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Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?

Admiral Joeslop posted:

Lancer-class Pursuit Craft: Shadowport Hunter (33)
Rigged Cargo Chute (1)
Rigged Cargo Chute (1)

Lancer-class Pursuit Craft: Shadowport Hunter (33)
Rigged Cargo Chute (1)
Rigged Cargo Chute (1)

YV-666: Trandoshan Slaver (29)
Rigged Cargo Chute (1)

Not as good as three contracted scouts with seismic torpedoes and extra munitions. Also possibly cargo chutes?

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Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Admiral Joeslop posted:

Lancer-class Pursuit Craft: Shadowport Hunter (33)
Rigged Cargo Chute (1)
Rigged Cargo Chute (1)

Lancer-class Pursuit Craft: Shadowport Hunter (33)
Rigged Cargo Chute (1)
Rigged Cargo Chute (1)

YV-666: Trandoshan Slaver (29)
Rigged Cargo Chute (1)

This list is perfect. Taking it to worlds. Guarantee top place.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
JumpMaster 5000: Contracted Scout (25)
Seismic Torpedo (2)
Seismic Torpedo (2)
Tactical Jammer (1)
Intelligence Agent (1)
Rigged Cargo Chute (1)
Unhinged Astromech (1)
JumpMaster 5000: Contracted Scout (25)
Seismic Torpedo (2)
Seismic Torpedo (2)
Tactical Jammer (1)
Intelligence Agent (1)
Rigged Cargo Chute (1)
Unhinged Astromech (1)
JumpMaster 5000: Contracted Scout (25)
Seismic Torpedo (2)
Seismic Torpedo (2)
Tactical Jammer (1)
Intelligence Agent (1)
Rigged Cargo Chute (1)
Unhinged Astromech (1)
-- TOTAL ------- 99/100p. --

Is this the Triple Jumpmaster list I've heard so much about

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
That list is beautiful.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
The hilarious thing is that I WOULD run that list as a joke, and there are people I know I would maul with it.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Best part is you can drop a cargo token with one and then immediately blow it up with another.

Too OP plz nerf FFG.

Sushi in Yiddish
Feb 2, 2008

Admiral Joeslop posted:

Lancer-class Pursuit Craft: Shadowport Hunter (33)
Rigged Cargo Chute (1)
Rigged Cargo Chute (1)

Lancer-class Pursuit Craft: Shadowport Hunter (33)
Rigged Cargo Chute (1)
Rigged Cargo Chute (1)

YV-666: Trandoshan Slaver (29)
Rigged Cargo Chute (1)

Chutes and Lancers

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.
Guys what are you doing this should've been posted only in our SEKRIT facebook group. Codenames only, please.

Wazzu
Feb 28, 2008

Are you sure I'm winning the Rumble? That does'nt seem right.....

Devlan Mud posted:

Livin' the fenn rau dream.

I tried to fly Fenn Rau today. I flew him into an asteroid and got hosed up. Flying aces is bad when you are still a noob pilot who flys into asteroids.

I had two other games, one as a stress giving oicunn decimater with 4 ties backing it up, and another one with Rear Admiral, Whisper, and an Academy pilot.

I'm really encountering the problem of being a noob but wanting to fly aces and failing.

Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.
As long as you know why you failed/got hosed up, it's not a loss. All trees start at ground level.

AndyElusive
Jan 7, 2007

Sushi in Yiddish posted:

Chutes and Lancers

:vince:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Me and my team came in second at the UK team championship. I personally came in at 5-1 flying ryad juke/x7, glave juke/x7 and carnor PtL/TIE MkII/AT/Royal guard. Brilliant day! Meeting thespaceinvader again was nice as well :)

hoiyes
May 17, 2007

Tekopo posted:

Me and my team came in second at the UK team championship. I personally came in at 5-1 flying ryad juke/x7, glave juke/x7 and carnor PtL/TIE MkII/AT/Royal guard. Brilliant day! Meeting thespaceinvader again was nice as well :)

Congrats man, great effort. Will there much video of the event? I now a lot of the UK tend to write up tourney reports. Looking forward to it.

