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Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro

Kaddish posted:

Thanks for the tips - I'm in the middle of my second run back to the bubble and it's absolutely a good money maker. One thing I'm disappointed with is the Fed rank gain from the data missions. It's great for the local factions to unlock those higher tier hauls but a typical set of delivery maybe gives me a 1% increase in Fed. I'm not sure if this is anomaly or what - it's been awhile since I messed with superpower rank.

Also, I see some smuggling missions pop up for like 6 million space bucks for a next system haul (Sothis to Ceos). Is it like the old days where I can blast through the gate to avoid scans? What's the penalty for something like 50t of illegal goods if I'm caught?

What Lib said: the fines are pretty minuscule or you can just not pay them and save a few thousand spacebux. Be careful with the smuggling missions, a lot of them will be "to Ceos" but then change the destination once you get there to somewhere in the bubble. Sometimes you get lucky and it stays Ceos, but make sure not to pick smuggling missions that don't cover the 200k/ton threshold, just in case.

Once you get allied with all of the factions, they will start dropping the occasional smuggling mission to the bubble, which will offer awesome rewards like 8M for moving 12t of slaves or something. Deep Space Clan offers the best, in my experience, if you're looking to prioritize.

TorakFade posted:

Managed to get rank 3 dirty drives, a Vulture that does 295 / 490 m/s is something beautiful :getin: now I want a rank 5 multicannon, I think I only need some articulation motors..

Oh God this will never end, won't it? I will just keep upgrading and upgrading and never actually play the game again

StarkRavingMad posted:

Wait until you decide you need the rank 5 dirty drives :negative:

Protip: you can rank 5 any engineer by doing one hundred and twenty rank 1 mods. Or, do thirty-nine rank 1 mods to get to rank 4, then three rank 4 mods to max out. You can avoid all of the annoying rank 2 and 3 mods with the bullshit mission-only commodities. :eng101:

Also, DD5 is a :sicknasty: must-have. My Anaconda turns faster than my Asp. :swoon:

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StarkRavingMad
Sep 27, 2001


Yams Fan

Toxic Fart Syndrome posted:

Protip: you can rank 5 any engineer by doing one hundred and twenty rank 1 mods. Or, do thirty-nine rank 1 mods to get to rank 4, then three rank 4 mods to max out. You can avoid all of the annoying rank 2 and 3 mods with the bullshit mission-only commodities. :eng101:

Also, DD5 is a :sicknasty: must-have. My Anaconda turns faster than my Asp. :swoon:

Oh, I meant that I'm guessing he only did DD3 instead of DD5 because he didn't want to do the Professor Palin unlocking nightmare. Actually taking anything from 1 to 5 isn't that bad once you have the engineer unlocked.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro
:laffo: Thank god they already fixed this dumb poo poo:

wezmon
Dec 31, 2007

Kaddish posted:

Also, I see some smuggling missions pop up for like 6 million space bucks for a next system haul (Sothis to Ceos). Is it like the old days where I can blast through the gate to avoid scans? What's the penalty for something like 50t of illegal goods if I'm caught?

The great thing about the smuggling missions to Ceos is that the security presence is so low (non existant?) that I have taken a bunch of those and literally never been scanned. So snatch 'em up if they appear! Easy money, brother. :dance:

jnnnnn
May 31, 2013

MEL

TorakFade posted:

I found a small settlement and scanned the datalinks, but got no SLF. Then went to a medium security settlement and got blown up by a security Anaconda.

I'm in Deciat right now jumping from settlement to settlement, but not having any luck (either no data links, or plenty of security forces that might mess my poo poo up)

gently caress this poo poo, I'll go check the nearest inhabited earthlike planet

You gotta go to the right settlements to get certain data (although it's still a bit random).

