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Let the talk about poise begin... (again) Gonna derust this weekend just to test the changes and hope they buffed greatswords a bit because I miss the claymore.
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# ? Oct 17, 2016 12:26 |
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# ? Jun 4, 2024 19:56 |
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Dewgy posted:I AM SO CONFUSED! Uh... Aldrich doesn't show up in any version of DS2 at all unless I somehow managed to miss him...
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# ? Oct 17, 2016 12:37 |
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Qwertycoatl posted:I seem to remember SotFS Brightstone Cove being a bit less annoying than the original. But Iron Keep more than makes up (down?) for that. Wielding a torch in SotFS Brightstone makes the spiders non-hostile, which is a cool touch.
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# ? Oct 17, 2016 12:41 |
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...! posted:Uh... Aldrich doesn't show up in any version of DS2 at all unless I somehow managed to miss him...
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# ? Oct 17, 2016 12:49 |
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Jordbo posted:they're doing it! You seriously think that means they're enabling global poise? It's far more likely they're simply tweaking the strength of the impact of poise on hyperarmor.
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# ? Oct 17, 2016 13:04 |
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Yeah they are probably just tweaking it so very little poise means you cant poise through everything with a straight swords special move or something similar. Also no mention of wolf ring giving poise in dragon form
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# ? Oct 17, 2016 13:16 |
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DatonKallandor posted:You seriously think that means they're enabling global poise? It's far more likely they're simply tweaking the strength of the impact of poise on hyperarmor. The patch note specifically says they're making it more effective for armor. What difference that will make I haven't the slightest idea, but talking about "global poise" as if that means anything is ridiculous. They aren't going to bring back the DS1 poise system, the only reason that it's even in the game at all is so that it can be used to model the perseverance skill. The best we can hope for is a slightly more balanced version of this system, pretty much like what DS2 had.
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# ? Oct 17, 2016 13:24 |
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quote:Addressed other game balance issues and fixed other flaws. .... well at least they're giving the dataminers and reversers something to do, right
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# ? Oct 17, 2016 13:32 |
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I hope "improved" animations is FROM-speak for "faster".
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# ? Oct 17, 2016 13:33 |
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...! posted:Wielding a torch in SotFS Brightstone makes the spiders non-hostile, which is a cool touch. SotFS generally improved all the torch stuff they cut or didn't properly implement for vanilla DS2. Sadly didn't put in the dynamic lighting, but at least there was a point to having a torch out through enemy reactions and static torches being lit used as triggers for events.
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# ? Oct 17, 2016 14:04 |
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winterwerefox posted:Bought Lords of the Fallen on a whim. After beating DS 1, SotFS, and DS 3, holy crap everyone moves so slow. HOWEVER, working poise, armor that functions as a decent damage reduction, and enemies that seem to use the same rules as me feels pretty good. My dream addition to Souls is to make armour as distinct as it is in LOTF. It makes a genuinely big difference to the playstyle - heavy armour makes you almost unkillable but even quick weapons are pretty clumsy, whereas light armour gives you the speed and grace of lightning on meth, but you will die to a stray fart. Basically I want Bloodborne's quickstep in a Souls game without it being attached to lovely daggers.
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# ? Oct 17, 2016 14:07 |
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If they fix poise I'll be ecstatic. That had been my biggest gripe.
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# ? Oct 17, 2016 14:56 |
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Please change topic to Dark Souls III - EnablePlayerPoise=1
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# ? Oct 17, 2016 15:21 |
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Please let me know if the DLC makes the game good
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# ? Oct 17, 2016 15:26 |
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Kaiser Mazoku posted:Please change topic to Dark Souls III - EnablePlayerPoise=1 Let's not get ahead of ourselves here.
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# ? Oct 17, 2016 15:36 |
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poptart_fairy posted:My dream addition to Souls is to make armour as distinct as it is in LOTF. It makes a genuinely big difference to the playstyle - heavy armour makes you almost unkillable but even quick weapons are pretty clumsy, whereas light armour gives you the speed and grace of lightning on meth, but you will die to a stray fart. Nioh is going to have you covered. Working armor in terms of damage mitigation, working armor in terms of poise and the option to switch between roll, bloodborne dash into roll and short dash with every weapon. Also percentage damage reduction the heavier the armor is, which sounds punishing, but it turns out it really works when the armor does its job. vvv Sorcery is lovely as a whole, because it's super boring. The only good spells are soul arrow and it's more-damage upgrades. All of the weird could-be-cool side-spells are just worse than a soul arrow. But if that doesn't bother you, sorcery is perfectly viable - just soul arrow things. Oh and there's a spell that breaks the game by making you invisible too. And the greater shield spell lets you embarass some bosses. DatonKallandor fucked around with this message at 16:49 on Oct 17, 2016 |
# ? Oct 17, 2016 16:36 |
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I'm thinking about picking this back up to dust myself off for the expansion. I remember at launch sorcery was generally considered lovely, is this still the case or did they get improved in the subsequent patches? Am I better off starting as a Pyromancer and just getting my burn on?
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# ? Oct 17, 2016 16:37 |
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Sorcery hasnt changed but it was never lovely. You can use pyro hand in a sorcery build since some stuff is weak to fire. Though keep in mind some bosses are resistant to both sorcery and fire so you might have to switch to dark a few times.
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# ? Oct 17, 2016 16:45 |
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Sorcery was never bad in terms of power. It could be designed lot better since they made the most boring spells the most effective ones, and it starts out pretty bland, but killing champion gundam in under 30 seconds is nothing to sneeze at.