Had a good day at a store champs myself, went 4-1 and finished 3rd (but had to drop before the finals). Had the PS10 regen rebels with Poe Airen and Corran. Airen is way better than a blocker imo. As both poe and corran have reposition, that Free Action saved a bumped Corran from taking 2 Adv Homing Missiles. And in another let Poe slam 4 dice into the face of the Ghost then boost out of arc of 9 TL focus dice. Clutch evade to corran as well.

My only loss was to dengaroo. Lost corran to the most rookie mistake. Killed dengar with poe and corran alive. That should've been game. Corran had 1 shield 1 hull running from Manaroo. I did 5 forward and bumped poe. Obviously Manaroo without mods rolled two hits and corran blanked and died. If he'd done a Green and evade and the game was all but in the bag.

So, Poe had to turn back into the fight with his Stunned pilot crit, while Manaroo had Intel agent, feedback, R5-P9 and anti pursuit lasers. :commissar:

Now that I'm reading that I realise Manaroo didn't have Engine upgrade and I probably could've caught and killed her fairly easily. drat.

TremorX
Jan 19, 2001

All Hail Big Hairy Mike

I had a good time playing "Top Gun" 1-on-1 this week, I flew Ello Asty with BB8, vectored thrusters and PTL against Ryad with Lone Wolf, TIEm2 & TIE/D, and Ion cannon. We played best 2 of 3; first game I got blown away after the first combat round joust. Second round I did as much arc-dodging and rear end-hauling as I could and managed to pull a lucky Talon roll after recovering from an Ion shot for the win. Third round took 3 combat rounds with both ships down to 1 hull until my green dice betrayed me. I'm definitely going to try to make it a habit to work more 1 on 1 games in, it's fun and makes for a totally different play and meta strategy.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
With BB-8, I'd go either Autothrusters or Integrated Astromech over Vectored Thrusters, because you can't barrel roll twice in a round.

Being able to PtL and end unstressed for white T-Rolls is pretty slick. I may have to try that over Predator.

Slandible
Apr 30, 2008

I started making this list for fun, but now I wonder if it will fit my play style more.

VT-49 Decimator: · Captain Oicunn (42)
Determination (1)
Engine Upgrade (4)
· Ysanne Isard (4)
· Mara Jade (3)

Firespray-31: · Kath Scarlet (38)
Calculation (1)
"Mangler" Cannon (4)
· Rebel Captive (3)

Tons of stress allocation and the Decimator slams into quick arc dodgers.

Foolster41
Aug 2, 2013

"It's a non-speaking role"
So I played in a local tournament today at my home FLGS with my angry Quickdraw/Omega list. ended up in 5th out of 8 at 1-2.
Two of the lists were variations on old man+Rau lists. (one with Bobba, the other with a jumpmaster).

I'm not sure what really went wrong in the first game, where i lost. I took out the two Z95s pretty quickly, but got killed off by the Y-wing and shadow caster. I* feel like I didn't make any huge blunders. Maybe I should have focused on the y-wing or shadow caster first.

the Second game was vs. Rau, Old man and the jumpmaster. I took out the Rau and Old man pretty quickly and was able to take out the jumpmaster after losing about half my ships.

the third game, I flew really sloppily, I tried to bank in a T-formation, which made me bump into myself, and I never recovered from that. I also think I passed on a free shot with Quickdraw once. Two of my ships went down with unused cracks (I think mostly because of bad luck, my opponent either rolled no evades, or had more than 1 mored than needed to evade the hits).

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Slandible posted:

I started making this list for fun, but now I wonder if it will fit my play style more.

