Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Rare is an old-school British developer in everything that entails, including filling their games with time-wasting bullshit that is passed off as "replay value" and frustrating difficulty spikes passed off as "challenge". I love some of their games and hate most others in equal measure.

Adbot
ADBOT LOVES YOU

Fatcat214
Feb 19, 2015

Party Poogie
After sitting down with my trusty dusty strategy guide and actually beating JFG, i can say that it is definitely fun to play, but a nightmare to emulate well, due the fact that it only really feels comfortable on an actual N64 controller. If you do own an N64, though, the game's dirt cheap compared to other games, so i would definitely pick it up.


Also, i found a completely legit and legal copy of Turok 2 for the PC, but for some reason the music doesn't work. And boy, is the game a lot less fun without the music :(

get that OUT of my face
Feb 10, 2007

The Donkey Kong 64 LP in the archive is one of my favorites to this day. It's the perfect case of nostalgia crumbling to the reality of bad game design.

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.

Episode 14 - Bee Fight

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Oh lord the next level is gonna be fun to watch :v:

get that OUT of my face
Feb 10, 2007

HOOLY BOOLY posted:

Oh lord the next level is gonna be fun to watch :v:
Or not watch, as it were.

Edit: Unless he's going to dedicate the next video to stuff in the second and third levels that he can collect now that Turok can go through poison water.

get that OUT of my face fucked around with this message at 05:49 on Sep 13, 2016

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.
Nah, wasn't gonna backtrack until I had all the talismans. Lair if the blind ones gameplay is all recorded, roughly 3 hours of footage. I'll speed up the back taking, but it just feels like it would be wrong to not give everybody the full experience. Lots of new guns to show off at least though. I think five in total?

SkyTalon2314
Aug 8, 2013

PSWII60 posted:

Nah, wasn't gonna backtrack until I had all the talismans. Lair if the blind ones gameplay is all recorded, roughly 3 hours of footage. I'll speed up the back taking, but it just feels like it would be wrong to not give everybody the full experience. Lots of new guns to show off at least though. I think five in total?

Christ on a stick. I remember watching an LP on YouTube years ago, since there wasn't anything on the archive. Poor sap got turned around in LotBO, ended up going backwards for like, 30 minutes. He had the sanity to cut to post commentary for it, and speed it up. Only going back to normal long enough so you could hear him scream in frustration (and I think throw his headset) when he realized what happened. Then he sped up the footage of him getting back again.

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.
:siren:New episode with guest Leavemywife. :siren:


Episode 15 - The Lair of the Blind Ones with Leavemywife

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



I had hopes for the remaster of 2 coming out soonish after the first one. But the System Shock remake they are doing has made Nightdive all the money, so they using all the money to make that at the moment. I doubt getting Turok 2 out in a reasonable timeframe isn't priority.

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.
Yeah, I tried to look up a release date after the recording and couldn't even find a year for it. Shame really. I did find an interview that said they want to update the models this time. So that's kinda nice.

Sally
Jan 9, 2007


Don't post Small Dash!
No release date was ever put out, but yeah, they want to do update models and do a bunch of other stuff with it--more than they did with Turok: Dinosaur Hunter. My impression was that they were under some stricter deadlines for that one. Unfortunately, they've said that means Turok 2 is going to take longer to release than Turok 1 did.

Also, yeah, the System Shock reboot seems to have suddenly taken over all of Night Dive's attention. Their website and all its old links (including the Turok links :argh:) all redirect to their System Shock page--though admittedly, it all looks pretty sweet.

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.
I really should play a System Shock game at some point. I did like Bioshock a lot.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

"And it's Lair of the Blind Ones?! Fuuuuuuuuuuck!"

same tbh

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer

PSWII60 posted:

I really should play a System Shock game at some point. I did like Bioshock a lot.

I tried that about a month ago with the same rationale and, for all my love for oldschool, I couldn't power through the clunky interface, even with the "modernized" mod (or whatever it is) that the GOG version comes with.
E: I was playing the original System Shock.

Sally
Jan 9, 2007


Don't post Small Dash!
I've only played Night Dive's System Shock 2 remaster--and it was awesome!!!

Spudd
Nov 27, 2007

Protect children from "Safe Schools" social engineering. Shame!

That was a fun video with a second person there.

