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Rare is an old-school British developer in everything that entails, including filling their games with time-wasting bullshit that is passed off as "replay value" and frustrating difficulty spikes passed off as "challenge". I love some of their games and hate most others in equal measure.
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# ? Sep 9, 2016 09:31 |
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# ? May 16, 2024 19:07 |
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After sitting down with my trusty dusty strategy guide and actually beating JFG, i can say that it is definitely fun to play, but a nightmare to emulate well, due the fact that it only really feels comfortable on an actual N64 controller. If you do own an N64, though, the game's dirt cheap compared to other games, so i would definitely pick it up. Also, i found a completely legit and legal copy of Turok 2 for the PC, but for some reason the music doesn't work. And boy, is the game a lot less fun without the music
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# ? Sep 9, 2016 12:37 |
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The Donkey Kong 64 LP in the archive is one of my favorites to this day. It's the perfect case of nostalgia crumbling to the reality of bad game design.
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# ? Sep 10, 2016 00:08 |
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Episode 14 - Bee Fight
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# ? Sep 12, 2016 18:54 |
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Oh lord the next level is gonna be fun to watch
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# ? Sep 13, 2016 03:19 |
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HOOLY BOOLY posted:Oh lord the next level is gonna be fun to watch Edit: Unless he's going to dedicate the next video to stuff in the second and third levels that he can collect now that Turok can go through poison water. get that OUT of my face fucked around with this message at 05:49 on Sep 13, 2016 |
# ? Sep 13, 2016 04:13 |
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Nah, wasn't gonna backtrack until I had all the talismans. Lair if the blind ones gameplay is all recorded, roughly 3 hours of footage. I'll speed up the back taking, but it just feels like it would be wrong to not give everybody the full experience. Lots of new guns to show off at least though. I think five in total?
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# ? Sep 13, 2016 16:50 |
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PSWII60 posted:Nah, wasn't gonna backtrack until I had all the talismans. Lair if the blind ones gameplay is all recorded, roughly 3 hours of footage. I'll speed up the back taking, but it just feels like it would be wrong to not give everybody the full experience. Lots of new guns to show off at least though. I think five in total? Christ on a stick. I remember watching an LP on YouTube years ago, since there wasn't anything on the archive. Poor sap got turned around in LotBO, ended up going backwards for like, 30 minutes. He had the sanity to cut to post commentary for it, and speed it up. Only going back to normal long enough so you could hear him scream in frustration (and I think throw his headset) when he realized what happened. Then he sped up the footage of him getting back again.
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# ? Sep 13, 2016 21:54 |
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New episode with guest Leavemywife. Episode 15 - The Lair of the Blind Ones with Leavemywife
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# ? Sep 19, 2016 10:44 |
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I had hopes for the remaster of 2 coming out soonish after the first one. But the System Shock remake they are doing has made Nightdive all the money, so they using all the money to make that at the moment. I doubt getting Turok 2 out in a reasonable timeframe isn't priority.
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# ? Sep 20, 2016 09:17 |
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Yeah, I tried to look up a release date after the recording and couldn't even find a year for it. Shame really. I did find an interview that said they want to update the models this time. So that's kinda nice.
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# ? Sep 20, 2016 09:46 |
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No release date was ever put out, but yeah, they want to do update models and do a bunch of other stuff with it--more than they did with Turok: Dinosaur Hunter. My impression was that they were under some stricter deadlines for that one. Unfortunately, they've said that means Turok 2 is going to take longer to release than Turok 1 did. Also, yeah, the System Shock reboot seems to have suddenly taken over all of Night Dive's attention. Their website and all its old links (including the Turok links ) all redirect to their System Shock page--though admittedly, it all looks pretty sweet.
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# ? Sep 21, 2016 04:29 |
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I really should play a System Shock game at some point. I did like Bioshock a lot.
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# ? Sep 21, 2016 04:38 |
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"And it's Lair of the Blind Ones?! Fuuuuuuuuuuck!" same tbh
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# ? Sep 21, 2016 13:42 |
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PSWII60 posted:I really should play a System Shock game at some point. I did like Bioshock a lot. I tried that about a month ago with the same rationale and, for all my love for oldschool, I couldn't power through the clunky interface, even with the "modernized" mod (or whatever it is) that the GOG version comes with. E: I was playing the original System Shock.
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# ? Sep 21, 2016 17:59 |
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I've only played Night Dive's System Shock 2 remaster--and it was awesome!!!
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# ? Sep 22, 2016 01:41 |
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That was a fun video with a second person there.
