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PierreTheMime posted:Yeah, that's a solid list. Genestealer Cults are going to be pretty drat strong in Kill Team. They've got the numbers to keep from breaking for a while and the offensive strength to knock out a lot of other decent lists. A Goliath is actually a really solid choice here too, as it meets the <33AV requirement. Obviously not useful until the model is available, but worth mentioning. Yeah I was considering a proxy until it's out, but I think being able to outflank those flamer Metamorphs is enough of a pressure tactic. The firebase with the cannons and grenade launchers will do lots of work while they are ripping faces off.
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# ? Oct 4, 2016 18:26 |
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# ? Jun 7, 2024 09:03 |
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LordAba posted:The whole reason the Primus is created is so that he can spread the fight to other planets as well. The The Primus acts like a GSC pope who interfaces with the Patriarch. At one point, a group of Stealers and one of the "enlightened" sneak into a shuttle and blast off planet to bring the light elsewhere. During the flight, the Stealers go into hibernation and the dude eventually dies of exposure. Years later, a salvage team finds the shuttle and enters it to claim any spoils they can find. One of the Stealers wakes up and not only realizes it's companions have died in transit, but that it somehow has independent thoughts and knows that it needs to start the process all over again. It begins by infecting the salvage crew and eventually becoming a new Patriarch. EDIT: Yes, the codex does state that the Primus is responsible for spreading the GSC to other planets. Of course, then it immediately states that the Primus is spontaneously created just before the uprising. berzerkmonkey fucked around with this message at 23:52 on Oct 10, 2016 |
# ? Oct 4, 2016 20:07 |
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Having just started assembling some, I can say that the Overkill Neophyte Hybrids are a FAR support build than the official kit. The way the bodies/torsos are set up in the new kit are on a peg system and certain torsos only fit certain leg pairs. Even if you clip the pegs off the slopes on the bottom of the torso bits still only properly fit on their paired legs. It's not a huge deal, but for bulk infantry models it's a bit annoying.
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# ? Oct 4, 2016 20:14 |
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PierreTheMime posted:Having just started assembling some, I can say that the Overkill Neophyte Hybrids are a FAR support build than the official kit. The way the bodies/torsos are set up in the new kit are on a peg system and certain torsos only fit certain leg pairs. Even if you clip the pegs off the slopes on the bottom of the torso bits still only properly fit on their paired legs. It's not a huge deal, but for bulk infantry models it's a bit annoying. That's lame. Usually its the cheaper big-box sets that have the monopose kinda snap guys, and then the normal unit kits will allow much more freedom. Its backwards.
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# ? Oct 4, 2016 20:17 |
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That said the weapon options are great. I think I'm going to set up the models with 2 Flamers, 7 Shotguns, Cult Icon, and a Leader with Bolt Pistol and Chainsword. I can't imagine using all 44 models I already have (I lean more toward Acolytes/Metamorphs) but having a rowdy Neophyte assault crew for either truckin' around in a Goliath or Cult Ambushing into the backline sounds fun. "Oh, I rolled a 6? Let's get to work, boys!"
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# ? Oct 4, 2016 21:13 |
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I'd actually prefer it if common troops were monopose. I don't have the time to pose 100 Orks.
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# ? Oct 4, 2016 21:32 |
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MasterSlowPoke posted:I'd actually prefer it if common troops were monopose. I don't have the time to pose 100 Orks. You're playing Orks wrong.
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# ? Oct 4, 2016 21:56 |
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MasterSlowPoke posted:I'd actually prefer it if common troops were monopose. I don't have the time to pose 100 Orks.
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# ? Oct 4, 2016 22:16 |
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MasterSlowPoke posted:I'd actually prefer it if common troops were monopose. I don't have the time to pose 100 Orks. Hormagaunts are the perfect mass model in my opinion, just enough freedom to make each model slightly different and requires almost no thought or effort to put togther.