A Pleasant Hug
Dec 30, 2007

...It's the thought that counts, right?
I never managed to finish Lair of the Blind Ones, I completely forgot there was a flamethrower in this game, and I don't recall the charge dart rifle being so good. I am bad at Turok 2.

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.
/\/\/\/\/\/\/\/\/\/\
The Charged Dart is probably one of the better guns to just have at the ready. It works on so much stuff and just works with 1 dart. Unlike the Tranq gun that needed several shots to put most things down.

Spudd posted:

That was a fun video with a second person there.

Here's more then.


Episode 16 - Blind People Hunting with Crossbows w/Leavemywife

Also fo note I could not find any context for the image in the video that it linked to. There was a news article I found a long time ago that had a headline of something like "New Law Passed to Allow Blind People to Hunt With Crossbows", but I coundn't find the article again and don't know if it's related to this man. So now I'm wondering about the blind hunter here.

get that OUT of my face
Feb 10, 2007

Fast-forwarded stunned Blind Ones sound like Donald Duck or like you hit them with laughing gas instead of a charged dart. I see what you mean by it being so handy, it makes headshots a breeze. Plus those Blind Ones pack a punch. Do they deal more damage than any of the enemies you've encountered so far?

The Plasma Rifle's non-sniper mode looks like it's just the Alien Weapon.

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.

Y-Hat posted:

Fast-forwarded stunned Blind Ones sound like Donald Duck or like you hit them with laughing gas instead of a charged dart. I see what you mean by it being so handy, it makes headshots a breeze. Plus those Blind Ones pack a punch. Do they deal more damage than any of the enemies you've encountered so far?

The Plasma Rifle's non-sniper mode looks like it's just the Alien Weapon.

The crossbows deal 9 damage per shot. I think that's more damage than anything else thus far. I do lose more health to the Nalas but that may be because you usually fight 4 of them at a time.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

PSWII60 posted:

I do lose more health to the Nalas but that may be because you usually fight 4 of them at a time.

And because you forgot the loving Flamethrower.

Kibayasu
Mar 28, 2010

Clearly Turok put the bomb on upside-down and you only had 1 second.

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.

Kibayasu posted:

Clearly Turok put the bomb on upside-down and you only had 1 second.

That makes a surprising amount of sense.



Episode 17 - Torpedo Launcher

PSWII60 fucked around with this message at 02:07 on Sep 27, 2016

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Turok Evolution is a bad, bad game. So bad that it's cheat codes are very underwhelming. The All Weapons cheat for instance doesn't actually give you all the weapons. It gives you all the weapons that are present in the level. The only level with ALL the guns is like the 2nd or 3rd to last level. The last level doesn't even give you all the drat weapons!


Gotta also say i'm liking how fast you're putting out these videos now. Which is good since Lair of the Blind Ones would go pretty slowly otherwise.

Sally
Jan 9, 2007


Don't post Small Dash!
Yeah, Turok: Evolution was... something.

Turok: Evolution for the GBA, meanwhile, was a pretty decent Contra-clone! https://www.youtube.com/watch?v=7WTdCeGOjd4 :v:

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.

HOOLY BOOLY posted:

Turok Evolution is a bad, bad game. So bad that it's cheat codes are very underwhelming. The All Weapons cheat for instance doesn't actually give you all the weapons. It gives you all the weapons that are present in the level. The only level with ALL the guns is like the 2nd or 3rd to last level. The last level doesn't even give you all the drat weapons!


Gotta also say i'm liking how fast you're putting out these videos now. Which is good since Lair of the Blind Ones would go pretty slowly otherwise.

So if a weapon was removed from your inventory between levels it was because the weapon just didn't exist on that level? That's an even dumber reason than just because or they thought it was too powerful. How did they a game so that only certain weapons existed on certain levels? I never used those little black cube things because I was trying to wait for a big enemy to use them on. Then the level ended, no big enemies, and the next level they were gone.

get that OUT of my face
Feb 10, 2007

Those underwater sections in that video were hard enough to watch, I gotta imagine playing through them is worse. Well, maybe not with the automap.

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.

Y-Hat posted:

Those underwater sections in that video were hard enough to watch, I gotta imagine playing through them is worse. Well, maybe not with the automap.

I might still be lost without the automap, and I would know. I know a lot about automaps. The Turok series has a great automap, the best automap. #MakeTheLostLandGreatAgain

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.