VT-49 Decimator: · Captain Oicunn (42)
Determination (1)
Engine Upgrade (4)
· Ysanne Isard (4)
· Mara Jade (3)

Firespray-31: · Kath Scarlet (38)
Calculation (1)
"Mangler" Cannon (4)
· Rebel Captive (3)

Tons of stress allocation and the Decimator slams into quick arc dodgers.

This is better. Daredevil and Dauntless let you doublebunp those dodging aces (or catch one that you couldn't quite get the first time around), and Kath lets you do Kathy things. You could take Ysanne off Captain Bumpercars to put the Rebel Captive in instead, which would give you a one-point initiative boost (for whatever that matters).


Bumpers and Humpers

Captain Oicunn (42)
Daredevil (3)
Ysanne Isard (4)
Mara Jade (3)
Engine Upgrade (4)
Dauntless (2)

Kath Scarlet (38)
Adaptability (0)
"Mangler" Cannon (4)

Total: 100

View in Yet Another Squad Builder

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
Norra Wexley (29)
Push the Limit (3)
Tail Gunner (2)
BB-8 (2)
Vectored Thrusters (2)
Alliance Overhaul (0)

Biggs Darklighter (25)
Seismic Torpedo (2)
R4-D6 (1)
Integrated Astromech (0)

Wes Janson (29)
Wired (1)
R3-A2 (2)
Vectored Thrusters (2)

Total: 100

View in Yet Another Squad Builder

:shrug:

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Vectored Thrusters on X-wings is hurt really bad by the fact that Integrated Astromech exists.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
Why would you take Vectored Thrusters on a ship with BB-8? It's a lot redundant, you can't double-barrel that roll.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Strobe posted:

Vectored Thrusters on X-wings is hurt really bad by the fact that Integrated Astromech exists.

I had meant to put that or maybe Flechette Torpedoes and Guidance Chips on him. Man, I can't wait for Heroes of the Resistance so that I can actually get my hands on some copies of IA.

E:
Norra Wexley (29)
Push the Limit (3)
Seismic Torpedo (2)
Tail Gunner (2)
BB-8 (2)
Alliance Overhaul (0)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Wes Janson (29)
Predator (3)
Flechette Torpedoes (2)
R3-A2 (2)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

canyoneer
Sep 13, 2005


I only have canyoneyes for you
http://www.notsuchabadpilot.com/fahs/nova-wave-9-and-worlds-prep-meta-2/

Worlds biggest eyeroll and jerking off motion goes here

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

What the hell was the point of that?

Chill la Chill
Jul 2, 2007

Don't lose your gay


Just consider that most of nova squadron is inside jokes and incredibly dumb stuff. It is not made for widespread consumption and frankly idk why half of the people are even in the FB group. We see advertisements for tournaments down in KY or FL :psyduck:. The person who used to do the stats for the group did it more as a way to kill time at work so it was plain and boring. The new person treats it more like an opportunity to troll with his blog. Just view it like that and ignore it if you'd like.

Sushi in Yiddish
Feb 2, 2008

Flew Fen Rau for the first time today and yeah, I was so hepped to get him in the arc of a range 1 enemy fighter I forgot he was gonna be range 1 of Wedge and Biggs. So it goes.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Here's a picture of the boys:



Gonna do a write up later today of the matchups we had and my thoughts. Team Championships are a lot of fun and I love the system they use, would recommend if you get the chance to do one. There is a lot of variety in list making because of the way matchups are decided which means you don't always have to face trip jumps or palp aces etc.

