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Linx posted:For the love of god don't list this as a free game. Anyone going into this now with the expectation of having fun for free is going to be hella disappointed. I've played this game since launch and have a good amount of the cards and all it does is enrage me every time play I'm sorry
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# ? Oct 10, 2016 15:27 |
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# ? May 31, 2024 09:21 |
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Linx posted:For the love of god don't list this as a free game. Anyone going into this now with the expectation of having fun for free is going to be hella disappointed. I've played this game since launch and have a good amount of the cards and all it does is enrage me every time play Wait what? Like, I get that you certainly can get more out of it by spending money, but you easily get showered in decks of cards if you play regularly. You get a free weekly pack from Tavern Brawl, plus a free pack of your choice every two days (if you're doing your daily quests).
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# ? Oct 10, 2016 16:02 |
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Pryce posted:Wait what? Like, I get that you certainly can get more out of it by spending money, but you easily get showered in decks of cards if you play regularly. You get a free weekly pack from Tavern Brawl, plus a free pack of your choice every two days (if you're doing your daily quests). you'll definitely hit a wall without the adventures at some point, which are a pain to grind for. I like Hearthstone a lot but I'd say it's more "free to try" at this point. stuff like that 10 packs + a class legendary card for $5 deal makes a big difference though if you're willing to spend any money on it
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# ? Oct 10, 2016 16:04 |
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Phanatic posted:I mean poo poo like Panzer Corps or Master of Orion or Total War and the like. None of those other things would be called strategy games on any other platform but for mobile gaming suddenly they're strategy games. any other platform except for every platform. I think maybe the term you are looking for is traditional real time strategy game or maybe 4x. Strategy is a lot more broad than your preferred niche.
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# ? Oct 10, 2016 16:28 |
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I think Card Crawl is my new favorite video game
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# ? Oct 10, 2016 19:28 |
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goferchan posted:you'll definitely hit a wall without the adventures at some point, which are a pain to grind for. I like Hearthstone a lot but I'd say it's more "free to try" at this point. stuff like that 10 packs + a class legendary card for $5 deal makes a big difference though if you're willing to spend any money on it It's possible to have everything unlocked as a free player. It just takes months of playing.
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# ? Oct 10, 2016 19:33 |
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Realistically, you don't need "everything unlocked" to play competitively, but if you want to play at higher levels on a free account you'll be pushed to one or two classes with specific deck archetypes since you funnel your resources toward making one or two quality decks. Having additional cards doesn't make you more competitive as much as it just allows you to play a broader range of decks. People have hit the top ranks in a week with brand new, free accounts. Those people also have experience playing the game so they understand how to play well from the start. Once you get to the "I have one good deck" point (maybe a few days), not having as large of a card collection isn't going to be a limiting factor in your success with the game.
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# ? Oct 10, 2016 22:25 |
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In Hearthstone $5 pack would give you enough dust to make a Legend-capable Zoo deck. If you're willing to grind a little gold for a couple adventure pack wing unlocks a viable Shaman build is doable. If your class rare is Gromm there are some Dragon Warrior builds that don't run any other legendaries/the only other legendary comes from an adventure pack. If you want to go 100% free to play add a couple weeks of grinding to match the $5 pack. (The $5 deal gets you 10 packs and a class legendary)
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# ? Oct 10, 2016 23:18 |
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Phanatic posted:I mean poo poo like Panzer Corps or Master of Orion or Total War and the like. None of those other things would be called strategy games on any other platform but for mobile gaming suddenly they're strategy games. Did you ever play Ascendancy back in the day?
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# ? Oct 11, 2016 02:07 |
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Dan the Man is really loving good, guys. So good. It's hugely, bigly good. I can't put it down and will be sad when the story mode is over. Also jump kicking is absolutely the best, I feel like I win the game with that alone.
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# ? Oct 11, 2016 04:35 |
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JawnV6 posted:Did you ever play Ascendancy back in the day? Yeah. There's an iPhone version?
