|
Leinadi posted:I *think* I saw some streamer assign several people to a district/building (not sure which) but he just did it to show that it could be done. Not sure who it was. But yeah, haven't seen anyone actually make use of it. In Quill's Rome videos he is confused by this at first but around episode 15ish he discovers that if you click the citizen icon multiple times on districts that accept multiple citizens it will toggle between 0, 1, 2, etc. citizens. The UI/UX for this is extremely poor.
|
# ? Oct 2, 2016 19:45 |
|
|
# ? May 30, 2024 12:14 |
|
I think it is tied to the number of buildings in a district. For example a Campus doesn't have a slot per se, but a library adds the first one and then the university adds a second or third. Sort of like the specialist buildings in V but all clumped together in the same tile.
|
# ? Oct 2, 2016 21:20 |
|
xgalaxy posted:In Quill's Rome videos he is confused by this at first but around episode 15ish he discovers that if you click the citizen icon multiple times on districts that accept multiple citizens it will toggle between 0, 1, 2, etc. citizens. The UI/UX for this is extremely poor. Apparently you need to have a building in the district first. So a campus district won't have a slot until you build a library there.
|
# ? Oct 2, 2016 21:21 |
|
Makes sense I suppose. UI is pretty bad there though. Is there a way to guarantee independence or otherwise warn people off of attacking your city state buddies? The more Civ6 I watch the more I wonder why they didn't just use a CTP style Public Works system where you just divert some production from cities into a common pool and use that to buy tile upgrades etc. It's even more like how Builders work now without the micro of moving the Builders about. Darkrenown fucked around with this message at 22:16 on Oct 2, 2016 |
# ? Oct 2, 2016 22:12 |
|
Darkrenown posted:Makes sense I suppose. UI is pretty bad there though. If they made war more like CTP style public works it might be a system in which the AI could actually compete.
|
# ? Oct 2, 2016 22:28 |
|
loving hell, why doesn't the civics screen show how your changes will affect your resource incomes? You need to work it out yourself and then see if you were right when you confirm. Argh.
|
# ? Oct 2, 2016 23:17 |
|
I'm really hyped, can you guys help me tamper expectations?
|
# ? Oct 2, 2016 23:19 |
|
Darkrenown posted:loving hell, why doesn't the civics screen show how your changes will affect your resource incomes? You need to work it out yourself and then see if you were right when you confirm. Argh. At the very least, I hope you can change your mind freely on a turn you change civics, so you aren't penalized for testing out a change and seeing it's not actually helpful.
|
# ? Oct 2, 2016 23:21 |
|
Turtlicious posted:I'm really hyped, can you guys help me tamper expectations? the last time you got hyped you ruined your 3DS
|
# ? Oct 2, 2016 23:23 |
|
Turtlicious posted:I'm really hyped, can you guys help me tamper expectations? Still no return of Civ2 style fmv council.
|
# ? Oct 2, 2016 23:28 |
|
Turtlicious posted:I'm really hyped, can you guys help me tamper expectations? New Civ games need one or two expansions to fix problems and really get good. Barnaby Barnacle posted:Still no return of Civ2 style fmv council. And no throne room! Godlessdonut fucked around with this message at 23:31 on Oct 2, 2016 |
# ? Oct 2, 2016 23:28 |
|
Barnaby Barnacle posted:Still no return of Civ2 style fmv council. Probably the best use of fmv in gaming. What a weird era that was in retrospec
|
# ? Oct 2, 2016 23:31 |
|
The Croc posted:Probably the best use of fmv in gaming. What a weird era that was in retrospec I honestly liked the wonder fmvs more than the later "wonder built from scratch" animations.
|
# ? Oct 2, 2016 23:38 |
|
The Croc posted:Probably the best use of fmv in gaming. What a weird era that was in retrospec I was feeling very nostalgic for Civ and booted up my old MSDOS version of Civilization 1. I've got all 5 civs so I'll definitely get 6... just kinda sad I'll haveta (again) wait because I own a mac. Oh well. The civ5 port was quite good in my opinion. The reason I bring it up is because it reminded me of a whole thing back in those days they did for write protection - quizzes. IT was a thing where they'd "quiz your knowledge" and you'd have to flip to the page in the manual to answer it (or guess). THAT was weirder. JetsGuy fucked around with this message at 23:50 on Oct 2, 2016 |
# ? Oct 2, 2016 23:47 |
|
El Disco posted:New Civ games need one or two expansions to fix problems and really get good. Yeah, I miss that like CRAZY. At this point, I should be able to completely customize my palace and it will show a miniature version in my capital.