Tekopo fucked around with this message at 09:54 on Oct 10, 2016

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


hoiyes posted:

Congrats man, great effort. Will there much video of the event? I now a lot of the UK tend to write up tourney reports. Looking forward to it.
Here is a video of some of the matchups. I feature in none of them unfortunately, but some of the other 186th teams do feature.

https://www.youtube.com/watch?v=hSVbKATgX-M

Tekopo fucked around with this message at 10:46 on Oct 10, 2016

hoiyes
May 17, 2007
Thanks! Such a long day of xwing...

kingcom
Jun 23, 2012

Tekopo posted:

Here's a picture of the boys:



Gonna do a write up later today of the matchups we had and my thoughts. Team Championships are a lot of fun and I love the system they use, would recommend if you get the chance to do one. There is a lot of variety in list making because of the way matchups are decided which means you don't always have to face trip jumps or palp aces etc.

Nice work! Glad the best ship in the game is still wanging well.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


UKTC 2016 writeup:

Our List:
  • Carnor Jax + Push the Limit + Royal Guard TIE + Autothrusters + Twin Ion Engine Mk. II (32)
  • Glaive Squadron Pilot + Juke + TIE/x7 (34)
  • Countess Ryad + Juke + TIE/x7 (34)

  • Biggs Darklighter + R4-D6 + Integrated Astromech (26)
  • Shara Bey + R2-D2 + Draw Their Fire + "Chopper" + Alliance Overhaul (33)
  • Miranda Doni + Extra Munitions + Seismic Torpedo + Homing Missiles + Intelligence Agent + Seismic Charges + Guidance Chips (41)

  • Bossk + Veteran Instincts + Dengar + Zuckuss + 4-LOM (41)
  • Fenn Rau + Push the Limit + Autothrusters (33)
  • N’Dru Suhlak + Homing Missiles + Veteran Instincts + Guidance Chips (23)

We tried something different for our lists and the decision process was mostly just asking people what they fancied flying. I could do alright against jumpies/2 Ship lists, Biggs/Shara Bey/Miranda could also face jumpies at a push and our Scum list (with three PS 9 and 97 initiative bid) was the Ace killer. It ended up being three well rounded lists that could take on a variety of different lists effectively.

Our rebel list was especially funny since he could fire three pieceso of ordnance in a single round, although he never actually managed to do it.

In terms of preparation, we basically created a spreadsheet where we colour-coded what we thought favourable matchups were for our lists, for all the other lists in the game (these were released one week prior to the event taking place, so we had time to prepare). This proved crucial because we were never really caught unawares by what we faced, since we had a handy reference for all possible matchups and didn't need to analyse on the spot, which with fatigue can be deadly. This prep work really paid off and helped us a lot through the day and I think it's pretty much necessary if you want to do well in these sort of events.

Round One

  • Omega Leader” + Comm Relay + Juke (26)
  • Colonel Vessery + Veteran Instincts + TIE/x7 (34)
  • “Whisper” + Intelligence Agent + Fire-Control System + Veteran Instincts + Advanced Cloaking Device (40)

  • Kanan Jarrus + Ghost + Fire-Control System + Ion Cannon Turret + Jan Ors + Recon Specialist + Tactical Jammer (51)
  • Thane Kyrell + R7-T1 + Tail Gunner + Alliance Overhaul (31)
  • “Zeb” Orrelios + Phantom (18)

  • Asajj Ventress + Push the Limit + Latts Razzi + Black Market Slicer Tools + Gyroscopic Targeting (45)
  • Contracted Scout + Zuckuss + R5-P8 + Intimidation + Anti-Pursuit Lasers (33)
  • Syndicate Thug + Dorsal Turret (21)

Our prep worked had shown that neither my nor our ARC/K-Wing list could face Imp Aces, so since we had initiative we had our Ace-killer list against the enemy imperials. Our opponents made a mistake and picked their Kanan list into my Carnor list.

My game was pretty by the numbers: My opponent made the mistake of not getting close enough to the table edge so I could sneak my Carnor between the board edge and his ghost without any risking of him being bumped (because trying to bump him would cause the Ghost to fly off the board). The joust happened and my opponent was unlucky enough that he didn't get to use his Kanan ability once: first because of Carnor and then because of the old damage deck crit that removes EPT/Pilot Ability. I cleaned up, losing only one defender.

