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Vorpal Cat
Mar 19, 2009

Oh god what did I just post?

Gort posted:

That must be a poo poo-ton of monarch points and sitting around clicking "develop".

Almost exactly 2000 each +- any modifiers to development regardless of starting development due to the way it scales. It's still cheeper then trying to tech up with a 50% penalty and you get some sweet as provinces out if it.

Poil posted:

Yeah, I stopped using the capital after printing press and pumped another province for global trade. Manufactories spread so insanely fast in a few provinces I didn't need to develop anything for it. :toot:


Why would you develop for gobal trade? It automatically spreads to any province with a center of trade, any province with a market, and any province with the printing press and those effects stack. You should have it in all your high development provinces within 15 to 20 years.

Vorpal Cat fucked around with this message at 16:15 on Oct 21, 2016

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Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
You should also be making it spawn right next to you anyway :q:

edit:



(this may have taken... a few reloads)

Koramei fucked around with this message at 16:17 on Oct 21, 2016

Morzhovyye
Mar 2, 2013

Did that mess with Europe to any noticeable degree? I think a lot of the conditions on them have to do with specifically euro provinces/states so the institutions can spawn anywhere and the Europeans still get it.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
They don't get a second center of institution if that's what you mean, printing press spawned in Norway (in the 3 dev province of Halogaland, naturally) and renaissance spawned in Italy like always, but all the rest are only on me.

Unfortunately it pretty much changes nothing, the only institutions you can get to spawn on you when you're outside of Europe are also the ones that spread insanely quickly regardless of where they spawn, since they have huge modifiers if you have e.g. colonies, manufactories or the aforementioned markets and so on, unlike renaissance and printing press that are very hard to grow unless you force them to. Maybe they showed up in Europe slightly later than normal but it's probably only a few years of difference.



Aside from China getting renaissance about 200 years early, the most notable thing was completely unrelated to me.



I haven't been paying close attention but something funky must have happened there. It's like 1660 and the Ottomans have only made it through 3 dip techs- they haven't even been behind in institutions, really.

contrasted with the native americans:

The Cheshire Cat
Jun 10, 2008

Fun Shoe
Are there any HRE nations that are good for focusing on trade and naval power? I just finished my Russia game and I kind of want to try going for something that's the opposite of that.

MrBling
Aug 21, 2003

Oozing machismo

The Cheshire Cat posted:

Are there any HRE nations that are good for focusing on trade and naval power? I just finished my Russia game and I kind of want to try going for something that's the opposite of that.

Lübeck for a merchant republic, Pomerania for a normal feudal government.

Ithle01
May 28, 2013

Poil posted:

Yeah, I stopped using the capital after printing press and pumped another province for global trade. Manufactories spread so insanely fast in a few provinces I didn't need to develop anything for it. :toot:

edit
Why is the AI always clogging up its precious building slots with absolute junk? +force limit, +ship building and even the utter garbage waste +sailors? :argh:

I know I can just :killdozer: the lot and replace it with actually good and useful stuff but come on. It seems kinda wasteful and it is annoying to have to check every province for pointless crap.

If you think this is frustrating it gets worse. The AI is now bulldozing forts so when I was playing as Venice and fed a bunch of the Hungarian border forts to my march Bosnia and when I built forts in Bosnian provinces you would think that they would be well defended? Nope, they tore them all down and have just a capital fort. For some reason I can't use the fortify march option on their lands either because they have no building slots anywhere so I now have the most useless march imaginable. Thanks Bosnia you stupid mother fuckers, way to protect my borders from the Turk. Nevermind that I was subsidizing Bosnia. And in my current Novgorod game Tver did the exact same thing with all the Muscovy forts that I fed them.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
I think since the AI still has to pay for them in that case, it prioritizes other things. You can buy forts for your marches (that you pay for the upkeep for) that I think they shouldn't tear down ever.

Ithle01
May 28, 2013

Koramei posted:

I think since the AI still has to pay for them in that case, it prioritizes other things. You can buy forts for your marches (that you pay for the upkeep for) that I think they shouldn't tear down ever.

The problem is, no I can't because either that button is broken (I'm pretty sure this is the case) or my march literally has every province filled to the max with their garbage buildings and there's no way I can build anything in them now. It's especially galling as I was already subsiding Bosnia to keep them flush with cash and then they turned around and stabbed me in the back.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Ithle01 posted:

The problem is, no I can't because either that button is broken (I'm pretty sure this is the case) or my march literally has every province filled to the max with their garbage buildings and there's no way I can build anything in them now. It's especially galling as I was already subsiding Bosnia to keep them flush with cash and then they turned around and stabbed me in the back.

