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TeaMaestro posted:
Fo real though these are either Egyptian monarchy inbred disease skulls or from a place where it was common to wrap bindings around babies' heads to forcefully elongate them. Likely the latter.
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# ? Oct 13, 2016 17:40 |
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# ? May 14, 2024 07:57 |
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i've studied native south american art and also just did a brief search to make sure, but i didn't see any headwear that looked like that. you might've found something i didn't but i do think it would be lame if you just made up something "tribal" instead of referencing, cause maya and inca had some pretty sick headwear
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# ? Oct 13, 2016 17:41 |
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Those skulls are most likely Aztec in origin, but the practice of head binding was common throughout the Americas during pre-colombian times (and in other parts of the world too) https://en.wikipedia.org/wiki/Artificial_cranial_deformation Here's a painting of the practice (Chinook people from the Pacific Northwest in this case). The cradle-board and head wrappings were used to slowly mold the infant's skull. Also thanks for the compliments everyone. Humboldt Squid fucked around with this message at 20:24 on Oct 13, 2016 |
# ? Oct 13, 2016 20:22 |
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neonnoodle posted:FRANCE. THEY COME FROM FRANCE.
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# ? Oct 13, 2016 20:26 |
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Here I was thinking people only did the dumb bone morphing with their necks. Next you'll be telling me there was a culture that artificially lengthened their, I dunno, wrists.
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# ? Oct 13, 2016 20:36 |
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I'm almost to the end of my week of 12 hour shifts and can get back to what I was working on, but for now I will post this eye study I did a little while back, trying to get as close as I could to a reasonably realistic eye as I could. I feel I got most of the way there.
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# ? Oct 13, 2016 21:22 |
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Todays witch prompt was "Pixie Sprite" which I didn't really think was a witch, but what can I do I have to draw what I'm told. Also TeaMaestro, I think you might benefit from doing some more realistic face studies. Even with the skull photo as a base, your eyes, lips, and nose are all reading very flat - I get the feeling that you're drawing the features and choosing the lines that you do out of habit, rather than a real understanding of the forms underneath and how they would affect which lines you put down. I should also take my own advice because faces are something that I have always struggled with and it shows when i don't spend a lot of time planning out the features and expressions. I am probably the worst person to be taking advice from when it comes to drawing realistic 3D faces so feel free to defer to the others posting, seems like you've got a lot of advice to choose from.
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# ? Oct 13, 2016 21:45 |
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Humboldt Squid posted:I never actually post in this thread despite being a digital artist but in the spirit of new beginnings here's some speedpaints and stuff from the past year or so this right here is very much my poo poo. it's the first time i've ever actually wanted an animate desktop background.
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# ? Oct 13, 2016 22:26 |
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Crap posted:i've studied native south american art and also just did a brief search to make sure, but i didn't see any headwear that looked like that. you might've found something i didn't but i do think it would be lame if you just made up something "tribal" instead of referencing, cause maya and inca had some pretty sick headwear From the Moche civilization, which is based in northern part of Peru, dating from 100 - 700 AD. Still, I take it back. The headwear I did last night was awful and it shows when I rush. I'll take a look more at the Peru's history, maya and inca after dealing with some paperwork today. gmc9987 posted:Also TeaMaestro, I think you might benefit from doing some more realistic face studies. Even with the skull photo as a base, your eyes, lips, and nose are all reading very flat - I get the feeling that you're drawing the features and choosing the lines that you do out of habit, rather than a real understanding of the forms underneath and how they would affect which lines you put down. I should also take my own advice because faces are something that I have always struggled with and it shows when i don't spend a lot of time planning out the features and expressions. While my end game was not going to be on the realistic scale, it's still good to know how the structure works, since it would be easier to break those rules. I'll still try and understand the human anatomy. And you're right, some the features and lines were out of habit. A really bad habit in retrospect, so I'm trying to relearn things as they go. If that means time to drop those habits, that's fine. Also, when learning the anatomy, where do you usually start? Internet Kraken posted:Here I was thinking people only did the dumb bone morphing with their necks. Next you'll be telling me there was a culture that artificially lengthened their, I dunno, wrists. Well, in the ye old times in China, noble women tend to practice foot binding at a very young age. TeaMaestro fucked around with this message at 03:14 on Oct 14, 2016 |
# ? Oct 14, 2016 03:10 |
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Internet Kraken posted:Next you'll be telling me there was a culture that artificially lengthened their, I dunno, wrists. i've been doing those exercises for years and although i've found them very rewarding my wrists aren't getting any longer
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# ? Oct 14, 2016 03:48 |
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TeaMaestro posted:
Since you regularly make art already but prefer stylized stuff, I think it might be best to identify areas where you are weak, then do lots of targeted studies to try to improve your understanding of that one thing. Then move on to the next thing, and the next thing (rinse and repeat as you need them until you retire/die). Having a very specific goal can make the study feel more relevant rather than something you just have to slog through. To give you an example of what I mean, look at how you draw noses. You draw them in almost pretty much the exact same way in every drawing you have here. Not only is there a lot of variation in noses from person to person but you also draw a 3/4s view nose like it's in profile, so you aren't really applying perspective to them either. That is something you can easily fix. Just grab like 20-30 pictures of noses off the internet and try to draw them as true to life as possible. Spend a decent amount of time on each one and go for as close to 100% accuracy as possible. Then you'd have a lot more information and practice and that will help you with your stylized noses too. Depending on how much time you have for drawing that could easily be done over something like a month or even a few weeks for some relatively immediate improvements. You don't have to do noses right now or whatever, could choose another thing but that's just an example of how you might approach it. Also as an aside. I think using the skull as a base will go much better if you draw the skull first then put your drawing over your skull drawing not a picture. Drawing it will teach you more than just using it as a template. JuniperCake fucked around with this message at 06:32 on Oct 14, 2016 |
# ? Oct 14, 2016 06:17 |
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Thanks for the advice JuniperCake, that really helped. I'm going to draw some things that I'm not so good at, like the nose, hands, arm muscle, etc, etc. Also taking your advice about skulls, I'll hand draw it as well, starting with the elongated ancient skull. It had an interesting shape.
