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It's supported in Gameplay. But the Republic would not support this action.
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# ? Oct 15, 2016 03:05 |
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# ? May 14, 2024 08:27 |
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Is it actually possible in NuMoO to use spies as a true offensive weapon? My experience of them in the predecessors was that they really only served to let one play catch-up. That would be very interesting to see if it can be made to work. Likewise semi-permanent interdiction, which I can sort of see for MoO 1 but can't really make sense of for MoO 2 because of how planetary systems worked.
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# ? Oct 15, 2016 04:30 |
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Weapons of Tomorrow The war against the Bulrathi Empire will be fought with nuclear missiles, neutron cannons, and- if the worst comes- all the array of missiles, cannons, and rifles that would be familiar in basic theory as far back as the Second World War on Earth. Or will it? Some scientists and engineers claim there are remarkable breakthroughs in weapons technology that might be just around the corner, and it may well be that our fundamental equipment of war will be radically transformed before the war will end. With Human ingenuity and industry, we'll be able to send the Emperor's lackeys packing back to Bulra and have the Bulrathi accepting peace again when they see what Humanity will be capable of! 1) FAST-REACTION NUCLEAR WARHEADS Nuclear warheads have always packed a real punch, but what makes them excessive for war on a planet makes them perfectly suited for space battles, where getting a direct hit with a guided missile is an incredibly difficult prospect. When you have a weapon that can detonate to cause serious damage just by getting to close range of a target, then you have something that's useful even in space. What some scientists now believe is that a carefully-structured mix of fissionables for a nuclear warhead may allow for the mass of fissionables in the warhead to go critical more quickly and completely, possibly increasing the amount of energy released in the initial burst by anywhere from twenty to thirty percent. Combined with continued refinements in missile design and launch tube engineering, Space Fleet's fortifications will be better-equipped to handle anything that comes their way! 2) HEAVY FUSION TORPEDOES Space Fleet sometimes worries about the challenges of dealing with heavy Imperial fortifications- and with good cause. If Bulra is fortified anything like Earth, it could beat back all that Space Fleet could throw at it and more, even after the new Davy Crocketts are finished. The way around this is, in some ways, a matter of brute-force engineering, but there are certain scientific issues that still need to be solved. Still, what some military planners expect is the development of heavy, armored fusion warheads small and fast enough to defeat efforts to track them by point defense and destructive enough to cause absolutely devastating damage against whatever they hit. These new torpedoes may deal incredible damage, but they're mostly for the forts, people- the expected mode of delivery is an unguided launch, stripping away size by not having the drive system of traditional missiles. Hitting anything that moves will be almost impossible. 3) MASS DRIVERS Defeating an enemy by hitting them with a piece of fast-moving metal sounds like something just for weapons on a planet, right? But as we continue to refine our understanding of magnetic acceleration, it seems likely we should be able to design mass drivers for space ships and for vehicles on planets that will launch metal slugs with incredible speed and force. Even with the ranges of engagement we have seen in space battles, this new generation of mass drivers should be able to launch slugs on target, causing huge damage at any range. What's more, the tests on electromagnetic shields when they were developed already suggest they're poorly suited for handling macroscopic objects, which may well mean that mass driver slugs will punch through any shields the Bulrathi might develop as if they weren't even there! 4) NEUTRON GUNS FOR THE TROOPS Refining accelerator designs may not only allow for incredibly powerful mass drivers- it may also mean we can develop neutron guns as small as regular cartridge-firing rifles in use today. With rifles that fire fast neutron pulses, our ground soldiers of tomorrow will be able to make shots that can penetrate any current body armor, and even allow infantry rifles to cause some damage against tanks. Ships and tanks armed with high-performance mass drivers, infantry armed with neutron rifles, and the guided missiles and mortars of indirect fire may make for ground troops better able to stand against any invasion by the Bulrathi, where they will need every edge they can get. When a standard Bulrathi infantryman is, as we know, armed with with a rotary cannon with a cyclic rate of fire of 2,500 rounds per minute and armored with half an inch of titanium plate over the vitals, current technology just won't cut it! Even if peace is restored before all these new technologies are rolled out, the Defense Department is sure to make use of them to ensure the Empire isn't tempted to take advantage of Humanity again, and we can expect neutron rifles to eventually hit civilian markets. Weapons are changing, and we can hope that Humanity will lead the way in advanced technology into the future. -article in 'Popular Military Review', 2399
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# ? Oct 15, 2016 04:34 |
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ManxomeBromide posted:Is it actually possible in NuMoO to use spies as a true offensive weapon? My experience of them in the predecessors was that they really only served to let one play catch-up. That would be very interesting to see if it can be made to work. Spies in nuMoO can do such exciting things as inducing revolts, shutting down research or production on enemy planets, sabotaging enemy diplomatic relations or infrastructure, or horrifying mass murder of civilian populations. Handled correctly, they can certainly badly crimp an opponent's ability to operate.