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# ? Oct 4, 2016 22:18 |
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JesusIsTehCool posted:Hormagaunts are the perfect mass model in my opinion, just enough freedom to make each model slightly different and requires almost no thought or effort to put togther. Cleverly designed to require buying tons of foam to keep those fragile little arms safe.
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# ? Oct 4, 2016 22:35 |
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Nichol posted:Cleverly designed to require buying tons of foam to keep those fragile little arms safe. Just mentioning them by name makes half of them snap off their base.
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# ? Oct 4, 2016 22:39 |
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PierreTheMime posted:Just mentioning them by name makes half of them snap off their base. This is actually more accurate. The arms are relatively secure compared to a gaunt with a repaired foot.
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# ? Oct 4, 2016 22:45 |
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Proletariat Beowulf posted:But I'm betting it was just "Tau exploit Tyranids' most deadly feature against them, lol." Ding ding ding ding! The nids adapt to a Tau strategy, so the Tau come up with a new one. The nids adapt to that, the Tau change again. The nids adapt to that, the Tau change again and then the hivefleet starves to death because it only had 3 waves worth of Tyranids. Nichol posted:This is actually more accurate. The arms are relatively secure compared to a gaunt with a repaired foot. I posed my first batch of hormagaunts, then 2/3 of them broke and now sit at funny angles. The rest have their claws on the ground to make repairs easier.
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# ? Oct 4, 2016 23:55 |
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i hate the head halves, like really? this was necessary? loving old kits
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# ? Oct 5, 2016 00:08 |
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Phyresis posted:i hate the head halves, like really? this was necessary? loving old kits Maybe since GSC is selling like gangbusters they'll redo all the old Tyranid ranges and release a new awesome balanced codex? Right?!? RIGHT??@?@
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# ? Oct 5, 2016 00:13 |
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xtothez posted:Got my first GSC game tonight, with a list that basically covers everything I've painted / assembled barely reaching 1500pts. Really curious to see how a Brood Cycle performs (and more importantly, how well I remember to keep track of all the stacking special rules). Trip report: Cult victory! Played against an Ultramarine list with tons of flamers, mortars and heavy bolters and still eked out a 7-4 win from board control. Star unit: Acolyte Iconward. Finished off a squad of assault marines solo then proceeded to hand out FNP for the rest of the game (I rolled far more 6+ saves than I had any right to). Planning on making at least another one of these, for 65pts they're invaluable. Biggest disappointment: The First Curse formation. It's way too big of an investment to make the most of this army's bonuses, and the random roll doesn't make up for it since most of the bonuses can get obtained elsewhere. A bad ambush roll leaves you stuck with a ~400 point unit that can't fit into a lot of terrain pieces and has limited impact compared to the same models across 2-3 smaller units. The 5++ and Stealth upgrades were really a gamechanger for 'stealers in general though; enough of the unit lasted to the end of the game to score some key points. Using Cult Ambush with the standard detachment was fun, I'm really looking forward to using it with Subterranean Uprising once I get enough models sorted. PierreTheMime posted:Having just started assembling some, I can say that the Overkill Neophyte Hybrids are a FAR support build than the official kit. The way the bodies/torsos are set up in the new kit are on a peg system and certain torsos only fit certain leg pairs. Even if you clip the pegs off the slopes on the bottom of the torso bits still only properly fit on their paired legs. It's not a huge deal, but for bulk infantry models it's a bit annoying. Yeah I think it too me longer to put together 10 dudes than it did their Chimera. Glad the rest of my Neophytes for now are Cadians. xtothez fucked around with this message at 00:23 on Oct 5, 2016 |
# ? Oct 5, 2016 00:20 |
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xtothez posted:Trip report: Cult victory! Awesome! Did you pretty much just rend everything to death? Did Cult Ambush actually play a decisive role by forcing them to deploy super conservatively?
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# ? Oct 5, 2016 00:27 |
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PierreTheMime posted:Maybe since GSC is selling like gangbusters they'll redo all the old Tyranid ranges and release a new awesome balanced codex?
