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GirlBones posted:I've had this tune stuck in my head on and off for the last 15 years... I've always found that tune sinister sounding for some reason.
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# ? Oct 14, 2016 05:46 |
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# ? May 30, 2024 13:25 |
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pwnyXpress posted:$56 for Digital Deluxe, $42 for Standard in the form of Blue Coins here: http://www.gamersgate.com/DD-SID-MEIERS-CIVILIZATION-VI-DELUXE-ROW-GN/sid-meiers-civilization-vi-digital-deluxe Is this available to people in North America, or is it another Europe-only thing?
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# ? Oct 14, 2016 05:54 |
Jesus, that track... it really sticks with you doesn't it. Is that tune used in anything else? It sounds way too familiar for something I must have heard most recently over a decade ago.
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# ? Oct 14, 2016 05:58 |
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They reuse it in Civ4, which is why I've had it stuck in my head for the last month or so.
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# ? Oct 14, 2016 06:36 |
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They weren't there in vanilla Civ IV but they added a bunch of III tracks in the Warlords expansion. E: They should bring back the Warlords theme somewhere in VI. https://www.youtube.com/watch?v=X9PoUBewOAg Kanfy fucked around with this message at 06:41 on Oct 14, 2016 |
# ? Oct 14, 2016 06:37 |
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Speaking of Civ VI and music... Industrial American theme. Medieval French theme. Modern Japanese theme. Industrial Aztec(?) theme. (Uploader thought it was Brazil at first on the last one, but their theme appears to be based on Brejeiro, which this isn't.)
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# ? Oct 14, 2016 08:00 |
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Roland Jones posted:Is this available to people in North America, or is it another Europe-only thing? Yeah, I've bought several things from them here in the states.
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# ? Oct 14, 2016 10:14 |
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Hogama posted:Speaking of Civ VI and music... Japan just entered the CyberPunk Era
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# ? Oct 14, 2016 10:31 |
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Azhais posted:Or even just Lukeni lua Nimi, the first King of Kongo (but it would be nice to see more female rulers) liluokalani of hawaii springs to mind
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# ? Oct 14, 2016 10:45 |
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So far I think I want to play my first game as America just for their music. I've caught myself humming Sogno di Volare quite a few times, I think it's great. The soundtrack to this game is really going to be worthwhile.
The Lord Bude fucked around with this message at 13:56 on Oct 14, 2016 |
# ? Oct 14, 2016 11:28 |
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https://civilization.com/news/entries#announcing-the-civilization-vi-ai-battle-royale-on-twitch AI Battle Royale on Wednesday Aztecs Brazil England Greece (Gorgo) Japan Rome Russia Spain
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# ? Oct 14, 2016 16:27 |
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Hogama posted:Speaking of Civ VI and music... drat these are good. I wasn't going to start with Japan, but listening to that track convinced me otherwise.
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# ? Oct 14, 2016 16:38 |
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Glidergun posted:Abu Bakr as a military-focused leader of Arabia would be cool. Something like "Rightly Guided - When you found a religion, gain one of every land military unit you are able to build, and all units get +X combat strength against cities." Just give him the opportunity to go wreck the gently caress out of someone as soon he gets his Prophet. I'm pretty disappointed that they went with Saladin as ruler of the "Arabian Empire" again. "Arabia", in the context the game portrays it, to me seems to imply the Caliphate at its height, the Umayyad and Abbasid empires (I've also found it werid that they've usually went with Mecca or Medina as the capital of said civilization rather than Baghdad or Damascus). Now Saladin doesn't make sense firstly because he was of a Kurdish dynasty which was heavily immersed in and married into the Turkish military aristocracy that ruled much of the Middle East at that point in history. He staffed his administration mostly with Turkish slave soldiers and he delegated rule over Syria to his Kurdish and Turkish dynastic relatives. He did not lead an explicitly "Arabian" empire, nor take any titles that implied rule over such an empire such as Caliph, he was explicitly the Sultan of Egypt. First of all I'm disappointed with the lack of historical thought this shows and I feel that Harun al-Rashid, Umar, Abu Bakr, Muawiya or even had one of the powerful viziers who pretty much ruled in the latter days of the Abbasid Empire. I stil feel like they could have included Saladin as a leader in the game, but as an alternate Egyptian leader to represent Egypt's medieval and Islamic history in the game for once, have him bring along an appropriate unique unit (such as the Mamluk that Arabia gets at the moment) and a bonus like the one he already has (faith and science) as well as starting with Cairo as capital rather than Alexandria (or Memphis or Thebes or whatever Cleopatra has). Well, that's my thoughts on that.' Gyra_Solune posted:Well, it depends on what you mean when you say 'Arabia'. Nowadays we have a clear picture for what that means, namely, of course, Saudi Arabia, but I think when Civ says 'Arabia', it means 'the primary medieval Islamic caliphates that held Mecca'. The half of the Middle East that you wouldn't consider Persia has spent most of its history generally under one rule - first from about the 600s and 700s as the Caliphates claiming succession to Mohammed, then as the Mamluk Sultanate from the 900s to roughly 1300s, and around then under Ottoman rule until modern history. Saladin's Ayyubid dynasty wasn't techncially that long-lived, but the Mamluk state succeeding from it did hold influence and the main centers of Islam remained prosperous throughout the Middle Ages under them. They weren't technically the Caliphate proper, like