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NDA's up! There should be a bunch of videos going up, even if Firaxis doesn't publish anything today. I know quill18 is livestreaming, for one. Some of the others going live: Arumba's Filthyrobot's Youtube videos up: Marbozir quill18 Filthyrobot Writing Bull (German language) Drew Durnil (looking at the later game) Hogama fucked around with this message at 15:12 on Sep 29, 2016 |
# ? Sep 29, 2016 14:47 |
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# ? May 16, 2024 04:11 |
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They've been around for quite a while at least. I haven't read the Steam thread in years but I remember Bundle Stars getting talked about way back then.
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# ? Sep 29, 2016 15:14 |
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Hogama posted:NDA's up! There should be a bunch of videos going up, even if Firaxis doesn't publish anything today. Yes! Yes! Yes!
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# ? Sep 29, 2016 15:14 |
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Are those the whole game or just a hundred turns or so?
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# ? Sep 29, 2016 15:39 |
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StashAugustine posted:Are those the whole game or just a hundred turns or so? Most of them are multi-part playthroughs with just the first part starting from the beginning out, but the copies they have aren't turn-limited. The Drew Durnil video has a look at the late game, for instance. Here's a later game government screen.
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# ? Sep 29, 2016 15:43 |
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Rock Paper Shotgun has a preview up as well: https://www.rockpapershotgun.com/2016/09/29/civilization-vi-brings-the-series-back-to-its-best/ The thing is basically one big love letter to the game.
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# ? Sep 29, 2016 15:50 |
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Looks like there's a bunch of bonuses for colonizing other continents, which should be fun. Containment is cool thematically. Also a policy that lets you build units with only 1 of a resource?
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# ? Sep 29, 2016 15:51 |
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Any word yet if the ai diplomacy is functional in multiplayer? In 5 we just usually played with only humans but it would be nice to have some functioning ai from time to time
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# ? Sep 29, 2016 16:16 |
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Considering all the community effort it took to make the JDH mods and then roll it all into CBP, it would be foolish not to feature active AI in multiplayer. The simple solution, of course, is to have leader's addressing you show up as clickable icons that you can address at your leisure. The complicated problem occurs when AI's attempt to make deals with multiple players a turn without having the resources to support all trades- which still occurred with JDH but ought to be easy to fix on the dev end.
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# ? Sep 29, 2016 16:28 |
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lagidnam posted:Rock Paper Shotgun has a preview up as well: I'm enthused that the guy has played 47 hours of the game, thinks Crusader Kings 2 is the best grand strategy game, and still thinks Civ 6 is excellent.
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# ? Sep 29, 2016 17:35 |
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Cythereal posted:Sounds distinctly like someone at Firaxis had the Islamic Golden Age in mind when designing Arabia, which is a novel approach and quite a good one. Yeah that's my feel, you get a faith explosion religion or not once you get universities, and a guaranteed prophet at some point, so once you do get your prophet you immediately enter an age where you have hopefully a bucket of faith built up and suddenly a bunch of religious stuff to spend it on.
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# ? Sep 29, 2016 17:58 |
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Does settling new cities still increase science and culture policy costs in Civ 6? I see people talking about how amenities replaced the happiness system, and other restrictions on growth like increased settler costs and population caps, but nothing about what I found the most annoying barrier to expansion in CivV.
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# ? Sep 29, 2016 18:02 |
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Peaceful Anarchy posted:Does settling new cities still increase science and culture policy costs in Civ 6? I see people talking about how amenities replaced the happiness system, and other restrictions on growth like increased settler costs and population caps, but nothing about what I found the most annoying barrier to expansion in CivV. That was actually slowing your expansion? It was trivial to make the new city pay its way.
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# ? Sep 29, 2016 18:38 |
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Yeah, Global happiness was a much bigger problem than the science/culture increase, unless you planned on making GBS threads out a bunch of cities that never grow past a population of 3.
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# ? Sep 29, 2016 18:52 |
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Peaceful Anarchy posted:Does settling new cities still increase science and culture policy costs in Civ 6? I see people talking about how amenities replaced the happiness system, and other restrictions on growth like increased settler costs and population caps, but nothing about what I found the most annoying barrier to expansion in CivV. Capped the new agendas (whether they were mostly known before or not, there's also names to go with them). Pericles Mvemba a Nzinga Harald Hardrada Trajan Tomyris Philip II
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# ? Sep 29, 2016 18:53 |
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Gort posted:I'm enthused that the guy has played 47 hours of the game, thinks Crusader Kings 2 is the best grand strategy game, and still thinks Civ 6 is excellent. I'm not; it's clearly EU4
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# ? Sep 29, 2016 19:01 |
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Gort posted:That was actually slowing your expansion? It was trivial to make the new city pay its way. Sure, but from I understand, cities in 6 will be a lot more specialized. If I found a new city and it makes me science and culture costs increase but can't produce science or culture to make it up, then what?
