|
Raygereio posted:I've never even heard of that one. I guess people took the old Oblivion advice of "restart the game before reloading a save" and somehow warped that into "restart your PC"? I had a feeling that was the case, didn't help that every now and then the theory that it did help was propped up by someone with a random anecdote, but it seems like the days of those are o Lunchmeat Larry posted:It works sometimes if you get a repeated crash at the same place/time. I don't know why either.
|
# ? Oct 11, 2016 16:53 |
|
|
# ? May 15, 2024 02:20 |
|
I got the same invitation to the modders only subforum. I won't participate. I will stand aside and watch from a distance.
|
# ? Oct 11, 2016 16:58 |
|
I restart Skyrim about 500 times for every time I restart my PC, so let's anecdote the poo poo outta this (for real: the last time I ever actually confirmed, by step by step testing, that a PC restart had a real effect on game stability was the godawful FF7 port from Eidos back in the late 90s)
|
# ? Oct 11, 2016 17:16 |
|
Older Windows OSes were worse about memory management. Also people didn't have as much RAM back in the day. Back when Oblivion was released in 2006, 1GB of RAM was probably the average the normal user would have. Obviously these days even a computer you buy off the shelf will be able to play Oblivion pretty well, even off an onboard video card. Back in 2006, restarting would free up that precious amount of RAM you had. These days, restarting your computer won't do much to improve the stability of the game. I've only had to restart my PC after a game crashed about probably 3 times in the past 5 years. And that was when the game crashed and hardlocked my PC.
|
# ? Oct 11, 2016 17:26 |
|
That rant had to be Arthmoor. He hates socialism. But then again, it can't be him, since they're OK with people modifying their poo poo. I recently finished Clockwork. What a fantastic mod. AAAA++++ would play again. It convinced me to move my 20,000+ Skyrim weight units of poo poo to a new player home after using the same one for years. Alasyre fucked around with this message at 17:32 on Oct 11, 2016 |
# ? Oct 11, 2016 17:26 |
|
So, what's the opinion on extracting mod BSAs in Mod Organizer in here? I ask because both the USLEEP and Unofficial High-Res Patch pages seem to be vehemently against doing anything of the sort for fear of loving things up in-game, but extracting's been my general practice using MO recently with New Vegas, as well as prior mod installs of Skyrim (I think the last one I did was in... 2013, maybe?). I generally prefer doing so because I like to see the conflicts in MO rather than trusting that the program is sorting it all out behind-the-scenes, but what I've read elsewhere seems to indicate that it doesn't really matter either way UNLESS you start mixing update files containing BSAs with main files with extracted archives. In any case, do the foretellings of buggy doom on the USLEEP page have some weight to them, or is Arthmoor just blowing smoke as he is apparently wont to do? Cross-Section fucked around with this message at 17:51 on Oct 11, 2016 |
# ? Oct 11, 2016 17:46 |
|
Cross-Section posted:So, what's the opinion on extracting mod BSAs in Mod Organizer in here? I ask because both the USLEEP and Unofficial High-Res Patch pages seem to be vehemently against doing anything of the sort for fear of loving things up in-game, but extracting's been my general practice using MO recently with New Vegas, as well as prior mod installs of Skyrim (I think the last one I did was in... 2013, maybe?). Arthmoor is against Mod Organizer. He also is against STEP. Just ignore Arthmoor's advice about not extracting BSA files. He will throw a fit because he thinks it'll break things. But Arthmoor probably also supports Nexus Mod Manager and installing stuff to your Data folder instead of putting it in a virtual folder which actually makes sense.
|
# ? Oct 11, 2016 18:11 |
|
Arthmiir represents the True Flame of Modding. Act accordingly.
|
# ? Oct 11, 2016 18:26 |
|
Cross-Section posted:So, what's the opinion on extracting mod BSAs in Mod Organizer in here? That said, the warning Athmoor put on all his nexus entries is complete nonsense. He would have a point if MO extracted all your mods' archives in a single folder, but MO doesn't do that. It still keeps everything separate. It probably is some weird anti-MO thing.