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# ? Oct 11, 2016 05:51 |
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There is - it was even getting bug fixes the PC never got and had better AI, but it disappeared off the store while ago and the developers seem to have disappeared down a starlane.
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# ? Oct 11, 2016 08:38 |
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Besides Warbits and Lost Frontier, is anyone aware of any other advance-war clones? Both of these games are great if you like this genre
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# ? Oct 11, 2016 08:45 |
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eeenmachine posted:Imposter! You can't just drop that handgrenade and just moonwalk out of here.
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# ? Oct 11, 2016 13:00 |
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Oodles posted:You can't just drop that handgrenade and just moonwalk out of here. Tiny Pop-star. Do it. Edit: Tiny-Neverland Ranch. Tiny-Hiney Tiny-Lawsuit Helical Nightmares fucked around with this message at 13:52 on Oct 11, 2016 |
# ? Oct 11, 2016 13:49 |
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Serrath posted:Besides Warbits and Lost Frontier, is anyone aware of any other advance-war clones? Both of these games are great if you like this genre I think before those two the go-to AW-esque game was Uniwar. It's not quite as close as the other two but the similarity is there.
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# ? Oct 11, 2016 14:04 |
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It's time for every developer's favorite game, Unsolicited Terrible Game Design Advice! You guys should make "Tiny Town" (name pending) tie into all the other nimblebit properties: Tiny Towers are in your Tiny Town, people take Pocket Trains and Planes between them, goods are shipped and requested and traded, people visit Disco Zoos, something something Pocket Frogs... It'd be cool if there was a whole ecosystem and the games all communicated with each other server-side. "It should be pretty simple to implement" I imagine some towers are going to look pretty weird, though, essentially being 2500 feet tall and like ten wide. DarkHorse fucked around with this message at 14:58 on Oct 11, 2016 |
# ? Oct 11, 2016 14:07 |
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Tiny Terrible Advice
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# ? Oct 11, 2016 14:55 |
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DarkHorse posted:It's time for every developer's favorite game, Unsolicited Terrible Game Design Advice! eeen, please do not do this thank you
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# ? Oct 11, 2016 16:08 |
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Definitely don't divert resources from tiny brothel or tiny death camp to make it anyway.
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# ? Oct 11, 2016 16:23 |
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Ghostlight posted:There is - it was even getting bug fixes the PC never got and had better AI, but it disappeared off the store while ago and the developers seem to have disappeared down a starlane. Inadequately posted:I think before those two the go-to AW-esque game was Uniwar. It's not quite as close as the other two but the similarity is there.
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# ? Oct 11, 2016 17:11 |
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HerStuddMuffin posted:Definitely don't divert resources from tiny brothel or tiny death camp to make it anyway. Hey now. Tiny Bridge On the River Kwai might legitimately be a good idea. This War of Mine had rave reviews. https://en.wikipedia.org/wiki/The_Bridge_on_the_River_Kwai Edit: vvv Boooo. Hisssss. Helical Nightmares fucked around with this message at 18:38 on Oct 11, 2016 |
# ? Oct 11, 2016 18:28 |
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It'd have be an anime game. Bridge on the River Kawaii
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# ? Oct 11, 2016 18:36 |
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Oodles posted:You can't just drop that handgrenade and just moonwalk out of here. Before you start thinking it is going to be a REAL game, I'd describe it as Egg Inc + Sim City.
