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Veloxyll posted:eg: the insane action economy demands of Lord Snakeman. King Cobra ain't even the worst of it by a long shot. Really it's just the Ruler Reaction phase that's so powerful, if they had current stats & only reacted on taking damage, and frost grenades didn't exist, that would be about the right level of balance for me. It's the fact that they move while I'm trying to get someone into position, and then again when I shoot them, that gets me.
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# ? Sep 27, 2016 22:03 |
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# ? May 23, 2024 09:29 |
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Even if it was taking fire (because X-Com and 95% success chances) it'd be a lot less sadistic.
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# ? Sep 28, 2016 02:01 |
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Ugh I started playing through again after watching the LP using the new story DLC. The alien hunters DLC is awfully balanced, a challenge is nice but ruler reaction is a stupid ability. This is compounded by the existence of frost grenades, which trivialises other portions of the game (especially now that some of my grenadiers have the 2 grenade slot ability). Would love to see a new Firaxis game that isn't so heavily slanted towards a series of alpha strikes, although it does gets better as you get more gear. Also a change of scenery and some different ideas. Playing through I can see what Guava means when he gets crazy at how conservatively Jade uses his consumables. Just throw grenades and overdrive 24/7.
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# ? Sep 28, 2016 05:21 |
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Sorry I missed the chance to post in the original Definitive Commander's Guide thread, but I greatly enjoyed it. If no one minds if I ask here: how do folks feel about Training Roulette in XCOM EU/EW? Any tips/tricks/horror stories?
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# ? Sep 29, 2016 04:05 |
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Ghost of Starman posted:Sorry I missed the chance to post in the original Definitive Commander's Guide thread, but I greatly enjoyed it. If no one minds if I ask here: how do folks feel about Training Roulette in XCOM EU/EW? Any tips/tricks/horror stories? Training Roulette: it's in the "second wave" options when you start a new game, there's a button to open the list when you set difficulty/ironman/etc. I can't immediately remember whether training roulette is unlocked by default or if you have to win a game first (Normal or higher) Comedy Story: tried the "aiming angles" second wave rule but ran into a bizarre game-breaking bug. During the meld tutorial mission, the last sectoid was hiding behind a truck and my soldier on the roof of the building was exactly perpendicular to its 1.5-level high cover but could still see it from a higher z-level and fire the last shot of the mission which somehow apparently threw a zero/infinity glitch into the simulation and completely hosed up the entire game but most notably everything on the geoscape... Every country and mission/UFO spawn point appeared to be at the north pole but with physically impossible coordinates so everything broke; the skyranger couldn't reach mission sites and interceptors would just try to orbit the pole for days until the UFO vanished. The names of countries and panic meters didn't actually appear in the council room, which would make it impossible to launch satellites if there was even a way to get enough money to build them. None of that would matter anyway since there was no way to do any missions so the game would be 100% unwinnable (first terror mission auto-failed so a nation withdrew even without panic, with 7 left before unavoidable game over) except that it invariably crashed after a few of months.
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# ? Sep 29, 2016 04:44 |
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Hoboskins posted:Playing through I can see what Guava means when he gets crazy at how conservatively Jade uses his consumables. Just throw grenades and overdrive 24/7. I want Guava to take over and play a mission but have Jade pretend it was him all along, with the commentary to match just Guava saying things like "wow, congratulations Jade you actually used a grenade!" and "good work using Overdrive for once, Jade!" and "I see you specced out of Bulwark for this mission, great!" and jade has to pretend he actually did all those things
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# ? Sep 29, 2016 18:53 |
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Ghost of Starman posted:Sorry I missed the chance to post in the original Definitive Commander's Guide thread, but I greatly enjoyed it. If no one minds if I ask here: how do folks feel about Training Roulette in XCOM EU/EW? Any tips/tricks/horror stories? It's great fun. I had a sniper roll into Lightning Reflexes, HEAT Ammo, and Field Medic, in an apparent attempt to make every other class obsolete. Some skills can't change, though, so you're guaranteed to be able to have heavies who are good at blowing poo poo up if you're so inclined.
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# ? Sep 29, 2016 19:06 |
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Psion posted:I want Guava to take over and play a mission but have Jade pretend it was him all along, with the commentary to match poo poo now I want this too.