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# ? Sep 29, 2016 19:04 |
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Uh oh I'm getting my hopes up
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# ? Sep 29, 2016 19:50 |
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Yeah, more than a little tempted to preorder (using the cheap link posted earlier that included Monty) at this point, just to play with my girlfriend on release day. But SimCity is a thing that happened, and it poisoned me against preorders.
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# ? Sep 29, 2016 19:54 |
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JVNO posted:Yeah, more than a little tempted to preorder (using the cheap link posted earlier that included Monty) at this point, just to play with my girlfriend on release day.
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# ? Sep 29, 2016 19:57 |
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So will Harald just hate everyone on a pangea map?
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# ? Sep 29, 2016 20:01 |
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DarthJeebus posted:So will Harald just hate everyone on a pangea map?
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# ? Sep 29, 2016 20:01 |
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As usual, Filthyrobot's videos are fantastic.
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# ? Sep 29, 2016 21:31 |
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Nukes.
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# ? Sep 29, 2016 22:43 |
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I look forward to having a 4000 year alliance with Scythia
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# ? Sep 29, 2016 22:50 |
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That Thermonuke
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# ? Sep 29, 2016 22:57 |
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Gort posted:That was actually slowing your expansion? It was trivial to make the new city pay its way. I always ended up playing tall just because I didn't feel like figuring out break even points, so maybe it's not as big a deal as it seemed, but with happiness it was clear at a glance if expanding was viable or not, whereas the culture and science costs actually took some figuring and there was a point where it wasn't worth it. Especially since playing tall meant I had science/culture powerhouses so getting a new city up to a break even point would take a lot of money and or turns. Millennial Sexlord posted:Sure, but from I understand, cities in 6 will be a lot more specialized. If I found a new city and it makes me science and culture costs increase but can't produce science or culture to make it up, then what?
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# ? Sep 29, 2016 23:40 |
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Wow, it really feels like dropping nukes carries a type of significance it never has before.
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# ? Sep 29, 2016 23:40 |
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Away all Goats posted:That Thermonuke Yeah that... kind of terrified me. I am become death.
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# ? Sep 29, 2016 23:45 |
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Peas and Rice posted:As usual, Filthyrobot's videos are fantastic. it was funny seeing him miss the village and the quick load and quick save keys
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# ? Sep 29, 2016 23:47 |
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MMM Whatchya Say posted:Wow, it really feels like dropping nukes carries a type of significance it never has before. It wasn't exactly trivial in Civ V either! If they're making them even worse...
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# ? Sep 30, 2016 00:03 |
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Seems like one of the harder things to adjust your civ v brain to is that movement cost is expended by moving into a tile as opposed to moving out of one.
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# ? Sep 30, 2016 00:19 |
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It looks like the damage they do and the lingering effects are both more consequential than they were in Civ5, where you could nuke something and have the city survive mostly unscathed and most of the units survive too. Double-nuking was the order of the day if you wanted to actually clear a path to conquest, which always felt kind of silly. That mention of there being no countermeasure beyond uranium denial is interesting. I guess they've finally figured out that Reagan's Star Wars proposal wasn't workable?
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# ? Sep 30, 2016 00:20 |
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TooMuchAbstraction posted:It looks like the damage they do and the lingering effects are both more consequential than they were in Civ5, where you could nuke something and have the city survive mostly unscathed and most of the units survive too. Double-nuking was the order of the day if you wanted to actually clear a path to conquest, which always felt kind of silly. From what I've read that video has at least few inaccuracies, wouldn't be surprised if that was one of them.
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# ? Sep 30, 2016 00:32 |
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I wonder if there is a way to hide your silos or the ammount of nukes you have. Holy poo poo they are devastating!
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# ? Sep 30, 2016 00:52 |
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turboraton posted:I wonder if there is a way to hide your silos or the ammount of nukes you have. Holy poo poo they are devastating! Sure, close your borders so enemy units can't get sight on them.
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# ? Sep 30, 2016 00:54 |
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Gotta say Victoria is a huge leap over "would you be interested in a trade agreement with England"
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# ? Sep 30, 2016 01:00 |
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Game looks great. I've hated almost every player I've seen so far though. Many of them are taking so long between turns and decisions that the games are too boring to watch those decisions pay off. It's prince difficulty. Just play the game to get a feel for it.
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# ? Sep 30, 2016 01:21 |
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turboraton posted:I wonder if there is a way to hide your silos or the ammount of nukes you have. Holy poo poo they are devastating!
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# ? Sep 30, 2016 01:26 |
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# ? May 16, 2024 04:11 |
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I can't watch right now, what exactly does the thermonuke do?
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# ? Sep 30, 2016 01:54 |