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# ? Sep 22, 2016 04:20 |
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I never managed to finish Lair of the Blind Ones, I completely forgot there was a flamethrower in this game, and I don't recall the charge dart rifle being so good. I am bad at Turok 2.
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# ? Sep 22, 2016 14:55 |
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/\/\/\/\/\/\/\/\/\/\ The Charged Dart is probably one of the better guns to just have at the ready. It works on so much stuff and just works with 1 dart. Unlike the Tranq gun that needed several shots to put most things down. Spudd posted:That was a fun video with a second person there. Here's more then. Episode 16 - Blind People Hunting with Crossbows w/Leavemywife Also fo note I could not find any context for the image in the video that it linked to. There was a news article I found a long time ago that had a headline of something like "New Law Passed to Allow Blind People to Hunt With Crossbows", but I coundn't find the article again and don't know if it's related to this man. So now I'm wondering about the blind hunter here.
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# ? Sep 22, 2016 19:28 |
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Fast-forwarded stunned Blind Ones sound like Donald Duck or like you hit them with laughing gas instead of a charged dart. I see what you mean by it being so handy, it makes headshots a breeze. Plus those Blind Ones pack a punch. Do they deal more damage than any of the enemies you've encountered so far? The Plasma Rifle's non-sniper mode looks like it's just the Alien Weapon.
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# ? Sep 23, 2016 06:26 |
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Y-Hat posted:Fast-forwarded stunned Blind Ones sound like Donald Duck or like you hit them with laughing gas instead of a charged dart. I see what you mean by it being so handy, it makes headshots a breeze. Plus those Blind Ones pack a punch. Do they deal more damage than any of the enemies you've encountered so far? The crossbows deal 9 damage per shot. I think that's more damage than anything else thus far. I do lose more health to the Nalas but that may be because you usually fight 4 of them at a time.
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# ? Sep 23, 2016 14:15 |
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PSWII60 posted:I do lose more health to the Nalas but that may be because you usually fight 4 of them at a time. And because you forgot the loving Flamethrower.
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# ? Sep 23, 2016 15:02 |
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Clearly Turok put the bomb on upside-down and you only had 1 second.
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# ? Sep 27, 2016 01:02 |
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Kibayasu posted:Clearly Turok put the bomb on upside-down and you only had 1 second. That makes a surprising amount of sense. Episode 17 - Torpedo Launcher PSWII60 fucked around with this message at 02:07 on Sep 27, 2016 |
# ? Sep 27, 2016 02:02 |
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Turok Evolution is a bad, bad game. So bad that it's cheat codes are very underwhelming. The All Weapons cheat for instance doesn't actually give you all the weapons. It gives you all the weapons that are present in the level. The only level with ALL the guns is like the 2nd or 3rd to last level. The last level doesn't even give you all the drat weapons! Gotta also say i'm liking how fast you're putting out these videos now. Which is good since Lair of the Blind Ones would go pretty slowly otherwise.
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# ? Sep 27, 2016 10:02 |
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Yeah, Turok: Evolution was... something. Turok: Evolution for the GBA, meanwhile, was a pretty decent Contra-clone! https://www.youtube.com/watch?v=7WTdCeGOjd4
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# ? Sep 27, 2016 13:28 |
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HOOLY BOOLY posted:Turok Evolution is a bad, bad game. So bad that it's cheat codes are very underwhelming. The All Weapons cheat for instance doesn't actually give you all the weapons. It gives you all the weapons that are present in the level. The only level with ALL the guns is like the 2nd or 3rd to last level. The last level doesn't even give you all the drat weapons! So if a weapon was removed from your inventory between levels it was because the weapon just didn't exist on that level? That's an even dumber reason than just because or they thought it was too powerful. How did they a game so that only certain weapons existed on certain levels? I never used those little black cube things because I was trying to wait for a big enemy to use them on. Then the level ended, no big enemies, and the next level they were gone.
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# ? Sep 27, 2016 17:42 |
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Those underwater sections in that video were hard enough to watch, I gotta imagine playing through them is worse. Well, maybe not with the automap.