The rest of my team also managed to win their matchups, so we got off to a good start. Our opponents agreed that they should have picked the Ventress list into my Imp list and have the rebels face each other: we had realised the carnor/kanan interaction but they obviously hadn't.

Round Two

  • Darth Vader + TIE/x1 + Proton Rockets + Adaptability + Engine Upgrade + Advanced Targeting Computer (37)
  • Colonel Vessery + Tractor beam + Veteran Instincts + TIE/D (37)
  • “Omega Leader” + Comm Relay + Juke (26)

  • Miranda Doni + Autoblaster Turret + Extra Munitions + Homing Missiles + Guidance Chips (38)
  • Jan Ors + Veteran Instincts + Twin Laser Turret (32)
  • Braylen Stramm + R2-D6 + Alliance Overhaul + Opportunist (30)

  • Fenn Rau + Fearlessness + Concord Dawn Protector + Autothrusters (32)
  • Old Teroch + Veteran Instincts + Concord Dawn Protector + Autothrusters (30)
  • Manaroo + Push the Limit + K4 Security Droid + Unhinged Astromech + Feedback Array (36)

Again, we had to give the aces to our Ace-Killer, so they had a decision to make regarding the other two matchups. They picked their FennTerRoo into my Carnor/Defender list and the Rebels faced off yet again.

My opponent placed Manaroo first and I placed my guys for the joust. Fenn/Teroch setup on the other side of the board. I chased Manaroo for a while but turned in to face Teroch/Fenn after scaring Manaroo away, which was good because she couldn't provide firepower to the fight for a good long while. Joust happened with my Defenders and Teroch getting lit up and a huge brawl ensued. Teroch/Fenn were down to 1 HP each and I self-bumped Carnor and he got destroyed. I got lucky with his evade dice however and I managed to destroy both Teroch and Fenn on the same turn, and then the chase down on Manaroo was easy with two Defenders left alive.

My team mates had difficult matchups but we managed to do another 3-0 victory! We were feeling pretty confident by this point...

Round Three

  • Delta Squadron Pilot + TIE/x7 (28)
  • Countess Ryad + Push the Limit + TIE/x7 + Twin Ion Engine Mk. II (36)
  • Colonel Vessery + Juke + TIE/x7 + Twin Ion Engine Mk. II (36)

  • Biggs Darklighter + R4-D6 + Integrated Astromech (26)
  • Norra Wexley + R5-P9 + Push the Limit + Kyle Katarn + Alliance Overhaul (38)
  • Shara Bey + R2-D2 + Draw Their Fire + Weapons Engineer + Alliance Overhaul (36)

  • IG88-B + Crack Shot + Fire-Control System + “Mangler” Cannon + Tractor beam + Glitterstim + IG-2000 + Autothrusters (48)
  • IG88-C + Crack Shot + Fire-Control System + Heavy Laser Cannon + Tractor beam + Glitterstim + IG-2000 + Autothrusters (51)

This was against the eventual undefeated tournament winners, and we were in for a hell of a fight. We didn't have good matchups, to be honest. My best matchup was Rebels but it was unlikely I would get it. We picked our Ace-Killers into their Defenders and I got matched up against the crackstim IGs.

This was probably my worst match ever. The approach was pretty standard but then I lost Ryad before she even got a shot off, only taking two shields off in return. I then K-turned my Glave which left him with no targets and placed Carnor on a rock. Carnor died and with a defender left it was curtains for me. He survived for longer than I imagined he would and managed to take two shields off the already wounded IG before going down so at least I had some points. Losing Ryad early put me on tilt and a couple of mistakes spelled doom for me. Worst game of the day for me but my opponent was a real gent.

We lost all three matchups and our confidence was a bit deflated. We discussed it and I think our scum player should have picked into IGs, but it's hard to say if this would have made a difference.