Which settlements give which materials (in case it’s not random) -- copy this spreadsheet, then on the second tab, put in your home system coordinates and choose a filter (the filter button's icon looks like a funnel, it's the second last one on the toolbar). Stick to large, medium security settlements because they give about six drops and you don't have to fight anything if you do it right (don't scan anything marked "private" or you'll aggro the base):

Best routes for scanning (click the security level to go to the map)

Original source

If you've got a buddy or two, it can be fun to fight through the high-security bases.The turrets and skimmers aren't actually much of a threat if you are quick enough with the hull repair synthesis, unless you try to take on more than three at once. (I've never met a goliath (missile skimmer) but people say they're pretty nasty.)

jnnnnn fucked around with this message at 23:48 on Oct 14, 2016

TorakFade
Oct 3, 2006

I strongly disapprove


StarkRavingMad posted:

Oh, I meant that I'm guessing he only did DD3 instead of DD5 because he didn't want to do the Professor Palin unlocking nightmare. Actually taking anything from 1 to 5 isn't that bad once you have the engineer unlocked.

Exactly, it was such a pain just getting slf and Micro hoses, that I think I will never even unlock marco qwent with his silly 25 modular terminals request.

For now DD3 is quite enough, just need to grind a bit for Rank 5 with the blaster and get a good multicannon upgrade, then I want to actually play and enjoy the game instead of grinding hard to find stuff. Btw is it worth it to upgrade a beam? I see there's only rank 2 mods for them and weapon upgrades get really good (less downsides) from basically rank 4


jnnnnn posted:

You gotta go to the right settlements to get certain data (although it's still a bit random).

Thanks a lot for this, it's interesting and informative but between SRV physics still baffling me (I keep spinning out even at half throttle, how in hell do I turn gently with a hotas?) and actually finding like 9 slf just orbiting an inhabited earthlike world waiting for encooded emissions uss (got them in around 20 mins of this), I am done with settlements for now :v:

TorakFade fucked around with this message at 06:49 on Oct 14, 2016

DancingShade
Jul 26, 2007

by Fluffdaddy

TorakFade posted:

Thanks a lot for this, it's interesting and informative but between SRV physics still baffling me (I keep spinning out even at half throttle, how in hell do I turn gently with a hotas?) and actually finding like 9 slf just orbiting an inhabited earthlike world waiting for encooded emissions uss (got them in around 20 mins of this), I am done with settlements for now :v:

Rocky airless planets aren't terribly flat and if they're low gravity you're going to go flying whenever you hit anything uneven at speed.

Hexenritter
May 20, 2001


DancingShade posted:

Rocky airless planets aren't terribly flat and if they're low gravity you're going to go flying whenever you hit anything uneven at speed.

This. Even hitting a wanky little pebble will throw your SRV around. Also, turning while you're also giving it throttle.

Morningwoodpecker
Jan 17, 2016

I DIDN'T THINK IT WAS POSSIBLE FOR SOMEONE TO BE THIS STUPID

BUT HERE YOU ARE

TorakFade posted:

Managed to get rank 3 dirty drives, a Vulture that does 295 / 490 m/s is something beautiful :getin: now I want a rank 5 multicannon, I think I only need some articulation motors..

Oh God this will never end, won't it? I will just keep upgrading and upgrading and never actually play the game again

I ran through a lot of different engineered weapons to see what I liked before bothering with top level mods, the least effort way is to bounty hunt in Marco Qwents system hand in all the vouchers at his station and buy the experimental effect you want with rep on a low level mod just to see if you like what it does. Bounty hunting to test the weapon quickly gains you enough rep to either buy a different one or properly upgrade the one you've settled on.

radintorov
Feb 18, 2011

TorakFade posted:

Btw is it worth it to upgrade a beam? I see there's only rank 2 mods for them and weapon upgrades get really good (less downsides) from basically rank 4
Get any mod, force the engineer to give you the heal-beam effect (green laser) and fly with friends/goons.
If you do so, yes, it is really worth it.

Fishreds99
Jul 8, 2009

Beep Boop
SRV driving tip: I used to hate driving with the SRV until I switched to mouse for pitch and yaw. Set your mouse to relative and stay in assist off and driving becomes much easier because the relative mouse allows you to avoid over/under correcting.

jnnnnn
May 31, 2013

MEL

jnnnnn posted:

You gotta go to the right settlements to get certain data (although it's still a bit random).

