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A few pages back I had troubles submitting to interdiction. Turned out, my thrustmaster was decalibrated. New deadzones fixed the problem. And whose stupid idea was it to make cargo missions change their destination? This makes planning impossible. With passengers I can understand it (though I would make it optional and a bonus payment), but with freight? Did they announce any plans of changing this or do they think it is a swell idea?
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# ? Sep 29, 2016 12:10 |
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# ? Jun 5, 2024 11:11 |
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Einbauschrank posted:A few pages back I had troubles submitting to interdiction. Turned out, my thrustmaster was decalibrated. New deadzones fixed the problem. They think it's a swell idea. People were asking for more interactive missions and this is 's idea of interactive - a game mechanic that makes people wary of doing missions
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# ? Sep 29, 2016 12:22 |
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Chrysophylax posted:They think it's a swell idea. But it's a really dumb idea: You were contracted to transport stuff from A to B, that's it. Changing destinations, like shorter delivery times, should be an added bonus you can opt out of. This is basically the customer breaking his contract and if you object, you get fined. That's the opposite of how it should work.
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# ? Sep 29, 2016 12:29 |
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No but you see it's no longer simple A-B things or A-B-A therefore depth and complexity Edit: my immersion
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# ? Sep 29, 2016 12:31 |
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Nice meltdowns
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# ? Sep 29, 2016 13:07 |
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TorakFade posted:Nice meltdowns If you don't meltdown when confronted with you're without soul.
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# ? Sep 29, 2016 13:19 |
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Einbauschrank posted:If you don't meltdown when confronted with you're without soul. I have no more soul precisely because of , I grinded it away
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# ? Sep 29, 2016 13:22 |
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It was WAY better before, when they offered you a different destination with a bonus, but you could still follow the original plan and gently caress the bonus. I also especially love the "hey poo poo-hauler with literally no weapons, we will pay 60k/kill extra for each of those loving deadly anacondas were gonna send after you. Good luck." "oh and they might frameshift out of combat and insta-heal just in case you have mines or something. Did we wish you good luck already?"
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# ? Sep 29, 2016 13:36 |
By the end of the day Thursday October 6th 2016 US Eastern Time I will have a cutter
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# ? Sep 29, 2016 16:05 |
Chrysophylax posted:They think it's a swell idea. Being involuntarily forced to change destination is not interactive at all. You are not interacting with anything, it's being dictated to you. If the person said "Stop here or take X amount more cash to continue on where you actually had a choice and and an interaction in the process then it would be different. I already will never take the "Fly to system X and wait for news" missions because they turn into a total poo poo show a chunk of the time. Yolomon Wayne posted:It was WAY better before, when they offered you a different destination with a bonus, but you could still follow the original plan and gently caress the bonus. That's the way it used to work? Why in the blue gently caress would they change it?? That is actually interactive! EDIT: I wonder if the devs actually know what immersion or immersive actually means. It's doesn't at all mean complicated or difficult at all. Being forced to change destination mid job or not get paid for the work you already did is the exact opposite of immersive. It reeks of obstructionism on the part of the devs and not anything plausible in the actual game universe. BitBasher fucked around with this message at 18:33 on Sep 29, 2016 |
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# ? Sep 29, 2016 18:17 |
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BitBasher posted:EDIT: I wonder if the devs actually know what immersion or immersive actually means. It's doesn't at all mean complicated or difficult at all. Being forced to change destination mid job or not get paid for the work you already did is the exact opposite of immersive. It reeks of obstructionism on the part of the devs and not anything plausible in the actual game universe. I think Frontier do try and listen to what the community wants. The engineer degrinding, the gimbalgate, and now the delayed transfer vote are all things that were changed based on the community yelling. They seem completely and utterly devoid of any idea of what sensible gameplay is, otherwise none of these things would've ever hit the outcry stage. And I think this is the crux of the issue - they primarily listen to brown sea grognards who confuse tedium with complexity and obtuseness for depth. E: The delayed transfer vote thread had some 5000+ posts in 2 weeks of people just crying foul and going on about their loving immersion it was unbelievable. That feature got destroyed by people who never intended to use this feature, they just wanted no-one else to use it. You even get people who specifically mention 'corvettes' and 'super rich' as the target for this punishment, it's unreal Chrysophylax fucked around with this message at 19:23 on Sep 29, 2016 |
# ? Sep 29, 2016 19:19 |
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Part of the problem is that there just isn't really a way to make missions significantly more interesting or fun without either changing the core gameplay or moving away from the procedural generation system. They do their best to make things more dynamic within the confines of the current system, and it ends up being worse than if they'd never tried to begin with.