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# ? Oct 15, 2016 04:36 |
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Spies are fairly useful in NuMoO. You can finally target them at specific planets and for specific missions. Hnadled well, they can be very effective at wreaking havoc behind enemy lines and bringing them to a halt. Spies aren't a war winner, but they make wars much easier to win.
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# ? Oct 15, 2016 05:31 |
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While I appreciate that the AI is capable of figuring out that you have a lot of nice stuff but no military to speak of, whereas they do have quite a nice military and could roll over you easily, and it might be worth it to stab you in the back over your stuff, I will point out that it's kind of funny that the Bulrathi launched this war without any real means to actually take stuff. They didn't bring bombers or troop transports, so there's no way for them to either clear out or take over our planets for their use. In short, they're just being dicks and can't gain anything from it. vv
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# ? Oct 15, 2016 11:28 |
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I declare today to be the day of the Neutron and support our troops getting neutron blaster rifles as fast as possible! Shoot everything with neutrons! Neutrons.
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# ? Oct 15, 2016 12:12 |
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Yeah, the Bulrathi Empire's planning on this war was perhaps a bit half-baked, and we're going to have a chance to turn it around before they gain anything from it. Once they start suffering some pain from their little 'adventure', I'm sure they'll be willing to go to the table to restore the status quo ante bellum, maybe with a touch of reparations on top. Every year we're not trading is a bad year for us, after all.
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# ? Oct 15, 2016 17:03 |
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nweismuller posted:Yeah, the Bulrathi Empire's planning on this war was perhaps a bit half-baked, and we're going to have a chance to turn it around before they gain anything from it. Once they start suffering some pain from their little 'adventure', I'm sure they'll be willing to go to the table to restore the status quo ante bellum, maybe with a touch of reparations on top. Every year we're not trading is a bad year for us, after all. Not before we claim at least one colony they own. (I'd like an excuse to get some Bulrathi pops to mix in with our bland old humans)
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# ? Oct 15, 2016 17:19 |
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Yeah I don't think humanity would be too amenable to a status quo peace after being sneak-attacked by people we thought we were friends with. Senator Lyle certainly isn't, at least (plus ofc we need to get some cool Bulrathi pops in our empire).
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# ? Oct 15, 2016 17:21 |
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Agreed; having a Bulrathi planet will give us the ground trooper edge we need, as well as showcase to the galaxy the kind of multicultural society we hope to build.
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# ? Oct 15, 2016 17:45 |
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Considering we were backstabbed by aliens I foresee open revolt on Earth if we don't at least get something from the Bulrathi. To preserve the peace on Earth we just have to take one of their colonies in reparation! Also lots of money and technologies if possible.
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# ? Oct 15, 2016 17:58 |
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I'm with the thread on this one. Moreover, the Bulrathi seemed to have committed themselves to a strategy of growth by conquest. If we don't inflict significant damage to their industrial base, they will continue to engage us in an arms race that will ultimately seriously harm our economy.
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# ? Oct 15, 2016 22:00 |
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Speaking of economy, how hard would the Bulrathi have had to have been crippling their economy to build nine frigates? The tech on them sounds like they haven't actually gotten any non-starting tech, but I'm not sure how that shakes out.
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# ? Oct 15, 2016 22:03 |
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We need a complete annexation. Not just reparations.
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# ? Oct 16, 2016 13:19 |
Grab a planet or two, make peace with the bears, and then use them as a buffer state against whatever else is out there.
