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DeathSandwich posted:To be fair, you can easymode significant chunks of Dark Souls II with a mace, pretty much every armored enemy was incredibly susceptible to it and only a handful (covetous demon) were overly strong verses it.
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# ? Oct 20, 2016 13:24 |
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# ? May 15, 2024 02:33 |
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Yorkshire Pudding posted:Do the dragon rings, like bellowing dragoncrest, increase magic damage from MLGS? The Magic Clutch ring does.
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# ? Oct 20, 2016 13:33 |
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Simply Simon posted:It's very fortunate that one of the best rings in DS2 is the stone ring, eh? No, this is for DS3, sorry for the confusion.
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# ? Oct 20, 2016 13:34 |
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DeathSandwich posted:No, this is for DS3, sorry for the confusion.
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# ? Oct 20, 2016 15:29 |
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Just to weigh in on Boss Chat, I think that my favourite from DS3 is Dancer. It ticks all the boxes with it's atmosphere, music, challenge and is really good to try your skill at low level (typically I try to beat her before Road Of Sacrifices). DS1 was Artorias, no doubt although Ornstein & Smough were the most memorable for just how much patience it took a first time player to get through. DS2? Probably Fume Knight. Reflecting on this, both Artorias and Fume Knight were DLC bosses and this gives me a lot of hope to see similar caliber fights in the DLC next week. Now to build up a new character to around lv 100-120 with a bunch of spare slabs for the new weapons. Considering FROM's past form on Souls DLC, I'm pumped.
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# ? Oct 20, 2016 15:50 |
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Beat the Champ in ~20 seconds last night, Dragonslayer Axe + Gold Pine Resin OP. Sellsword Twinblades with Old Wolf Curved Greatsword on your back and Pontiff's Left Eye is a surprisingly fun build. If you have a chance to get in a few L1s, suddenly bosses' health just disappears.
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# ? Oct 20, 2016 16:01 |
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is it weird to anyone else that weapon arts cost FP, when they already had a resource system in place for weapons to draw from (weapon durability)? I noticed this most when I was messing around with MLGS - the charged R2 that shoots a laser only costs durability, but the charged L2 that does a fancy thrust costs FP. why have two different systems that accomplish the same thing? I get that people hated the hyper-fragile weapons in DS2, but I feel like you could still build the weapon art system around consuming weapon durability as a resource, and not necessarily have to have the weapons otherwise turn into tissue paper. otherwise, what the poo poo is the point of the weapon durability system? in hundreds of hours playing DS3 I've never had a weapon come close to breaking under normal use; the "WEAPON ALMOST BROKE" warning that popped up when I was dicking around with the MLGS was the first time I ever saw it. in my fantasy DS3, they kept the limited-use casting system from DS2, completely remove FP/Mana, and just have weapons use their own durability to power the weapon arts.
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# ? Oct 20, 2016 16:55 |
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I can see FP for weapon arts so that it's something you can restore inbetween bonfires without needing a special item for it, like DS2 with its spell restoration items. If you tie the ability to use weapon arts to the presence of repair powder you have to make repair powder a lot more prevalent in order to incentivize using it.
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# ? Oct 20, 2016 16:59 |
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Moonlight Greatsword has both durability draining move and FP draining move. Also FP system owns. Makes being a pure caster actually viable again.
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# ? Oct 20, 2016 17:23 |
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What are you talking about in the old system you could just stack spells and have 99 soul Spears and not give a gently caress. I personally despise FP.
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# ? Oct 20, 2016 17:29 |
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well for dark souls 2 i could only go into an invasion with the spells i was carrying, no way to regen them since consumables were unusable. which makes caster invasions kind of pointless unless you can kill the invaded fast. also going to ng++++++++ to get 99 soul spears isnt all that fun. basically 1 and 2s caster systems created more problems than they fixed. demons souls and dark souls 3s mana system is the best.
Iretep fucked around with this message at 17:45 on Oct 20, 2016 |
# ? Oct 20, 2016 17:37 |
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Iretep posted:well for dark souls 2 i could only go into an invasion with the spells i was carrying, no way to regen them since consumables were unusable. which makes caster invasions kind of pointless unless you can kill the invaded fast. also going to ng++++++++ to get 99 soul spears isnt all the fun. Also I like the return of Crecent/Simple weapon upgrades. That way if you cast yourself completely dry you can swap over to it and at least be able to cast some.
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# ? Oct 20, 2016 17:44 |
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Weirdly enough, if they had actually tied skills to weapon durability then the durability system that exists in this game would actually be meaningful. As it is now you're never going to see a weapon break other than maybe the MLGS, but if skills used weapon durability instead of FP that would totally be a concern. And if the skills were balanced to all be worthwhile to use then you couldn't just ignore them to save on durability. FP system, as cool as a callback to Demon's Souls it is, is honestly kind of poo poo. Like for using weapon skills it's fine although I wouldn't call it any better, but it completely sucks for mages because in addition to the other difficulties with mage play (e.g. finding the time to cast spells) you now need to frequently chug Ash Estus rather than just keeping in mind how many uses of a spell you have left.