Depending on vassals or marches is like escort missions in first person games. gently caress that.

Annex the bastards.

EDIT: Annex everything!

Ithle01
May 28, 2013

Fintilgin posted:

Depending on vassals or marches is like escort missions in first person games. gently caress that.

Annex the bastards.

EDIT: Annex everything!

I know, I know, but I wanted to play a game where I didn't just blob out like usual so I decided to try playing as Venice. Turns out, bad decision because if you blob out as a merchant republic the bonus you get to goods produced in your provinces is completely insane and you will make ridiculous money in trade despite having garbage tax and production due to the limit of 20 non-territorial cores. That limit is particularly painful as Novgorod because all of your starting territory stinks like flaming trash and you have to move down to core territory of the Muscovites if you want to get anything good, but this can screw you on institutions because you are two thousand miles from proper civilization.

Poil
Mar 17, 2007

Vorpal Cat posted:

Why would you develop for gobal trade? It automatically spreads to any province with a center of trade, any province with a market, and any province with the printing press and those effects stack. You should have it in all your high development provinces within 15 to 20 years.
Because it still spread really slowly in most provinces and I did it in about 5 years instead. Impatience is a virtue. :v:

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Ithle01 posted:

I know, I know, but I wanted to play a game where I didn't just blob out like usual so I decided to try playing as Venice. Turns out, bad decision because if you blob out as a merchant republic the bonus you get to goods produced in your provinces is completely insane and you will make ridiculous money in trade despite having garbage tax and production due to the limit of 20 non-territorial cores. That limit is particularly painful as Novgorod because all of your starting territory stinks like flaming trash and you have to move down to core territory of the Muscovites if you want to get anything good, but this can screw you on institutions because you are two thousand miles from proper civilization.

Eh, Insitituations as Russia is fine. It's reasonably easy to get to 10%, and then you just need to be prepared to drop a lot of cash to embrace it. At one point in my Muscovy game I was up to a 65% tech penalty, but all my neighbours were too, so whatever. I just switched to buying ideas for a while.

distortion park
Apr 25, 2011


Ethiopia is really strong this patch, your amazing starting ruler really let's you take advantage of the new institutions mechanics. Seconding the advice to disinherit your poo poo heir once you get elena

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

Koramei posted:



I haven't been paying close attention but something funky must have happened there. It's like 1660 and the Ottomans have only made it through 3 dip techs- they haven't even been behind in institutions, really.

Check their vassals.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Yeah, I think it's an issue with the Fate of the Crimean Khanate event. If Crimea has a bunch of vassals (typically Theodoro, Circassia, sometimes others), the Ottomans gain all of them as vassals, and can wind up with like 7-8 diplomatic relations.

AnoHito
May 8, 2014

PittTheElder posted:

Yeah, I think it's an issue with the Fate of the Crimean Khanate event. If Crimea has a bunch of vassals (typically Theodoro, Circassia, sometimes others), the Ottomans gain all of them as vassals, and can wind up with like 7-8 diplomatic relations.

That still doesn't really explain them being 3 mil techs behind the natives. Or does the AI try to avoid unbalanced research that hard?

Mantis42
Jul 26, 2010

Oh wow, how long has there been unique text for circumnavigating the globe as the Chinese? That's a nice touch.



I guess Gavin Menzies was right afterall...

Pellisworth
Jun 20, 2005

pointsofdata posted:

Ethiopia is really strong this patch, your amazing starting ruler really let's you take advantage of the new institutions mechanics. Seconding the advice to disinherit your poo poo heir once you get elena

One slightly hidden advantage that Ethiopia has is with its +1 Prestige, +1 Legitimacy, and +50% heir chance. Before this patch those were pretty lovely but now that you can disinherit and abdicate those are actually good stats and let you play the ruler lottery more.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
Rather to my surprise, I managed to dominate South Africa with a moderately suboptimal African Great Lakes start. (Although really, if you can survive the first war and not have the coastline and Mutapa dominated by a single power, you're actually in okay shape medium-term.)

Now I need to decide whether I want to leave a potentially-fatal, potentially-valuable opening in one of the poo poo coastal provinces to let Europeans ship me institutions.

Edit: decision was made for me. Castile :argh:

Oh well, they surprisingly enough decided to ally with me, and my main goal for this game is to Not Die anyway. Ideally I can also knock off the Fetishist achievement.

Double edit: :stare: Fetishist achievement looks rough. There are seventeen possible Fetishist cults. You need thirteen.