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# ? Oct 16, 2016 19:53 |
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I'd really just want a white peace, we need to get our expanding on! Also, what would anyone recommend for a faster paced 4X? I've tried Civ:BE and found that to be way too slow in my ability to get to the cool things. All the MoO threads though are really tickling my want to see space and find weird things on new planets. If No Man's Sky hadn't blown up so spectacularly, I'd probably be getting a copy of that.
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# ? Oct 16, 2016 21:12 |
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RedMagus posted:I'd really just want a white peace, we need to get our expanding on! 4Xs tend to hate the idea of "faster paced"
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# ? Oct 16, 2016 22:36 |
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RedMagus posted:I'd really just want a white peace, we need to get our expanding on! You might to wait and see how Endless Space 2 (out but in early access) and Civilization 6 (out next week) turn out to be.
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# ? Oct 17, 2016 00:00 |
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Kassad posted:You might to wait and see how Endless Space 2 (out but in early access) and Civilization 6 (out next week) turn out to be. Endless Space 1 is 75% off right now if you'd rather not wait.
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# ? Oct 17, 2016 00:24 |
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All right, I'm ready to start playing through the update and capturing screenshots. Starting in on that.
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# ? Oct 17, 2016 03:17 |
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Veloxyll posted:4Xs tend to hate the idea of "faster paced" Yea, it's the best term I had. something about the pace of Civ5 where getting your basics doesn't take what seems like a very long time.
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# ? Oct 17, 2016 16:06 |
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RedMagus posted:Yea, it's the best term I had. something about the pace of Civ5 where getting your basics doesn't take what seems like a very long time. Yea, it doesn't seem to take a long time, and then you look up at the clock and realize 9 hours passed, you're starving and it is almost dawn. 4X games are a hell of a drug.
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# ? Oct 17, 2016 16:09 |
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The Relief of Paradise The blockade cutting Paradise off from Earth continued to grind on, even as Earth's shipyards worked frantically to build up the Space Fleet's strength to eventually challenge the Imperial Fleet over Paradise. The Davy Crockett was commissioned into service in 2405, while the Hugh Glass was commissioned three years later in 2408. The hardships imposed by the blockade combined with the growing population of Paradise led, eventually, to a partial breakdown in social order starting in the first few years of the Twenty-Fifth Century and continuing until the blockade was broken. Intermittent riots, widespread work stoppages, and a steadily growing crime rate plagued many of the cities of Paradise over these years. Continued work in chemistry and materials science eventually led to significant advances in chemical engineering by 2410. Improved understanding of nuclear chemistry allowed the design of a new generation of nuclear warheads using a precisely-balanced mix of fissionables designed to accelerate the rate at which the warhead reacted upon going critical. A faster reaction led to a more complete reaction, without portions of the reactive material being blown away in the blast, and thus increased the damage potential of the warhead. Combined with a series of incremental engineering improvements in missile and launcher design, this would allow for more effective missiles- or slightly streamlined launch systems for older, more primitive nuclear missiles. With these new missile designs, Space Fleet worked to modernise their fixed fortifications, hoping to make them more resilient against Bulrathi attacks. Other major breakthroughs included the design of improved emissions processing units for industrial plants, allowing them to far more effectively scrub and dispose of dangerous materials emitted into the air. Similar purification units installed on residential or commercial buildings could likewise effectively scrub contaminants from outside city air that made their way into the building. As this new technology began to be implemented across Earth, the steady degradation of environmental quality Earth had suffered over past decades began to slow, then, eventually, stop. While Earth built up the Space Fleet and continued to push at the frontiers of science, a new threat materialised on the edges of the Mihr system. A new pirate ship was detected inbound to Mihr in 2409, this built up to a scale to rival the new Davy Crockett space control cruisers. Its equipment and armament remained relatively primitive. Three of the four Bulrathi frigates blockading Paradise diverted themselves to