Which settlements give which materials


I pasted the wrong link for where to find stuff. Fixed now, sorry.

jnnnnn fucked around with this message at 23:49 on Oct 14, 2016

Giovanni0109
Apr 28, 2013

Grimey Drawer

jnnnnn posted:

I pasted the wrong link for where to find stuff. Fixed now, sorry.

This link requires requesting permission to access. I don't think you meant it to be that way.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Giovanni0109 posted:

This link requires requesting permission to access. I don't think you meant it to be that way.

Well, I clicked anyway so he now knows one of my private E-mail addresses. Maybe he wanted to collect our E-Mail-addresses to spam us later?

Surprise Giraffe
Apr 30, 2007
1 Lunar Road
Moon crater
The Moon
should i get heavy duty or lightweight hull reinforcement on a corvette? better maneuverability sounds good but i dont want to gimp durability too far

orcane
Jun 13, 2012

Fun Shoe
Does anyone have a link to a good Vulture build to shoot NPCs as a newbie? Also what shooting NPCs activity has the lowest chance of blowing me up?

timn
Mar 16, 2010

Surprise Giraffe posted:

should i get heavy duty or lightweight hull reinforcement on a corvette? better maneuverability sounds good but i dont want to gimp durability too far

The mass on a Corvette from your outfitting choices is seriously negligible compared to the base hull for maneverability purposes. You might squeeze out a very small amount of extra jump distance with a hardcore lightweight build, but that's it. Go hog wild with the heavy duty stuff.

mellowjournalism
Jul 31, 2004

helllooo
About to hop on the VR wagon. This is would be the main game I'm buying the headset for, and people say the Vive has the best head tracking. What's goonsensus on Rift vs Vive for E:D?

TorakFade
Oct 3, 2006

I strongly disapprove


orcane posted:

Does anyone have a link to a good Vulture build to shoot NPCs as a newbie? Also what shooting NPCs activity has the lowest chance of blowing me up?

Vulture is a monster even with just d rank internals, this build can already work: https://coriolis.io/outfit/vulture/0pctiFalddksif31e7l03000m04B202--2h.Iw19kA==.IwBhrSuo

If you have more money go for better thrusters and power plant, and stuff it full of hrps. I also prefer beams to pulse but that's more of a personal taste, you can put whatever weapons you want (but be mindful of power consumption, unless you engineer the PP or give up on A thrusters you won't be having much leeway with available power)

To avoid getting blown up, go to ringed planets and find res sites of low or normal intensity, you'll find lots of scrubby pirates that are easy to kill and there's cops to help you out. If shields go down, boost away and recover.

Don't aggro wings of 3 pirates unless you feel cocky or have serious police backup nearby. (say an Anaconda or 3 Vipers)

TorakFade fucked around with this message at 21:01 on Oct 14, 2016

Surprise Giraffe
Apr 30, 2007
1 Lunar Road
Moon crater
The Moon

timn posted:

The mass on a Corvette from your outfitting choices is seriously negligible compared to the base hull for maneverability purposes. You might squeeze out a very small amount of extra jump distance with a hardcore lightweight build, but that's it. Go hog wild with the heavy duty stuff.

Those are engineering things though. Anyone know if that makes a difference?

Eyud
Aug 5, 2006

mellowjournalism posted:

About to hop on the VR wagon. This is would be the main game I'm buying the headset for, and people say the Vive has the best head tracking. What's goonsensus on Rift vs Vive for E:D?

From what I've heard, the Rift is better due to the slightly sharper display. A friend has a Vive and while I haven't tried it myself, he has complained about the readability of the interface in Elite before, but I have no problem in the Rift.

Not sure about the tracking but again, no problems here.

Giovanni0109
Apr 28, 2013

Grimey Drawer

Eyud posted:

From what I've heard, the Rift is better due to the slightly sharper display. A friend has a Vive and while I haven't tried it myself, he has complained about the readability of the interface in Elite before, but I have no problem in the Rift.

Not sure about the tracking but again, no problems here.

Text in Elite is much better on a Vive than it was originally. You can also tweak Vive's supersampling rate to make it even sharper if you have the GPU horsepower for it (although you can do the same with the Rift IIRC).