|
# ? Oct 11, 2016 18:29 |
|
IAmTheRad posted:I got the same invitation to the modders only subforum. l'epic same
|
# ? Oct 11, 2016 18:32 |
|
Raygereio posted:MO should still show you conflicts if the files are packaged in a .bsa. The only reason to bother extracting an archive is if you have conflicts and you to manage them with MO's install order instead of the plugin loadorder. It does indeed, but from what I can see, only when it is loose files conflicting with BSA-compressed files; if a file within a BSA isn't playing too friendly with a file contained within another BSA, it doesn't seem to say so in the Conflicts tab (at least in regards to something like the High-Res Patch matching up against the official High-Res BSAs). I know the process is likely taking place anyhow, but it still drives me up a wall that I can't actually see it occurring. Call it a idiosyncrasy on my part, but that's just how I roll, I guess.
|
# ? Oct 11, 2016 18:48 |
|
My favorite part of that modding mindset quote was how transparent the wording was. "Hey guys, I think the unwashed illiterate masses don't deserve the first method. PS, any dislike of the cool kids mindset is just the former being salty" I'm sure the Nexus mods eats it up, but constantly referring to your user base as "Unworthy Public" would be something you'd figure should be a dead giveaway that, just maybe, you aren't as impartial as you are trying to come off as Honestly, the way some of these mod drama stories and quotes go I'm amazed any of them expect players to know how to download and use their mods in the first place, unless they are pirates. Section Z fucked around with this message at 19:02 on Oct 11, 2016 |
# ? Oct 11, 2016 19:00 |
|
Why do they even publish their poo poo at all.
|
# ? Oct 11, 2016 19:29 |
|
Kinda makes me want to release completely stupid, pointless, buggy trash while roleplaying as a diva. "Yes, all this mod does is rename every single NPC to Bobo. Voice acting isn't affected though, but who even listen to the NPCs anyway? No it's not compatible with USLEEP, but why would you care? It's art, you unworthy public! Of course you don't understand the beauty of my Production. Anyway, feel free to reuse my work in whatever you want, as long as you refer to me as the Patron Saint of your own productions. Namaste."
|
# ? Oct 11, 2016 20:16 |
|
You think Nexus modding is bad you should have seen the Mugen days.
|
# ? Oct 11, 2016 20:51 |
|
GunnerJ posted:Why do they even publish their poo poo at all. I think because the stupid users they complain about offer them the only they they cannot find on their own: love. I personally will never stop enjoying the Randian Modder superdream that causes people to become completely outlandish and promote parallels between video game asset rights and real world socioeconomic systems that affect billions of people.
|
# ? Oct 11, 2016 22:08 |
|
classify all negative comments as cyberharassment and contact the authorities asap
|
# ? Oct 12, 2016 16:22 |
|
Meyers-Briggs Testicle posted:classify all negative comments as cyberharassment and contact the authorities asap You can do this in the UK now actually
|
# ? Oct 12, 2016 16:39 |
|
Good thing all the modders are american hyperpatriots ahahahahaha
|
# ? Oct 12, 2016 20:41 |
|
So, this is fun. Found a random unfamiliar folder just now, with a chinese name. Virus and malware scans return no results, and they're empty with no hidden files or folders, so I don't even know where to start with this. Edit: Oh hey this ain't the fallout 4 thread.
|
# ? Oct 12, 2016 20:58 |
|
clearly red chinese mod tech from the war
|
# ? Oct 12, 2016 22:52 |
|
Tannin42, the creator of Mod Organizer, has been hired by the Nexus to rebuild NMM from the ground up.
|
# ? Oct 13, 2016 16:01 |
|
Suck it, Arthmoor.
|
# ? Oct 13, 2016 16:06 |
|
Nice.
|
# ? Oct 13, 2016 16:09 |
|
Davoren posted:Suck it, Arthmoor.