intercept this cruiser in 2411, destroying it with no losses of their own. The Bulrathi Empire, apparently confident of being able to maintain the blockade, then recalled these three frigates to their home territory. By 2412, the escort frigate Huscarl was completed at Earth, after which Space Fleet dispatched the Davy Crockett and Hugh Glass to the Mihr system, escorted by the Arbalest and the Huscarl and accompanied by the factory ship Industrious. Space Fleet was confident of being able to reclaim the open space of the Mihr system for Humanity, especially now that the blockade force was reduced to a single frigate. While the Space Fleet cruised towards Mihr and Paradise, the exploration vessel Werner von Braun was engaged in a desperate rush back to the spinward portions of known space, hoping to evade Imperial warships and return safely home. Unfortunately, as the Werner von Braun arrived at Pferd, a Bulrathi frigate on patrol intercepted it, and opened fire with its nuclear missile tubes. The Werner von Braun was almost immediately sunk, lost with all hands. Non-combat ships attacked by combat ships are simply automatically destroyed, without a chance to retreat. By the time Space Fleet arrived at the Mihr system in 2416, the frigate blockading Paradise had broken the blockade and attempted to flee as it detected the battle group approaching, while an unarmed Imperial scout attempted to make its way to the Sol system. The Arbalest was detached to deal with the scout, while the remaining three Space Fleet ships hunted down the Bulrathi frigate at the border of the system. The Republic Space Fleet ships closed on the Imperial vessel, which attempted to focus its missile volleys on the Davy Crockett. Although Space Fleet's neutron cannons exhibited poor accuracy from long range, the Bulrathi nuclear missiles were relentlessly knocked out of commission by Space Fleet KKVs or baffled by Space Fleet ECM, and not a single missile scored a hit on any Human ship. The Bulrathi frigate, for its part, was repeatedly hammered by neutron cannon fire, its armor and hull swelling and cracking until a whole section of the outer hull shattered, evacuating the interior and exposing the Bulrathi crew to lethal doses of neutron radiation. The few Bulrathi survivors in compartments still intact were picked up by Space Fleet and taken prisoner. Meanwhile, the Arbalest ran the Bulrathi scout down, dumping fire into its rear drive array while broadcasting a demand for the scout to surrender. Eventually, the scout heaved to and surrendered, with its drives and reactor irreparably crippled and with multiple members of the crew suffering acute radiation poisoning. With Mihr secured, the Space Fleet gathered to protect the Industrious as it once more constructed a fortified military station guarding the approach to Warikomi. The Human Republic and Known Space as of 2420 Space Fleet holds the point at which the Mihr-Warikomi FTL conduit enters Mihr, guarding the Industrious from attack. The Human economy has gradually grown over the past decades, despite the rigors and expenses of war. Human information on Bulrathi activities beyond their immediate area is essentially non-existent, but doubtless the might of the Imperial Fleet still remains in reserve somewhere. Earth has implemented new high-efficiency scrubbing technology across its factories and stepped back from the crash industrial expansion that helped field the renewed Space Fleet, stemming the steadily-worsening environmental conditions on the planet. The growing population has continued to drive growing demand for agricultural produce to feed its teeming population, now over ten billion. Air quality in the cities is terrible, but essentially holding steady. The legislature has approved funding for a new intelligence agency to help support operations against the Bulrathi, which is currently being staffed and equipped. Pollution now stands at 38 per year against a tolerance of 40 per year, which is allowing a very slow process of recovery from pollution. Paradise has managed to implement factories with modernised automation and industrial-scale hydroponics operations, even as its planetary and regional governments have slowly improved their efficiency and effectiveness. Order has been restored, following the troubles that Paradise suffered during the blockade, and Paradise's growing population has returned to its task of trying to tame their vast, lush world. Local governments getting their act together both help keep order, and provide effective enough law enforcement to provide a major initial boost to local counter-espionage. Before the Werner von Braun's destruction, it succeeded in surveying the Lirr system, centered around a cool orange star only accessible from a single FTL conduit from Rosemund. Orbiting Lirr, there is an Earth-sized planet that supports reasonably-sized oceans and a fertile biosphere. Unfortunately for any colonists who might wish to settle this planet, the local weather systems are prone to violent storms and torrential rains, which has encouraged the development of vast, sodden marshlands across many of the planet's lowlands. The forests on higher ground are more hospitable, however, and the planet is, by most standards, very