Episode 18 - What a Bore

get that OUT of my face
Feb 10, 2007

Oh hell yes the Cerebral Bore. I only used it in Turok Rage Wars, where it's not nearly as detailed in killing enemies as it is in Turok 2. Looks like I really missed out.

I know you were talking about this just for the comics, but why are you looking for an in-game explanation of why Turok could carry all those weapons at the same time? That's just what '90s FPS games did. I think it was Halo that started the whole "you can only carry 2 guns at the same time" thing in those games, as well as the race to the bottom for the genre in general.

Lair of the Blind Ones doesn't look that much worse than the other levels we've seen, it's just that the Blind Ones do more damage than any of the enemies we've encountered and it's a long and very same-looking level. Level 3 was short and sweet, while the other levels were of decent length.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



To it's credit, i think the Bore is also in Evolution and in that one it explodes all the other body parts before exploding the head and leaving just the torso on the ground. :black101:

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.

get that OUT of my face posted:

Oh hell yes the Cerebral Bore. I only used it in Turok Rage Wars, where it's not nearly as detailed in killing enemies as it is in Turok 2. Looks like I really missed out.

I know you were talking about this just for the comics, but why are you looking for an in-game explanation of why Turok could carry all those weapons at the same time? That's just what '90s FPS games did. I think it was Halo that started the whole "you can only carry 2 guns at the same time" thing in those games, as well as the race to the bottom for the genre in general.

Lair of the Blind Ones doesn't look that much worse than the other levels we've seen, it's just that the Blind Ones do more damage than any of the enemies we've encountered and it's a long and very same-looking level. Level 3 was short and sweet, while the other levels were of decent length.

You are correct in that I was just talking about it to talk about the comic stuff. I think it's kind of a cool little in-universe explanation. You are also right in that level 3 is really not that bad it does give you enough stuff to keep it varied during a playthrough and the environment design was done well enough that, aside from the repeated long stretches of cave tunnels, the various set-pieces all make the environment feel different and feel like you're progressing. I really don't bear any ill-will towards the lair of the blind ones and if I feel this game has a low point it's the River of Souls.

HOOLY BOOLY posted:

To it's credit, i think the Bore is also in Evolution and in that one it explodes all the other body parts before exploding the head and leaving just the torso on the ground. :black101:

The Swarm Bore from evolution is indeed amazing. If I'm remembering correctly though you only get it for one level maybe two. Evolution really did have some cool guns. I hope I don't end up LP-ing the game though.

PSWII60 fucked around with this message at 20:20 on Sep 30, 2016

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

PSWII60 posted:

You are correct in that I was just talking about it to talk about the comic stuff. I think it's kind of a cool little in-universe explanation. You are also right in that level 3 is really not that bad it does give you enough stuff to keep it varied during a playthrough and the environment design was done well enough that, aside from the repeated long stretches of cave tunnels, the various set-pieces all make the environment feel different and feel like you're progressing. I really don't bear any ill-will towards the lair of the blind ones and if I feel this game has a low point it's the River of Souls.

River of Souls has the triceratops ride, and I like the aesthetic of the place more than is entirely healthy, but it definitely did not hold up as well as my memory wanted to think it would.

Lair of the Blind Ones I dislike because I once managed to get so lost there I ended up abandoning a playthrough. I must have been about ten at the time. :saddowns:

Though if I remember correctly, the next level might actually be worse for navigation :unsmigghh:

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.

Autonomous Monster posted:

River of Souls has the triceratops ride, and I like the aesthetic of the place more than is entirely healthy, but it definitely did not hold up as well as my memory wanted to think it would.

Lair of the Blind Ones I dislike because I once managed to get so lost there I ended up abandoning a playthrough. I must have been about ten at the time. :saddowns:

Though if I remember correctly, the next level might actually be worse for navigation :unsmigghh:

If the graveyards were more integrated into the level art style, or were less tedious to get through with the load out you have by the second level, I would like the second level better. The Styracosaurus ride as an intro only worsens the problem because it makes you feel so powerful, while the new ordinance you get does the opposite since it is not very effective at taking down the very bullet spongy Deadlords. The War Blade and Mag60 are great at taking out the Dinosoids, but that blends together with the first level for me at least, and leaves my memories of level 2 with the Deadkin.