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# ? Oct 5, 2016 00:35 |
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Safety Factor posted:Don't worry, Tyranids will get a new dual kit for two monsters that overlap with the carnifex. They will also be impossible to transport when fully assembled. The haruspex/exocrine already exists though.
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# ? Oct 5, 2016 00:42 |
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PierreTheMime posted:Awesome! Did you pretty much just rend everything to death? Did Cult Ambush actually play a decisive role by forcing them to deploy super conservatively? The best part of the deployment rules is board control and target overload for your opponent, especially on the first turn when everything has awesome cover saves to whittle down. Most of my luck went into good saves rather than Cult Ambush or rends. Only two units rolled insta-assault; one was focused down and wiped out first and the other was a returning bunch of Neophytes with heavy weapons
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# ? Oct 5, 2016 01:02 |
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The new White Dwarf is pretty awesome. Regarding the comic: the inking isn't very good, but the pencils look pretty awesome. Seems like they lose a lot of detail and emphasis in the transition from pencils to inks.
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# ? Oct 5, 2016 01:10 |
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We laugh at the Tyranid codex, but the GSC book, combined with the efforts of GW so far this year... I'm actually really optimistic for the next Tyranid book. I think it might actually be GOOD.
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# ? Oct 5, 2016 01:16 |
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Man, Genestealers aren't cheap as dirt anymore on eBay, but I'd like to land some I don't have to build from sprue. At the least, I will probably grab some with Scything Talons just because I can summon them rather than paying points for them. Ninja edit: I hate free stuff in the game, but gently caress 3ppm for the poo poo Cruddace indefensibly nerfed.
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# ? Oct 5, 2016 01:24 |
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Master Twig posted:We laugh at the Tyranid codex, but the GSC book, combined with the efforts of GW so far this year... I'm actually really optimistic for the next Tyranid book. I think it might actually be GOOD. Hope is the first step on the road to disappointment. I suspect that Tyrants will double in cost and wings will be dropped as an option.
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# ? Oct 5, 2016 02:11 |
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ro5s posted:The haruspex/exocrine already exists though. Now that pods are a thing, dropping a regenerating crab claw monster into enemy lines doesn't sound like the worst idea. I have no idea how many points that would be or if it would be anything close to worth it. It's been a long time since I've played with my Tyranids.
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# ? Oct 5, 2016 03:13 |
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Safety Factor posted:Hey now, the exocrine is actually pretty unique in its role. The haruspex... I guess it regenerates a lot? I don't think anyone runs that thing because it's in the Elites slot which is going to be full of hive guard, venomthropes, zoanthropes, etc. and there are monstrous creatures available elsewhere. Exocrines are fun and okay, but not competitive in the tournament scene. The haruspex is unusable garbage. It has 3 attacks at WS3. It's a close combat monstrous creature... with 3 attacks at WS3. They're not even S10 or even S8 to make up for it. Oddly enough, the elite slot isn't crammed anymore. Hive Guard aren't good now that they're more expensive and dropped to BS3, so nobody takes them these days. Venomthropes are completely useless in a world where malanthropes exist. Zoanthropes are overpriced, but are okay I guess. Warp Lance is just not that good. It's very unreliable at Warp Charge 2, and there's just so much psychic defense these days. Running a single one can be okay for backfield Synapse if you can't take Malanthropes. Then there's the Pyrovores. If you want to drop a nasty close combat MC in the backfield, you're far better off with a Toxicrene than a Haruspex, and if you have one and can take it, a Dimachaeron is hands down the best close combat option Tyranids have.
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# ? Oct 5, 2016 03:23 |
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Safety Factor posted:Hey now, the exocrine is actually pretty unique in its role. The haruspex... I guess it regenerates a lot? I don't think anyone runs that thing because it's in the Elites slot which is going to be full of hive guard, venomthropes, zoanthropes, etc. and there are monstrous creatures available elsewhere. If you are going to pod in a monster, a Tyrannofex makes a lot more sense.
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# ? Oct 5, 2016 03:27 |
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Master Twig posted:Exocrines are fun and okay, but not competitive in the tournament scene. TKIY posted:If you are going to pod in a monster, a Tyrannofex makes a lot more sense.
