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I mostly want more things to shoot as Dwarves, though wood elves do sound entertaining as well.
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# ? Oct 13, 2016 03:30 |
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# ? May 22, 2024 11:36 |
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Lizards wood elves and ogres here. I figure I'll get the elves this release but have to wait for the others in a further expansion
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# ? Oct 13, 2016 03:31 |
Finally got my power back from the storm, I might be able to knock out a quick set of matches tonight.
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# ? Oct 13, 2016 03:37 |
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I still want my skaven with an army packing more firepower than the dorfs and empire combined. Ratling gunners, warplock jezzails, warpstone cannons and catapults, poison wind globadiers and a bunch of sneaky stabby assassin rats.
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# ? Oct 13, 2016 15:55 |
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Arcsquad12 posted:I still want my skaven with an army packing more firepower than the dorfs and empire combined. Ratling gunners, warplock jezzails, warpstone cannons and catapults, poison wind globadiers and a bunch of sneaky stabby assassin rats. Clan rats, Clan rats with spears and a couple of versions of Stormvermin are probably a given. Grey seers and Warlords are probably a given. I expect giant rats/rat swarms. Skaven Slaves are probable. And suddenly we're getting close to the unique unit count the beastmen dlc gave us. So hopefully the beastmen DLC will be the smallest faction DLC because otherwise it's hard to imagine packing in even half of the fun stuff from Skaven's roster.
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# ? Oct 13, 2016 16:09 |
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New video for the upcoming DLC "The King and the Warlord": https://www.youtube.com/watch?v=u871nAaxA04 Belegar's quest battle for the "Shield of Defiance" item. Edit: Squigs Angry Lobster fucked around with this message at 16:32 on Oct 13, 2016 |
# ? Oct 13, 2016 16:21 |
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Arcsquad12 posted:I still want my skaven with an army packing more firepower than the dorfs and empire combined. Ratling gunners, warplock jezzails, warpstone cannons and catapults, poison wind globadiers and a bunch of sneaky stabby assassin rats. As long as half of that firepower is directed at their own army I'm satisfied.
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# ? Oct 13, 2016 16:35 |
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Angry Lobster posted:New video for the upcoming DLC "The King and the Warlord": I love that kill animation of the squig swallowing that one dwarf whole
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# ? Oct 13, 2016 16:45 |
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Arcsquad12 posted:I still want my skaven with an army packing more firepower than the dorfs and empire combined. Ratling gunners, warplock jezzails, warpstone cannons and catapults, poison wind globadiers and a bunch of sneaky stabby assassin rats. Arguably, dwarves and Empire were the factions that could outgun the Skaven since the Skaven don't have any good core basic shooter like the handgunners or crossbowmen of the Empire or dwarves. Skaven didn't even necessarily have better or more cost effective artillery than those factions with the most probably going to the Empire and the best probably going to the Dwarves with their runed up cannons. As a faction, they did have good quirky weapons but they weren't as much a long range faction as either the Dwarves or Empire or Woodelves.
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# ? Oct 13, 2016 16:45 |
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Zudgemud posted:As long as half of that firepower is directed at their own army I'm satisfied. Every warpstone weapon should have extremely high damage but also have a 50% chance to miscast and explode.
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# ? Oct 13, 2016 16:48 |
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Jamwad Hilder posted:I'm one of those losers who wants to play as any kind of elf, or dinosaur armies warhammer lizardmen are awesome and would be a great addition. Close enough to dinosaur army. That's a dinosaur riding a dinosaur into battle
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# ? Oct 13, 2016 16:49 |
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I think Skaven will be their own standalone expansion because then they can sell every clan as DLC.
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# ? Oct 13, 2016 17:10 |
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CA have no clue how to balance magic so lizardmen are going to swing hard between ludicrously overpowered and completely useless every patch.
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# ? Oct 13, 2016 17:18 |
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Really hoping that subsequent patches balance magic in vanilla and add good mods as default, like the camera mod.Demiurge4 posted:I think Skaven will be their own standalone expansion because then they can sell every clan as DLC. There are only two expansions planned I think, and both are speculated to come with map extensions and races corresponding to those extensions. So skaven, I'd guess, would come with a Lustria expansion that also included lizardmen, the Vampire Coast, the conquistadore-like colonies, and such. They'd also be added to the Old World at the same time, I'd expect.
