|
Civilization VI: Mount Kilimanjaro is Not Wi-Fi Enabled
|
# ? Oct 22, 2016 18:18 |
|
|
# ? May 15, 2024 04:41 |
|
I mean the Chichen Itza thing is just offensive when V had this: https://www.youtube.com/watch?v=h-Ha2LHxiIA
|
# ? Oct 22, 2016 18:19 |
|
Brannock posted:I mean the Chichen Itza thing is just offensive when V had this: Oh drat I forgot how good that was.
|
# ? Oct 22, 2016 18:22 |
|
whatever tech gives you mech infantry: "One does not simply walk into mortars"
|
# ? Oct 22, 2016 18:32 |
|
holy poo poo turns are taking forever (10 players, ssd, turn 400)
|
# ? Oct 22, 2016 18:33 |
|
I like to think they mic'd up Sean Bean in secret and recorded the musings he verbalises on a day to day basis.
|
# ? Oct 22, 2016 18:36 |
|
Why isn't there a regenerate starting position? Why isn't there a world builder? So many super great features from Civ4 just forgotten. Also the UI is awful. I'm also not sure what good city placement looks like anymore, I understand that districts can somehow affect multiple cities, but it seems very unintuitive how that exactly works. Oh and builder charges suck, as do trade routes.
|
# ? Oct 22, 2016 18:39 |
|
I still haven't heard anything regarding modding, how's it faring? There's no mention of it on the Steam page, even though they mentioned how great it would be prelaunch.
|
# ? Oct 22, 2016 18:40 |
|
Not Al-Qaeda posted:holy poo poo turns are taking forever (10 players, ssd, turn 400) I haven't noticed turns being particularly long myself and I've no SSD. Make sure you have quick movement and quick combat enabled.
|
# ? Oct 22, 2016 18:43 |
|
Brannock posted:Oh, this brings up another minor complaint I have about Civ 6, you can't access the Civilopedia from the main menu, you have to load a game first. Yeah the second is a little funny but the first is hilariously bad; especially considering the narration was seriously the high point of V
|
# ? Oct 22, 2016 18:56 |
|
I like how cleopatra keeps looking at your dick when she disses you.
|
# ? Oct 22, 2016 18:58 |
|
So what is the most Trade heavy/Gold Making civ? I Miss Venice
|
# ? Oct 22, 2016 19:10 |
|
Brannock posted:Oh, this brings up another minor complaint I have about Civ 6, you can't access the Civilopedia from the main menu, you have to load a game first. Yeah, a ton of the quotes were terrible. That's what happens when you let people try to put humor in a game where it doesn't fit. It just ends up stupid. (Except for Sputnik being "Beep beep beep." Nemoy, we will mourn you till we join you.)
|
# ? Oct 22, 2016 19:19 |
|
For anyone interested, I'll be streaming Civ 6 in about an hour, give or take 15m. https://www.twitch.tv/golden_battler Come hang out if you feel like it. I'll probably be playing the Aztecs on Emperor, mainly because I want to test out a gimmick I thought of last night.
|
# ? Oct 22, 2016 19:20 |
|
Some of the quotes are okay and humourous, but yeah the ones quoting blogs seem, like, disrespectful or something, I dunno
|
# ? Oct 22, 2016 19:22 |
|
I tried pushing the game to see what difficulty I should settle down on, I started a quick pace game on a small map with Gilgamesh on Emperor. On the one hand the War-cart goonrush is a good time and I was cranking out one cart every two or three turns. I wiped France off the map and turned my sights on Brazil. On the other hand, the minute they got walls up and running my momentum fizzled into nothing and I had to stop and start building. Unfortunately the AI bonuses on Emperor are too much for me for now. I think it's time to go back to King.
|
# ? Oct 22, 2016 19:23 |
|
orcane posted:How do you stop the AI from spamming their religion all day long if you don't want to go to war with them yet? I can't afford to keep as many apostles around as you apparently need, and the "stop converting my cities" promise is utterly useless (they just keep doing it for no penalty). No one replied to this from a couple pages back. 1. Go to war even though you don't want to yet. 2. You can use an apostle to Launch Inquisition, which lets you build inquisitors fairly cheaply who are good at religion fighting in your home territory. 3. Inquisitors (at least, probably missionaries+apostles too) can heal by sitting on a holy district (maybe also a city center?) and skipping a turn. So you build a wall of inquisitors just inside your borders and rotate them back to holy sites for healing as they get injured the way you would your military front line.
|
# ? Oct 22, 2016 19:23 |
|
edit: double post, woops For some content, here's a picture of the Chinese Great Wall of inquisitors: Note that the Japanese missionary in the screenshot is actually my religion and not his so I have left it alone. Not sure the AI can handle the case where their holy city gets converted very well. Bouquet fucked around with this message at 19:35 on Oct 22, 2016 |
# ? Oct 22, 2016 19:25 |
|
Can cities not attack in this game??
|
# ? Oct 22, 2016 19:29 |
|
Dr. Carwash posted:Can cities not attack in this game?? Build the wall(s), make your enemies pay for it.
|
# ? Oct 22, 2016 19:32 |
|
You also don't get any big notice when they can, you just have to see that there is as little crosshairs under the city and click on it to fire at anything nearby, it won't prompt you to.