Round Four

  • Omicron Group Pilot + Collision Detector + Emperor Palpatine (29)
  • Colonel Vessery + Juke + TIE/x7 (35)
  • Countess Ryad + Push the Limit + TIE/x7 + Twin Ion Engine Mk. II (36)

  • Gold Squadron Pilot + Twin Laser Turret (24)
  • Gold Squadron Pilot + Twin Laser Turret (24)
  • Lothal Rebel + Accuracy Corrector + Autoblaster Turret + "Chopper" (40)
  • Bandit Squadron Pilot (12)

  • Guri + Attanni Mindlink + Virago + Autothrusters + Sensor Jammer (38)
  • Fenn Rau + Attanni Mindlink + Concord Dawn Protector + Autothrusters (32)
  • Palob Godalhi + Attanni Mindlink + Twin Laser Turret + Dengar (30)

Initial prep-work suggested that our Scum player and his Ace-Killers needed to go against the Imperials again, but we had a discussion and it seemed to us that I could actually face the Imperials without too much issue, but the Mindlink list was a problem for both my Imperial list and our Rebel list. We decided to have our Scum player therefore face the Mindlink list, and i got matched up against the TLTs while our Rebel player had the daunting task to take on the Defender/Palp list.

My game was pretty good: I got rid of the Lothal Rebel relatively quickly while Carnor hunted out the Y-Wings. One thing I hadn't realised is that accuracy corrector apparently can give you two hits even if you only have one dice (the Ghost got a -1 attack dice crit). Ryad was down to 1 HP but survived a ridiculous amount of fire power: an unmodified range 1 Z, a TLT shot and a range 1 Y-Wing. This proved crucial and eventually the game ended up with a 1 HP Z versus my full health Glave: no contest.

We ended up going 2-1, with our rebels losing against the defender/palp list (as expected). Overall we were now 3-1 and feeling pretty confident about our chances of a high slot, although the next two matchups would still be tough.

Round Five

  • Omicron Group Pilot + Emperor Palpatine (29)
  • "Whisper" + Veteran Instincts + Advanced Cloaking Device (37)
  • Soontir Fel + Push the Limit + Autothrusters + Targeting Computer + Royal Guard TIE (34)

  • Chewbacca + Predator + C-3PO + Engine Upgrade (52)
  • Corran Horn + Push the Limit + Fire-Control System + R2-D2 + Shield Upgrade (48)

  • Asajj Ventress + Predator + Tactician + Rigged Cargo Chute + Gyroscopic Targeting + Shadow Caster (48)
  • Binayre Pirate + Black Market Slicer Tools (13)
  • Binayre Pirate + Black Market Slicer Tools (13)
  • Binayre Pirate + Black Market Slicer Tools (13)
  • Binayre Pirate + Black Market Slicer Tools (13)

As per usual, we dumped our Ace-Killer scum pilot onto their Imperials, which proved a wise choice. I got picked into the Slicer swarm, which was going to prove to be a difficult matchup, and it was Rebels vs Rebels again.

My matchup against the slicer swarm was going to be interesting. I knew I could delete those Zs pretty easily, and I knew that it was necessary to thin the numbers. If, by the end of the game, all his Zs were gone and I still had Defenders on the table, I knew I was likely to win. The setup for this game was important, and ended up with one side of the table absolutely filled with debris fields and the other free of obstacles. He set up first and chose the side free of obstacles, and I accepted the joust. The first movement was critical: I moved 5 forward with my Defenders and with Carnor on the side, and he moved most of his stuff 4 forwards. This meant that I had a shot at range 3 (which is what I wanted), and my two defenders managed to destroy a Z (thanks to a lucky direct hit) for only one shield lost.

Next the actual joust occurred. He had positioned the mobile arc of Ventress forward, thinking he would catch Carnor, but I managed to slip Carnor out and Ventress did not have a shot on anyone in the joust, which was crucial. Carnor took shields off a Z and my Defenders deleted another Z. Carnor got damaged in return but was still alive: two Zs for only minimal damage was something I had been banking on to win the match.