The Rift has a slightly lower field of view, but a larger center area that stays sharper. You can wear glasses with the Vive, but the Rift typically feels a little ligher/more comfortable to wear. I personally have a Vive but if the only thing you want to do is play Elite, the Rift might be the more comfortable/slightly cheaper option. If you want access to other VR-related features, the Vive is more feature complete at the moment if slightly more expensive.

Another thing is if you get Elite through Oculus Home, you get access to asymmetrical time warp, which means you can get better FPS. The Vive's reprojection feature is not as good. There are a lot of little differences that can help with the decision making process, but at the end of the day, you'll probably be happy either way.

timn
Mar 16, 2010

Surprise Giraffe posted:

Those are engineering things though. Anyone know if that makes a difference?

If you're not engineering anything it makes even less practical difference.

Phone posting so I don't have exact numbers handy, but the mass of the base hull is too high to ever get significantly below the optimal mass of the thrusters. On the other hand, the penalty for hitting maximum mass on A-rated thrusters is like <5%, which IIRC you also can't get anywhere close to anyway.

In essence, your performance is going to be practically identical no matter what your outfitting is. :flaccid:

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
I have an a-rated corvette with a couple huge multis, turreted lasers, and a ton of money in the bank. But I'm still getting slammed by certain high-ranking NPCs if I don't have shield batteries to spam.

I'm guessing I need to start engineering! What's the most important thing to get first?

Giovanni0109
Apr 28, 2013

Grimey Drawer

General Battuta posted:

I have an a-rated corvette with a couple huge multis, turreted lasers, and a ton of money in the bank. But I'm still getting slammed by certain high-ranking NPCs if I don't have shield batteries to spam.

I'm guessing I need to start engineering! What's the most important thing to get first?

Here's the guide that I followed from an earlier post. It helps a lot with getting started with engineering in general:

Kurr de la Cruz posted:

Hey you! Yeah, you! Are you coming back after months of inactivity? Are you a complete newbie? Do you want to learn how to do engineer stuff? Then boy do I have the thing for you! I present "The Tadpole's Uplifting Engineering Primer" -- this will tell you what you need to know, what you need to do, and all that great stuff. Check it out here:

https://docs.google.com/document/d/14F5pbks7dpEOGaVlhE8b-i2hJg2ufj31wuaMq8Ro-iw/edit?usp=sharing

The guide is written with a clueless idiot in mind. It's based primarily on my own experiences in getting max rank with everyone. It is factually correct as of this time. I am constantly updating it, adding poo poo that I come across that might be useful Give it a read and let me know if it helps.

If someone wants to help me convert it into a forum post I'd be down for that too.

timn
Mar 16, 2010

General Battuta posted:

I have an a-rated corvette with a couple huge multis, turreted lasers, and a ton of money in the bank. But I'm still getting slammed by certain high-ranking NPCs if I don't have shield batteries to spam.

I'm guessing I need to start engineering! What's the most important thing to get first?

Power distributor is probably the easiest important upgrade to do first. I personally recommend lvl 3 WEP focus so you can divert pips to eng and sys as much as possible for faster turning and stronger damage resist. Your stock A-rate distributor in a corvette has plenty of extra ENG and SYS charge/capacity to spare.

Overcharged multicannons and dirty drives are both tremendously good but also more difficult to work towards.

Heavy duty shield boosters have a huge return on investment. You can make one booster do the work of multiple.

Also consider top level efficiency mods for your lasers. The max DPS penalty becomes very small, and the decreased distributor drain helps you further focus pips into ENG and SYS. My corvette with dirty drives and 4 pips in ENG will competently turn fight against any NPC FdL or FAS.

jnnnnn
May 31, 2013

MEL

Libluini posted:

Well, I clicked anyway so he now knows one of my private E-mail addresses. Maybe he wanted to collect our E-Mail-addresses to spam us later?

Yeah, sorry. I accidentally linked to the copy I made (to use the filter) instead of the original. I thought I fixed it but my phone wasn't saving the edits properly or something.

The correct link is ED:HS settlements DB - "data mining" for engineers which you can also find in the maps sheet index.

jnnnnn fucked around with this message at 02:20 on Oct 15, 2016

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

DreadLlama posted:

Are there any contemporary space games where the devs don't actively hate the playerbase but also aren't incompetent scammers?