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# ? Sep 29, 2016 19:10 |
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Psion posted:I want Guava to take over and play a mission but have Jade pretend it was him all along, with the commentary to match Grapplejack posted:poo poo now I want this too. But if we know it's coming then it's not a surprise
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# ? Sep 29, 2016 20:00 |
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Psion posted:I want Guava to take over and play a mission but have Jade pretend it was him all along, with the commentary to match Do this, but with skippy granola ramping up/decreasing tension as needed with his banjo
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# ? Sep 29, 2016 22:05 |
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a cow posted:Do this, but with skippy granola ramping up/decreasing tension as needed with his banjo You are suggesting Skippy Granola with a banjo can be much other than comical.
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# ? Sep 30, 2016 05:07 |
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Teledahn posted:You are suggesting Skippy Granola with a banjo can be much other than comical. I was going to rip into you for this but you're right on the money, pal.
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# ? Sep 30, 2016 07:33 |
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clearly skippy should play in jade's place instead of guava. I mean what's the worst that could happen?
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# ? Sep 30, 2016 11:27 |
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Thefluffy posted:clearly skippy should play in jade's place instead of guava. I mean what's the worst that could happen?
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# ? Sep 30, 2016 19:52 |
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AradoBalanga posted:All three Alien Rulers appearing on a retaliation mission that also features multiple Sectopods. Can't happen unless there's a mod involved. Rulers only show up one at a time because the trigger to activate the next one is in the Geoscape code, not the battle code.
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# ? Sep 30, 2016 19:55 |
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whoosh
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# ? Sep 30, 2016 22:11 |
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It should be noted that multi sectopod missions can and do happen though. I call those missions extra fun if my hackers aren't in sickbay yet again.
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# ? Sep 30, 2016 22:56 |
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Skippy Granola posted:
Oh Skippy.
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# ? Oct 1, 2016 03:40 |
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I gotta say Jade, your lack of platinum and subsequently the lack of PM's really put a damper on my recommended root beer/other sodas list. I need a definitive list do I can go to the local store and take pictures of said root beers. And get you to buy more.
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# ? Oct 2, 2016 02:35 |
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LEGO Genetics posted:I gotta say Jade, your lack of platinum and subsequently the lack of PM's really put a damper on my recommended root beer/other sodas list. I need a definitive list do I can go to the local store and take pictures of said root beers. And get you to buy more. Money spent on platinum is money that could have been spent on root beer.
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# ? Oct 3, 2016 13:19 |
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Operation Oh My God, Valley In today's video I spend a little more time than usual deal with the home base front. I'm just starting to break out of the home continent and contacting new regions. Thankfully that comes with the benefit of additional income, and since South America is a small continent I quickly secure their continent bonus as well. Things need to start developing in the base quickly now, and while I'm still eternally short on supplies the aliens are picking their game up and I just starting poking at a beehive with the Skulljack. Facilities need to get built and the comm center is probably chief among them to be upgraded and staffed fully in order to deal with what is coming. All in all though, things are looking better as time goes. For now we shouldn't see any significant spike in the difficulty of aliens encountered on the ground, despite the second tier of advanced ADVENT soldiers. New to us though is the Shieldbearer, and like the name may suggest it is a heavily armored soldier type. It is also capable of protecting itself and any nearby allies with an energy shield that must be broken through before dealing any damage to the target. If the shieldbearer dies the shielding it provides goes away too which often makes them priority targets. Aside from providing shields to its allies the shieldbearer doesn't do anything new. It's essentially a Trooper with a single trick up its sleeve. Like a few other enemies it's very easy to predict what a shieldbearer will do on its first turn. Even given opportunity to make good attacks on you a shieldbearer will always seek cover with as many allies in rage to use its shielding ability. This means you can leave them alone on the first turn if it's convenient to do so, or aim to take them out before they can bolster their allies. Also new is the Codex. A real surprise the first time you play the game. These are unlike anything else in the game in terms of design. They are a sort of Cyber being made by the aliens. It seems like their body isn't really