Four cults are tied to, respectively: Norse, Jewish, Zoroastrian, and Central American furriner religions.

Guess my next project is to rush for South America!

Goatse James Bond fucked around with this message at 05:25 on Oct 22, 2016

Vorpal Cat
Mar 19, 2009

Oh god what did I just post?

GreyjoyBastard posted:

Rather to my surprise, I managed to dominate South Africa with a moderately suboptimal African Great Lakes start. (Although really, if you can survive the first war and not have the coastline and Mutapa dominated by a single power, you're actually in okay shape medium-term.)

Now I need to decide whether I want to leave a potentially-fatal, potentially-valuable opening in one of the poo poo coastal provinces to let Europeans ship me institutions.

Edit: decision was made for me. Castile :argh:

Oh well, they surprisingly enough decided to ally with me, and my main goal for this game is to Not Die anyway. Ideally I can also knock off the Fetishist achievement.

Double edit: :stare: Fetishist achievement looks rough. There are seventeen possible Fetishist cults. You need thirteen.

Four cults are tied to, respectively: Norse, Jewish, Zoroastrian, and Central American furriner religions.

Guess my next project is to rush for South America!

It's not actually that bad, you can get 6 from other fetish nations + your starting 3 so you only need 4 more. Snag the new world one if have the exploration cb otherwise go for Christianity/Islam/Hindu/Buddhism. Remeber you don't need to actually take any land just be at war with them and fight a few battles. You can always just wait for the imperialism cb and then pick up any you missing.

The Little Kielbasa
Mar 29, 2001

and another thing: im not mad. please dont put in the newspaper that i got mad.
Is there any way to predict/influence what ideas a vassal will have before you create it? Would sure be nice if I could make them take religious so I don't have to spend years converting newly conquered provinces before feeding them.

Ithle01
May 28, 2013

The Little Kielbasa posted:

Is there any way to predict/influence what ideas a vassal will have before you create it? Would sure be nice if I could make them take religious so I don't have to spend years converting newly conquered provinces before feeding them.

Nations are more likely to take certain ideas over others and I think the eu4 wiki has a list of this. Whether or not it's out of date I'm not sure. However, to answer your question more directly - you can guess, but you can never be sure. Some things are a little more or less likely though such as most Asian nations don't take exploration until much later, theocracies tend to take religious, and only rarely will countries take aristocratic.

Tsyni
Sep 1, 2004
Lipstick Apathy

The Little Kielbasa posted:

Is there any way to predict/influence what ideas a vassal will have before you create it? Would sure be nice if I could make them take religious so I don't have to spend years converting newly conquered provinces before feeding them.

What do you mean, espionage ideas isn't a perfect first idea for a vassal? Thanks, Dai Vet.

Too Poetic
Nov 28, 2008

Can you still peace out coalitions by spamming them with ducats?

Also with Westernization gone how do you get boats as the Aztecs?

Too Poetic fucked around with this message at 22:36 on Oct 22, 2016

Elman
Oct 26, 2009

Too Poetic posted:

Also with Westernization gone how do you get boats as the Aztecs?

By reforming your religion. Maybe you just need a certain level of diplo tech, I'm not sure (you can definitely unlock horses by researching military tech without ever running into a european, and that was also true before this patch).

Xinder
Apr 27, 2013

i want to be a prince

Too Poetic posted:

Can you still peace out coalitions by spamming them with ducats?

I couldn't in my last game. -1000 malus to the peace deal "Wants more than money" or something.

GEORGE W BUSHI
Jul 1, 2012

Is it worth it to make same culture group cultures into accepted cultures?

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Certainly not if you can make it to Empire rank (Russia being the easiest), as you'll get them for free.

Other than that, it depends on a lot of things.

The Little Kielbasa
Mar 29, 2001

and another thing: im not mad. please dont put in the newspaper that i got mad.
Is there a way to ask an ally to give you (or a co-ally) control of an occupied province? There is in HoI4, so I'm hoping it's just buried somewhere.

Very annoying situation. I promised Poland some land to help me fight the Ottomans. The province I want to give Poland is occupied by Moldavia--Poland's own march. The treaty screen only lets me give the province to Moldava, resulting in a -20 trust hit with Poland, which I really don't want to eat.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

There is not.

Deutsch Nozzle
Mar 29, 2008

#1 Macklemore fan

The Little Kielbasa posted:

Is there a way to ask an ally to give you (or a co-ally) control of an occupied province? There is in HoI4, so I'm hoping it's just buried somewhere.