habitable compared to most Humanity has discovered. Proposals for the People of the Republic Research Priorities The Defense Department has commissioned an immense series of studies and has been gaming out the situations necessary to support true interplanetary invasion forces, and expects to be able to support interplanetary invasions within the next few years. Other research continues elsewhere, and doubtless, Humanity will make more breakthroughs soon thereafter. Please vote between Private Funding, Neutron Physics, Positron Physics, Xenobiotics, Genetic Engineering, Advanced Engineering, or Advanced Fusion. Private Funding will allow for improved research and improved industrial exploitation of Poor and Ultra-Poor planets. Neutron Physics will allow for new and exciting cannon weapons, improved ground combat weapons, and industrial applications. Positron Physics will mostly get us, immediately, a fortification-buster weapon of very limited use in ship to ship combat. Xenobiotics will get us major planetary engineering projects that can reduce pollution, and improve agriculture or research. Genetic Engineering will get us amazing new medical technology. Advanced Engineering, for its part, will get us access to improved armor materials (which are immediately useful) that will allow even larger and more powerful warships to be built (less immediately useful, as our industrial assets and command points will be hard-pressed to build and operate this supership). Finally, Advanced Fusion will get us new drive systems that will help the tactical and strategic mobility of all our ships. Researching either Xenobiotics or Genetic Engineering will have us research Biotechnology as well, as a prerequisite. Defense and Security Appropriations More ships could be built to bolster Space Fleet, at the cost of even further delaying Human colonisation into Tarazad. There is a concern amongst some that delaying further colonisation may let Humanity fall behind the Bulrathi Empire in overall economic output, but others argue that Space Fleet must be strengthened to fulfill its objectives. Still others argue that what is primarily needed is the assembly of an invasion force to snatch away a Bulrathi border colony. Please vote on whether to approve zero, one, or two new ships for Space Fleet, drawn from the Davy Crockett, Huscarl, or Pinaka classes; only one Davy Crockett may be built at this time. Troop transports can also be approved instead of other vessels. The fewer military vessels are approved, the faster we can colonise a third planet. Defense Policy The Chiefs of Staff have requested clarification of the government's immediate goals once the border fortifications at Mihr are completed. Space Fleet could maintain a defensive posture for the moment, helping support fixed fortifications and potentially covering a colonisation mission to Tarazad while awaiting reinforcements. If operating under a defensive posture, it may be possible to detach one of its frigates to make a scouting mission along the rim to determine if the Bulrathi can send ships into Human space from the rim, or are limited to attacks passing through Pferd. Alternatively, the four warships of Space Fleet could be ordered on offensive operations in hopes of engaging and destroying elements of the Imperial Fleet and possibly blockading a Bulrathi world. Please discuss whether Space Fleet should adopt a defensive or offensive posture for the time being, and outline rough goals for Space Fleet's operations, such as 'scout the rim', 'protect new colonisation', 'defend Mihr at all costs', 'focus primarily on hunting down warships', 'blockade the nearest world we can', or the like. Intelligence Policy With the Interstellar Intelligence Agency now being organised, Humanity will be able to begin to strike against the Bulrathi Empire through covert means, while taking action to defend against enemy espionage. The Interstellar Intelligence Agency is confident it can begin on intelligence-gathering or counter-intelligence work within the next few years, but wishes to know what functions the government wishes to prioritise. Please vote on focusing on offensive operations or defensive operations as a first priority of the IIA. Paradise Local government on Paradise is in no particular rush to strengthen local fortifications until the local economy is strengthened, but nonetheless intend to attend to local defenses within the next two decades. Establishing an orbital missile base would provide the quickest results, with the half-completed skeleton of one already in orbit. Establishing a major Space Fleet command post would be an expensive, long-term project, but would be a powerful defense and help Space Fleet to expand its operations. Finally, raising significant ground forces may help protect against any attempted invasion, and would provide a reserve of forces to help respond against future outbreaks of civil disorder. Please vote on a Missile Base, Star Base, or Marine Barracks to follow civilian projects on Paradise. The tide of the war has turned, somewhat, but the Bulrathi Empire still remains only lightly bloodied, retaining a powerful fleet in reserve. It remains to be seen whether Humanity can grasp the victory in the long term.
