03:11 |
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Getting a decimator from the Barnes and noble sale. The rest of the empire stuff I have is various ties
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# ? Sep 30, 2016 03:16 |
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One of my local b&n's doesnt stock x-wing, the other has a ton o poo poo, sitting there full retail as ever.
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# ? Sep 30, 2016 03:19 |
canyonero posted:So how did you fly your 2 ARCs and 1 Xwing list? As a pack or did you split them up? I kept them together until the joust. Wedge and Shara turned towards the shuttle while Norra blew the Academy out. Wampa was left at one hull and limped away, never to be relevant the rest of the game. Keeping them close together is the key. While Norra can activate her own ability, if you roll two blanks and a hit like I did, you're going to spend the lock on rerolling instead of adding an eye, generally. Shara will probably be rolling her shots without mods besides the Tail Gunner but that's OK; Wedge and Norra will make better use of it.
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# ? Sep 30, 2016 03:22 |
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Some Numbers posted:I've had the opposite reactions. I've taught three people with one Xwing vs two TIES and all three liked how the simplicity let them grasp the basic mechanics without throwing extra stuff on top. Yeah I just would add I find 4 TIEs 2 Xs better for match length sake. With 1 X there's a chance it gets smoked in a couple rounds of exchanged fire and it's not satisfying. Or you can teach the game to more people at once by dividing the ship controls among teammates - this game is a blast with a friend with whom to consult on planned maneuvering. Otisburg posted:One of my local b&n's doesnt stock x-wing, the other has a ton o poo poo, sitting there full retail as ever. I'm wondering about this. A local Target put all its X Wing on clearance. And I've seen B&Ns both with and without stock too. Are Targets nationwide dumping it or just mine?
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# ? Sep 30, 2016 03:54 |
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Nationwide. Ours went on clearance a couple months ago.
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# ? Sep 30, 2016 03:56 |
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Putting together some 60 point lists for some quick games we're doing tomorrow after work. I'm trying out the Wave 9 ships and trying to build a list around 'em. ============ Quickdraw 60 ============ 60 points Pilots ------ “Quickdraw” (30) Special Forces TIE (29), Draw Their Fire (1), Collision Detector (0) Epsilon Squadron Pilot (15) x 2 ======= Scum 60 ======= 60 points Pilots ------ Kavil (30) Y-Wing (24), Twin Laser Turret (6) Old Teroch (30) Protectorate Starfighter (26), Fearlessness (1), Concord Dawn Protector (1), Autothrusters (2) =========== Rebels 60pt =========== 60 points Pilots ------ Biggs Darklighter (28) X-Wing (25), R2-F2 (3) Norra Wexley (32) ARC-170 (29), BB-8 (2), Adaptability (0), Nien Nunb (1), Alliance Overhaul (0)
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# ? Sep 30, 2016 04:17 |
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Quickdraw with Draw Their Fire is loving brilliant and I hate you for figuring it out before I did.
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# ? Sep 30, 2016 04:19 |
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I still like Rage but that is very clever, especially with how imp aces already gently caress with targeting priorities.
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# ? Sep 30, 2016 04:46 |
I'm not sure DTF is actually all that good on Quickdraw. It's only going to be useful when your opponent decides its useful. That's on par with Dead Man's Switch, which is pretty bad.
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# ? Sep 30, 2016 17:29 |
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Eh. They shoot QD, he shoots them. They shoot someone else, he shoots them. It makes sense, but Rage is just better. And cheaper.
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# ? Sep 30, 2016 17:54 |
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If Biggs had never defected, it might be a really potent combo.
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# ? Sep 30, 2016 17:56 |
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It means he doesn't have to take baffles or get shot or fly into a rock to trigger his ability. You can take Fire Control system instead, or Advanced Sensors. I don't really like Baffles on something so fragile in the first place, so this is a win-win.
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# ? Sep 30, 2016 18:18 |
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QD with Lone Wolf is sorta a bootleg Dengar. Gets the defensive reroll, and if an attack ends up coming through you get to shoot back
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# ? Sep 30, 2016 18:34 |
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Man, no sign of anything for Force Friday still
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# ? Sep 30, 2016 18:40 |
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It's kinda cool if you fly next to omega leader, because you usually want to take any unlocked shots on OL you can get, perhaps one of the very few cases where splitting fire makes sense. I've been having fun with this Tie allstars list. TIE/FO Fighter: •"Omega Leader" (26) Juke (2) Comm Relay (3) TIE Fighter: •"Howlrunner" (19) Crack Shot (1) TIE/FO Fighter: •Zeta Leader (21) Crack Shot (1) TIE Fighter: •"Scourge" (18) Crack Shot (1) TIE Fighter: •"Wampa" (14) Total: 98/100 Deploy OL as a flanker and joust with the 4 ties. You can almost always trade the aceswarm for the most dangerous enemy ships, aiming for a one on one with OL which is almost a foregone conclusion. If the opponent makes the mistake of turning towards OL, he gets outta dodge and the tie swarm hits their flank and eats them up horribly quick. Destroyed a 7 tie swarm like this without even taking a single damage.