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# ? Sep 29, 2016 19:28 |
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Main Paineframe posted:Part of the problem is that there just isn't really a way to make missions significantly more interesting or fun without either changing the core gameplay or moving away from the procedural generation system. They do their best to make things more dynamic within the confines of the current system, and it ends up being worse than if they'd never tried to begin with. I actually liked when you could switch sides on a mission. Sometimes I was tempted, sometimes I thought "Now I'l take every mission that takes you down". But this delivery boy errand stuff really pisses me off. It's actually less of a hassle to fly 420ly to Robigo to get decent missions than to stick in the bubble and play tramp freighter, which I would prefer. Small hops, visiting new systems and factions. But I won't divert 400tons of cargo from its destination where it will net me a million to earn 20.000 credits extra. And in the beginning those transport missions make around 1000 to 2000 credits a ton. If I wheigh in the risk of being diverted, it is simply no longer worth it. My patience is the final Also, exploring is really relaxing. For once the system doesn't fight my lust for entertainment and reward, but simply generates randomly boring and beautiful systems. Einbauschrank fucked around with this message at 19:50 on Sep 29, 2016 |
# ? Sep 29, 2016 19:36 |
Chrysophylax posted:I think Frontier do try and listen to what the community wants. The engineer degrinding, the gimbalgate, and now the delayed transfer vote are all things that were changed based on the community yelling. The problem is it's NOT always good to listen to your users, especially on a forum. The people that actually post on a forum are the vocal minority. They are the edge cases and jackasses of the playerbase. gently caress I work in IT for a living and I know for drat sure my job is absolutely not to give the user what they want, my job is to give the user what they need to do their jobs, and those two are often not the same thing at all. This is why there are professionals to make those decisions instead of letting the ignorant make their own decisions.
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# ? Sep 29, 2016 19:46 |
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Main Paineframe posted:Part of the problem is that there just isn't really a way to make missions significantly more interesting or fun without either changing the core gameplay or moving away from the procedural generation system. They do their best to make things more dynamic within the confines of the current system, and it ends up being worse than if they'd never tried to begin with. Missions will never be interesting until they're able to add stronger characterizations. In any game with missions, the mission itself is rarely fun - rather, it's the characters you're doing the mission for. People flip out over the Witcher 3 missions because the characters are REALLY well written and you're advancing their storyline through your actions. The missions themselves? Go somewhere, kill a monster, do a thing, whatever. The missions are enjoyable, but without the characters and story Witcher 3 wouldn't be GOTY. In ED, you're doing missions for jpegs and don't feel like you're contributing to or affecting a narrative.
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# ? Sep 29, 2016 19:47 |
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BitBasher posted:gently caress I work in IT for a living and I know for drat sure my job is absolutely not to give the user what they want, my job is to give the user what they need to do their jobs, and those two are often not the same thing at all. This is why there are professionals to make those decisions instead of letting the ignorant make their own decisions. Yeah. But they have Sandro there, working as lead game designer. He is apparently responsible for all of the worst ideas in this game. One I know of for sure is how stupid grindy the Engineers were on release. With a guy like that you're kinda damned if you do listen to the community, damned if you don't. E: remember how we weren't gonna get gimbals for huge guns because we didn't grind a CG that had zero indication of the consequences of failure? He's on record as saying 'you wanted more consequences, there you have them'. Chrysophylax fucked around with this message at 20:13 on Sep 29, 2016 |
# ? Sep 29, 2016 20:09 |
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That reminds me. There's a CG on beta right now. What content is locked behind completion? Are we sure there isn't any?
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# ? Sep 29, 2016 20:15 |
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On the other hand they can make good decisions like with instant transfers, only to be shouted down by moronic fans. Frontier need the confidence to ignore a) their past and b) their fanbase
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# ? Sep 29, 2016 20:16 |
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Stellar Forge, go home, you're drunk.
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# ? Sep 29, 2016 20:29 |
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Chrysophylax posted:E: remember how we weren't gonna get gimbals for huge guns because we didn't grind a CG that had zero indication of the consequences of failure? He's on record as saying 'you wanted more consequences, there you have them'. His point was a fair one, though - people often complain that both CGs and player activities in general usually have little effect on the galaxy, and they complain that getting to higher tiers usually has no real effect. It's just that if there are conditions attached, they also whine like crazy if the CG doesn't get high enough.
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# ? Sep 29, 2016 20:46 |
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Main Paineframe posted:His point was a fair one, though - people often complain that both CGs and player activities in general usually have little effect on the galaxy, and they complain that getting to higher tiers usually has no real effect. It's just that if there are conditions attached, they also whine like crazy if the CG doesn't get high enough. I think the point isn't that there was meaningful consequences to a CG -- that is totally defensible -- but rather that, IIRC, it came with no prewarning until the designer taunted people about it after the fact. Much like their AI programmer with the PR skills of a banshee, the problem isn't necessarily the core of their ideas so much as the horrific, actually downright malicious intent behind their decision making. It's not okay to punish players (or publicly mock them!) for their insolence.