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# ? Oct 20, 2016 17:47 |
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Honestly if FP regenerated like stamina but much slower it would alleviate a ton of the bullshit.
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# ? Oct 20, 2016 17:51 |
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ill take chugging some blue juice over not being able to spam spells by the truckload during invasions.
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# ? Oct 20, 2016 17:53 |
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Not only do you have to chug blue juice, but you do it at the cost of your Sunny D, so honestly I think the FP system made casting weaker than before.
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# ? Oct 20, 2016 18:39 |
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Iretep posted:ill take chugging some blue juice over not being able to spam spells by the truckload during invasions. is spellcasting really winning you that many invasions? spells are almost universally trivial to dodge, unless the people you're invading are completely new to the game, or you've got some weird lag issues, and in either of those cases you're likely to win no matter how you're built. spellcasting was arguably more dangerous in DS2 PvP but it was primarily from the persistent buffs that everyone would slap on before combat while invading/dueling. spells that create projectiles are fairly worthless in PvP whether you have mana or a limited-cast system.
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# ? Oct 20, 2016 18:51 |
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if i want to win ill use the carthus curved sword. if i want to be really annoying ill invade with a sorcerer or a greatbow user.
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# ? Oct 20, 2016 18:58 |
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Are we talking spells in general or just sorcery? Because sorcery is loving trash and I can count the number of times I've died to a sorcerer while invading with single hand. While jacking it. Pyromancy is really good though.
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# ? Oct 20, 2016 19:05 |
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Projectiles get a lot better when there are multiple invaders or summons on your side.
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# ? Oct 20, 2016 19:13 |
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sorcerers are mainly good for one shot gimmicks and against gank squads. just use an obsecuring ring and then wait for another invader to get the hosts health a bit lower so you can one shot him just before he estuses. but yeah in pvp pyromance is great. Freaking Crumbum posted:is spellcasting really winning you that many invasions? spells are almost universally trivial to dodge, unless the people you're invading are completely new to the game, or you've got some weird lag issues, and in either of those cases you're likely to win no matter how you're built. to make offencive spells even slightly useful in pvp youll have to have a large pool of them. 1 and 2s magic system meant the opponent knows he can just dodge the spells forever because youll have a very limited ammount of them. with blue estus youll usually have so much casts of whatever you need that most opponents wont bother to wait it out.
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# ? Oct 20, 2016 19:18 |
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Iretep posted:to make offencive spells even slightly useful in pvp youll have to have a large pool of them. 1 and 2s magic system meant the opponent knows he can just dodge the spells forever because youll have a very limited ammount of them. with blue estus youll usually have so much casts of whatever you need that most opponents wont bother to wait it out. i guess that makes sense if you imagine that the target of your spells is just dodging endlessly and not actually making any attempt to engage you. if someone is decent at dodging spells (not uncommon) and also set on keeping pressure on your face, I don't think having 10 casts or 20 casts or 100 casts will matter. either he'll kill you or you'll kill him way before you cap out.
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# ? Oct 20, 2016 19:24 |
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It matters since i can switch around what spells i use depending on the situation. If they put pressure on me i use spells tha favor that, if they play keep away i use spells that favor that. With 1 and 2s system id need to usually go to ng+++ to get enough copies of these spells if the game even has them. In 3 i just need one copy and i can use whatever spell i need according to situation with no risk of running out for a long time.
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# ? Oct 20, 2016 19:40 |
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The only time casters ever gave me any trouble in DS2 is when they'd spam Homing Crystal Soulmass or Affinity bullshit and my timing got screwed up by lag. Homing Soul Arrows were very useful for catching people trying to roll through spells, though.
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# ? Oct 20, 2016 19:57 |
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Freaking Crumbum posted:is spellcasting really winning you that many invasions? spells are almost universally trivial to dodge, unless the people you're invading are completely new to the game, or you've got some weird lag issues, and in either of those cases you're likely to win no matter how you're built. Hexes were actually pretty rad in DS2. It was stupid for them to split hexes up in DS3.
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# ? Oct 20, 2016 21:06 |
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And pyromancy in 3 can be really good if you know what you're doing. CBV comes out fast, is very wide, and does a lot of damage even if you just wing the other guy. Black Serpent is great for pressuring and forcing your opponent to roll. Depending on which way they roll, they'll usually either get hit by the spell or your followup with a roll-catching weapon or Black Flame. Black Flame does a lot of damage and its hitbox is bigger than it looks. Fire Surge is great for chip damage.
