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dragons are very expensive now
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# ? Oct 2, 2016 22:27 |
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# ? May 15, 2024 01:20 |
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Fat Samurai posted:I'm getting back into Dominions (Pantokrator help me) and don't want to think too much about pretender creation or doing anything fancy with communions in my next game. Is a Dominion 9 W9 Dragon with Order and Turmoil scales still the way to go with EA Pangea? Or has the Erfsnake taken over the Dragon as expander of choice? Earfsnake is usually banned, it's nuts and practically invincible. If you can take it you probably should, Dominion 9 E9 etc.
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# ? Oct 2, 2016 22:30 |
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Fat Samurai posted:I'm getting back into Dominions (Pantokrator help me) and don't want to think too much about pretender creation or doing anything fancy with communions in my next game. Is a Dominion 9 W9 Dragon with Order and Turmoil scales still the way to go with EA Pangea? Or has the Erfsnake taken over the Dragon as expander of choice? what age, is thie mp or sp?
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# ? Oct 2, 2016 22:41 |
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Fat Samurai posted:I'm getting back into Dominions (Pantokrator help me) and don't want to think too much about pretender creation or doing anything fancy with communions in my next game. Is a Dominion 9 W9 Dragon with Order and Turmoil scales still the way to go with EA Pangea? Or has the Erfsnake taken over the Dragon as expander of choice? Dragons are still v good.
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# ? Oct 2, 2016 23:47 |
Dragons have 1 main path, are overpriced, have relatively low prot, and do not self heal. Basically any other properly combat-capable monster pretender is a better expander and ritual caster. No province will ruin a thrice horned boar or snek permanently (although it might kill them!), lot of them will do so for a dragon with a bad roll or two. Doubly so if they die. Washout posted:Earfsnake is usually banned, it's nuts and practically invincible. If you can take it you probably should, Dominion 9 E9 etc. Whatever you're fighting that can go through about 30 prot on an E9 snake, it'll probably go through Awe, so I don't know why you'd pair the two.
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# ? Oct 3, 2016 00:30 |
Fat Samurai posted:I'm getting back into Dominions (Pantokrator help me) and don't want to think too much about pretender creation or doing anything fancy with communions in my next game. Is a Dominion 9 W9 Dragon with Order and Turmoil scales still the way to go with EA Pangea? Or has the Erfsnake taken over the Dragon as expander of choice? Asleep w9 or n9 (w/e chassis) or imprisoned with both.
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# ? Oct 3, 2016 03:54 |
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Sloppy Milkshake posted:what age, is thie mp or sp? MP EA, sorry. I'm nothing if not a baby that wants overpowered poo poo. Not that Pangea is bad in other ages, IIRC. Nuclearmonkee posted:Asleep w9 or n9 (w/e chassis) or imprisoned with both. White Centaurs and Vengeful Waters were the reason behind the W9. WC mean that I don't really need an expander with EA Pangea, but last time I played here I hit 23 provinces by turn 12 (and then proceeded to get dogpiled into oblivion for my hubris) and it was fun as poo poo. jBrereton posted:Whatever you're fighting that can go through about 30 prot on an E9 snake, it'll probably go through Awe, so I don't know why you'd pair the two. 50% more White Centaurs per turn. Not sure D9 is worth it just because of that, but it's an advantage.
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# ? Oct 3, 2016 08:04 |
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Fat Samurai posted:MP EA, sorry. I'm nothing if not a baby that wants overpowered poo poo. Not that Pangea is bad in other ages, IIRC. personally i like w9 better than n9 but i don't disagree with anything monkee said. in ea especially you can lean on white centaur pretty hard for a long time. another thing to consider is something like b9 (or b9n9 ) and push into blood a bit harder than you might otherwise for stuff like demon knights, rain of blood, etc
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# ? Oct 3, 2016 13:31 |
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YOLO, etc... one of those blesses should be minor, probably. Edit: She does hit 12 provinces with no money events on the first year, though. At three white centaurs a turn. I could probably make an expansion party with only those and a priest. Fat Samurai fucked around with this message at 14:04 on Oct 3, 2016 |
# ? Oct 3, 2016 13:58 |
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t3s3g1 is going to be super rough on 12+ unless you can quickly eat a neighbor without getting gangbanged. if it were me i'd consider g3 mag1 instead. edit: fyi angry water was nerfed heavily and will mostly just mean you can be scouted. it's much, much less terrible to invade into now (unless most of your lands are near water)
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# ? Oct 3, 2016 15:12 |
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Yep, that was a joke. I can't produce poo poo unless I get some extra income events regularly. I'll probably drop some luck and magic and one bless to minor to get some order/growth. Sloppy Milkshake posted:edit: fyi angry water was nerfed heavily and will mostly just mean you can be scouted. it's much, much less terrible to invade into now (unless most of your lands are near water) This, on the other hand, is sad. What did they do? Smaller Elementals?