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# ? Oct 11, 2016 18:52 |
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Shadow War https://itunes.apple.com/nz/app/shadow-wars-summon-battle/id1092263081?mt=8 Shadow War is another free-to-play puzzle game with collectible and leveling elements. However, this one I like. The theme is urban supernatural. The player chooses membership in one of five street mage clans including police wizards; and summons everything from a street-hockey King Tut Kid-mummy to the Abercrombie wearing angel of war who looks like she moonlights as a drummer (actually a Valkyrie). Hoodies abound. Naturally you can also find artifacts to boost your monster units. I’m particularly amused by the baseball cap that makes you slightly more invisible. The gameplay seems familiar but I can’t recall the name of a puzzle game they are basing their work on. To begin the player chooses three units and one unit belonging to a friend (mercenary) to enter the combat node. There are three enemy units to destroy in up to three combat waves. There is a crystal grid (roughly 7x7 or smaller) with the up to five colored crystals: red, blue, green, yellow (light) and purple (dark). An aside about the colors of the units in game: the rock-paper-scissors and light-hates-dark-which-hates-light mechanics that are found in Puzzles And Dragons are found here. Back to the crystal grid; every combat round, you pick your attacker from among your four units. You have three turns to charge up your attacker’s power by pressing on a colored crystal that has the most contiguous colors for maximum damage. The tactical element is the player placement of gems and the traps on the board. When you press and release on the gem board, if the chain you are selecting has enough contiguous members of the same color, you may have the opportunity to leave a Power Gem of the color of the attacking unit you have selected. So for example: I have the Red unit Wajdi. I press on a 16 purple (dark) gem chain. I can leave a RED Power Gem anywhere along that chain. Effectively you can use these Power Gems to build your own chain connectors over time. Also the Power Gems will absorb (delete) surrounding gems in a particular orientation and magnitude if activated individually or as part of a color chain (ie a “cross” power gem will shoot out horizontal and vertical beams to absorb gems; a “square” power gem will absorb gems surrounding it in the shape of a square). Traps on the board can include: gems that are chained and can only be removed by hitting the chains with Power Gem powers, ice that sequesters gems away from chains and spreads if you don’t do anything about it, thorns that will damage the hp of your attacking unit if they are present in your color chain, etc.. Now, that’s all the tactics of the board. The “Strategic” game is did you start the mission with units of the right colors that are strong against the upcoming opponent’s colors (remember rock-paper-scissors) and do you have a balance of unit class types like tank, mage, healer, specialist, attacker, assassin, etc.. In this respect, the game reminds me a great deal of picking the right team in Marvel Puzzle Quest. Will you stay interested? Well that depends on how compelling you find the base gem matching game. It’s only PvE at the moment (next on the docket is adding Guild Raids), but for a challenge I can attest that some of the Weekly Event gem matching boards and enemy unit waves require both planning in terms of unit choice, timing of unit special abilities, and smart gem board management. Leveling could turn into a grind for some. Ah the elephant-man in the room. IAP. Shadow War follows in the recent tradition of throw so much stuff at the player the premium currency is devalued. The in game currency is “obsidian”. I get 1 random roll every 30 minutes that may produce up to +10 obsidian. Every three hours if you put your phone down while a 30 second video plays, you get two pulls which usually (>66% estimated) at least 10 obsidian. Every 3 days you get a free unit (worth 300 obsidian). Obsidian can be farmed on the Weekend, and so on. To be frank, I wouldn’t even buy obsidian or the starter package unless you want to tip the devs.
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# ? Oct 11, 2016 19:08 |
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Linx posted:For the love of god don't list this as a free game. Anyone going into this now with the expectation of having fun for free is going to be hella disappointed. I've played this game since launch and have a good amount of the cards and all it does is enrage me every time play FWIW the Blizzard balance teams play the game on the live servers without spending a dollar to make sure the game is fun without paying, and streamers regularly make new accounts to get to legend for free. If you're enraged by playing that might be more of a problem with you than it is the game. It's all sort of intentionally designed that if you are playing and doing your quests every day you'll never need to spend any money. The people who seem to freak out about buying adventures in gold have either been blowing their gold buying packs fishing for legendaries or hoarding dust... Or just not playing often enough and being like "poo poo, I need thousands of gold" two weeks before a new adventure hits.
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# ? Oct 11, 2016 21:03 |
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Helical Nightmares posted:Shadow War Thanks. I downloaded this but I haven't had a chance to check it out yet.