I can't wait to start the next level.

operative lm
Jan 27, 2009

> Fondly regard crustacean
Hello! It's been a bit too long since we last spoke. Let's fix that, shall we?

Again, links for those who want them:

operative lm explains the comics

operative lm and Dinosaur Hunter's cut content

Seeds of Evil and The Port of Adia
Slaughter by the River of Souls and Deadside

And the post itself!

quote:

First thing's first, it belatedly occurred to me that I never linked to the IGN article that I mentioned in the previous post. Here it is, in all of its mentioning-Turok-2-had-eight-levels glory. Apologies for not linking it before.


SLAUGHTER BY THE RIVER OF SOULS

Last time, if anybody can remember that far back, I briefly discussed The Port of Adia, how it did not appear in the original level set up for Seeds of Evil, and how the original first level wound up being the game's second: Slaughter by the River of Souls. The level, and by extension the game, would have opened with Adon alerting Joshua Fireseed to the imminent destruction of the city (here described as a "peaceful farming village") by Dinosoid forces. By the time Joshua arrives, though, the carnage has already begun. A dying city native tells Joshua that the Energy Totem is to the north within the city's reservoir and also mentions that though a number of his people were slaughtered, a sizable amount were carried off to the lands to the east while others managed to escape altogether (this would have become important in the next level).



Pretty much every level gets an in-depth backstory in the strategy guide's rough draft. This one is no different. It details how the poisonous river had been flowing throughout the Lost Land since its creation, how the river gained the name "River of Souls" over millennia (though it's not like it's hard to guess the reason anyway), and how it was accidentally discovered that the Energy Totem, upon the Lazarus Concordance's erection of it, purified the waters near it, leading to a sprawling city built up over generations. The backstory also goes into local geography, but it's not really important.

And then the Dinosoids happened hurray

This is the picture painted by the rough draft. Grammar and spelling errors are not my own:

quote:

This was once a thriving civilization. The architecture in this once proud city is reminiscent of Roman architecture, though it is not without its own unique flair. The buildings are decorated with bright paintings depicting scenes of commerce, celebration, and worship. The Energy Totem itself is depicted many times in the form of carvings, mosaics, and tapestries. The buildings are of a light sandy/white color, with trim of blue, maroon and green. Important structures are decorated with elaborate carvings and ornamental tile. The roads are of brick, with fountains and statues decoration crossroads and the like. A system of canals runs throughout the entire city. Also lined with brick and tile, these canals are perhaps the proudest achievement of a civilization now all but extinct. Though once a place of great beauty and gentle disposition, the tranquility of this place has been shattered by war. Everywhere the player looks, the signs of carnage are evident. Buildings have been devastated by explosions and gunfire. Impact points scorch the once pristine mosaics, and fires smolder and burn throughout the streets. Bloody handprints and drag marks tell the story of a terrible massacre, and here and there a body may be seen lying where it fell. The colorful tiled floors of the Great Halls have been shattered and are smeared with the blood of the dead. This was a slaughter.



Now, unlike the first game, not to mention the final version of Seeds of Evil, each level was originally going to have its own boss fight. This is actually what the phrase "Seeds of Evil" was meant to refer to: the seven beings that the Primagen chose to be his instruments of destruction. Again, to the rough draft:

quote:

Though physically trapped within the lightship, the Primagen has scoured the Lost Land for centuries with the power of his mind, searching for those that would serve him. Through the ages, the Primagen has touched the minds of millions, tirelessly searching for those with the necessary strength of body, and weakness of mind to suit his purpose. Those that were deemed unworthy woke from uneasy sleep, with a terrible feeling of dread that they could not explain.

Though the Primagen took great steps to ensure that his mental explorations would not be noticed by venturing only into the deepest recesses of the mind, he ultimately failed. The result was an entire world plagued by nightmares of a growing evil, and memories of a mysterious and deadly presence that were as faint as the touch of a single invisible thread.

What the Primagen had failed to predict was that as a result of his mental tampering, millions were able to ‘feel’ the presence of those that had embraced his dark calling. For these multitudes, a common nightmare began to manifest itself – the result of the Primagen’s subversive invasions into the collective unconscious of the Lost Land. Ghostly images of powerful beings bathed in the dark glow of a greater, more sinister presence haunted the peoples of the Lost Land like an evil breeze bearing portents of death.

