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FormatAmerica posted:Yeah. Wireless + inside-out tracking, I think. Nice, I hope HTC has an answer to this.
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# ? Oct 6, 2016 18:48 |
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# ? Jun 8, 2024 06:48 |
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Good job Oculus @ ASW
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# ? Oct 6, 2016 18:51 |
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Me too, I'm excited to see more & any development in the VR space. Similar to smartphones, it doesn't really matter if apple, google, samsung, or whomever does stuff first. There will always be benchmarking in the industry & a rising tide will lift all (most) boats. For example: it looks like they're lifting some of the ideas from PSVR where games may be able to run at half framerate with full-time async timewarp every other frame. e: it's called "spacewarp" apparently & and has reduced the VR min specifications to a GTX960. Cool.
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# ? Oct 6, 2016 18:52 |
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Anyone notice new min specs is 1 usb3 and 2 usb2??
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# ? Oct 6, 2016 18:54 |
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Poetic Justice posted:Anyone notice new min specs is 1 usb3 and 2 usb2?? Yeah it's always been like that. The only thing that really needs USB3 is the camera. Microsoft wants you to use usb3 for the xbox one dongle but it's not required.
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# ? Oct 6, 2016 18:57 |
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They've got new in ear headphones. A solution for the people who don't like any noise coming through.
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# ? Oct 6, 2016 18:58 |
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w00tazn posted:Yeah it's always been like that. Actually the camera works fine with USB2 in my experience. I did a lot of comparison testing because I was having some weird issues with my USB3 ports for a bit, and I couldn't tell a difference at all. I think it's the headset itself that needs the USB3 bandwidth, but I'm not 100% sure on that.
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# ? Oct 6, 2016 18:58 |
$50 earbuds
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# ? Oct 6, 2016 18:59 |
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Touch is $199 and ships Dec. 6th. Preorder on Monday.
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# ? Oct 6, 2016 19:01 |
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Dec 6th . . . :sad trombone: edit: And boom, there it is. Finally.
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# ? Oct 6, 2016 19:01 |
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Hey, it supports room scale. Everyone can shut the gently caress up about it now.
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# ? Oct 6, 2016 19:02 |
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The Unspoken as a pack-in is nice to hear, that seemed cool from the previews.
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# ? Oct 6, 2016 19:02 |
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Cojawfee posted:Hey, it supports room scale. Everyone can shut the gently caress up about it now. For another $79 lol
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# ? Oct 6, 2016 19:02 |
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So a third sensor is needed for Oculus roomscale? Seems like it'll end up being more expensive than Vive when all is said and done.
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# ? Oct 6, 2016 19:03 |
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Uh. Another $280 for Roomscale seems like a hell of a lot.
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# ? Oct 6, 2016 19:03 |
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It does "360" with just two cameras. I don't know how many games you guys are playing on Vive but most are 360 and NOT roomscale.
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# ? Oct 6, 2016 19:03 |
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XOIC of Radishes posted:So a third sensor is needed for Oculus roomscale? Seems like it'll end up being more expensive than Vive when all is said and done.
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# ? Oct 6, 2016 19:04 |
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The three sensors is for having finer tracking forward facing and full roomscale as well. You can do it fine with two. And $80 per sensor is cheaper than I was expecting.
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# ? Oct 6, 2016 19:04 |
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I gotta get some PCI-E based USB 3.0 cards or something. I don't have enough ports for this poo poo.
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# ? Oct 6, 2016 19:04 |
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Yeah they still need to clarify what 360 means and what room scale means. I'm guessing 360 is the same as the standing configuration for SteamVR. Standing and the smallest room scale you can set up might as well be the same thing. I'm guessing they mean three cameras for large room scale which is probably because of the limited range of the cameras. Even if that's true, three cameras will be better tracking than two lighthouses. Even less chance for occlusion.
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# ? Oct 6, 2016 19:06 |
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FormatAmerica posted:I gotta get some PCI-E based USB 3.0 cards or something. I don't have enough ports for this poo poo. I might run out of loving PCI-E lanes at this rate
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# ? Oct 6, 2016 19:06 |
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These games seriously all look great.
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# ? Oct 6, 2016 19:09 |
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I'm pretty excited to try out Touch with these games.
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# ? Oct 6, 2016 19:10 |
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Yeah although it's gonna be a bit of a wait to get the controllers, I'm sooooo looking forward to these games.
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# ? Oct 6, 2016 19:10 |
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FormatAmerica posted:I gotta get some PCI-E based USB 3.0 cards or something. I don't have enough ports for this poo poo. I bought a mobo in 2011 and it had like 6 usb3 and 8 usb2 ports?
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# ? Oct 6, 2016 19:12 |
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Just don't try to use the ASMedia drivers for the X99 that supposedly fixes Oculus support on the old X79 boards. It installs, but will endlessly Bluescreen upon boot until you get into safe mode and roll those suckers back. Ugh. Sweet stuff announced today. This has to be the best Oculus Presentation and reveal than anything they had done prior to CV1. Amazing what you can do when you keep Palmer in his room.