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# ? Oct 11, 2016 21:05 |
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eeenmachine posted:Before you start thinking it is going to be a REAL game, I'd describe it as Egg Inc + Sim City.
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# ? Oct 11, 2016 22:00 |
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Helical Nightmares posted:Shadow War Thanks. I was interested in this because I like matching gems and the aesthetic looks cool but I avoid f2p big time. Are there any timer elements ? And is it a chore to navigate the game ? I hate having to connect and load dozens of menus just to play when I could just open dungeon raid or puzzle quest for the millionth time.
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# ? Oct 11, 2016 22:14 |
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Ghostlight posted:How close to Build Away! have you gotten? Pretty far.
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# ? Oct 11, 2016 22:31 |
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eeenmachine posted:Before you start thinking it is going to be a REAL game, I'd describe it as Egg Inc + Sim City. I don't want a real game. Have my
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# ? Oct 11, 2016 22:56 |
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Appreciate people appreciate random periodic writings. FastestGunAlive posted:Thanks. I was interested in this because I like matching gems and the aesthetic looks cool but I avoid f2p big time. Are there any timer elements ? And is it a chore to navigate the game ? I hate having to connect and load dozens of menus just to play when I could just open dungeon raid or puzzle quest for the millionth time. Timer elements like Marvel Puzzle quest. In that if your units get injured/die it takes some time to get them back to full. But that really doesn't matter because "health packs" flow like water. I have something like 40 offhand right now. Interface is really simple and slick. It's not at all like Fantasy War Tactics with important screens in odd sub-main screen locations. (Still playing/love Fantasy War Tactics btw).
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# ? Oct 12, 2016 00:28 |
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I wish there was more to look at in Tiny Tower and its ilk. In fact, I complained about it earlier in this thread:FredMSloniker posted:So I've played Tiny Tower, Tiny Tower Vegas, Pocket Planes, and Pocket Trains, and I've been disappointed by the lack of visual entertainment. Your Tiny Tower bitizens literally just walk around all day, with a bare minimum animation. Employees don't do anything job-related, visitors vanish into the ether that is the right side of the tower, and the rooms themselves don't animate (at least the ones I've seen). Worse, the game commits the cardinal sin of making jokes about its own failings, with several random BitBook comments to the effect of 'I feel like I've just been standing here all day'. With tiny variations, the same can be said of the other three games. You can't have the plains even sway a little, or the train cars bounce? Have people in the karaoke car singing karaoke, or... well, sitting on a plane doesn't offer much room for animation, but maybe you can actually animate the planes taking off and landing, or have turbulence shake the plane or something? So as far as Unsolicited Terrible Game Design Advice goes, more audiovisual glamour is my suggestion. And I don't mean, like, more bloom.
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# ? Oct 12, 2016 00:33 |
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io_burn posted:FWIW the Blizzard balance teams play the game on the live servers without spending a dollar to make sure the game is fun without paying, and streamers regularly make new accounts to get to legend for free. If you're enraged by playing that might be more of a problem with you than it is the game. It's all sort of intentionally designed that if you are playing and doing your quests every day you'll never need to spend any money. To be fair, the amount of time the adventures take is about two months per adventure if you just play the quests every day, assuming you're starting from scratch. This is a lot more generous than most f2p games though. You can actually be done grinding playing fifteen minutes a day for a few months. Until a new set hits, anyway.
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# ? Oct 12, 2016 00:39 |
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FredMSloniker posted:I wish there was more to look at in Tiny Tower and its ilk. In fact, I complained about it earlier in this thread: Hmm, your "quality" idea sounds interesting. How many whales can we expect to hook with this..."quality"? How much revenue can we expect to earn from "quality" while still doing and spending as little as possible?