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# ? Oct 13, 2016 17:18 |
Based on the video it looks like the Rangers serve the same purpose as the Warrior-Longbeard-Ironbreaker/Hammerers for the Dwarf ranged units. I know I'll probably put a Ranger building in all my economic provinces to have some very strong militia to support all the lords I've stacked Dwarf Brides and Goldsmiths on.
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# ? Oct 13, 2016 17:29 |
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brocretin posted:I imagine they're a more popular choice, so man I hope I hope Elves of any kind are significantly more popular than Skaven among the average non-grognard which probably is the main market for CA. e; I'd go so far as to say that the Wood Elf DLC might end up being the best selling DLC for the entire trilogy (since High Elves and Dark Elves will be added with the second game). Kainser fucked around with this message at 17:40 on Oct 13, 2016 |
# ? Oct 13, 2016 17:34 |
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Chaos Dwarfs is the only faction worth mentioning anyway though.
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# ? Oct 13, 2016 17:36 |
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Looks like Rangers with Great Weapons are essentially elite Dwarfen Free Company, with low (for Dwarfs) armor and being a speedy melee/ranged hybrid unit with short range, high-power throwing axes and great stealth abilities. Sounds like they'll be good flankers, which means Dwarfs can now choose between them and Slayers for the job. Dwarfs now also have a solution to enemy artillery apart from expensive Gyrocopters and counter-battery fire. Rangers and Bugman's Rangers aren't looking so hot to me right now since I prefer my arcing ranged infantry to be behind my frontline, though we'll see if losing armor is worth the stealth and flanking abilities. I doubt they'll be able to fend off cavalry flankers as easily as Quarrelers can unfortunately, though Bolt Throwers with what looks like faster firing rates than most artillery may be the anti-cavalry solution Dwarfs need.
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# ? Oct 13, 2016 17:56 |
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Kainser posted:Chaos Dwarfs is the only faction worth mentioning anyway though.
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# ? Oct 13, 2016 18:00 |
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https://www.reddit.com/r/totalwar/comments/579qzw/crazy_ratmen_theories_and_cheese/ So people are surmising that CA is hinting at Skaven with a coin from that dwarven letter. I mean, obviously they're hinting at Skaven with the rat poison thing, but still. This is just speculation (and extremely sketchy at that), but who knows?
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# ? Oct 13, 2016 18:11 |
I'm really loving these DLC's. Initially I played through as Empire but wasn't too interested in the other factions. Dwarves just felt slow and weird, vamps felt brittle, etc. Each new DLC I've done a new play through though, theyre doing a really good job of revitalizing each faction. Looking forward to this next one. Addition of some less clunky looking Lords and some faster units sounds like exactly what was needed.
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# ? Oct 13, 2016 18:15 |
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Gonkish posted:https://www.reddit.com/r/totalwar/comments/579qzw/crazy_ratmen_theories_and_cheese/ Could go either way. As one of the comments points out, right smack dab in the middle of that symbol is: Loren Forests, home of the wood elves.
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# ? Oct 13, 2016 18:15 |
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toasterwarrior posted:Looks like Rangers with Great Weapons are essentially elite Dwarfen Free Company, with low (for Dwarfs) armor and being a speedy melee/ranged hybrid unit with short range, high-power throwing axes and great stealth abilities. Sounds like they'll be good flankers, which means Dwarfs can now choose between them and Slayers for the job. Dwarfs now also have a solution to enemy artillery apart from expensive Gyrocopters and counter-battery fire. Yeah, the crossbow Rangers aren't looking that hot, I think they need a touch more melee power to be considered truly versatile. Slightly bumped melee stats and better speed in exchange for half as much armor isn't that inspiring, and that's only looking at the Bugmans elite variant. OTOH, stalk+vanguard is kinda amazing for range units, with 160 range basically no one will see the Rangers coming until they open fire. It's like the whole reason Ungor Raiders perform so well despite being objectively poor archers in terms of actual shooting ability. Also Bugman's rangers have 65 HP each, that's crazy high for missile units. Dwarf Warriors have 63 HP, for reference. Greatweapon Rangers look hella fun though.