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# ? Oct 14, 2016 11:28 |
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my wrists elongate when i'm aroused as does the rest of me, every limb and trunk stretching out like soft elastic
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# ? Oct 14, 2016 13:09 |
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Avshalom posted:my wrists elongate when i'm aroused as does the rest of me, every limb and trunk stretching out like soft elastic NOW the thread's officially back to normal carry on with the robot dicks
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# ? Oct 14, 2016 18:22 |
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TeaMaestro posted:
course i would forget about the stirrup spout vessels
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# ? Oct 14, 2016 19:30 |
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Avshalom posted:my wrists elongate when i'm aroused as does the rest of me, every limb and trunk stretching out like soft elastic foreverially a duck
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# ? Oct 14, 2016 20:34 |
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What magic is this? https://www.youtube.com/watch?v=qU-6jATa2Q8 Seriously though... I am trying to follow his process and my mind is melting.
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# ? Oct 14, 2016 20:43 |
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Space Witch.
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# ? Oct 14, 2016 22:15 |
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Stay drunk Mr Skeletal, stay drunk. Crap sketch in Photoshop breaking in the new tablet, some kind of daily thing.
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# ? Oct 15, 2016 12:41 |
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Finished bun ear hair, yay!
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# ? Oct 16, 2016 20:28 |
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Do you guys have any favorite tutorials for creating digital concept art? Usually the OP posts resources in these kinds of threads but I don't see that here. Photoshop is incredibly powerful and there is staggering amount of information out there. Where do I even begin??
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# ? Oct 16, 2016 20:43 |
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sigma 6 posted:Do you guys have any favorite tutorials for creating digital concept art? I uh, usually just type into Google whatever I want to know and it's often small, specific things...Usually just typography effects like turning letters into honey, making my own leather texture, stuff like that. Software tutorials are one thing. I believe it's also helpful to experiment with real media concurrently and understand where and how computers can save you time and energy (ctrl + z being a start, but not the be-all, end-all). Oil painting and collage play into things that Photoshop does well, while I found watercolors to be super useful in learning how to create vectors in Illustrator. A lot of the planning and build-up of illustrations with real media lend themselves neatly to techniques that save time on the computer too, and result in consistent stylization and polish at the end.
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# ? Oct 16, 2016 21:35 |
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Beastmaster Witchsigma 6 posted:Do you guys have any favorite tutorials for creating digital concept art? By "concept art" I assume you're talking about the style that lots of video game pre-production art is painted in, sort of painterly and very realistic like this kind of stuff from Bioshock Infinite? Because really, almost any style can be concept art as long as it captures the feel and emotions of the final product (like these wonky but awesome character concept sketches from Dance Central). You'll need to be more specific if you want some help finding tutorials.
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# ? Oct 16, 2016 23:14 |
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GreatJob posted:I uh, usually just type into Google whatever I want to know and it's often small, specific things...Usually just typography effects like turning letters into honey, making my own leather texture, stuff like that. I knew about Ctrl +Z but it isn't so much the basics I need. More like intermediate to advanced I think. Although Photoshop has changed a LOT over the years, I am very familiar with the basics of how the software works. I am somewhat mystified by "Wootha's" advanced use of adjustment layers for concept art however. Maybe I am just still really fuzzy on what each adjustment layer is capable of. https://www.youtube.com/watch?v=qU-6jATa2Q8 Also confused about when to photobash or when to paint. Christian Lorenz Scherur makes photobashing look like painting and I would like to be able to seamlessly integrate photos as easily as he does. Then there is the question of when to paint vs. when to photobash (?) gmc9987: I am specifically looking for photoshop tutorials in creating concept art landscapes. That Bioshock stuff is pretty amazing!