physical, disappearing when they die and only leaving behind a cybernetic skull. They are however very obviously psionic in some nature or another as they are able to teleport themselves, use a psionic attack, and even split themselves into multiple copies of their-self when damaged. No other enemy encountered in a X-Com game has been a being whose body is actually just a psionic projection like the Codex. They do share a sort of similarity to the first games Outsiders in that they are both something very different from any of the alien races, being more technological than biological. Each of them also seem to perform a singular role and encountered in specific circumstances. At least in the beginning for Codex's anyway. They will become a regular enemy from now on. Fighting Codex can be tricky due to their extreme mobility. They are fast, they have a high dodge chance, and they normally teleport around meaning it's near impossible to pin one in place. Overwatch and other tricks will not work on a teleporting foe. This can lead to Codex being able to flank X-Com soldiers on a regular basis if they aren't killed in a hurry. Thankfully Codex are somewhat predictable. Their first attack is almost always to create a Psi-storm to affect as many soldiers as possible. The storm doesn't deal damage immediately, but it does disable weapons requiring them to reload. At the end of the X-Com turn the storm will explode for damage. The combination of these things typically means any soldier that is affected by the Codex's psionic attack effectively loses their turn. One action to get to safety, and one action to reload their weapon. Once you damage a Codex you'll quickly see the other big hassle in fighting them. Every time they are damaged they will multiply into two clones, splitting the HP the Codex had after surviving the attack. ie. a Codex has 8HP after being shot will split into two Codex with 4HP. The cloned Codex won't spawn near the first one either, they can spawn considerable distances away and even into advantageous positions to flank your men. Be careful when engaging them and plan to deal with their cloning ability. Either prevent it by killing them in one shot or disabling it like with a flash bang, or just be ready for a second low HP Codex to pop up somewhere. SPARK Vanguard Rank Repair vs Bombard Repair is straightforward, the BIT flys off to repair a robotic unit. It's Medical Protocol but for SPARKS. Useful for patching up a SPARK, but only useful for patching up a SPARK. Unlike the first game where medkits could be used on MEC Troopers, Repair suffers from limited usability. Bombard launches the BIT to any spotted position, even through squad sight, to explode and harm everything around it. In essence this is a small Blaster Bomb. The BIT will fly and navigate around any obstacles and explode exactly where you want it to. While it's not strictly speaking as powerful as a blaster bomb, having the versatility and added firepower it brings is a big deal. Winner: Bombard. They'll never even see it coming. The other skill choices were ones we've already seen before. The last order of business though is for nicknames of Manwhore and James Dean Jr. Manwhore was given Shady by the game and I think that's pretty good on its own, but I'd like to see if you guys can do better. James Dean Jr got 'Tiny' which I don't feel suits him, so clearly we'll need something better. Will you come up with something new for him, or will he shoulder the callsign of his father 'Rebel'?
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# ? Oct 8, 2016 09:18 |
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Fun fact: Codexes appearing in normal squads is not locked behind skulljacking an officer (same goes for another mission specific enemy coming up a bit later). It takes a while, but eventually they start getting thrown at you. Everyone still acts like they've never seen them before when you do finally skulljack an officer. Also, retroactive AWC activates when you go into soldier abilities, no when you just select them. Finally, James "Rebel Jr." Dean Jr.
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# ? Oct 8, 2016 14:19 |
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Shields, at least in the modded XCOM2 I play, have an annoying trait. They cut damage before armour. So, easier to peel, but also reduce/prevent shredding And sadly merely disorienting Shieldbearers doesn't break the shield unlike with psi-zombies and their controller. Once you can Skulljack for non-plot reasons, it becomes one of the better tools for taking these guys out. And/or getting your specialists stuck behind enemy lines. Flashbangs are a good way of stopping many annoying enemy powers, though they do start actually shooting then (with reduced aim) so sometimes it's risky. Codexes are robotic enough to be vulnerable to suitable ammo/grenades, but I think Combat protocol checks for "not organic" instead? "Juan Moor" Is the obvious spoonerism handle. But Shady does sound good. Tylana fucked around with this message at 15:03 on Oct 8, 2016 |
# ? Oct 8, 2016 14:53 |
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Emissary666 posted:
There's no other option
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# ? Oct 8, 2016 15:13 |
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A warning on bombard: don't use it if you still have heavy weapon ammo on your spark. It is stored in the bit. The bit explodes when you use bombard. Goodbye heavy ammo.
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# ? Oct 8, 2016 15:28 |
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Man "Lover Slab" Whore
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# ? Oct 8, 2016 16:17 |
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Emissary666 posted:Finally, James "Rebel Jr." Dean Jr.