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# ? Oct 3, 2016 15:25 |
lol @ any sacred picker whose strategy is to ruin 1 other person's game and then die.
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# ? Oct 3, 2016 16:24 |
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Fat Samurai posted:Yep, that was a joke. I can't produce poo poo unless I get some extra income events regularly. I'll probably drop some luck and magic and one bless to minor to get some order/growth. it's doubling a bit on paths you already have but w9e4 is good and strong and my friend. a problem with suped up WC is that they still fall victim to crits and poo poo when they tired out while berserked and murdering 1000s of lil mans, a little reinvig helps that a lot. t3l3mag1 is actually pretty decent (caveat: i've never used it on pan). a not good but fun strat is to take f9 (kinda overkill depending on your match ups) and shoot for enchant6 after that all important alt research. cast eternal pyre and alch those gems until you get the conj research to make fire snek. Fat Samurai posted:This, on the other hand, is sad. What did they do? Smaller Elementals? yeah inland they are much smaller and have trouble killing stuff. in a recent draft game roland cast it and couldn't even reliably kill my ur scouts, let alone my wizards. note that s1 wizards will get brutally owned in assassinations so if you're fighting like marv or kailasa it'd be pretty useful if they are trying to communion you.
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# ? Oct 3, 2016 16:27 |
Decrepus posted:lol @ any sacred picker whose strategy is to ruin 1 other person's game and then die.
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# ? Oct 3, 2016 18:52 |
Decrepus posted:lol @ any sacred picker whose strategy is to ruin 1 other person's game and then die. idk winning fast or losing once the game becomes a slog sounds pretty good to me.
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# ? Oct 3, 2016 20:04 |
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Decrepus posted:lol @ any sacred picker whose strategy is to ruin 1 other person's game and then die. I've played Tri-bless Marignon flagellant spam in a game with all the skellespammers (Ermor wasn't banned). I don't do strategy.
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# ? Oct 3, 2016 23:22 |
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Decrepus posted:lol @ any sacred picker whose strategy is to ruin 1 other person's game and then die. Yeah, cast Burden of Time on turn 16 and ruin EVERYONE'S game, then die.
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# ? Oct 4, 2016 01:21 |
fool_of_sound posted:Yeah, cast Burden of Time on turn 16 and ruin EVERYONE'S game, then die. 14* and yessssssss
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# ? Oct 4, 2016 01:24 |
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# ? Oct 4, 2016 15:35 |
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Apparently for summoning spells that increase the number of monsters summoned with the power of the caster, the lowest value you can have is 2++, which corresponds to 1000 in the mod file. Setting it to 999 (to try to get 1++) does this
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# ? Oct 4, 2016 16:31 |
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Enjoy posted:Apparently for summoning spells that increase the number of monsters summoned with the power of the caster, the lowest value you can have is 2++, which corresponds to 1000 in the mod file. Setting it to 999 (to try to get 1++) does this Cute. Can probably used on purpose with some kind of horde-spell summoning lots of tiny things. Yeah, it's time again for Mo Money, Mo Problems. (Part 25)
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# ? Oct 4, 2016 18:01 |
Enjoy posted:Apparently for summoning spells that increase the number of monsters summoned with the power of the caster, the lowest value you can have is 2++, which corresponds to 1000 in the mod file,
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# ? Oct 4, 2016 21:33 |
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jBrereton posted:What does 1001 come out as 2+1^paths or something? I thought that was the way to get 1+? I checked again and it looks like the number of monsters is paths + the bonus, eg with the number set to 1000 (no bonus), a spell requiring 1 Astral cast by a level 1 mage produces 1 monster, but a spell requiring 2 Astral cast by a level 2 mage produces 2.