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# ? Oct 6, 2016 19:16 |
EdEddnEddy posted:Just don't try to use the ASMedia drivers for the X99 that supposedly fixes Oculus support on the old X79 boards. It installs, but will endlessly Bluescreen upon boot until you get into safe mode and roll those suckers back. Ugh. And have uncle zuck' throw a gazillion dollars at it.
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# ? Oct 6, 2016 19:17 |
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They REALLY need to do inside-out tracking because honestly, gently caress the cameras and lighthouses. I only approve of the Lighthouses because I don't have to plug them into my camera and they're not restricted by a length of a USB cable. I wouldn't even be able to use a Rift room scale if I wanted due to my set-up and lack of free USB ports.
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# ? Oct 6, 2016 19:19 |
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Does anyone think the new SpaceWarp ability opens up Oculus to better easily support Xbox One (Scorpio) now than before?
EdEddnEddy fucked around with this message at 19:23 on Oct 6, 2016 |
# ? Oct 6, 2016 19:21 |
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EdEddnEddy posted:Does anyone thing the new SpaceWarp ability opens up Oculus to better easily support Xbox One (Scorpio) now than before?
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# ? Oct 6, 2016 19:21 |
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It dropped the min spec to an i3 6100 and a GTX 960 so Scorpio (if it ever exists) could probably do VR.
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# ? Oct 6, 2016 19:24 |
Cojawfee posted:It dropped the min spec to an i3 6100 and a GTX 960 so Scorpio (if it ever exists) could probably do VR. Foveated rendering should make a huge difference when it becomes a thing as well.
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# ? Oct 6, 2016 19:26 |
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Oculus roomscale: $599 + $199 + $79 = $877 +presumably some USB & HDMI extenders. How much is Vive, $799? Those newly announced games look great, though I don't think they're available at launch (I don't think I saw them in the launch lineup video). e: this is good too https://twitter.com/CloudheadGames/status/784092228910133248 El Grillo fucked around with this message at 19:31 on Oct 6, 2016 |
# ? Oct 6, 2016 19:29 |
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I'm wondering if they can drop the Rift price or bundle all the roomscale stuff at $799 to try and stay competitive. Or offer all the preorder people a discount on the Touch controllers. None of that will probably happen, but I can hope.
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# ? Oct 6, 2016 19:36 |
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They should really put out detailed specs on what they consider "Room Scale" because like if 2 cameras in the corners works fine for small/medium rooms then the 3rd camera may only be necessary for the "large" room. Not sure till more info comes out.
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# ? Oct 6, 2016 19:39 |
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Not likely. (¯`·._.·[ PaLmEr LuCkEy ]·._.·´¯) said back at the Rift launch the 600 dollar price of the Rift is the discount. Using all the fancy materials has locked them into a higher price.w00tazn posted:They should really put out detailed specs on what they consider "Room Scale" because like if 2 cameras in the corners works fine for small/medium rooms then the 3rd camera may only be necessary for the "large" room. Based on the 11 foot limit on the cameras, I'm thinking the three cameras is needed for large room scale. Putting the two cameras 11 feet apart would give you a 7x7ft play space. So in order to get a bigger area, you need more cameras. 3 cameras 11 feet apart could give you an 11x11ft play space. Cojawfee fucked around with this message at 19:43 on Oct 6, 2016 |
# ? Oct 6, 2016 19:39 |
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Caseman posted:I'm wondering if they can drop the Rift price or bundle all the roomscale stuff at $799 to try and stay competitive. Or offer all the preorder people a discount on the Touch controllers. None of that will probably happen, but I can hope. Roomscale generally works fine with just 2, 3 is so you can have the 270degree front facing finer controls of Touch while also walking around a large space without occlusion. For any current roomscale game out right now, 2 works just fine. I think most people will be perfectly happy with two setup diagonal if they want to do roomscale.
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# ? Oct 6, 2016 19:41 |
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While the Rift is potentially a bit higher, if you are using the Vive you aren't getting the built in Audio (which for me, cost about $99 for Wireless Headphones) to make the Roomscale less of a pain in the rear end with more cables. So Eh... Only thing still kinda bumming me out on my Rift is the stock face foam does suck. Has anyone used that VRCOVER's new replacement pads? Hate to buy more from them but they really are still the only guys in town. drat you Aboutface!
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# ? Oct 6, 2016 19:41 |
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Why would they give a discount to the only people likely to buy their product in volume? Oculus has been all about lock-in, now that they have people committed for $600 + their software library is when they get to make their money back.
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# ? Oct 6, 2016 19:42 |
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# ? Jun 8, 2024 06:48 |
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Oooh Abrash, we haven't heard from him in a long time
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# ? Oct 6, 2016 19:43 |