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We need a n-dimensional ideology space, where each dimension corresponds to one of the policies/reforms in the game.
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# ? Sep 29, 2016 04:50 |
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# ? Jun 5, 2024 09:22 |
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Darkrenown posted:I was the de facto designer for Reaper's and am now the de jure one too, Doomdark remains the game director though. He's pretty hands off and is also working on a new thing. I don't think we've really mentioned it but we have a Game director/game designer/project lead setup going on for all of our games now with the first doing most of the high level design, the second mostly doing details/implementation/balance, and the third trying to keep the crazy ideas of the first two in check and everything on time/budget. Game director and designer could be described as a Sith method as well. Always two there are, a master and an aporentice. Some more chaotic view it as Jedi Knight and Padawan...
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# ? Sep 29, 2016 05:34 |
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We need to get away from this stale and limited idea of politics on an axis, when there is so much potential for mixing and matching. Give us something like the skill tree from Path of Exile. I'm thinking something that works sorta similar to National Ideas and Church Aspects in EU4, allowing you to tune the national ideology of your country to your heart's content.
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# ? Sep 29, 2016 05:49 |
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pdxjohan posted:Game director and designer could be described as a Sith method as well. Always two there are, a master and an aporentice. lmao, johan pls A Buttery Pastry posted:We need to get away from this stale and limited idea of politics on an axis, when there is so much potential for mixing and matching. Give us something like the skill tree from Path of Exile. this would be amazing. all ive ever wanted was something like democracy 3 (but good) mashed together with all paradox games topped with total war battles. is that so much to ask??
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# ? Sep 29, 2016 06:33 |
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A Buttery Pastry posted:We need to get away from this stale and limited idea of politics on an axis, when there is so much potential for mixing and matching. Give us something like the skill tree from Path of Exile. that's an old skill tree, the new one has a smaller skill tree inside the skill tree Great Britian is a fucken Blade Vortex Pathfinder
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# ? Sep 29, 2016 11:25 |
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A Buttery Pastry posted:We need to get away from this stale and limited idea of politics on an axis, when there is so much potential for mixing and matching. Give us something like the skill tree from Path of Exile. How the gently caress does one navigate their way around that ... thing? Or find a specific skill to work towards in that massive forest?!
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# ? Sep 29, 2016 11:53 |
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Oh Path of Exile skill tree, I loved that so much. It's not that hard because you start with only a very small piece of the tree open to you so the game kinda naturally introduce you to the rest. It also isn't skill tree as in "Every single icon you see here is a new skill". Most of it is just small bonuses that let's you over long period of time set up a build. I.e it is a theorycrafters wet dream, my dream.
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# ? Sep 29, 2016 12:03 |
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It's also cool that every class has that tree, they just start in different places.
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# ? Sep 29, 2016 12:08 |
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The PoE skill tree makes more sense once you realize that lots of points along the various branches are similar to a "0/5 gain +5% more damage to a skill" kind of deal, but by splitting each individual point into a separate node, they're not locking themselves into "each point must provide the same bonus", nor must each skill cost the number of points to be invested. Since, if you look at Diablo 2 as your design ancestor, it makes sense that you don't need Warmth or Cold Resist Aura to be "clickable" 20 times, and at the same time it makes sense that Zeal should stop at 4 points, while Lightning Bolt goes up to 10.
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# ? Sep 29, 2016 12:28 |
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A Buttery Pastry posted:We need to get away from this stale and limited idea of politics on an axis, when there is so much potential for mixing and matching. Give us something like the skill tree from Path of Exile. Groogy posted:Oh Path of Exile skill tree, I loved that so much. It's not that hard because you start with only a very small piece of the tree open to you so the game kinda naturally introduce you to the rest. It also isn't skill tree as in "Every single icon you see here is a new skill". Most of it is just small bonuses that let's you over long period of time set up a build. I.e it is a theorycrafters wet dream, my dream. Enjoy posted:It's also cool that every class has that tree, they just start in different places. Salt and Sanctuary has a skill tree that works somewhat similarly to this. Of course, Salt and Sanctuary is fairly different from most Paradox games, but it's still fairly neat.
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# ? Sep 29, 2016 13:07 |
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I do wonder how well such a system would work for a RTS style game actually. I mean I love to theory craft, for the current EU4 Dev MP I have this huge excel document lining up all the different idea sets effects, accumulation with different nations depending on their own national ideas, their events etc. And also approximated early, mid game and late game values depending on development, etc. For instance my current build with Ottomans, if I have done everything right I should have 15 000 manpower recovery a month in a few sessions.