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# ? Oct 5, 2016 00:33 |
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Well my first MP game is going well. My prophet died to a freak slingshot on about turn 3, and right now it's turn 10 and my lab province just got taken over by demons due to a random event. Expansion is ... not going as quickly as expected. Having fun, though!
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# ? Oct 5, 2016 04:49 |
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Lead out in cuffs posted:Well my first MP game is going well. My prophet died to a freak slingshot on about turn 3, and right now it's turn 10 and my lab province just got taken over by demons due to a random event. Expansion is ... not going as quickly as expected. Having fun, though! We'll make a bad expansion league to team up on nations who get 12+ provinces year 1.
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# ? Oct 5, 2016 04:51 |
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Lead out in cuffs posted:Well my first MP game is going well. My prophet died to a freak slingshot on about turn 3, and right now it's turn 10 and my lab province just got taken over by demons due to a random event. Expansion is ... not going as quickly as expected. Having fun, though! did you take misfortune?
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# ? Oct 5, 2016 04:51 |
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Lead out in cuffs posted:Well my first MP game is going well. My prophet died to a freak slingshot on about turn 3, and right now it's turn 10 and my lab province just got taken over by demons due to a random event. Expansion is ... not going as quickly as expected. Having fun, though! I know your feels. In my first multiplayer game in over a year I lost my GOD on turn 3 by a bad bump.
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# ? Oct 5, 2016 07:34 |
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Lead out in cuffs posted:Well my first MP game is going well. My prophet died to a freak slingshot on about turn 3
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# ? Oct 5, 2016 09:37 |
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Gridlocked posted:I know your feels. In my first multiplayer game in over a year I lost my GOD on turn 3 by a bad bump. Argh! Yeah lol, you me and uPen should make that bad expansion league (assuming we can find each other -- I seem to have Meksivik and Density next door). MF_James posted:did you take misfortune? Maybe ... a little? tooterfish posted:You get extra style points if your prophet was a Seren. Haha no, just the standard Tien'Chi general dude (who really should've been able to handle that).
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# ? Oct 5, 2016 20:22 |
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Yeah I don't take misfortune because my first 2 games i took it and ended up with absolutely game crushing events within the first year.
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# ? Oct 5, 2016 20:35 |
Lead out in cuffs posted:Haha no, just the standard Tien'Chi general dude (who really should've been able to handle that). Those aren't suitable as an awake expander fyi. You want the bad asia dragon or some other monster.
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# ? Oct 6, 2016 00:29 |
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the standard tc commander dude was leading an army as its prophet u dunce learn to read
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# ? Oct 6, 2016 00:43 |
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fyi your recruited human commanders do not fight as good as a dragon pretende - nuclear monkey the greatest mind in dominoes pizza 4 history
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# ? Oct 6, 2016 00:45 |
violent sex idiot posted:fyi your recruited human commanders do not fight as good as a dragon pretende - nuclear monkey the greatest mind in dominoes pizza 4 history agreed
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# ? Oct 6, 2016 00:52 |
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I cannot believe how quickly I burned out on dom4. I'm looking for subs for the following games, please: Almonds Ragha, mid to late game (turn 50?) in a decent position Amphibious assault a nationgen game, with amphib troops. Illithids and death magic, been in a durdling holding pattern for about 15 turns. Badthrones EA atlantis with bad nations only. This uses the mu throne mod so there are constant global +death, -income and other horrible events, but you are a strong astral/death power too thanks to thrones. Turn 35. Let me know on IRC if you want to take over these games please
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# ? Oct 6, 2016 17:59 |
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Someone please take over for incy in almonds, he's probably the largest nation right now, has a good chance at winning.
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# ? Oct 7, 2016 18:12 |
A video:
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# ? Oct 8, 2016 21:01 |
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Hail, Pantokrator!
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# ? Oct 8, 2016 23:30 |
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I was worried about how to tackle Niefelheim with EA Pangea but apparently W9 White Centaurs can beat N9E4 Niefel Giants almost one on one (may be a bit of an exaggeration. Certainly 1:1 in gold spent) as long at the battle does not take place in cold scales. How does temp scales affect fatigue and cold aura in combat? I can't find it in the manual.
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# ? Oct 9, 2016 12:34 |
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# ? May 15, 2024 01:20 |
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it's 1 point of aura and one attack and one defence and one strength and one or two prot per point of cold, for niffles
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# ? Oct 9, 2016 12:39 |