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# ? Oct 12, 2016 01:21 |
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Sorcery 4, is there a point to exploring the towers? I reached the other end and lost all my food and gold and am nearly dead
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# ? Oct 12, 2016 03:02 |
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Synthbuttrange posted:Sorcery 4, is there a point to exploring the towers? Yes. You get some very important clues(and a ton of items) in them. Hint: Remember your counter spells. It's fine to guess if you don't know a specific one, you can usually figure it out based on which spells are available.
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# ? Oct 12, 2016 03:13 |
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Scratch-O posted:Hmm, your "quality" idea sounds interesting. How many whales can we expect to hook with this..."quality"? How much revenue can we expect to earn from "quality" while still doing and spending as little as possible? Boy, your snarky mocking of faceless corporate execs sure is funny. Especially in response to a post I made specifically because one of said faceless corporate execs posted in this thread, indeed on this page, mentioning an upcoming game. I'm sure that, being the soulless moneygrubber that he is, he is physically incapable of being offended by your characterization of him.
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# ? Oct 12, 2016 03:14 |
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eeenmachine posted:Before you start thinking it is going to be a REAL game, I'd describe it as Egg Inc + Sim City. As long as you don't use gigs of data per month on video ads and require that for a "doubler" like Egg Inc, I'm greatly looking forward to this. Helical Nightmares posted:Shadow War Downloaded this - load screens are insane due to having to hit the server every time which is annoying. There seems to be a sort of guild system in there at some point based on the UI and chat system area. Is this something going and is there a goon guild? And if so we might as well start another thread, even if short lived, for people to post codes in. I just assume I'm not far enough through the tutorial to unlock it. Or maybe I just am making a bad assumption.
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# ? Oct 12, 2016 03:33 |
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# ? May 31, 2024 09:21 |
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Synthbuttrange posted:Sorcery 4, is there a point to exploring the towers? Massive spoiler, spoiled in four successively spoiler-y parts (the first part isn't that spoiler-y) The towers contain an essential part of getting the best ending as well One of the towers contains the key to reversing the curse where you get resurrected when you die. With this curse, no matter what ending you get, when you die (whether it's by old age long after the game is over or prematurely), you'll always warp back to the point in time in Sorcery 4 that you warp back to every time you die MORE SPECIFICALLY, on the left set of towers, is a yellow-roofed tower which is near the top, north of the goblin-filled tower and south of the tower with the skeleton that you get disoriented in and can't find your way out without either resurrecting the skeleton or casting HOW. The tower in question, when you try to enter it, the door doesn't work and you end up walking out but you can cast "ZIP" and get in that way. If you examine the hourglass, you have the option to take off the top and the game warns you not to do so unless you know what you're doing. Take the top off the hourglass and you've broken the curse. This means that death is permanent, you can no longer rewind and you now have one shot to finish the game in a manner of your choosing. Doing so at this point, however, grants you the best ending as your character can now enjoy the rest of their life without having to worry about dying and being resurrected at the events of Sorcery 4 Besides that, the other reply to this question is correct. They're also worth exploring for the sake of it; they're really interesting, they're full of items and there's a lot to do in them. It's easy to get lost, though; I drew a pretty comprehensive map as I went with notes about what each tower contains because otherwise I found myself accidentally re-entering towers I'd been to already. Also, regarding gold in Sorcery 4 Gold is really easy to obtain through swindlestones. The temple of the gambling god (I forget which) is in the city; the dice area allows you to play for increasing bets until you can bet 100+ gold at a time and you can do this every time you die and get resurrected to that spot in the game, carrying over the gold from previous wins. On the right side of the city, you can also play swindlestones with a merchant at the inn (the inn is only present in the evening and early night) and she also allows you to bet for some large amounts of money but you can only clean her out once. The only thing worth buying is the scimitar from the weapons merchant (which you can also get if you trade him the gems you can dig out from the well in the ruined temple in Sorcery 3) for 600 gold. So in general, don't worry about losing your gold Serrath fucked around with this message at 03:46 on Oct 12, 2016 |
# ? Oct 12, 2016 03:42 |