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# ? Oct 13, 2016 18:21 |
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CA should just hire 20x as many staff and make all the dlc at the same time. I would pay the $200-300 up front or however much all the dlc will cost.
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# ? Oct 13, 2016 18:26 |
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Something else that was confirmed on Reddit is that the three new factions we are getting with these LLs are true independent factions. Belegar won't be able to recruit Thorgrim and vice versa. Which I'm cool with really, it's going to make playing with the new dudes a much fresher experience, and maybe even make me nostalgic for playing OG dwarves or greenskins at some point.
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# ? Oct 13, 2016 18:44 |
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While new starting positions are great it kind of sucks they are so close to the home points of the main factions. I'd love a greenskin start up the mountain spine by the border princes and tilea
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# ? Oct 13, 2016 18:54 |
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Arcsquad12 posted:While new starting positions are great it kind of sucks they are so close to the home points of the main factions. I'd love a greenskin start up the mountain spine by the border princes and tilea The legendary lords mod had this for Azhag and it was honestly a worse start than Malagor's, they changed it to be in the spine.
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# ? Oct 13, 2016 18:59 |
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The #1 reason why this DLC owns.
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# ? Oct 13, 2016 20:36 |
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A beautiful squig defies conservation of mass! Also I get the feeling the Chaos Dwarfs are gonna make their way into the game out of necessity. CA wants the Ogre Kingdoms in the game, and Zharr-Naggrund is smack dab in the middle between the World's Edge Mts and the Mountains of Mourn. It would be broken as hell to leave that area empty. e; oh also the bolt thrower seems to be somewhere in between the cannon and the organ gun in terms of range. it better be cheap and powerful to make up for that
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# ? Oct 13, 2016 20:42 |
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brocretin posted:A beautiful squig defies conservation of mass! Pretty much Warhammer in a nutshell. It doesn't make sense but it's awesome.
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# ? Oct 13, 2016 20:55 |
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brocretin posted:A beautiful squig defies conservation of mass! The data mining indicates that they were at least thinking about adding Chaos Dwarves as they had a line in there about them.
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# ? Oct 13, 2016 21:31 |
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It's a little weird having Skarsnik start in the grey mountains near Bretonnia. I get that they want to have two factions race to claim karak eight peaks but it feels forced to have skarsnik start across the map "on a hunting trip". I'd have liked him to start in karak eight peaks if you play as belegar or other campaign, but maybe if you play as Skarsnik have eight peaks start in dwarfen hands and now you have to retake it
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# ? Oct 13, 2016 21:41 |
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Ah bummer, the tw forums mods sanitized a thread about the spear chukka not being out yet just as the moaning about political correctness was hitting its stride.
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# ? Oct 13, 2016 21:43 |
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fnordcircle posted:Ah bummer, the tw forums mods sanitized a thread about the spear chukka not being out yet just as the moaning about political correctness was hitting its stride. oh jesus christ it is called the spear chukka isn't it from the people who brought you pygmies... madmac posted:Yeah, the crossbow Rangers aren't looking that hot, I think they need a touch more melee power to be considered truly versatile. Slightly bumped melee stats and better speed in exchange for half as much armor isn't that inspiring, and that's only looking at the Bugmans elite variant. It's hard to say how effective these units are until we see what the MP costs are gonna be. Xbow Rangers at ~550 are a completely different ballgame than Xbow Rangers at ~700. The Great Weapon Rangers seem like they'll be good, and Bugman's Rangers have a strong chance of being a Dwarfen power unit. I'm honestly more curious about the Dwarf RoRs, some of them seem outrageously good.
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# ? Oct 13, 2016 22:04 |
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fnordcircle posted:Ah bummer, the tw forums mods sanitized a thread about the spear chukka not being out yet just as the moaning about political correctness was hitting its stride. Didn't the racists notice that's already in the lord name pool?
