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Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

BisterdDave posted:

So I feel like I've hit a wall in 7. I'm at the boss of sunken citadel and he hits like a friggin truck, taking my party down in a couple turns. I never chose any classes for my party members, so maybe I should go that route? Or do I just need to grind more levels (currently sitting around 21)?

Yeah, uh, you need classes.

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Chachi
Jan 7, 2006
Blue sparks and big fucking shells.

:dukedog:

BisterdDave posted:

I never chose any classes for my party members

:allears:

Harlock
Jan 15, 2006

Tap "A" to drink!!!

You can't make me to back to Greenthumb, you can't

Detective No. 27
Jun 7, 2006

I doubt I would have been able to beat the Sunken Citadel boss (Dracos was it?) without the shepherd class.

Falathrim
May 7, 2007

I could shoot someone if it would make you feel better.

BisterdDave posted:

I never chose any classes for my party members, so maybe I should go that route?

:psyduck:

gimme the GOD DAMN candy
Jul 1, 2007
i guess you might be able to beat the game without ever using alltrades, but it would require a whole lot of level grinding for no particular benefit.

BisterdDave
Apr 21, 2004

Slitzweitz!
Alright, classes it is.

Randallteal
May 7, 2006

The tears of time
The basic classes level up really quickly, so you should be able to catch up pretty quickly. I'm surprised you didn't want to at least try them out, though, since nobody shuts up about how cool they are on that island.

BisterdDave
Apr 21, 2004

Slitzweitz!

Randallteal posted:

The basic classes level up really quickly, so you should be able to catch up pretty quickly. I'm surprised you didn't want to at least try them out, though, since nobody shuts up about how cool they are on that island.

At a quick glance it looked like changing classes would take away stats from the characters that I was otherwise already happy with.

neongrey
Feb 28, 2007

Plaguing your posts with incidental music.
Were you at all surprised by how you never got any more spells or abilities?

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

BisterdDave posted:

At a quick glance it looked like changing classes would take away stats from the characters that I was otherwise already happy with.

You gain permanent abilities and as has been established in this thread, any jobs beyond the basic ones give permanent stat increases when mastered. Jobs are pretty much the core mechanic of the game lmao.

ROFL Octopus fucked around with this message at 19:35 on Oct 2, 2016

BisterdDave
Apr 21, 2004

Slitzweitz!

neongrey posted:

Were you at all surprised by how you never got any more spells or abilities?

I was starting to wonder when I'd start getting new spells.


cloofish posted:

You gain permanent abilities and as has been established in this thread, any jobs beyond the basic ones give permanent stat increases when mastered. Jobs are pretty much the core mechanic of the game lmao.

Well then looks like I'll be grinding out some classes for awhile then.

Nephzinho
Jan 25, 2008





Randallteal posted:

The basic classes level up really quickly, so you should be able to catch up pretty quickly. I'm surprised you didn't want to at least try them out, though, since nobody shuts up about how cool they are on that island.

How is "you need to get experience" determined? I have Ruff like 2 levels behind Maribel and Hero, and he has progressed significantly further than them.

Looper
Mar 1, 2012

Harlock posted:

You can't make me to back to Greenthumb, you can't

:unsmigghh:

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

BisterdDave posted:

At a quick glance it looked like changing classes would take away stats from the characters that I was otherwise already happy with.

They're just temporary multipliers applied to the character's base stats. The changes aren't permanent.

Nephzinho posted:

How is "you need to get experience" determined? I have Ruff like 2 levels behind Maribel and Hero, and he has progressed significantly further than them.

Each character just requires different amounts of exp to reach specific levels.

Soul Glo
Aug 27, 2003

Just let it shine through
I asked last night and ended up buying 7 over 9 since those were my options at the store this morning, and it's good so far. Not crazy about the font they used, but I'll get used to it.

Haven't fought a drat thing like two hours in, this is a JRPG alright.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Nephzinho posted:

How is "you need to get experience" determined? I have Ruff like 2 levels behind Maribel and Hero, and he has progressed significantly further than them.

Classes level up at different rates and also advance by number of battles not exp points. Everything will advance your class rank even if you're getting poo poo for EXP except the first few tablet dungeons (Slime Forest etc) which have level caps in the low 20s so you can't just grind them for vocations forever.

BisterdDave
Apr 21, 2004

Slitzweitz!

Dr. Fetus posted:

They're just temporary multipliers applied to the character's base stats. The changes aren't permanent.

That's good to know. When do stats go back to what they were before taking a class? When you master that class?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

BisterdDave posted:

That's good to know. When do stats go back to what they were before taking a class? When you master that class?

When you change classes or go back to their defaults.

Mastering base class combinations can unlock intermediate jobs which almost universally have better stat mods than your no-class or basic class, and monster jobs will almost always have better base stats as well (except for like, Slime).