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# ? Oct 5, 2016 03:41 |
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A Tyranid CAD makes a ton of sense. Couple of Tyrants, troop tax of your choice, then giant gribblies all around.
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# ? Oct 5, 2016 03:49 |
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Master Twig posted:We laugh at the Tyranid codex, but the GSC book, combined with the efforts of GW so far this year... I'm actually really optimistic for the next Tyranid book. I think it might actually be GOOD. That we wont see for another 2-3 years I bet.
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# ? Oct 5, 2016 04:33 |
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Assembling tiny plastic army men is very difficult!
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# ? Oct 5, 2016 05:13 |
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if you think 40k minis are difficult to assemble stay far away from malifaux
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# ? Oct 5, 2016 05:30 |
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Ignite Memories posted:if you think 40k minis are difficult to assemble stay far away from malifaux Worse; Infinity
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# ? Oct 5, 2016 05:33 |
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The overwhelming majority of new Infinity models are fine. Malifaux is way worse when it comes to models with thousands of random tiny bits because they let their casting company in China do parts separation rather than cut things in-house.
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# ? Oct 5, 2016 05:40 |
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TKIY posted:Hope is the first step on the road to disappointment. I suspect that Tyrants will double in cost and wings will be dropped as an option. I'm preparing for twin linked devourers with brainleech worms to get nerfed please make the nids good, GW. Please. mango sentinel posted:Assembling tiny plastic army men is very difficult! I think assembling is super fun and easy and love it. Its the painting that's hard for me, although I'm improving!
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# ? Oct 5, 2016 05:43 |
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Ignite Memories posted:if you think 40k minis are difficult to assemble stay far away from malifaux Bodes poorly for her Shadow Emissary that's on preorder or my plan to get the Hired Swords box when I'm done painting my Kill Teams. 40k seems to be real wishy washy with rules and poo poo compared to coming from something like MtG, and everything seems to be "just ask who you're playing with." Does it actually matter what guns and bits I've got on my troops or can I just be like "these are all strike dudes with pulse rifles?" mango sentinel fucked around with this message at 06:11 on Oct 5, 2016 |
# ? Oct 5, 2016 06:06 |
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I came from MTG, then Warmachine, Malifaux, and X-wing before I started with 40k. The rules being wishy-washy and unclear is probably my least liked thing about the game apart from general faction balance. Oh, and Hired Swords isn't that bad to assemble outside of the ponytails being separate pieces.
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# ? Oct 5, 2016 06:32 |
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mango sentinel posted:40k seems to be real wishy washy with rules and poo poo compared to coming from something like MtG, and everything seems to be "just ask who you're playing with." Does it actually matter what guns and bits I've got on my troops or can I just be like "these are all strike dudes with pulse rifles?"
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# ? Oct 5, 2016 07:19 |
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TKIY posted:A Tyranid CAD makes a ton of sense. Couple of Tyrants, troop tax of your choice, then giant gribblies all around. After playing about a dozen games now I actually think the troops are what make Tryanids playable in the local game store and are not a tax at all. A lot of armies just can't deal with 120 objective secure troops on the table, which is really easy to get even in a 1250 point game. If you use Malenthropes and stagger their lines (5-8 in a line, then a different unit right behind, then more from the first and so on) its pretty easy to keep them alive moving down the board. You will never out kill your opponent but a lot of them will lose to an objective focused strategy. I think most of the monstrous creatures are actually over priced for what they do, with maybe the exception of the Mawloc... but it is unreliable as it has to start in reserves and might not show up till turn 4. FHT are obviously the best thing in the codex by far, expect them to get nerfed in the next codex. Lets just hope they bring everything else up enough to make it not awful.
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# ? Oct 5, 2016 07:37 |
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# ? Jun 7, 2024 09:03 |
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Phyresis posted:i hate the head halves, like really? this was necessary? loving old kits These loving things. WHY?
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# ? Oct 5, 2016 10:06 |