Very annoying situation. I promised Poland some land to help me fight the Ottomans. The province I want to give Poland is occupied by Moldavia--Poland's own march. The treaty screen only lets me give the province to Moldava, resulting in a -20 trust hit with Poland, which I really don't want to eat.

If youre not playing on ironman you can use the console, otherwise no.

AnoHito
May 8, 2014

The Little Kielbasa posted:

Is there a way to ask an ally to give you (or a co-ally) control of an occupied province? There is in HoI4, so I'm hoping it's just buried somewhere.

Very annoying situation. I promised Poland some land to help me fight the Ottomans. The province I want to give Poland is occupied by Moldavia--Poland's own march. The treaty screen only lets me give the province to Moldava, resulting in a -20 trust hit with Poland, which I really don't want to eat.

Generally, if the AI is willing to give you control of it, they'll give you control of it and let you sort out who you want to control it.

The Little Kielbasa
Mar 29, 2001

and another thing: im not mad. please dont put in the newspaper that i got mad.
That's what I was afraid of. Super annoying that giving something to their own march doesn't count, but the purple phoenix will rise again nevertheless. Hopefully I can worm my way back into Poland's heart before it comes time to stab Hungary in the back.

The Little Kielbasa
Mar 29, 2001

and another thing: im not mad. please dont put in the newspaper that i got mad.
oops

skipThings
May 21, 2007

Tell me more about this
"Wireless fun-adaptor" you were speaking of.
It's really cool when you are Tunis, and the Ottomans AI decides to declare war on Mamluks and you go along with this, because, WHAT could go wrong, and then you marvel as you finally understand even your AI allies want to kill you, cause the Mamluks continue to stomp you into oblivion while the Ottoman AI watches and Mamluks AI doesn't even want to win their own war against the Ottomans, both of them just wanted to make you quit the game
I finally understand while people jokingly say Paradox hates us

QuarkJets
Sep 8, 2008

I've now decided that Innovative is the best idea group.

In my Ethiopia game I took Innovative for my first Admin idea (after having taken Exploration and Defensive). Normally I would take Administrative, but Ethiopia already has so many coring bonuses and getting a 5% Tech discount across the board that early in the game could be really good, plus that monthly war exhaustion reduction is amazing, and the mercenary maintenance reduction ain't bad either. Admin has some of those benefits, too, but I thought "screw it, I want to never worry about war exhaustion again"

Later, I declared war on Mamluks and quickly occupied 90% of their provinces, and then the Ottomans declared war. I thought to myself "poo poo, as soon as I peace out the Ottomans are just going to roll over everything unopposed." So I finished occupying as much as I could and Ottomans wound up only being able to occupy 3 poo poo-tier provinces.

And then I waited

A Call for Peace was made, and I continued to wait

Thanks to monthly war exhaustion reduction I was able to outlast the Ottomans, who received their own call for peace and had to accept a few crap provinces while I finished snaking my way to Alexandria. I had to put down 1 Mamluk noble rebellion during the waiting period, but it felt worth it to slow the expansion of the Ottomans (who are allied with France, which worries me)

TorakFade
Oct 3, 2006

I strongly disapprove


My england game is going well but I hit a pretty nasty problem. I cut france down to size and fed my vassal Gascogne almost all its cores while I personally own all the North and west coastline of france.

Now though an event killed off my heir and on monarch death apparently there will be a succession war between castile and Portugal. My King is 62 so he won't last much longer, and even with 5 royal marriages giving +25% heir chance he still has no heir after like 3 years (get around to impregnating your 24 yo wife you old fool)

Can I do something to get out of this mess and avoid the succession war or should I just wait and if I get PU'd declare indipendence? I am quite a bit bigger than both of them.

Tsyni
Sep 1, 2004
Lipstick Apathy

TorakFade posted:

My england game is going well but I hit a pretty nasty problem. I cut france down to size and fed my vassal Gascogne almost all its cores while I personally own all the North and west coastline of france.

Now though an event killed off my heir and on monarch death apparently there will be a succession war between castile and Portugal. My King is 62 so he won't last much longer, and even with 5 royal marriages giving +25% heir chance he still has no heir after like 3 years (get around to impregnating your 24 yo wife you old fool)

Can I do something to get out of this mess and avoid the succession war or should I just wait and if I get PU'd declare indipendence? I am quite a bit bigger than both of them.

Go to war and that won't be an issue.

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Pellisworth
Jun 20, 2005

Tsyni posted:

Go to war and that won't be an issue.

Yeah stay at war for a couple years, it shouldn't take that long for your king to produce an heir or die, you won't get PU'd if you're at war when your monarch dies.

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