Good class combos to shoot for-> Mage+Priest for Sage, Priest+Warrior for Paladin, Warrior+Mage for Armamentalist, Thief+Shepherd for Monster Masher, Thief+Sailor for Pirate, Martial Artist+Warrior for Gladiator and Jester+Troubador+Dancer for Luminary.

There are also 3 advanced classes you get by mastering intermediate classes. Luminary+Sage for Druid, any 3 for Hero, and Paladin+Gladiator for Champion.


You don't keep skills from intermediate or advanced classes when in another class, but mastering them gives a permanent stat boost. Mastering monster classes and basic classes unlock permanent skills and is the only way to carry over certain things (like multiheal) from one class to another.

Zore fucked around with this message at 20:34 on Oct 2, 2016

Your Computer
Oct 3, 2008




Grimey Drawer
How exactly do monster classes work? Is it possible to have a party of just monsters? Is it only used to learn abilities and then switch out to something else?

Bongo Bill
Jan 17, 2012

Your Computer posted:

How exactly do monster classes work? Is it possible to have a party of just monsters? Is it only used to learn abilities and then switch out to something else?

If a party member has a monster heart item in their inventory, you can change to that monster class. It consumes the heart, but that character can always return to that class again. Some monster classes are also unlocked by mastering combinations of other monster classes; in this case you don't need a heart. Hearts are rare drops from some types of monsters (check the Big Book of Beasts) and can also be found as treasures and casino items.

Monster classes are slow to master, but, like basic human classes, spells and abilities learned in them are retained permanently. Some of the abilities taught in this way are as powerful as anything you can get from intermediate and advanced human classes.

They work just like normal classes otherwise, and the whole party can indeed be in them at once.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Your Computer posted:

How exactly do monster classes work? Is it possible to have a party of just monsters? Is it only used to learn abilities and then switch out to something else?

You can change into a monster class by having a monster heart in the character's inventory at Alltrades Abbey. Monster hearts are really rare drops (1/256) in the wild, or 1/8 in a tablet dungeon. There is also at least one of every monster heart sitting in a chest in the overworld or dungeon.

Monster classes will always let you keep the skills you learn in them, though in general they advance slower than human classes and have fewer skills learned overall. There is a Monster tree much like the human one wherein if you master specific classes (like Slime and Mandrake Mercenary) it will unlock the Drakslime class without using a Drakslime heart. Note this is the only way to get the ultimate Monster class without collecting 110 mini-medals.(There are 115 mini-medals total, 15 post-game only, and 17 of them are potentially missable)

Monster classes also generally have better stats than basic and intermediate human classes though they don't give out stats upon mastery.

Your dudes also show up as monsters in battle or while on the field between town, but revert to their basic model no class model when wandering around in towns.

Zore fucked around with this message at 20:44 on Oct 2, 2016

Nephzinho
Jan 25, 2008





Zore posted:

Classes level up at different rates and also advance by number of battles not exp points. Everything will advance your class rank even if you're getting poo poo for EXP except the first few tablet dungeons (Slime Forest etc) which have level caps in the low 20s so you can't just grind them for vocations forever.

Yes, I know that, but the battle counter at the fortune teller isn't moving. I had Hero and Maribel at 13 and 7 battles to rank up respectively while Ruff was at 20 something to rank up - Ruff ranked up first. They are level 24 24 22 respectively, and this was while doing Al Balad or whatever the desert poo poo was. I finally got to rank up when I got to Ygg and killed some Monologs running between the town and the tree. Either I'm counting poorly and Heal Slime, Thief, and Shepherd were just THAT much faster to master than Sailor and Drake Slime or Hero and Maribel aren't getting credit.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Nephzinho posted:

Yes, I know that, but the battle counter at the fortune teller isn't moving. I had Hero and Maribel at 13 and 7 battles to rank up respectively while Ruff was at 20 something to rank up - Ruff ranked up first. They are level 24 24 22 respectively, and this was while doing Al Balad or whatever the desert poo poo was. I finally got to rank up when I got to Ygg and killed some Monologs running between the town and the tree. Either I'm counting poorly and Heal Slime, Thief, and Shepherd were just THAT much faster to master than Sailor and Drake Slime or Hero and Maribel aren't getting credit.

They might not, there are soft level caps in each area where you stop gaining progress to your current vocation. You probably just hit that.

Wendell
May 11, 2003

BisterdDave posted:

I was starting to wonder when I'd start getting new spells.


Good lord.

Decus
Feb 24, 2013
I don't believe the mastery bonuses are permanent. You only get them when you are in the class unless they changed that from the original and I didn't notice.