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# ? Sep 27, 2016 18:03 |
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Y-Hat posted:Those underwater sections in that video were hard enough to watch, I gotta imagine playing through them is worse. Well, maybe not with the automap. I might still be lost without the automap, and I would know. I know a lot about automaps. The Turok series has a great automap, the best automap. #MakeTheLostLandGreatAgain
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# ? Sep 28, 2016 02:07 |
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Episode 18 - What a Bore
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# ? Sep 30, 2016 03:35 |
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Oh hell yes the Cerebral Bore. I only used it in Turok Rage Wars, where it's not nearly as detailed in killing enemies as it is in Turok 2. Looks like I really missed out. I know you were talking about this just for the comics, but why are you looking for an in-game explanation of why Turok could carry all those weapons at the same time? That's just what '90s FPS games did. I think it was Halo that started the whole "you can only carry 2 guns at the same time" thing in those games, as well as the race to the bottom for the genre in general. Lair of the Blind Ones doesn't look that much worse than the other levels we've seen, it's just that the Blind Ones do more damage than any of the enemies we've encountered and it's a long and very same-looking level. Level 3 was short and sweet, while the other levels were of decent length.
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# ? Sep 30, 2016 04:11 |
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To it's credit, i think the Bore is also in Evolution and in that one it explodes all the other body parts before exploding the head and leaving just the torso on the ground.
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# ? Sep 30, 2016 04:39 |
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get that OUT of my face posted:Oh hell yes the Cerebral Bore. I only used it in Turok Rage Wars, where it's not nearly as detailed in killing enemies as it is in Turok 2. Looks like I really missed out. You are correct in that I was just talking about it to talk about the comic stuff. I think it's kind of a cool little in-universe explanation. You are also right in that level 3 is really not that bad it does give you enough stuff to keep it varied during a playthrough and the environment design was done well enough that, aside from the repeated long stretches of cave tunnels, the various set-pieces all make the environment feel different and feel like you're progressing. I really don't bear any ill-will towards the lair of the blind ones and if I feel this game has a low point it's the River of Souls. HOOLY BOOLY posted:To it's credit, i think the Bore is also in Evolution and in that one it explodes all the other body parts before exploding the head and leaving just the torso on the ground. The Swarm Bore from evolution is indeed amazing. If I'm remembering correctly though you only get it for one level maybe two. Evolution really did have some cool guns. I hope I don't end up LP-ing the game though. PSWII60 fucked around with this message at 20:20 on Sep 30, 2016 |
# ? Sep 30, 2016 20:18 |
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PSWII60 posted:You are correct in that I was just talking about it to talk about the comic stuff. I think it's kind of a cool little in-universe explanation. You are also right in that level 3 is really not that bad it does give you enough stuff to keep it varied during a playthrough and the environment design was done well enough that, aside from the repeated long stretches of cave tunnels, the various set-pieces all make the environment feel different and feel like you're progressing. I really don't bear any ill-will towards the lair of the blind ones and if I feel this game has a low point it's the River of Souls. River of Souls has the triceratops ride, and I like the aesthetic of the place more than is entirely healthy, but it definitely did not hold up as well as my memory wanted to think it would. Lair of the Blind Ones I dislike because I once managed to get so lost there I ended up abandoning a playthrough. I must have been about ten at the time. Though if I remember correctly, the next level might actually be worse for navigation
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# ? Sep 30, 2016 21:12 |
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Autonomous Monster posted:River of Souls has the triceratops ride, and I like the aesthetic of the place more than is entirely healthy, but it definitely did not hold up as well as my memory wanted to think it would. If the graveyards were more integrated into the level art style, or were less tedious to get through with the load out you have by the second level, I would like the second level better. The Styracosaurus ride as an intro only worsens the problem because it makes you feel so powerful, while the new ordinance you get does the opposite since it is not very effective at taking down the very bullet spongy Deadlords. The War Blade and Mag60 are great at taking out the Dinosoids, but that blends together with the first level for me at least, and leaves my memories of level 2 with the Deadkin. I can't wait to start the next level.
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# ? Oct 1, 2016 22:27 |
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Hello! It's been a bit too long since we last spoke. Let's fix that, shall we? Again, links for those who want them: operative lm explains the comics operative lm and Dinosaur Hunter's cut content Seeds of Evil and The Port of Adia Slaughter by the River of Souls and Deadside And the post itself! quote:First thing's first, it belatedly occurred to me that I never linked to the IGN article that I mentioned in the previous post. Here it is, in all of its mentioning-Turok-2-had-eight-levels glory. Apologies for not linking it before.
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# ? Oct 5, 2016 04:48 |
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Do we ever get an in-depth explanation of the Primagen? I'm going to hope this hasn't already been answered.