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# ? Oct 20, 2016 21:16 |
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Simply Simon posted:I was planning on doing that for a second playthrough! I have heard that there's awesome poo poo to be had, but now that I now how early you can get to the area, I know what I'll do first thing next time. For now, my trusty Hunter Axe is good enough. Actually it's really loving good. It even has an interesting and useful L2 which doesn't cost an extra resource. Hmmm yea you don't even have to fight a boss to get a bunch of cool weapons in the old hunters so once you've explored the area it becomes real easy to run past stuff and pick up cool weapons to run through the main game with. the weapons the hunter enemies have are all things you can pick up for yourself, so if a moveset they kill you with seems cool then you have something to look forward to hunter's axe is stupid good and trivializes a lot of things that beginners have problems with (like big group encounters) thanks to the hilarious spin2win charge attack. actually all of the weapons in bloodborne are good and have big, varied movesets so they're all fun to use and can take you through the whole game
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# ? Oct 20, 2016 21:19 |
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...! posted:Hexes were actually pretty rad in DS2. It was stupid for them to split hexes up in DS3. this is extremely true. it felt like people just spammed the one hex that did like a shotgun blast all the time though. I remember dark orb being amazing for PvE because it came out fast and dealt way more damage than the equivalent basic spells from the other disciplines. edit: also bring back progressively looking more like a zombie as you died. that was way more rad than any other death-effect in the series.
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# ? Oct 20, 2016 21:30 |
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Freaking Crumbum posted:is it weird to anyone else that weapon arts cost FP, when they already had a resource system in place for weapons to draw from (weapon durability)? I noticed this most when I was messing around with MLGS - the charged R2 that shoots a laser only costs durability, but the charged L2 that does a fancy thrust costs FP. why have two different systems that accomplish the same thing? FP is so people that don't want to use spells have a limited resource they can do cool stuff with, and since they also have spells in the game, why not make them both use the same resource and the give the player the option to choose how much health vs mana replenishment they want. It's a fantastic system. The only problem with it is that the FP stat is attunement, which is obviously less than great for non-casters.
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# ? Oct 20, 2016 22:13 |
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DatonKallandor posted:FP is so people that don't want to use spells have a limited resource they can do cool stuff with, and since they also have spells in the game, why not make them both use the same resource and the give the player the option to choose how much health vs mana replenishment they want. It's a fantastic system. The only problem with it is that the FP stat is attunement, which is obviously less than great for non-casters. so then why do weapons have durability? the weapon durability values are so high that they might as well be unbreakable, because it's never going to happen in normal play (not that this is bad; nobody wants DS2 style weapon durability again). they could have improved the relationship between martial and caster characters both using FP by having both Attunement and Endurance give FP growth. casters can still pump attunement for their slots and get FP, and martial characters can pump endurance and get more stamina and get FP.
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# ? Oct 20, 2016 22:19 |
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Freaking Crumbum posted:so then why do weapons have durability? the weapon durability values are so high that they might as well be unbreakable, because it's never going to happen in normal play (not that this is bad; nobody wants DS2 style weapon durability again). Weapons have durability because they've always have - it goes back to Kings Field, it's the From Software staple. They have extremely high values because they've had more than half a dozen games to learn that durability sucks so they might as well minimize it's impact without having a vocal minority complain that they cut it. Endurance could have been a good place for another FP stat, but then you have casters double dipping because they still need stamina to cast (which maybe wouldn't even have been a bad thing, leading to casters having naturally more FP).
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# ? Oct 20, 2016 22:42 |
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Pretty sure Shadow Tower was the first From ARPG to have durability. KF4 had it but I don't remember it from the PS1 King's Fields.
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# ? Oct 20, 2016 22:51 |
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I remember I was rolling a pure sorcerer in DS1, got invaded at the bottom of Blighttown, so I only had soul arrow/heavy soul arrow and the like. The red guy just stood there taunting me and rolling through every spell I cast, then just walked up and killed me. Wasn't very fun.
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# ? Oct 20, 2016 22:54 |
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"Famitsu Screenshot Translations posted:“Please, cover your eyes” – The Nun of Ariandel in “Friede” form. She who lives in a small church at a spiritual cliff, looks after a Father who looks like a ball. I think I figured out what the new thread title is going to be.
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# ? Oct 20, 2016 22:59 |
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Manatee Cannon posted:yea you don't even have to fight a boss to get a bunch of cool weapons in the old hunters so once you've explored the area it becomes real easy to run past stuff and pick up cool weapons to run through the main game with. the weapons the hunter enemies have are all things you can pick up for yourself, so if a moveset they kill you with seems cool then you have something to look forward to https://twitter.com/SimonSimplex/status/789214877520912388 (I got it through reloading) I think I will take any more discussion/questions to the Bloodborne thread. Thanks for your opinions for now!
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# ? Oct 20, 2016 23:02 |
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Can't wait for Bloodborne PC version.
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# ? Oct 20, 2016 23:04 |
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Friendly Humour posted:Can't wait for Bloodborne PC version. So is there, like, a point to this, or...?
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# ? Oct 20, 2016 23:18 |
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DLC is really short apparently: http://www.hardcoregamer.com/2016/10/20/review-dark-souls-iii-ashes-of-ariandel/231648/
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# ? Oct 21, 2016 00:09 |
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Sounds like it's approximately "Crown of the X King" length from what I've heard.
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# ? Oct 21, 2016 00:12 |
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# ? May 15, 2024 02:33 |
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That's about what I expected.
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# ? Oct 21, 2016 00:24 |