|
# ? Oct 3, 2016 00:02 |
|
El Disco posted:I honestly liked the wonder fmvs more than the later "wonder built from scratch" animations. Civ5's paintings were the best.
|
# ? Oct 3, 2016 00:07 |
|
Byzantine posted:Civ5's paintings were the best.
|
# ? Oct 3, 2016 00:11 |
|
A lot of Civ VI's quotes are pretty goofy from what I've seen. There's a Marie Osmond quote
|
# ? Oct 3, 2016 00:13 |
|
Brawnfire posted:Yeah, I miss that like CRAZY. At this point, I should be able to completely customize my palace and it will show a miniature version in my capital. Congratulations on your culture victory! A loot crate has dropped! Possible contents include: X-COM Vigilo Confido banner for palace Sid Meier's Pirates! Caribbean Buccaneer skin for Harald Hardrada Sid Meier's Railroads! model train set for throne room You have [0] crate keys Click here to buy a crate key for just $2.99!
|
# ? Oct 3, 2016 00:20 |
|
Jay Rust posted:A lot of Civ VI's quotes are pretty goofy from what I've seen. There's a Marie Osmond quote There seem to be multiple quotes for each (most? some?) tech/civic and they randomly choose one. There seem to be some goofy ones and other, more serious ones.
|
# ? Oct 3, 2016 00:24 |
|
Magil Zeal posted:There seem to be multiple quotes for each (most? some?) tech/civic and they randomly choose one. There seem to be some goofy ones and other, more serious ones. I can't remember the tech, but I saw a quote on one of Filthy's videos from Garrison Keillor that was something like "Air conditioning brought about the fall of the Roman Empire. They kept their windows closed all the time and couldn't hear the barbarians coming."
|
# ? Oct 3, 2016 00:34 |
|
Barnaby Barnacle posted:Congratulations on your culture victory! A loot crate has dropped! Is it wrong that I seriously love this idea, not counting the microtransaction part? But I think it'd be great if as part of the Hall of Fame you had a customizable Throne Room that had bits and pieces unlocked by different victory types or civs, maybe attached to various achievements. All purely cosmetic, but my collector's urge would make me get every little thing.
|
# ? Oct 3, 2016 01:07 |
|
Watching vids this seems to be one of the more... chaotic versions of Civ? There's just a ton of poo poo going on at once. Also why are trade caravans already full on trucks in 1400 A.D. we haven't even discovered oil yet. I suppose they're no less out of place than the planes flying around the same time as the dawn of ocean-faring ships. I'm basically waiting for a spearman to defeat a tank at this point. Qtotonibudinibudet fucked around with this message at 08:41 on Oct 3, 2016 |
# ? Oct 3, 2016 08:34 |
|
NAT-T Ice posted:Watching vids this seems to be one of the more... chaotic versions of Civ? There's just a ton of poo poo going on at once. Buildings and support units change aesthetics as you progress through eras. Civ 4 did this too.
|
# ? Oct 3, 2016 09:38 |
|
I've got an idea for a mod for Civ VI: replace the dragons and sea-serpents on the empty parts of the map with mythical creatures appropriate to your faction.
|
# ? Oct 3, 2016 09:59 |
|
El Disco posted:I honestly liked the wonder fmvs more than the later "wonder built from scratch" animations. It was at the height of that awkward era, though, and was pretty pop. Its charm was absolutely a product of its time. If they made something similar today, the social advisor would probably be some kind of unbearable Peter Griffin-style imbecile. Krazyface posted:I've got an idea for a mod for Civ VI: replace the dragons and sea-serpents on the empty parts of the map with mythical creatures appropriate to your faction. soooo.... dragons and sea serpents except drawn with different art styles
|
# ? Oct 3, 2016 10:14 |
|
Delacroix posted:Buildings and support units change aesthetics as you progress through eras. Civ 4 did this too. It just feels the change in aesthetic comes way too early.