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# ? Oct 17, 2016 00:13 |
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Stupid spooky bird ghost, ooooooooo! It probably wouldn't hurt to have an account on one of the photo stock sites, they can be super handy for source material but you will have to pay for it. Dreadwroth fucked around with this message at 13:24 on Oct 17, 2016 |
# ? Oct 17, 2016 13:21 |
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Finally got started on my next painting: Plan is to eventually have the primary light source in the picture being a ball of fire in her left hand, with the shadowy outline of some kind of creature with glowing red eyes sneaking up behind her on the left of the frame (will probably expand the canvas a bit to the left so that the primary character is centered on the imaginary line dividing the center third of the image from the rightmost third). Also thinking I will change the facial expression slightly to open the mouth and have the jaw slightly droop, and maybe raise the eyebrows and furrow them a bit to indicate surprise.
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# ? Oct 17, 2016 18:00 |
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HotCanadianChick posted:Plan is to eventually have the primary light source in the picture being a ball of fire in her left hand, with the shadowy outline of some kind of creature with glowing red eyes sneaking up behind her on the left of the frame (will probably expand the canvas a bit to the left so that the primary character is centered on the imaginary line dividing the center third of the image from the rightmost third). Also thinking I will change the facial expression slightly to open the mouth and have the jaw slightly droop, and maybe raise the eyebrows and furrow them a bit to indicate surprise. Nice start! You don't have write a paragraph describing a surprised expression for us all though - just draw it sigma 6 posted:Also confused about when to photobash or when to paint. Christian Lorenz Scherur makes photobashing look like painting and I would like to be able to seamlessly integrate photos as easily as he does. I can't help you with tutorials but if I had to guess, I would say that lots of these techniques just come down to working on a deadline and needing fast, effective ways to get a certain result. That's where all of my weird digital art habits come from, anyways. Assuming "photobash" means to drop a photo into the middle of a digital painting, he probably does it when it would take a lot longer to paint the thing he needs, and when the quality of the final piece won't be affected. Anyway, here's a witch.
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# ? Oct 18, 2016 00:56 |
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pug life
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# ? Oct 18, 2016 01:07 |
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gmc9987 posted:Anyway, here's a witch. A Vodun priestess being mounted by Papa Legba? I like it.
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# ? Oct 18, 2016 01:53 |
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zombies... cause Halloween? E: also i finished that other thing, well maybe not finished but i'm done OmanyteJackson fucked around with this message at 02:11 on Oct 18, 2016 |
# ? Oct 18, 2016 01:58 |
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"So many show their teeth these days". #inktober zombie.
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# ? Oct 19, 2016 08:50 |
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HotCanadianChick posted:A Vodun priestess being mounted by Papa Legba? I like it. Thanks! It's actually Baron Samedi, and I intended him to be more lurking than mounting, but either seems like something he'd be down with. This is Technology Witch. She can use skype to call her grandkids all by herself and she even knows which little picture on her computer to click to take her to the internet.
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# ? Oct 19, 2016 22:58 |
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gmc9987 posted:Thanks! It's actually Baron Samedi, and I intended him to be more lurking than mounting, but either seems like something he'd be down with. Omg I tremble at her dark computer magicks I did this a couple of weeks ago as a tribute to Car Boys, which is my joy:
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# ? Oct 20, 2016 18:58 |
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Mermaid Witch. If anyone has any better/funnier ideas for the text, let me know and I may update it.
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# ? Oct 20, 2016 20:51 |
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Mostly done with the background and creature, now it's time to get back to the primary character and start doing the shading on her: (There's a layer over the top of everything to tint the picture from reddish around the fireball fading into blue as it gets away from that point, the actual layer the primary character is on is 100% greyscale for now.) gmc9987 posted:Thanks! It's actually Baron Samedi, and I intended him to be more lurking than mounting, but either seems like something he'd be down with. Doh! Dunno how I mixed up the Loas, it's obviously Samedi just from the top hat! My bad.
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# ? Oct 21, 2016 02:21 |
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I watched the debates and will revisit/finish this one.
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# ? Oct 22, 2016 18:24 |
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reworked the spider geisha working on a more casual look now.
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# ? Oct 22, 2016 18:44 |
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# ? Oct 23, 2016 14:17 |
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I like Bill Clinton, Mein Eyes!. I fell a day behind in my inktober/31 witches thing, but here's the last 3 I did - Potion Brewer, Warrior/Knight Witch, and Magical Schoolgirl.
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# ? Oct 24, 2016 23:14 |
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# ? May 14, 2024 07:57 |
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I have had 0 motivation to paint recently so have some 0 effort ladies.
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# ? Oct 24, 2016 23:31 |