Despite the nearly imperceptible nature of these troubling experiences, there was an absolute certainty amongst the peoples of the Lost Land that these were more than mere visions, and that the fate of the world would one day lie in the balance.

In their visions, people had felt the dark embrace of the Primagen. Most had rejected its dark hypnosis. But many had not. Of those that were drawn into the deadly web, seven had especially pleased the Primagen by virtue of their single mindedness, clarity of purpose, and outright ferocity. These seven beings, though their identities were a mystery, came to be known in legend as the ‘Seeds of Evil’, A deadly brotherhood whose rise to power would herald the doom of all existence. All seeds, the legend tells, must fall from a single tree.

It's kind of cheesy, but I like it. The River of Soul's boss actually appears in the final game, just only in multiplayer.



It's Gant, the Cold One, the First Vicar of the Dinosoid troops. He would have had fancy arcane powers and teleportation abilities. This fight would finally see the light of day in the Game Boy Color version of Turok 3: Shadow of Oblivion, where Gant is the final boss. Between drafts of the strategy guide, however, Gant and two other bosses were removed from the line-up, one of which was the boss to the next area I'm going to discuss.







DEADSIDE

So it appears that the graveyards were a relatively late addition to the River of Souls level. Everything Deadside related was to have its own level, what would have been Level 7. Having appeared in Deadside... somehow..., Joshua would meet everybody's favorite Irish snake-man, Jaunty.


(from Acclaim's Shadow Man comics; everybody remembers Jaunty, right?)

Jaunty would have informed the Turok that every denizen of Deadside heard the Primagen's telepathic promise that he would free them if they destroyed the Energy Totem that just happened to be located there (and hadn't been cared about previously, apparently). Thus, we the players would get to traverse Deadside's rivers of ichor and skin-wrapped walkways. Once more to the rough draft:

quote:

Most people do not even know that Deadside exists. While the notion of Heaven and Hell has been a somewhat comforting dream to some, Deadside is the less comforting reality. An endless existence in a cold, frightening place. No living thing has ever entered Deadside and reemerged. Deadside does not judge, does not sort its inhabitants based on morality, or codes, or religious beliefs. Deadside is a great melting pot of the dead. Good. Evil. None of it matters Deadside. Turok must not only cross over to Deadside, he must survive so that he can face his greatest challenge – the Primagen.

There was an enemy cut from the game that, as far as I'm aware, never made it out of the planning stages. It was impermanently known as "The Fat" (whoever wrote the rough draft was not very happy with the name, claiming that "It's late. I'm tired. I'll fix it later!"). The Fat were essentially overly obese Deadmen that acted similarly to them but for three things: 1. they could not be knocked over; 2. they dealt more damage; and 3. when they died, they burst open upon hitting the ground, and from their corpses emerged a mass of worms that would then attack the player.

The boss of Deadside had not been fully thought up as of the rough draft's writing, so all we get is a name: The Scourge of Deadside. You may figure out just how frightening you want it to be on your own time.

In the end, the level was obviously cut, and it's my guess that, upon realizing that they had a fair bit of finished content with no level to put it in, they moved everything to newly-created graveyard areas within River of Souls just because they could.

So now we have this image of the original level progression:

1. River of Souls
2.
3.
4.
5.
6.
7. Deadside
8.

Wonder what would come next? (hint: it's something we've already seen in this LP) (heavy-handed hint: it's the Death Marshes)

A note: if you're one of the few people that have read the Turok junior novels that were mentioned earlier in the thread, some of this and what I'll be talking about later may sound a bit familiar, and that's because it does. The junior novels take bits of Acclaim's comics and of the original working story for Seeds of Evil and mash them together to do their own thing. So far, Hunters and the "peaceful farming village" that has part of its populace carted eastwards are some of the things recycled in this way.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Do we ever get an in-depth explanation of the Primagen?

I'm going to hope this hasn't already been answered.

Sally
Jan 9, 2007


Don't post Small Dash!
gently caress, Shadow Man was such a slog to play. yes, I remember Jaunty. i also remember wanting to like Shadow Man and being unable. what a dull game

(never read the comics)

Sally
Jan 9, 2007


Don't post Small Dash!

Leavemywife posted:

Do we ever get an in-depth explanation of the Primagen?