Nephzinho posted:

Yes, I know that, but the battle counter at the fortune teller isn't moving. I had Hero and Maribel at 13 and 7 battles to rank up respectively while Ruff was at 20 something to rank up - Ruff ranked up first. They are level 24 24 22 respectively, and this was while doing Al Balad or whatever the desert poo poo was. I finally got to rank up when I got to Ygg and killed some Monologs running between the town and the tree. Either I'm counting poorly and Heal Slime, Thief, and Shepherd were just THAT much faster to master than Sailor and Drake Slime or Hero and Maribel aren't getting credit.

Each area has a level cap for gaining vocation exp. For Al Balad the level is 24 so only Ruff was getting credit.

edit: v Nope, wouldn't be a bad idea. Most things would in fact not be bad ideas, except maybe not taking any classes or doing an all Jester run. Just maybe stay in warrior or thief for a bit first so you have a +physical ability.

Decus fucked around with this message at 20:54 on Oct 2, 2016

Your Computer
Oct 3, 2008




Grimey Drawer

Zore posted:

Your dudes also show up as monsters in battle or while on the field between town, but revert to their basic model no class model when wandering around in towns.

Follow up question, would it be a bad idea to make my whole party monsters? Because now I want to make my whole party monsters :twisted:

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Your Computer posted:

Follow up question, would it be a bad idea to make my whole party monsters? Because now I want to make my whole party monsters :twisted:

Nah, you'll probably run into some issues where you have to grind/get lucky for hearts because they're pretty rare! But an all-monster party is definitely viable and would probably be pretty easy early on since you get a free Healslime heart (multiheal is amazing) and Drakslime hearts are real easy to farm in the Drakslime tablet. And Drakslimes are fantastic for the mid-game, probably better than anything else you can get until you start getting to rank 7-10 of intermediate human classes.

Nephzinho
Jan 25, 2008





Decus posted:

I don't believe the mastery bonuses are permanent. You only get them when you are in the class unless they changed that from the original and I didn't notice.


Each area has a level cap for gaining vocation exp. For Al Balad the level is 24 so only Ruff was getting credit.

edit: v Nope, wouldn't be a bad idea. Most things would in fact not be bad ideas, except maybe not taking any classes or doing an all Jester run. Just maybe stay in warrior or thief for a bit first so you have a +physical ability.

So is there any way to tell what the cap is for any given area is beyond going back to the Abbey and getting your fortune taken again? Because that takes forever. Or just gently caress it, its DQ, keep pressing forward.

Looper
Mar 1, 2012

Nephzinho posted:

So is there any way to tell what the cap is for any given area is beyond going back to the Abbey and getting your fortune taken again? Because that takes forever. Or just gently caress it, its DQ, keep pressing forward.

well, there's gamefaqs

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Note that for higher tier monster classes, the drop rate of hearts are lower, in both during regular encounters and tablet dungeons. Still, tablet dungeon treks are probably the best way of getting them. You can't steal monster hearts, so don't bother with that method.

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


Dr. Fetus posted:

You can't steal monster hearts, so don't bother with that method.

have you tried taking it out to dinner first

Your Computer
Oct 3, 2008




Grimey Drawer
Don't worry, I've played Undertale so I know all about dating monsters. :shittydog:

neongrey
Feb 28, 2007

Plaguing your posts with incidental music.

Nephzinho posted:

So is there any way to tell what the cap is for any given area is beyond going back to the Abbey and getting your fortune taken again? Because that takes forever. Or just gently caress it, its DQ, keep pressing forward.

Pretty much, it's mostly an encouragement to keep the plot moving forward. Once you hit a spot where you go 'hmm this looks like where a disc split would have been on the psx version', the cap goes away entirely iirc.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Honestly, there's no real need to grind up vocation ranks. Just play normally unless you want everyone to have maxed out vocations for some reason.

YggiDee
Sep 12, 2007

WASP CREW
I'm going to grind out Luminary for everyone, just to see how many top hats I can have on in the party at once.

Dr Pepper
Feb 4, 2012

Don't like it? well...

It really bugs me that there are only three Tier 3 Vocations. I want each party member to have their own unique class set up. :qq:

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Dr Pepper posted:

It really bugs me that there are only three Tier 3 Vocations. I want each party member to have their own unique class set up. :qq:

Make one an intermediate class or one of the top tier Monster Classes. :shrug: There are a bunch of really cool and good top tier monster classes.

Most of the intermediate classes are more than good enough for the endgame, Sage is arguably better than Druid for casting if you can get some spells off Monsters for instance.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Dr Pepper posted:

It really bugs me that there are only three Tier 3 Vocations. I want each party member to have their own unique class set up. :qq:

Monster classes. :getin:

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YggiDee
Sep 12, 2007

WASP CREW
Teach your fourth party member every hideous trick and talent they can learn, shove every stat seed down their hungry maw, and then fight as a slime. A regular slime.

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