|
# ? Oct 3, 2016 11:27 |
|
Civ 2 wonder movies were the best thing, they felt like a reward by themselves. However, they only worked that well because the rest of the game no distinct artistic direction, and the wonder movie producers were free to make one video where you had sketches presented over a jazz soundtrack, one that is an epic montage of sailors that could be the intro to a 16 century documentary, and also a video of a dude in a funny costume reciting Shakespeare and nothing felt out of place because there was no specific theme they had to follow.
|
# ? Oct 3, 2016 12:07 |
|
Lord Hypnostache posted:It just feels the change in aesthetic comes way too early. If you've reached the modern era in 1400 then you get trucks. Research slower if it's too fast.
|
# ? Oct 3, 2016 12:21 |
|
Barnaby Barnacle posted:Congratulations on your culture victory! A loot crate has dropped! With as few times as I've finished a game, and I presume others, I wonder how useful this could be, even from a cosmetic standpoint? Or even 'get you to finish a game' standpoint? And would it still work with mods in play? God knows how many mods I run...
|
# ? Oct 3, 2016 12:36 |
|
Turtlicious posted:I'm really hyped, can you guys help me tamper expectations? No evidence of nerve stapling.
|
# ? Oct 3, 2016 12:40 |
Barnaby Barnacle posted:Congratulations on your culture victory! A loot crate has dropped! I honestly don't hate this idea, though I confess I've bought dice for Armello.
|
|
# ? Oct 3, 2016 16:38 |
Lord Hypnostache posted:It just feels the change in aesthetic comes way too early. The dates in the game might be a bit poorly calibrated, or he might have just had way more science than expected. His cultural tech was way more reasonable, which lead to him researching robotics and suffrage at about the same time. It's kind of neat how much he could focus, especially since his capital was in such a science poor area. I guess hardcore specialization is still possible on an empire level, even if certain cities have limitations. Seems like it would be really difficult to balance though, so I imagine only one or two options will be optimal, but for now it looks impressively open.
|
|
# ? Oct 3, 2016 18:46 |
|
Eiba posted:Were you watching Quill18? He greatly emphasized science and kind of rushed to flight when he saw it was possible which put him in the modern era ridiculously early. He finished the whole tech tree in the 1800s. I was and apparently zoned out on the rushing to flight part. Now the sudden appearance of trucks and skyscrapers amidst musketmen makes more sense.
|
# ? Oct 3, 2016 18:55 |
|
Civ5 discovery: if a city-state clears a barbarian camp that holds a civilian unit hostage, that civilian is deleted. I was going to clear it the very next turn, but Wellington sent one of their spearmen over to finish off the brute and erased my settler. >_>
|
# ? Oct 3, 2016 19:01 |
|
Cythereal posted:Civ5 discovery: if a city-state clears a barbarian camp that holds a civilian unit hostage, that civilian is deleted. I was going to clear it the very next turn, but Wellington sent one of their spearmen over to finish off the brute and erased my settler. >_> Getting stuff like that sniped is something I wish they'd fix. If I get a barbarian camp down to 10% health and someone else swipes it, I should at least get an honourable mention.
|
# ? Oct 3, 2016 19:13 |
|
Cythereal posted:Civ5 discovery: if a city-state clears a barbarian camp that holds a civilian unit hostage, that civilian is deleted. I was going to clear it the very next turn, but Wellington sent one of their spearmen over to finish off the brute and erased my settler. >_> If you're going to run a settler around unescorted, at least use radar.
|
# ? Oct 3, 2016 19:21 |
|
I'm quite amused there's a military policy just called "Limes". Unlike EU4 , which has a "Limes" tech, it's not even an anti-scurvy thing for your navy, it just doubles production towards Military buildings. Darkrenown fucked around with this message at 19:44 on Oct 3, 2016 |
# ? Oct 3, 2016 19:24 |
|
Darkrenown posted:I'm quite amused there's a military policy just called "Limes". Unlike EU4 , which has a "Limes" tech, it's not even an anti-scurvy thing for your navy, it just doubles production towards Military buildings. I'm probably ing pretty hard, but Limes can also mean Roman border defences.
|
# ? Oct 3, 2016 19:28 |
|
|
# ? May 30, 2024 12:14 |
|
Was quill specializing in science to go that fast? The times seem similar to civ 5 where with Babylon you could be really far ahead pretty quick in prince.
|
# ? Oct 3, 2016 19:38 |