Not done yet but, Void Destroyer 2 has an incredibly good handle on how to treat the player with respect. Do an escort mission? You get bonus payments for every enemy you have to shoot down in the course of that escort detail. Shoot down a pirate? The payout is a significant fraction of the cost of the ship they were flying. Cheaply hireable mercenaries (that are smart enough to go and repair themselves if they happen to get damaged too much) of every type (including transports, fighty ships, miners and repair vessels). Have a repair ship? You can call up any damaged NPC and have them pay you for the repairs you provide.

It's got a low budget art style (although don't let the screenshots fool you, the blue monocolour backgrounds are optional) and is still far from feature complete, but it's progressing nicely. For anyone who liked Freelancer or X - this is one to keep an eye on.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro
Step 1) Go to Sothis
Step 2) Haul >1,000,000,000 credits worth of poop
Step 3) Become an ~Elite Poopsmith~


Step 4) Profit???

INTJ Mastermind
Dec 30, 2004

It's a radial!
Prepare to be interdicted twice per jump by deadly / elite Anacondas for your 4 Modular Terminals.

Dandywalken
Feb 11, 2014

Yeah gently caress, I was carrying around some loving tubes and kept getting jumped constantly.

INTJ Mastermind
Dec 30, 2004

It's a radial!
Knock on wood but I haven't been interdicted at all while hauling rare trade goods for the current CG.

Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?

Toxic Fart Syndrome posted:

Step 4) Profit???

Step 4: Grind empire
Step 5: Buy Cutter
Step 6: Haul until your desire to play gives out waiting for the next patch

mellowjournalism
Jul 31, 2004

helllooo
Oook so no one's playing CQC? Er, Arena? This poo poo is just dead?

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING

mellowjournalism posted:

Oook so no one's playing CQC? Er, Arena? This poo poo is just dead?

which is a shame because it's actually a lot of fun, but in typical frontier fashion they made it pay next to nothing so there's no incentive to play it.

DancingShade
Jul 26, 2007

by Fluffdaddy
If they made CQC pay out decent cash the people who spent a solid year locked indoors doing Robigo runs would scream that filthy casuals need to earn their space money before going back to counting their billions.

Obviously Frontier isn't going to upset their core audience.

INTJ Mastermind
Dec 30, 2004

It's a radial!
Got myself into my first Anaconda within a week and a half of starting the game thanks to Sothis poop runs. Quickly learned that just because you can afford to buy an el-cheapo D-rated trader Anaconda doesn't mean you should go pick a fight with a wing of 3x gunships.

TorakFade
Oct 3, 2006

I strongly disapprove


I just checked out my progress in engineering the Vulture: rank 4 Fsd, 3 DD, 1 power plant, distributor (wep focus) shields and shield booster

It got me about: +6 ly range, +2 mw power, + 50/100 speed, +100 shields with +4 resistances and about +15max wep energy, +2 recharge

It took a while but it's a game changer, I can only imagine how much more powerful it would be with full rank 5 mods :stare:

I killed a t6 to grab some materials, it was escorted by a sidewinder. The poor dude kept plinking on my shields while I scooped stuff up, with 3 pips in systems he didn't even scratch them. Poor guy, he kept saying "the boss won't like this".. I really ruined his day

TorakFade fucked around with this message at 09:04 on Oct 15, 2016

Gort
Aug 18, 2003

Good day what ho cup of tea

mellowjournalism posted:

Oook so no one's playing CQC? Er, Arena? This poo poo is just dead?

I've always found games in deathmatch when I wanted them.

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Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

DancingShade posted:

If they made CQC pay out decent cash the people who spent a solid year locked indoors doing Robigo runs would scream that filthy casuals need to earn their space money before going back to counting their billions.

Obviously Frontier isn't going to upset their core audience.
I think an elegant solution would be to formalize a simple seasonal tournament system, with a payout structure similar to how CGs work currently. You might get a lot more people playing CQC if there was the chance of a 100m payout and a galnet mention for finishing first at the the end of a monthly season.

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