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# ? Sep 30, 2016 18:40 |
DTF is a bad choice over literally any other EPT. You'll only get use out of that EPT if someone shoots a ship that isn't QuickDraw *and* that shot includes a crit. You're putting the opportunity to utilize your EPT slot entirely into the opponent's hands. The slot is too valuable to give the choice of when to use it over to your enemy.
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# ? Sep 30, 2016 18:42 |
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I feel like he's not Fel level "solved" as to EPT but having control over the trigger and mods on both/all four of your attcks with Rage is the best option. Yeah people will shoot at him to keep him from getting all four free shots, but the beauty of that is it means they are playing the no-win "who do I shoot first?" game Imps excell at and OL gets to close out the game.
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# ? Sep 30, 2016 18:43 |
If you DTF with your Wangs, please use a protective sleeve.
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# ? Sep 30, 2016 18:45 |
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The question is mostly: are you down with EPT?
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# ? Sep 30, 2016 18:50 |
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Admiral Joeslop posted:If you DTF with your Wangs, please use a protective sleeve. I use mini Americans.
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# ? Sep 30, 2016 18:51 |
Sushi in Yiddish posted:The question is mostly: are you down with EPT? Sir, the odds are 17,632 to 1 that I am. Chill la Chill posted:I use mini Americans. It's not the point value of your squad, it's how you use them.
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# ? Sep 30, 2016 18:57 |
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Surely they will have a new wang to preview today!
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# ? Sep 30, 2016 19:36 |
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What is the estimation of when HotR will be out? I don't suppose there's much change HotR will release by a week from Sunday (Oct 9th) is it?
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# ? Sep 30, 2016 20:32 |
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Foolster41 posted:What is the estimation of when HotR will be out? 1-2 weeks after the status page switches it from On The Boat to Shipping Now. The boat works in mysterious ways.
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# ? Sep 30, 2016 20:44 |
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Foolster41 posted:What is the estimation of when HotR will be out? Guesstimate for me is mid to late October. Highly unlikely to be 9 October, because they release on a Thursday, it would have been off the boat by now.
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# ? Sep 30, 2016 21:05 |
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Prob after worlds.
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# ? Sep 30, 2016 22:05 |
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Whats the etiquette when it comes to checking distances or declaring actions? I've played plenty of non premeasure games, but things have felt much more loose in this game so far. Do you need to declare a target before shooting, or can you check with your range gauge before choosing? Can you also use it for checking arcs at any time?
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# ? Oct 1, 2016 00:55 |
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Slandible posted:Whats the etiquette when it comes to checking distances or declaring actions? I've played plenty of non premeasure games, but things have felt much more loose in this game so far. So, for actions, the only time you can check range is if your action has a range component, like target lock. You choose the ship you want to TL, measure the range to it, and if you're in, you TL them, and if you're out, you can do something out. Other actions are similar if they have limitations. Otherwise, you cannot measure during the activation phase, nor can you place templates down without using them. During the combat phase, you can check any range you want from the active ship.
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# ? Oct 1, 2016 00:57 |
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I'll add that if you have multiple ships with the same pilot skill, the one you measure from becomes active. So you can't measure from each of your ships and then decide who shoots.
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# ? Oct 1, 2016 01:00 |
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So remember that I mentioned that my local gang is running a bracketed championship with 96 players? The guy organizing it contacted FFG organized play and asked if they'd send some prize support. They sent 32 copies of alt art Omega Ace and 4 copies of the plastic Biggs Gencon exclusive. Those Biggs cards have been going up for $150 on eBay It pays to ask.
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# ? Oct 1, 2016 07:10 |
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canyonero posted:I'll add that if you have multiple ships with the same pilot skill, the one you measure from becomes active. So you can't measure from each of your ships and then decide who shoots. Also worth noting that you can check arc in the combat phase even if your active ship doesn't care about it - and you can measure to ships that are obviously un-shootable (e.g. behind you when you can only shoot in arc).
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# ? Oct 1, 2016 08:38 |
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# ? Jun 5, 2024 14:41 |
Played around with my Shadowcaster tonight for the first time. First thought: The title is great. Adding free tractor beam tokens makes the rest of your list hit that much harder. It pairs *really* well with other ships holding twin laser turrets. Next thought: Asajj is the best of the pilots. Hands down. She's a really powerful piece of control tech. Ketsu's ability is nice, but too restrictive. Third thought: I'm not sure it can be competitive at a tournament level. It can't match the burst damage of a jumpmaster, and has fewer answers to Palp Aces than a party bus, because the title is contingent on actually hitting with an attack. Asajj's extra stress punishes PTL aces, but given that x7 Defenders are the current hotness, it's not enough. It's at an awkward point level (approximately 50) that prevents you from pairing it with the current hotness.
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# ? Oct 2, 2016 03:34 |