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# ? Sep 29, 2016 21:25 |
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cheesetriangles posted:By the end of the day Thursday October 6th 2016 US Eastern Time I will have a cutter you getting banned will be a fantastic late birthday present for me, thanks
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# ? Sep 29, 2016 21:30 |
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Main Paineframe posted:His point was a fair one, though - people often complain that both CGs and player activities in general usually have little effect on the galaxy, and they complain that getting to higher tiers usually has no real effect. It's just that if there are conditions attached, they also whine like crazy if the CG doesn't get high enough. Conskill posted:I think the point isn't that there was meaningful consequences to a CG -- that is totally defensible -- but rather that, IIRC, it came with no prewarning until the designer taunted people about it after the fact. ^This. The developers act like children throwing a tantrum. The intelligent way to do it, where there's plenty of communication and announcements, looks like: "Yes, the vox coproli has been heard, New CGs will have {x} stakes and occur on {date}", so that way the community is aware, and everyone has incentive to participate. This incident was "Oh, you don't like it? gently caress you, we're revoking {x} item we said was coming" Truly, folks, the height of healthy, active community and gameplay management.
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# ? Sep 29, 2016 21:37 |
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To be fair, if I had to interact with Elite Grogs on any kind of regular basis I'd probably end up slipping some kind of horrible harddrive-erasing malware into a patch and peace out.
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# ? Sep 29, 2016 22:12 |
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In case of Brown Sea, detach and quote this post: ---------------------------------------------------------------------------8<---------------------------------------------------------------------------
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# ? Sep 29, 2016 22:19 |
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Oh, and apparently the new engi mods for scanners only apply to the utility mounted ones (not ADS/DSS), and only offer weight-savings/shielding type basic modifications. Nothing actually changes how the module performs. Can also apply these "basic" mods to life support, among other things. Anyone with beta access have a hold full of fish and a complete list?
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# ? Sep 29, 2016 22:21 |
Dabir posted:you getting banned will be a fantastic late birthday present for me, thanks I have no idea who you are. Why will you be happy over me getting banned?
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# ? Sep 29, 2016 22:33 |
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Toxic Fart Syndrome posted:Anyone with beta access have a hold full of fish and a complete list? So what's with this beta and everyone's concern over fish?
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# ? Sep 29, 2016 22:36 |
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a big fat bunny posted:So what's with this beta and everyone's concern over fish? They've adjusted the engineers to only want fish in beta. Whatever mod you want - fish.
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# ? Sep 29, 2016 22:38 |
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cheesetriangles posted:I have no idea who you are. Why will you be happy over me getting banned? Barely a week...you should be grinding credits and faction: not posting. Angrymog posted:They've adjusted the engineers to only want fish in beta. Whatever mod you want - fish. Yeah: every engineer mod costs one fish to produce, and they are all unlocked for you. So you should be able to rank 5 any engineer with 18t of fish each.
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# ? Sep 29, 2016 23:15 |
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Oh they changed the engineers to wanting fish? It was actual mats for awhile.
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# ? Sep 30, 2016 00:17 |
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Nostalgia4Infinity posted:Oh they changed the engineers to wanting fish? It was actual mats for awhile. Oh thank god. I wasn't going to regrind that poo poo again. Time to go play intergalactic fish monger!
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# ? Sep 30, 2016 00:50 |
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Friction posted:Stellar Forge, go home, you're drunk. You didn't conclude that already from seeing HIP 63835?
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# ? Sep 30, 2016 01:01 |
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I think I need more dakka in my space life. I want to buy a FdL but I need a bunch more millions and I am willing to grind a while. Is robigo still a thing? Or sothis and ceos? How does it work again? I have Asp and python but I would rather use the former because it's engineered and has a 27ly range laden with 90 tons of cargo, should make trips less painful Vs the 17ly of the python with double the cargo
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# ? Sep 30, 2016 10:19 |
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I prefer the Python, yeah its jump range goes down a lot as you fill it. But it's still carrying more, so you can pick up the less efficient hauling missions in Sothis instead of having to game the board for smaller hauls, and once you're in the bubble it still only takes 1-2 jumps between delivery target systems. Also it has room for a bigger fuel scoop and sounds better
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# ? Sep 30, 2016 10:29 |
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TorakFade posted:I think I need more dakka in my space life. I want to buy a FdL but I need a bunch more millions and I am willing to grind a while. A single Sothis -> Bubble trip is roughly 420ly, and the majority of the Sothis Gring is spent in those jumps. So while the python can do more missions once its done jumping, the asp will be faster going there and being back. What im saying is theyll possibly be the same cash/hour, depending on how your mission board rolls. With those ranges honestly, i think Wu Guinagi mailman might be more efficient?
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# ? Sep 30, 2016 11:01 |
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I am not sure guys, this stuff is new to me, I only know the general idea is "go out there, grab high pay missions, get back" Please help me get loving rich
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# ? Sep 30, 2016 11:20 |
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cheesetriangles posted:I have no idea who you are. Why will you be happy over me getting banned? Does the gladiator know why the spectators bay for his blood
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# ? Sep 30, 2016 11:32 |
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Get a time machine.
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# ? Sep 30, 2016 11:33 |
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# ? Jun 5, 2024 11:11 |
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It takes a lot of mailman missions to earn the 20+ million of a Sothis run, and time spent waiting for the mission board is significant.
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# ? Sep 30, 2016 11:35 |