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# ? Oct 13, 2016 22:16 |
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Beefeater1980 posted:Hoping now that Empire will in due course get more factions. Give me Boris Todbringer's Middenland faction, or the mad elector count of..is it averland? Or go EU4, take Marienburg and do a world conquest as a merchant republic. I posted way back about it but the Empire factions already have their own unique structures. At least one faction has it's own religious building for instance. So are these independent factions actual factions? If I choose Scarsnik will the main Orc faction be on the other side of the map? Ditto for the Dwarves? Because if so holy poo poo this is awesome. Forget the dynamic of one huge faction representing a side. They could turn the game into something amazing given that. Also would probably mean VC's could get some more love that wouldn't invalidate Sylvania with all the other factions out there like Lahmians, Strigoi, Blood Dragons, etc, etc. Archonex fucked around with this message at 22:20 on Oct 13, 2016 |
# ? Oct 13, 2016 22:17 |
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Archonex posted:So are these independent factions actual factions? If I choose Scarsnik will the main Orc faction be on the other side of the map? Ditto for the Dwarves? Because if so holy poo poo this is awesome. Forget the dynamic of one huge faction representing a side. They could turn the game into something amazing given that. iirc, CA confirmed on Reddit that this was the case. I know Clan Angrund can't recruit Thorgrim or Ungrim, and likewise with Skarsnik/Wurrzag and Grimgor and Azhag.
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# ? Oct 13, 2016 22:22 |
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brocretin posted:iirc, CA confirmed on Reddit that this was the case. I know Clan Angrund can't recruit Thorgrim or Ungrim, and likewise with Skarsnik/Wurrzag and Grimgor and Azhag. Oh. My. loving. God. Whelp. This game just became hands down probably the most insanely expansive Total War game to ever be released. fnordcircle posted:How does Call of Warhammer compare to TW:W? I came across some videos and the unit diversity looked really good, all things considered. I've put over 200 hours into TW:W with a bunch of different mods, etc, but now I'm starting to get bored of the choices. The M2 Warhammer mod is good but it's unbalanced as hell since it's reliant on a "storyline". The Call of Warhammer/Beginning of the End times submod basically strips out all the egregious story elements and makes it into a proper Warhammer Total War game without the unbalanced bullshit. It's literally one of the top mods on Moddb to the point of being more popular than Call of Warhammer is at times. It also has almost every faction and possible unit in it. Literally. I was debating trying a Lizardman or Skaven game in it a week ago. And they're adding more. There's an update coming out soon that they've been teasing for awhile now with images of all the units. Lining up the unit images alone there's pages upon pages of them. There's everything from an expansion of mainline units to more esoteric stuff like the vampire pirates and conquistadors of Lustria. The only downside is that many of the mechanics are stuck with Medieval 2 era mechanics. If you get a bloodthirster or similar super demon that can wipe out an army it...Well, won't. It'll do insane damage to a unit but it'll just get dogpiled on and killed. The Total War engine only really let you take single and small unit sizes and have them just plow through enemies recently. On top of that there's a hard coded limit to factions in Medieval 2 that means that you won't see inter-factional stuff where you have a bunch of different races of the same type playing out outside of the big actors like the Empire and their provinces.
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# ? Oct 13, 2016 22:27 |
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Archonex posted:The Total War engine only really let you take single and small unit sizes and have them just plow through enemies recently. *ehem* Medieval 1. Generals. +hp traits.
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# ? Oct 13, 2016 22:35 |
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# ? May 22, 2024 11:36 |
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my dad posted:*ehem* Medieval 1. Generals. +hp traits. Well, yeah. But if you tried to put them in solo at the start of a fight they'd just get wrecked most of the time due to the way combat worked. The exception being of course any game that has Dread as a mechanic. Seeing 1000-2000 dudes just high tail it because Lord Francis the lunatic mass murdering incestual cannibal is charging their lines and looking to gently caress poo poo up never got old. Medieval had some pretty crazy mechanical easter eggs, looking back.
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# ? Oct 13, 2016 22:39 |