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# ? Oct 17, 2016 21:36 |
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vvvvv Screw it just what my dad says (except 1 Huscarl instead of 2), I figure NEXT update is when we can get to the 'liberating' vvvvv
Crazycryodude fucked around with this message at 22:19 on Oct 17, 2016 |
# ? Oct 17, 2016 22:00 |
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Private funding will help us get everything else faster, and remove the risk of losing the tech race to the Bulrathi. (4x, science, you know how it goes) Two Huscarls - we'll need a better screening force against missile fire. The longbow can then move on to protect our colony ships. There's no point in building troop transports before we ensure that we can actually take on the Bulrathi in fleet-to-fleet combat that isn't a turkey shoot. Offensive military action, but without hesitation to withdraw if needed - The sooner we can take the fight to the Bulrathi, the better. If we encounter a situation in which our fleet is at a significant risk of losing, we should retreat and try to lure the Bulrathi to fight us within range of our static fortifications. Offensive espionage - If we are to conduct the above, we need to know what we're up against at all times. And we have yet to see evidence of Bulrathi infiltration attempts on human colonies. Marine barracks - A strong military presence will help Paradise avoid the mistakes of the past. No need to finish working on the missile base until Paradise starts being under threat again. Long term, a star base will, of course, be needed, but our logistics are sufficient at the moment.
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# ? Oct 17, 2016 22:09 |
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Private Funding, One Huscarl, Force them to the table through superior firepower and subterfuge, Paradise needs to be defended by a Seraph with a flaming sword in space.
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# ? Oct 17, 2016 22:17 |
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AJ_Impy posted:Paradise needs to be defended by a Seraph with a flaming sword in space. Is that a Star Base or Missile Base? Both are orbital facilities.
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# ? Oct 17, 2016 22:23 |
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The war continues! Research Let's concentrate on Neutron Physics for now, we're still at war and should work at getting more firepower at least until the war is over. If the war drags on for long enough, we can maybe follow up with Advanced Fusion later? Ship building One more Davy Crocket. Our fleet is important, but not to the price of completely stopping our colonization program! That's important, too. War Policy Overall we should keep a defensive posture until we have some defenses completed. We don't want every rustbucket in the universe to slink in behind our back, after all. But as soon as we have defenses, we should immediately shift to the offensive and attack. Our goals in this war should be (in order of importance): Defend until ready Attack and destroy enemy fleet Set up blockade over an enemy planet to lure out and destroy Bulrathi reinforcements Optimally, force a surrender with really expensive reparations to keep the Bulrathi weakened If the Bulrathi won't give up or won't give good enough terms, keep up the blockade until enough transports are ready to occupy the planet, march forward and blockade the next planet, rinse and repeat. That last part is more of a long-term goal, though. Would probably take multiple updates to occupy every Bulrathi world. Intelligence The Bulrathi don't look like they spend a lot of time training spies, so I vote for being as offensive as possible with our spies. Paradise While later operations may need a star base as a command center, right now we need some defenses, let's finish the Missile Base first.
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# ? Oct 17, 2016 22:24 |
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Yeah, we're gonna need some Private Funding here. We'll also need a Davy Crockett and a Huscarl. The reason for this is because we're going on the offensive, militarily and in espionage. A Missile Base for Paradise- we don't want to fight the Bulrathi on their terms unless absolutely necessary. CommissarMega fucked around with this message at 22:29 on Oct 17, 2016 |
# ? Oct 17, 2016 22:26 |
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Question for nweiss: Did we retrofit our existing Longbow to use the newer missile designs? If not, when will it become possible? my dad fucked around with this message at 22:30 on Oct 17, 2016 |
# ? Oct 17, 2016 22:27 |
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None of our existing ships are missile boats; I have updated our pirate-hunter design to use the new missiles, however.
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# ? Oct 17, 2016 22:30 |
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nweismuller posted:None of our existing ships are missile boats; I have updated our pirate-hunter design to use the new missiles, however. Heh, answered while I was editing the question to make it more specific.
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# ? Oct 17, 2016 22:31 |
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my dad posted:Heh, answered while I was editing the question to make it more specific. The Archer got sunk trying to run back to Earth and we haven't constructed a Pinaka yet to replace it. Focusing on hammering the Bulrathi seemed like a higher priority.
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# ? Oct 17, 2016 22:32 |
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nweismuller posted:Is that a Star Base or Missile Base? Both are orbital facilities. Star base, but in favour of the missile base as well in due course. Consider it uninformed rhetoric from a poetic politician.