|
# ? Oct 13, 2016 16:09 |
|
"Okay Tannin, go ahead and work your magic, we'll just be watching over your shoulder, don't mind us, ha ha" Tannin, saying nothing, clicks and drags NMM\src into the recycle bin. "Tannin, no!!" Tannin copies and pastes MO\src into NMM root folder. Nexus is weeping. There's nothing left
|
# ? Oct 13, 2016 16:12 |
|
Tannin42 posted:Basically we plan to build the new mod manager very modular and extensible. I cant wait to spend 10 hours modding the Nexus mod manager to get a the ~ perfect modding tool ~ to spend next 100 hours modding TES VI with. And I mean that unironically.
|
# ? Oct 13, 2016 16:19 |
|
FutonForensic posted:"Okay Tannin, go ahead and work your magic, we'll just be watching over your shoulder, don't mind us, ha ha" This would own own own
|
# ? Oct 13, 2016 16:22 |
|
Dark0ne posted:Will you be putting in place better testing methods to prevent a repeat of certain mistakes made in the development of NMM? Good for Tannin, though that does mean that we won't be getting a stable MO2 release in time for Skyrim Special Edition. Raygereio fucked around with this message at 16:36 on Oct 13, 2016 |
# ? Oct 13, 2016 16:33 |
|
Honestly I hope this doesn't mean Mod Organizer is done, I don't want to mess around with a new thing when MO Just Works.
|
# ? Oct 13, 2016 16:33 |
|
in the article he said MO2 is not being finished
|
# ? Oct 13, 2016 16:35 |
|
FutonForensic posted:"Okay Tannin, go ahead and work your magic, we'll just be watching over your shoulder, don't mind us, ha ha" According to the article, this is roughly what's gonna happen. At least the former bit.
|
# ? Oct 13, 2016 16:39 |
|
Hopefully this means NMM uses a virtual data directory and doesn't overwrite stuff just because you installed things in the wrong order. You know, like Mod Organizer. I'll probably still just use Mod Organizer rather than NMM.
|
# ? Oct 13, 2016 16:40 |
|
He seems to be saying that he couldn't afford to hire Tannin in the beginning, so instead developed NMM. Which probably ended up costing them more than hiring Tannin would have. He won't understand that he is a person who makes bad decisions, will he? Good for Tannin, though. It's always good to get paid. Oh yeah... Davoren posted:Suck it, Arthmoor. Alasyre fucked around with this message at 17:35 on Oct 13, 2016 |
# ? Oct 13, 2016 17:25 |
|
Davoren posted:Suck it, Arthmoor. Meyers-Briggs Testicle posted:in the article he said MO2 is not being finished gently caress Agents are GO! fucked around with this message at 17:53 on Oct 13, 2016 |
# ? Oct 13, 2016 17:50 |
|
|
# ? Oct 13, 2016 17:59 |
|
Davoren posted:Suck it, Arthmoor. The sucking has indeed begun: cry for me Arthmoor posted:Oh God. Please don't let him take their already daft file virtualization to ridiculous new levels. quote:Ugh. I've yet to see one good argument for why virtualized setups are any better than just managing the Data folder directly. Probably the best we can hope for I guess is that they have brains enough to leave out the BSA unpacking part of things. Otherwise it may get to be too much of a hassle and no longer be worth trying to deal with support on Nexus.
|
# ? Oct 13, 2016 23:13 |
|
he mad
|
# ? Oct 13, 2016 23:15 |
|
lmao where is his dumbass going to go?
|
# ? Oct 13, 2016 23:15 |
|
|
# ? May 15, 2024 02:20 |
|
KakerMix posted:lmao where is his dumbass going to go? Edit: I always found it amusing that the only reason Arthmoor ("no one is allowed to touch my masterpiece wah!") can continue to desperately cling to Wrye Bash is because Wrye (the guy who came up with the whole Cathedral vs Parlor thing way back in the Morrowind days and was a huge proponent of modders working together to make cool stuff) released everything open source. Raygereio fucked around with this message at 23:31 on Oct 13, 2016 |
# ? Oct 13, 2016 23:17 |