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# ? Sep 29, 2016 13:19 |
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Groogy posted:I do wonder how well such a system would work for a RTS style game actually.
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# ? Sep 29, 2016 15:07 |
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Groogy posted:Oh Path of Exile skill tree, I loved that so much. It's not that hard because you start with only a very small piece of the tree open to you so the game kinda naturally introduce you to the rest. It also isn't skill tree as in "Every single icon you see here is a new skill". Most of it is just small bonuses that let's you over long period of time set up a build. I.e it is a theorycrafters wet dream, my dream. So it's the sphere grid?
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# ? Sep 29, 2016 15:19 |
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Yeah
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# ? Sep 29, 2016 15:29 |
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It's actually significantly less linear than the FFX Sphere Grid even, which is mostly composed of straight lines when you actually flatten it out.
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# ? Sep 29, 2016 15:33 |
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RabidWeasel posted:Also this time can we please not have really weird dumb ideologies just for symmetry's sake? not please I always interpreted the anarcho-liberals (is that what they're called in-game?) in Vicky as extreme liberals opposed to any government intervention, a fringe part of the bourgeois revolution of that time period dedicated to the complete dismantling of the Ancien Régime. The idea of massive anarcho-liberal uprisings might be stupid, but the ideology itself isn't out of place. They're not supposed to evoke today's fat American libertarians. Phlegmish fucked around with this message at 15:59 on Sep 29, 2016 |
# ? Sep 29, 2016 15:55 |
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Phlegmish posted:I always interpreted the anarcho-liberals (is that what they're called in-game?) in Vicky as extreme liberals opposed to any government intervention, a fringe part of the bourgeois revolution of that time period dedicated to the complete dismantling of the Ancien Régime. The idea of massive anarcho-liberal uprisings might be stupid, but the ideology itself isn't out of place. They're not supposed to evoke today's fat American libertarians. Yeah the Jacobins were actually pretty keen on laissez-faire and only resorted to nationalisations when faced with wars and crises http://www.escholar.manchester.ac.u...RS-DOCUMENT.PDF
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# ? Sep 29, 2016 17:11 |
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Is it okay to talk about funny events that occurred in our games here or is that for a different thread? Sorry to ask kind of new to this thread.
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# ? Sep 29, 2016 17:20 |
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Groogy posted:I do wonder how well such a system would work for a RTS style game actually. replace national ideas in eu4 with it
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# ? Sep 29, 2016 17:29 |
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Phlegmish posted:I always interpreted the anarcho-liberals (is that what they're called in-game?) in Vicky as extreme liberals opposed to any government intervention, a fringe part of the bourgeois revolution of that time period dedicated to the complete dismantling of the Ancien Régime. The idea of massive anarcho-liberal uprisings might be stupid, but the ideology itself isn't out of place. They're not supposed to evoke today's fat American libertarians.
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# ? Sep 29, 2016 17:38 |
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koolkevz666 posted:Is it okay to talk about funny events that occurred in our games here or is that for a different thread? Sorry to ask kind of new to this thread.
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# ? Sep 29, 2016 17:59 |
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koolkevz666 posted:Is it okay to talk about funny events that occurred in our games here or is that for a different thread? Sorry to ask kind of new to this thread.
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# ? Sep 29, 2016 18:07 |
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one time in victoria I bought all the tea in china and the game broke but the error message said i had won the game
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# ? Sep 29, 2016 18:11 |
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Gwyrgyn Blood posted:It's actually significantly less linear than the FFX Sphere Grid even, which is mostly composed of straight lines when you actually flatten it out. Lookit this colonial who doesn't bask in the freedom afforded by the Advanced SG
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# ? Sep 29, 2016 18:30 |
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Stairmaster posted:replace national ideas in eu4 with it I wouldn't be opposed to the initial idea of it, problem is will it actually work out well?
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# ? Sep 29, 2016 19:50 |
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Should I first learn the ropes of Vicky 2 with the vanilla game before trying out HPM or PDM or NWO? Also what would be a good country to start as and learn the ropes with?
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# ? Sep 30, 2016 08:21 |
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Prussia's got a nice obvious goal (forming germany) that's got obvious steps to take (form the north german federation) and has you learn about the sphere of influence mechanic.