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# ? Oct 5, 2016 04:55 |
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gently caress, Shadow Man was such a slog to play. yes, I remember Jaunty. i also remember wanting to like Shadow Man and being unable. what a dull game (never read the comics)
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# ? Oct 5, 2016 05:13 |
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Leavemywife posted:Do we ever get an in-depth explanation of the Primagen? uh, s-sort of? but not necessarily in game? some of this stuff appears in novelizations (the ones referred to in operative Im's post) and comics. i touched on it a bit in my Turok Remastered LP in the Casual Thread (PSWII60 joins me for some of the vids, for anyone who needs to hear more of his dulcet voice), but the Primagen was from an ancient alien race from a galaxy far, far away. They had solved many of life's great mysteries except for "where did we come from?" The Primagen was the lifeform that hoped to finally answer that question. Against the advice of its peers, the Primagen builds what it believes to be a time machine. Instead of directly transporting it to the Big Bang, the Primagen's Lightship punches a hole through a dimension called the Netherscape. While travelling through the Netherscape, the Lightship begins to act as a magnet and starts ripping up bits and pieces of different dimensions and worlds--those of the Blind Ones, humans, Alien Infantry, Dinosoids, etc. Eventually the Lightship leaves the Netherscape at the point where the Primagen thinks the Big Bang will occur. Instead, the hole in the universe made by the Primagen's Lightship leading to the Netherscape (I believe the implication is that it's a portal) allows all those bits of worlds to fly through and start bombarding the Lightship. This sends the Lightship spiraling into a mass of energy which triggers the Big Bang and sends the Lightship BACK into the Netherscape. Now, all those bits of universes had coalesced around the Lightship and had formed what appeared to be a brand new planet: The Lost Land. Due to the hole left by the Lightship, the Big Bang's energy begins to affect the Netherscape and throughout the universe's history strange portals and vortexes appear. These portals are just likely to send you to the depths of an ocean as they are to send you to the Lost Land, but they exist and account for any odd disappearances or mythical happenings in Earth's history. (The Lost Land's final composition winds up being surprisingly similar to Earth's, the implication being that as a result the portals on Earth are more likely to lead directly to the Lost Land than portals that appear in other parts of the universe--hence Turok being a human and not a Blind One or an alien mantis). The events of Turok: Dinosaur Hunter culminate with Tal'set tossing the Chronoscepter into a volcano to destroy it and prevent any future Campaigners from trying to use it to take over the universe. The destruction of the Chronoscepter releases energy on such a scale that it reawakens the dormant Primagen in its Lightship at the core of the Lost Land. The Primagen, out of its coma, is all like "oh, loving poo poo, holy gently caress" and just wants to start up its Lightship to get the gently caress out of dodge--which is why it's trying to have the Energy Totems destroyed. Of course, if the Primagen succeeds, the very universe as we know it will come undone. Enter Adon who enlists Joshua Fireseed to stop the Primagen. (The following may be considered spoilers???) There's also Oblivion, the gently caress off entity that is creating the fake talisman chambers. It's this ancient force that existed before the creation of the universe. When the Primagen's Lightship triggered the Big Bang, it destroyed the universe as Oblivion knew it, shattering Oblivion into countless pieces. The Lost Land's creation coincided with the creation of the Light Burden (I'm guessing the Light Burden's source of infinite power comes from the Big Bang itself???)--and the Light Burden is the energy source that is credited with nearly destroying Oblivion and causing it to experience fear and pain for the first time in its existence. Thus, Oblivion believes the Light Burden and everything related to it must be destroyed--including all Turoks. If Oblivion can destroy the Light Burden, then the universe will collapse back into its pre-Big Bang state--the oblivion that Oblivion so adores. When the Primagen started working to power up its Lightship, therefore destroying the Lost Land, Oblivion saw this as a means to an end and tried to lend its support from the shadows--through the fake talisman rooms and the Flesh Eaters, which are also known as "Oblivion Spawn" (three guesses why). When Joshua Fireseed inevitably defeats The Primagen, as we all know he will at the end of Turok 2, Oblivion is forced to step up to the plate and act directly to try and return the universe to its pre-Big Bang nothingness. So begins Turok 3.
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# ? Oct 5, 2016 06:16 |
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# ? May 16, 2024 19:07 |
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And then Oblivion steps up and turns the universe into a bad Half Life knockoff Also, to each his own because i really enjoyed Shadowman. The concept of a "mature" collectathon type game was really interesting. The atmosphere and visuals of the whole thing was cool too although maybe i just really like the mix of voodoo and technology. But i will admit the combat is loud and obnoxious and the game just screams out for a second analogue stick to control the camera. The Shame Boy fucked around with this message at 08:27 on Oct 5, 2016 |
# ? Oct 5, 2016 08:24 |