the Ottomans actually laid claim to - but the Abbasid Caliphate, after getting their poo poo wrecked by the Mongols, basically crashed with the Mamluks for the next few centuries, and they held Mecca during that time, so they basically might as well have actually been the Caliphate. Yeah, seems like I'm not the only one thinking about this. I'm fine with the "Arabia" name actually though I think, since they in the past, have decided to go with the "Ottoman" rather than "Turkish" civilization they should try to be a bit more consistent and clear on what it is they are trying to represent. I also generally feel that civilizations with dynastic names feel pretty weird. As for the Mamluks I feel like they could be incorporated into Egypt just as Saladin (though with the way things are looking its already a bit late for that). They are again explicitly (at least the Mamluk dynasty and such that we often think of) identfied with Egypt and I always feel like civilizations such as Egypt and Persia never really have had their Islamic history represented much at all in the Civilization games, I'd love to see Baibars, Saladin or one of the Fatimid Caliphs (Al-Hakim the mad would be most interesting but also pretty controversial) for Egypt and Shah Abbas, Nizam ul-Mulk or Nader Shah for Persia. Randarkman fucked around with this message at 17:25 on Oct 14, 2016 |
# ? Oct 14, 2016 17:06 |
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Saladin is cool and good. When people think about 'Arabia' smashing the poo poo out of infidels and so-called crusaders, the man they turn to is Saladin. This is about Sikh Arabians, who worship the Goddess of Festivals, launching themselves to Mars... not some lame as gently caress, 'historically accurate' wankfest.
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# ? Oct 14, 2016 18:25 |
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jfood posted:Saladin is cool and good. When people think about 'Arabia' smashing the poo poo out of infidels and so-called crusaders, the man they turn to is Saladin. Yeah not what I was saying. And if you're going to make that argument why bother have leaders tied to civilizations in the first place at all?
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# ? Oct 14, 2016 18:47 |
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IcePhoenix posted:https://civilization.com/news/entries#announcing-the-civilization-vi-ai-battle-royale-on-twitch I'm definitely looking forward to see if Montezuma pisses every other AI off and declares war on everybody with no army of its own. I wonder what kind of map will be used though, I'm guessing continents to give England and Spain a chance.
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# ? Oct 14, 2016 19:13 |
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Toga posted:I'm definitely looking forward to see if Montezuma pisses every other AI off and declares war on everybody with no army of its own. Continent =/= Landmass in Civ 6
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# ? Oct 14, 2016 19:14 |
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Captain Fargle posted:Continent =/= Landmass in Civ 6 Oh yeah, man I keep forgetting that somehow. I'd still like to see some naval game happen, which seems more likely in a continents or an islands map (I don't know if they'll be using other types of maps).
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# ? Oct 14, 2016 19:27 |
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Toga posted:Oh yeah, man I keep forgetting that somehow. I don't know how it will be in vanilla, but I do think they are trying to make the seas more important. Brazil, England, Germany, and Norway all have unique sea units; while Spain and Japan both have unique sea abilities. With 1/3rd of the civs having some kind of sea option, I think we will eventually see holding off sailing until the Industrial Era as bad idea.
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# ? Oct 14, 2016 19:48 |
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Gravitas Shortfall posted:They might as well use Pōtatau Te Wherowhero if they're making another "Polynesian" civ, would be just as historically accurate. Man I'd love to have a Maori civilization. You're bonus could be that early units don't suffer combat penalties against modernized units and you gain science the longer you remain at war with a technologically advanced civilization. Your special building could be the Pā, it combines an encampment with an industrial district and is immune to artillery.
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# ? Oct 14, 2016 20:20 |
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Toga posted:I'm definitely looking forward to see if Montezuma pisses every other AI off and declares war on everybody with no army of its own. To be fair if the AI continues to only spam warriors, Monty's warriors are the best warriors to have. Captain Fargle posted:Continent =/= Landmass in Civ 6 I still really wouldn't want to play England on a pangea if I had another option, their Civ-UU is a ship and their UI is a harbor which buffs ships. Magil Zeal fucked around with this message at 20:33 on Oct 14, 2016 |
# ? Oct 14, 2016 20:28 |
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Jimmy4400nav posted:So I've been brain storming ideas for second rulers for civilizations. I base all this off nothing , but random thoughts in my brain. Nobody ever quoted these which is a shame because I like it when people brainstorm Civ uniques and put some actual thought into them (and don't make them ridiculously powerful). In particular I like that you've looked for a way to implement Stalin that doesn't make communism the required government pick.
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# ? Oct 14, 2016 20:37 |
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The International sounds more Trotsky than Stalin though
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# ? Oct 14, 2016 20:39 |
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Magil Zeal posted:I still really wouldn't want to play England on a pangea if I had another option, their Civ-UU is a ship and their UI is a harbor which buffs ships. Victoria also gets the Redcoat UU that has doesn't lose movement when disembarking
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# ? Oct 14, 2016 20:41 |
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CharlieFoxtrot posted:The International sounds more Trotsky than Stalin though An alternative Stalin agenda: likes civs that co-operate in joint wars, and loving hates backstabs.