My Defenders k-turned while Carnor turned around and I did a bit more damage on the Zs. Meanwhile Ventress was traveling through the debris fields while I picked apart the Zs. Ventress only really made her presence felt later on, and her ability + tactician is just nasty: Ryad and the Glave ended up stressed at many points, which hurt. I think I lost Ryad or the Glave eventually, but my guys eventually cleaned up.

The rest of our matchups also went well: the Ace-Killers did their stuff and our rebels managed to take down Corran when he jousted, for another 3-0 victory. We were now at 4-1 and with a chance at the top (depending on if a team went undefeated or not).

Round Six

  • "Whisper” + Fire-Control System + Veteran Instincts + Advanced Cloaking Device (39)
  • Darth Vader + TIE/x1 + Veteran Instincts + Advanced Targeting Computer (31)
  • Omicron Group Pilot + Collision Detector + Emperor Palpatine (29)

  • Gold Squadron Pilot + BTL-A4 Y-Wing + R3-A2 + Twin Laser Turret (26)
  • Biggs Darklighter + R4-D6 + Integrated Astromech (26)
  • Prototype Pilot + Chardaan Refit (15)
  • Thane Kyrell + R5-P9 + Tactician + Alliance Overhaul + Vectored Thrusters (33)

  • Asajj Ventress + Push the Limit + K4 Security Droid + Black Market Slicer Tools + Engine Upgrade (48)
  • Ketsu Onyo + Push the Limit + Dengar + Black Market Slicer Tools + Shadow Caster + Engine Upgrade (52)

We had intitiave on the matchups yet again and, without fail, our Ace-Killer scum got matched against the Imperials. The toolbox rebels got matched against our rebel list and I faced the dual Lancer list, which seemed pretty daunting.

The setup was basically a semi-joust with the defenders against the Lancers and Carnor flanking. He managed to slip past my Defenders with Ventress but I still had a shot on Ketsu so no big. I managed to weather the storm with Ryad and did a bit of damage on Ketsu. Next turn was critical: I blocked Ketsu with the Glave (I knew I would get tractored but oh well), turned Ryad around and flanked with Carnor. Ketsu bumped predictably and Ventress just barely clipped a rock: neither of them had shots on me. With Ryad and Carnor at range 1, Ketsu melted and from then on the game was mine to lose. Eventually I chased down Ventress and soon brought her down as well, losing the Glave at the same time as Ventress went down. A pretty quick victory for what I thought was going to be a difficult game for me.

Our rebel pilot had a pretty easy game against their rebels, but the other game ended up with a whisper against our Fenn, with the final shot being a range one shot from Fenn that deleted Whisper in one shot! We had managed to win 3-0 again and everyone in my team was extremely happy at our performance. Unfortunately the winning team went undefeated, but thanks to our high MoV we came in second!

General Thoughts

The way the tournament was run was awesome but it was a pretty full day of gaming. The tournament ran like clockwork and the organisers have to be congratulated for doing such a good job. Overall it was a really fun experience!

hoiyes
May 17, 2007
How did you decide who got first pick in the match ups? Flipping a coin?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


The team that has the lowest sum of squadron points (out of 300), gets to decide if they pick first or let your opponents pick first. Ties on the values are broken by coinflip, but it never happened to us.

hoiyes
May 17, 2007
Interesting. I'm actually pretty surprised no teams seemed to have a bid of more than 3 points, and most only 1-2, given how decisive particular match ups can be.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Being able to pick first can be good, because you do one matchup and ensure that you win it, but you have to remember that the second picking team more or less can decide on two matchups, so it is balanced overall. It can be important in certain situations but I don't think it's crucial. The only reason we had a 3 point bid was because our scum player needed the 3 point bid in order to win the initiative bid in his own games.

hoiyes
May 17, 2007

Tekopo posted:

Being able to pick first can be good, because you do one matchup and ensure that you win it, but you have to remember that the second picking team more or less can decide on two matchups, so it is balanced overall. It can be important in certain situations but I don't think it's crucial. The only reason we had a 3 point bid was because our scum player needed the 3 point bid in order to win the initiative bid in his own games.