I'm going to hope this hasn't already been answered.

uh, s-sort of? but not necessarily in game? some of this stuff appears in novelizations (the ones referred to in operative Im's post) and comics. i touched on it a bit in my Turok Remastered LP in the Casual Thread (PSWII60 joins me for some of the vids, for anyone who needs to hear more of his dulcet voice), but the Primagen was from an ancient alien race from a galaxy far, far away. They had solved many of life's great mysteries except for "where did we come from?" The Primagen was the lifeform that hoped to finally answer that question. Against the advice of its peers, the Primagen builds what it believes to be a time machine. Instead of directly transporting it to the Big Bang, the Primagen's Lightship punches a hole through a dimension called the Netherscape. While travelling through the Netherscape, the Lightship begins to act as a magnet and starts ripping up bits and pieces of different dimensions and worlds--those of the Blind Ones, humans, Alien Infantry, Dinosoids, etc. Eventually the Lightship leaves the Netherscape at the point where the Primagen thinks the Big Bang will occur. Instead, the hole in the universe made by the Primagen's Lightship leading to the Netherscape (I believe the implication is that it's a portal) allows all those bits of worlds to fly through and start bombarding the Lightship. This sends the Lightship spiraling into a mass of energy which triggers the Big Bang and sends the Lightship BACK into the Netherscape. Now, all those bits of universes had coalesced around the Lightship and had formed what appeared to be a brand new planet: The Lost Land. Due to the hole left by the Lightship, the Big Bang's energy begins to affect the Netherscape and throughout the universe's history strange portals and vortexes appear. These portals are just likely to send you to the depths of an ocean as they are to send you to the Lost Land, but they exist and account for any odd disappearances or mythical happenings in Earth's history. (The Lost Land's final composition winds up being surprisingly similar to Earth's, the implication being that as a result the portals on Earth are more likely to lead directly to the Lost Land than portals that appear in other parts of the universe--hence Turok being a human and not a Blind One or an alien mantis).

The events of Turok: Dinosaur Hunter culminate with Tal'set tossing the Chronoscepter into a volcano to destroy it and prevent any future Campaigners from trying to use it to take over the universe. The destruction of the Chronoscepter releases energy on such a scale that it reawakens the dormant Primagen in its Lightship at the core of the Lost Land. The Primagen, out of its coma, is all like "oh, loving poo poo, holy gently caress" and just wants to start up its Lightship to get the gently caress out of dodge--which is why it's trying to have the Energy Totems destroyed. Of course, if the Primagen succeeds, the very universe as we know it will come undone.

Enter Adon who enlists Joshua Fireseed to stop the Primagen.

(The following may be considered spoilers???)
There's also Oblivion, the gently caress off entity that is creating the fake talisman chambers. It's this ancient force that existed before the creation of the universe. When the Primagen's Lightship triggered the Big Bang, it destroyed the universe as Oblivion knew it, shattering Oblivion into countless pieces. The Lost Land's creation coincided with the creation of the Light Burden (I'm guessing the Light Burden's source of infinite power comes from the Big Bang itself???)--and the Light Burden is the energy source that is credited with nearly destroying Oblivion and causing it to experience fear and pain for the first time in its existence. Thus, Oblivion believes the Light Burden and everything related to it must be destroyed--including all Turoks. If Oblivion can destroy the Light Burden, then the universe will collapse back into its pre-Big Bang state--the oblivion that Oblivion so adores.

When the Primagen started working to power up its Lightship, therefore destroying the Lost Land, Oblivion saw this as a means to an end and tried to lend its support from the shadows--through the fake talisman rooms and the Flesh Eaters, which are also known as "Oblivion Spawn" (three guesses why). When Joshua Fireseed inevitably defeats The Primagen, as we all know he will at the end of Turok 2, Oblivion is forced to step up to the plate and act directly to try and return the universe to its pre-Big Bang nothingness.

So begins Turok 3.

Adbot
ADBOT LOVES YOU

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



And then Oblivion steps up and turns the universe into a bad Half Life knockoff :v:

Also, to each his own because i really enjoyed Shadowman. The concept of a "mature" collectathon type game was really interesting. The atmosphere and visuals of the whole thing was cool too although maybe i just really like the mix of voodoo and technology.

But i will admit the combat is loud and obnoxious and the game just screams out for a second analogue stick to control the camera.

The Shame Boy fucked around with this message at 08:27 on Oct 5, 2016

  • Locked thread