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# ? Oct 17, 2016 22:32 |
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Neutron Physics will both improve our immediate military position and establish one critical step toward taking this war to the Bulrathi on the ground. This should be our top priority. Amended: If Private Funding will substantially reduce the time for future research projects then this is also acceptable, providing it then proceeds immediately to Neutron Physics. Military and intelligence forces must lay the groundwork for invasion with ongoing offensive operations against the Bulrathi. Never forget. The Davy Crockett class cruiser is the offensive backbone of our fleet. We need another to lead a second battle group if we're going to blockade more than one Bulrathi world. Data from the first real combat test of the heavy neutron cannon now gives us a better idea of its accuracy relative to missile based systems. A reported roughly 45% accuracy across all shots in the first battle over Paradise when adjusted for the neutron cannon's significantly greater rate of fire still translates to approximately 32% more hits than an equivalent number of missiles if those missiles were charitably assumed to be 100% accurate. Adjusting for the neutron cannon's slightly lower damage (approximately 10%) still results in approximately 18.8% greater damage from neutron cannon volleys than an equivalent number of missiles (again, assuming that missiles are 100% accurate, which they are likely not). It appears that autofire neutron cannons would slightly less than double the system's rate of fire, while slightly more than halving its accuracy. This would also indicate that the decision not to field autofiring neutron cannons was correct at this time, but autofire systems will almost definitely become viable with absolutely any upgrade to accuracy. While we significantly outnumbered the enemy in this case, this should also serve as a demonstration of the serious vulnerability of missile based weapons to countermeasures. Lamia Domina fucked around with this message at 23:06 on Oct 17, 2016 |
# ? Oct 17, 2016 22:34 |
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Neutron Physics. More pew pew lasers. + Two ships: One Huscarl and one Davy Crockett Offensive military action The goal is to destroy any/all of the Bulrathi fleet. Offensive espionage Marine barracks
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# ? Oct 18, 2016 01:32 |
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Voting for Private Funding as I don't think we will be ready for a sustained offensive for awhile - the war is likely to be over by the time we've bulked up our fleet sufficiently for planetary assault. I'd rather focus on building up our infrastructure and research for the long haul - the biggest advantage we have is tech and I'd like to maintain and increase our edge. So supporting our infrastructure is for now a goal. Defensive Espionage I'd like to have at least one spy on counter-espionage on each of our main worlds before we go out into the unknown. Early spies will have a rough time so I'd like to make sure we remember to protect our citizens first from the actions of the enemy. After ou rmain planets have a defensive network of civil intelligence in place we can take the fight to them. Early on, if the Bulrahti hit a spy in one of our core worlds the results could be devastating. Prefer to Fortify Paradise with at least a Missile Base and secondarily a Marine Barracks. However, if there does not seem to be a threat leave it as just a Missile Base for now. Prefer a Defensive Military deployment for now. Prefer to keep the majority of our fleet based at Paradise to interdict further attacks. If the General Staff feels that Paradise is secured then I would want to use one of the escort frigates as a scout to look around the Bulrathi worlds to try and recon them. Also, the fleet may be detatched if the opportunity permits itself to ambush isolated segments of the Bulrathi fleet. If we see a group of just 1 or 2 frigates a system away let's pick them off. Otherwise, remain in Paradise for defensive deployment and to escort colony ships. Our new colony should probably have at least a small ship available to it if we think it's within range for the Bears to make a move on. Prefer Two ships, one Crocket and one Escort. Would like to if viable get the escort out first before the Crockett. Do not advise production of Transports yet - we're nowhere near th efleet level it would take to engage in offensive operations, nor do we have good intel on the Bears. Prefer to secure the border, have a strategic reserve of ships, and then work at isolating the Bulrathi colonies one by one.
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# ? Oct 18, 2016 06:14 |
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my dad posted:Private funding will help us get everything else faster, and remove the risk of losing the tech race to the Bulrathi. (4x, science, you know how it goes) This. All of this. Science and military have to be ramped-up to end the Bulrathi threat.
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# ? Oct 19, 2016 00:05 |
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# ? May 14, 2024 08:27 |
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Any chance we can white peace out? How long do peace treaties last? Basically I'm curious how much breathing room we can grab as quickly as possible both to colonize the tasty planets we've found, and get ship industry up and running.
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# ? Oct 19, 2016 19:29 |