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# ? Oct 14, 2016 20:42 |
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JeremoudCorbynejad posted:Nobody ever quoted these which is a shame because I like it when people brainstorm Civ uniques and put some actual thought into them (and don't make them ridiculously powerful). In particular I like that you've looked for a way to implement Stalin that doesn't make communism the required government pick. Charles V is more appropriate for Spain than Germany though. He was Holy Roman Emperor, but he was king of Spain before that and he only actually ruled in Austria for a couple of years before having his brother take over business there.
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# ? Oct 14, 2016 20:50 |
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MMM Whatchya Say posted:There is, I think, at least more of a reasonable precedent for taking different yet related kingdoms that ruled over the same land area at different times and lumping them into one (see Indonesia, India, Germany) then just taking a large swath of different cultures that were never contiguous and lumping them into one (see Native America, Polynesia) And yet civ 5 had Alexander's Greece, the Byzantine empire, and the Ottomans as separate civs.
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# ? Oct 14, 2016 21:02 |
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Nader Shah would be an awesome and unexpected choice for Persia.
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# ? Oct 14, 2016 21:37 |
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Holy poo poo that modern japan theme sounds so good.
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# ? Oct 14, 2016 21:39 |
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turboraton posted:Holy poo poo that modern japan theme sounds so good. Agreed. Japan is usually my first country when playing a new Civ game, but that theme really cemented that for 6.
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# ? Oct 14, 2016 21:42 |
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Has there been any discussion on the clearly negative aspects of the game? So far, from the plays I've watched, the only glaring issues are: - The UI can be cumbersome with numerical values all over - Accumulation of too many civics/policies too quickly
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# ? Oct 14, 2016 23:24 |
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Godmachine posted:Has there been any discussion on the clearly negative aspects of the game? So far, from the plays I've watched, the only glaring issues are: The former doesn't bother me much, I have usually downloaded UI mod enhancements for IV/V anyway, and I haven't noticed the latter. I'd say the main things that concern me are certain facets of AI behavior: that the AI players and city-states seem to keep rather outdated units around rather than upgrading them, when they bother to have a military at all. That and it clearly not evaluating trade deals properly. There's also some games where the AI players seem to have way more apostle units than should be reasonable to expect, which has to be a bug of some kind, I can't imagine they actually have enough faith to purchase all those. Incidentally however, I haven't noticed the blatant tactical mistakes that were common in V to be as prevalent in VI. They've also kept worryingly silent on the subject of multiplayer, though they promised to address that before launch during yesterday's stream. Magil Zeal fucked around with this message at 23:59 on Oct 14, 2016 |
# ? Oct 14, 2016 23:50 |
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IcePhoenix posted:https://civilization.com/news/entries#announcing-the-civilization-vi-ai-battle-royale-on-twitch From their Facebook Events page. Looks like it's slated to be just a bit over 3 and a half hours long.
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# ? Oct 15, 2016 01:12 |
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I hope that confirms that this game has an actual functional Spectator mode this time around instead of all the finagling you had to do in Civ 5 just to kinda sorta guess at what the AIs were doing.
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# ? Oct 15, 2016 02:05 |
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Jimmy4400nav posted:Man I'd love to have a Maori civilization. Look up the Polynesia split mod. It splits Polynesia into Hawaii Tonga Easter island and the Maori. The Maori get a pikeman replacement that upgrades to musketmen and the pa fort, an improvement to hills that provides +2 food and +15% production. Cannot be built next to another pa. Also counts as a fort. UA is free units from kills
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# ? Oct 15, 2016 02:14 |
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The only thing I didn't like about the Polynesia split mod is that the Heiau is bugged so it can randomly disappear from your list of buildings, causing it to lose its effect but is still flagged as built in the city, plus a whole other host of minor annoyances related to building it
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# ? Oct 15, 2016 02:43 |
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The White Dragon posted:The only thing I didn't like about the Polynesia split mod is that the Heiau is bugged so it can randomly disappear from your list of buildings, causing it to lose its effect but is still flagged as built in the city, plus a whole other host of minor annoyances related to building it Civ 5 was so hard to mod for. I'm assuming that building always disappeared after loading a save? I've played so many otherwise fun mods that were ruined by having to be played in one sitting.
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# ? Oct 15, 2016 03:01 |
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I hope pre-ordering this wasn't a mistake like Beyond Earth was for me.
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# ? Oct 15, 2016 03:02 |
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My finger keeps hovering over the preorder button, but I'm not even 100% sure my clunker of a computer will run it properly. Hopefully it gets a demo I can test out first.
Tendales fucked around with this message at 03:14 on Oct 15, 2016 |
# ? Oct 15, 2016 03:09 |
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# ? May 30, 2024 13:25 |
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I still think baba yetu should have been one of the great works of music in civ V. They speak Swahili in Kongo right? They should make it the Kongo theme.
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# ? Oct 15, 2016 03:11 |