OK, that makes sense. Your approach was obviously successful. One specialised list and two well rounded lists, meant that choosing first didn't hurt you too bad.

I'd be interested to hear what the scum player thought of Fenn Rau. Does he feel like the title is a trap (at least on the expensive aces)?

Our Sunday championship was the first time we've had wave 9 actually hitting tables competitively and I think the only new ships that rose to occasion were dual arcs that finished 5th. All the Fenn players were right down the list. They'd all teamed up with Manaroo too, but I think you've got the right of it. Team Fenn up with other scary ships and then 4 hull Fenn becomes 'I'll deal with him lat-' POW 5 hits in your face.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


hoiyes posted:

OK, that makes sense. Your approach was obviously successful. One specialised list and two well rounded lists, meant that choosing first didn't hurt you too bad.

I'd be interested to hear what the scum player thought of Fenn Rau. Does he feel like the title is a trap (at least on the expensive aces)?
He thinks the title is good, but he didn't put it on because he wanted the bid. Fenn Rau himself is pretty good and an awesome dueler, the only issue he has is that if he gets flanked, he's dead, and without PtL his re positioning is limited. I still think the best Fen EPT is either fearlessness or mindlink (if you run a mindlink swarm).

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Not gonna do a full UKTC write-up but suffice it to say the better player in our team went 5-1 and the other two of us went 2-4. We ended up 3-3 overall and 26th out of 50-ish, which isn't too bad.

I made a couple of major screwups, and a couple of minor screwups exacerbated by horrible dice luck, but I accomplished my goal for the day which was to kill a Soontir with Baffled Rage QD, and I had a lot of fun, so I'm happy with it.

E: and one of my two victorys was in our lost round against the team that came third, so I have that to take away - also the fact that we never got tabled.

The swag was nice, and one of our team won one of the fastest-win prizes.

Grats to Tekopo for the silver.

thespaceinvader fucked around with this message at 17:55 on Oct 10, 2016

Sushi in Yiddish
Feb 2, 2008

Got some proxy cards printed out from the Raider and Gozanti expansion and wanted to try some lists

Does this seem feasible?

97 points

Pilots
------

Juno Eclipse [TIE/x1, Veteran Instincts, Engine Upgrade, Advanced Sensors] (33)

Soontir Fel [Royal Guard TIE, Push the Limit, Stealth Device, Autothrusters] (35)

Tomax Bren [TIE Shuttle, Lightning Reflexes, Agent Kallus, Tactician] (29)

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Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Sushi in Yiddish posted:

Got some proxy cards printed out from the Raider and Gozanti expansion and wanted to try some lists

Does this seem feasible?

97 points

Pilots
------

Juno Eclipse [TIE/x1, Veteran Instincts, Engine Upgrade, Advanced Sensors] (33)

Soontir Fel [Royal Guard TIE, Push the Limit, Stealth Device, Autothrusters] (35)

Tomax Bren [TIE Shuttle, Lightning Reflexes, Agent Kallus, Tactician] (29)

That's not a great use for Agent Kallus, because he only affects the ship he's placed on. If you're going to use him as a striker on Tomax, take Crack Shot instead of Lightning Reflexes to push that damage through. I really think it's a below-effective ship for him, because you don't roll that many dice on it in the first place and it dies relatively quickly. I'm also not a fan of EU on Juno, personally. If it fits your playstyle you can make it work, but I think you can find something better to do with those points. Maybe swapping in PTL for VI, so you double-action and then take a green.

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