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# ? Oct 8, 2016 16:29 |
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grimlock_master posted:A warning on bombard: don't use it if you still have heavy weapon ammo on your spark. It is stored in the bit. The bit explodes when you use bombard. Goodbye heavy ammo. That is not the case. The BIT emits an explosive blast, yes, but does not destroy itself. You can still use a heavy weapon after using Bombard.
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# ? Oct 8, 2016 16:32 |
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Repair is interesting if you're loving tired of having your SPARKs down in Engineering recovering, since any HP recovered by Repair will stick after the mission. I usually try to have at least two SPARKs, one for breaking and one for fixing. The repairbot will be brought out if I think I can get away with reducing downtime. Alternatively, you could have two SPARKs with Bombard in that scenario and blow everything to hell.
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# ? Oct 8, 2016 16:33 |
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Emissary666 posted:Finally, James "Rebel Jr." Dean Jr. I can agree with this. Also, considering how Man Whore operates from mission to mission, and us needing a dedicated healman until this is never, ever a concern again, I suggest https://www.youtube.com/watch?v=bHP6U5vQ3mU
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# ? Oct 8, 2016 18:59 |
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Tylana posted:Flashbangs are a good way of stopping many annoying enemy powers, though they do start actually shooting then (with reduced aim) so sometimes it's risky. Codexes are robotic enough to be vulnerable to suitable ammo/grenades, but I think Combat protocol checks for "not organic" instead? Flashbang have a pretty ridiculous range, espacially when shot with a grenade launcher, so at least you can potentially disorient a lot of enemies.
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# ? Oct 8, 2016 19:03 |
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I hope Dr. Feelgood fits because it has my vote.
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# ? Oct 8, 2016 19:13 |
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Wheany posted:Flashbang have a pretty ridiculous range, espacially when shot with a grenade launcher, so at least you can potentially disorient a lot of enemies. Yeah, I love them myself, but don't play on Legendary or anything. The LW Perk Pack or whatever givings Specialists a skill that is just "Has a Flashbang that doesn't take an equipment slot" which is surprisingly nice! I think nearly all melee attacks in the game are blocked by disorient, so there's times when it's quite sweet.
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# ? Oct 8, 2016 19:27 |
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This got me playing XCOM2 again with the DLC since I hadn't touched it since beating it before the DLC dropped. I also added all of the Long War Team mods minus the bonus aliens (since they're loving annoying). I didn't really pay attention to the fact that one of the mods changed all the classes, added new ones, and gave everyone 3 choices on levelups. It's uh...interesting. It definitely makes an effort to make stuff like pistol and rifle upgrades more useful, as well as melee. Melee in fact is almost brokenly overpowered if you keep your weapons upgraded. I'm having the exact opposite experience of being supply constrained that Jade is- the game just keeps making GBS threads supply raids, landed UFOs, and Guerilla Missions with supplies/intel that so happen to counter the shittiest dark events. Fabricated fucked around with this message at 21:36 on Oct 8, 2016 |
# ? Oct 8, 2016 21:18 |
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Since you were curious Jade and Guava, yes, Julian can be retrained in the AWC.
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# ? Oct 8, 2016 21:35 |
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AradoBalanga posted:Since you were curious Jade and Guava, yes, Julian can be retrained in the AWC.
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# ? Oct 8, 2016 22:26 |
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I apologize for the resistance being $10 short now.
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# ? Oct 8, 2016 22:30 |
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good now you can get adaptive aim
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# ? Oct 8, 2016 22:38 |
Finally a codex. There's a reason I usually go gunslinger with bluescreen rounds, and that's a big part of it. Same with taking out shields on a unit, bluescreen rounds and faceoff will clear it off anyone it hits and save you some time.
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# ? Oct 8, 2016 23:16 |
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# ? May 23, 2024 09:29 |
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Guava thought my helmet looked cool! truly this is the best day ever! James "Rebel Jr." Dean Jr. is the undoubtedly best option! Also if there is ever an Xcom 3, I call dibs on James Dean Jr the Third as my guy! *Edit* also Man "Feelgood" Whore Jimmy4400nav fucked around with this message at 23:00 on Oct 9, 2016 |
# ? Oct 8, 2016 23:25 |