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# ? Sep 30, 2016 08:51 |
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Wowza Nothing like raising a single-province nation to becoming rich enough where Debt Doesn't Matter in EU4 #NavarraTales
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# ? Sep 30, 2016 09:16 |
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Grouchio posted:Should I first learn the ropes of Vicky 2 with the vanilla game before trying out HPM or PDM or NWO? Also what would be a good country to start as and learn the ropes with? Chile is pretty fun and has a favorable position to sandbox in
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# ? Sep 30, 2016 09:16 |
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VC2 easy mode is definitely Prussia. It's fairly easy to industrialize and learn the ropes while you form Germany versus formidable opposition. If you're looking for an even easier challenge, Great Britian is a good one. It requires almost no micro-management(since you start off as the Liberals), you just have to maintain your position as a GP, which is almost a challenge in and of itself to gently caress up. Man Musk posted:Chile is pretty fun and has a favorable position to sandbox in I'd agree with that. Chile's a good Secondary Power to learn how to become a first rate power.
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# ? Sep 30, 2016 09:36 |
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A White Guy posted:If you're looking for an even easier challenge, Great Britian is a good one. It requires almost no micro-management(since you start off as the Liberals), you just have to maintain your position as a GP, which is almost a challenge in and of itself to gently caress up. Didn't someone test this by starting the game as GB and then not touching anything, leaving them still as a great power in 1936?
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# ? Sep 30, 2016 11:14 |
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I think having a first-time player dealing with Britain's colonial empire might be a bad idea. Best nation for a first playthrough would probably have to be something that starts out less spread out, like Belgium, France, or Brazil.
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# ? Sep 30, 2016 13:00 |
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I started as Belgium, good to get to grips with industry and it has a lovely end game when Prussia kicks the door in and destroys you
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# ? Sep 30, 2016 13:18 |
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Phlegmish posted:I always interpreted the anarcho-liberals (is that what they're called in-game?) in Vicky as extreme liberals opposed to any government intervention, a fringe part of the bourgeois revolution of that time period dedicated to the complete dismantling of the Ancien Régime. The idea of massive anarcho-liberal uprisings might be stupid, but the ideology itself isn't out of place. They're not supposed to evoke today's fat American libertarians. Just call them Radicals, that's what extreme liberals were called at the time. Granted, the Radicals generally weren't hardcore laissez-faire and a lot of them supported social programs, but they were militant atheists. So either way it's fedoras all the way down.
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# ? Sep 30, 2016 13:57 |
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Man Musk posted:Wowza How'd you pull that off? I'd expect to get crushed by either France or Spain.
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# ? Sep 30, 2016 14:48 |
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Grouchio posted:Should I first learn the ropes of Vicky 2 with the vanilla game before trying out HPM or PDM or NWO? Also what would be a good country to start as and learn the ropes with? Playing as Sweden and forming Scandinavia is pretty chill, it's how I taught myself to play Vicky.
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# ? Oct 2, 2016 11:30 |
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Phlegmish posted:How'd you pull that off? I'd expect to get crushed by either France or Spain. Bee-lining Quest for the New World ideas and getting lucky to have someplace to settle close enough that I could move my capital early on Also I didn't realize that Castille and Aragon are relatively benign and it's only Spain that has a permanent CB on Navarre, with Spain relatively late in making in this game A good combination of circumstances in other words ^_^ Also my strat is to cut off all trade to the Old World viva las americas EUIV is really fun to play as a sort of CIV Are there any mods actually that are purely randomly generated maps? I've yet to try the GoT map, but I heard that's fun? Man Musk fucked around with this message at 11:57 on Oct 2, 2016 |
# ? Oct 2, 2016 11:36 |
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Groogy posted:I never got that because it came at a point where my interest of Total War was dying. Is it good? Is it just simply new factions unlocked with barely any content? Or did they actually put time and effort into it besides graphics.? It's a very dense piece of map settlement wise, mexico. Overall I'd say there's a moderate amount of effort put into things. They're about as well developed as say, the muslim factions in medieval 2 proper. Acceptably so, but not ideal. It is nice for them to talk about how mesoamerican cities were as bit and impressive as any in europe in the description of the highest level temple-pyramid though.
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# ? Oct 2, 2016 16:25 |
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quote:@podcat
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# ? Oct 2, 2016 20:48 |
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# ? Jun 5, 2024 09:22 |
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RELENT OR I SHALL POST AGAIN
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# ? Oct 2, 2016 21:01 |