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# ? Oct 17, 2016 16:46 |
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I am probably in the minority but I enjoy magic in this game, it kind of forces you to seriously concentrate in it but in that regard it's made it more rare and kind of unique in that regard.
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# ? Oct 17, 2016 16:50 |
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Yorkshire Pudding posted:That's kind of my feel about most of Ds2. It's like after the huge success of Ds1 the creators had a meeting and said "So everyone loves the difficulty of Ds1 right? So let's just throw in way more enemies, give them way more huge multi-hit combos, and have them just strewn around very environment in large numbers". All of the Souls games have times when you just get instagibbed, but Ds2 seems to have just an inordinate number of zones that feel unfun because it's just enemies bumrushing you repeatedly. In fairness, the game is designed around this assumption. This is what people (including myself) missed about Lifegems the first time going through: it was intended to shift the gameplay from being less about bonfire-to-bonfire management and more about encounter-to-encounter management. Lifegems meant that you'd always be topped up by the time you got to the next encounter, which encouraged you to take risks in combat in order to defeat multiple opponents at once (with Estus being there for if you really screw up and need immediate healing). Once you understand that the game is telling you to go ahead and take a few hits if they'll let you gain an advantage in combat, it becomes vastly less frustrating to make your way through it.
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# ? Oct 17, 2016 16:58 |
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It would be nice if they fixed DS3 being the worst covenant grind of the series
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# ? Oct 17, 2016 16:59 |
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please, ds1 was worse.
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# ? Oct 17, 2016 17:02 |
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Also ds2
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# ? Oct 17, 2016 17:03 |
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Bellboys remain the best boys.
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# ? Oct 17, 2016 17:06 |
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well in ds2 case you could just go to ng++ to get the rewards which is ultimatly faster than getting 500 victories/rank points.
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# ? Oct 17, 2016 17:06 |
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Relin posted:It would be nice if they fixed DS3 being the worst covenant grind of the series Demons Souls equivalent (tendencies) were way worse (not such much a grind, but utterly stupidly obscure and fiddly).
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# ? Oct 17, 2016 17:08 |
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DatonKallandor posted:Demons Souls equivalent (tendencies) were way worse (not such much a grind, but utterly stupidly obscure and fiddly).
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# ? Oct 17, 2016 17:20 |
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5 hours for 5 stones is pretty bad and that's besides the whole white tendency thing. Even post patches drop rates for ds1/2 are still really low, although in the case of ds2 it was helped by the online being pretty consistent (thats how I maxed most of the covs at least).
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# ? Oct 17, 2016 17:34 |
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Vermain posted:In fairness, the game is designed around this assumption. This is what people (including myself) missed about Lifegems the first time going through: it was intended to shift the gameplay from being less about bonfire-to-bonfire management and more about encounter-to-encounter management. Lifegems meant that you'd always be topped up by the time you got to the next encounter, which encouraged you to take risks in combat in order to defeat multiple opponents at once (with Estus being there for if you really screw up and need immediate healing). Once you understand that the game is telling you to go ahead and take a few hits if they'll let you gain an advantage in combat, it becomes vastly less frustrating to make your way through it. I agree with this. Lifegems encouraged me to keep pushing and using more risky builds like powerstanced Varangian axe/battle axe or stuff like that. Once I got the idea and had shitloads of lifegems I used Estus only on boss encounters where I needed to heal quickly. Hell, after the first third of the game, it was easy to have 40+ normal lifegems as they were cheap.
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# ? Oct 17, 2016 17:40 |
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While powerstancing was super cool, I'm willing to lose it for the superior coop and also dropping soul memory. In fact I've come to terms with the lovely poise for that too.
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# ? Oct 17, 2016 17:42 |
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Oh, don't get me wrong. While I liked powerstancing, I really love two handing big chunks of metal (or wood) so I didn't miss it much in DS3 and while I adjusted to not have DS1 style poise my main gripe is that putting a lot of points on vitality to do some fashion souls with heavy armor is just gimping my build. If they at least made it so equip load is tied to endurance like in DS1 or gave you some extra hit points like in DS2 would be better.
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# ? Oct 17, 2016 17:51 |
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quote:Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor. Don't tease me like this Dark Souls. DON'T TEASE ME LIKE THIS.
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# ? Oct 17, 2016 18:27 |
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Notches up poise values by .0001, playerpoise is still inexplicably = 0. Working as intended.
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# ? Oct 17, 2016 18:35 |
Man, who cares about poise. I want them to fix their lovely lock on and camera system that is somehow worse than the last four games. DS3 is a good game, but every step of the way, it's as if they've learned nothing from the mistakes in design from previous titles.
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# ? Oct 17, 2016 18:38 |
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...! posted:Wielding a torch in SotFS Brightstone makes the spiders non-hostile, which is a cool touch. What is it about torches and being useful in ways I didn't find out about until too late? I found the worm guys in Cathedral of the Deep utterly horrible because I had no idea at the time that a torch would help.
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# ? Oct 17, 2016 19:10 |
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http://darksoulsgame.tumblr.com/post/151940526751/ "Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor."
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# ? Oct 17, 2016 19:15 |
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Dude. If this makes it so I don't get staggered like a bastard from knife swings, I will fall back in love. I could play fashion souls again without seriously hampering my character build.
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# ? Oct 17, 2016 19:18 |
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they are adjusting the poise values, not how poise works in this game.
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# ? Oct 17, 2016 19:31 |
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# ? Jun 4, 2024 19:56 |
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Hopefully they'll make it like, noticeable
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# ? Oct 17, 2016 19:33 |