|
# ? Oct 22, 2016 19:34 |
|
This game's so fun. I'm hooked by civ again
|
# ? Oct 22, 2016 19:35 |
|
Petty complaint: I wish that Great Prophets were on the far left or the far right of the GP screen, so that when they run out there's not a hole in the middle of the screen for the rest of the game.
|
# ? Oct 22, 2016 19:41 |
|
Has anyone found a use for harvesting resources?
|
# ? Oct 22, 2016 19:41 |
|
I don't really mind lighthearted quotes, but they went a bit overboard. Almost every time you research a new tech you get a quote about how much it sucks.
|
# ? Oct 22, 2016 19:42 |
|
Jay Rust posted:Has anyone found a use for harvesting resources? I think if you do something like put a district on the resources it clears them but gives you nothing, so you can at least harvest it and get a tiny bump if you have a ton of the resource already and need the space?
|
# ? Oct 22, 2016 19:44 |
|
I want an option that lets me half the amount of barbarians. They're just annoying! And turns do feel like they take ages for me, maybe I do need quick combat on.
|
# ? Oct 22, 2016 19:46 |
|
Does this game have LAN capability? To save money a few years back, my girlfriend and I used to use 1 copy of Civ to play over LAN- She'd log into my account, then switch to offline mode, and we were both able to play together with AI. Would that be possible with Civ VI? PoizenJam fucked around with this message at 20:08 on Oct 22, 2016 |
# ? Oct 22, 2016 19:56 |
|
Well, here's my question. As a guy who usually builds tall, I'm finding it hard to get just the right place, but I have like, this phobia of putting out settlers too early. When is it generally a good idea to expand?
|
# ? Oct 22, 2016 20:05 |
|
FisheyStix posted:Well, here's my question. As a guy who usually builds tall, I'm finding it hard to get just the right place, but I have like, this phobia of putting out settlers too early. When is it generally a good idea to expand? 3-4 pop is usually a good guideline I think
|
# ? Oct 22, 2016 20:07 |
|
Doredrin posted:One of the quotes for a later patch/expansion absolutely has to be "One does not simply walk into Mordor." https://www.facebook.com/civ/videos/10154497639330359/?permPage=1
|
# ? Oct 22, 2016 20:09 |
|
splifyphus posted:I didn't realize this before, but there's no way to rush build a city into awesomeness, so the later in the game you settle the less useful that city will be in the long run. There actually is, but it's quite late in the game. Settling a new city in your overlapping factory zone and setting up an internal trade route or two for it so it can build districts quickly and cash-rushing anything else can help a new city get off the ground pretty quick.
|
# ? Oct 22, 2016 20:12 |
|
SlothBear posted:You also don't get any big notice when they can, you just have to see that there is as little crosshairs under the city and click on it to fire at anything nearby, it won't prompt you to. Do you need any sort of tech for this?
|
# ? Oct 22, 2016 20:13 |
|
Not Al-Qaeda posted:holy poo poo turns are taking forever (10 players, ssd, turn 400) FYI. Having an SSD, or not, will have zero impact on turn times. But yes, anything more than 'standard' 8 players seems to drastically increase the turn times.
|
# ? Oct 22, 2016 20:13 |
|
Dr. Carwash posted:Do you need any sort of tech for this? You need to build at least Ancient Walls in your city, unlocked with Masonry I think
|
# ? Oct 22, 2016 20:15 |
|
Another vote for the quotes being loving terrible. Some don't even make sense, like I built the Ruhr Valley wonder and the quote was about how the industrial heart of Germany was shut down and the rest of the country had to support them. Not sure how 'wonderful' that is. Hopefully someone whips up a Civ IV/V quote mod. Similarly the map is lovely, but everything else about the aesthetic I preferred Civ V. Particularly the leader heads, they were gorgeous in V. On King at least, the tactical AI doesn't seem any better in VI. What should be an overwhelming AI force still mills around and gets slaughtered by two archers and a spearman. Tech tree and unit roster seem a bit skimpy. Hit the industrial era in 1100 A.D. UI has a ton of glaring issues as outlined. The only one that enrages is me is how I'll move a unit, select the next unit to move and before I can do anything the computer autoselects another unit on the other end of the continent and whips me over there so I misclick. On the whole I'm having fun though. Seems like a step up from Civ V for sure as far as moment to moment gameplay.
|
# ? Oct 22, 2016 20:22 |
|
Jay Rust posted:You need to build at least Ancient Walls in your city, unlocked with Masonry I think Ahhhh ok. Thanks~
|
# ? Oct 22, 2016 20:21 |
|
does production costs of units/buildings rise when you build new cities?
|
# ? Oct 22, 2016 20:30 |
|
Jay Rust posted:Has anyone found a use for harvesting resources? Yes, for example marshes give +1 food, which is the same as a farm anyway. If you have extra build capacity and plenty of farms you can snag like 40 food instantly at no cost to your output. But in general, things like forests are better than in previous titles and stack with hills for example, so harvesting is often a bad move.
|
# ? Oct 22, 2016 20:33 |
|
|
# ? May 15, 2024 04:41 |
|
So far I'd say the game needs: 1) A production queue. 2) Team setting for multiplayer 3) Tooltips in city view being more expressive (why can't I hold over religious citizens to get a rough idea of what they follow, etc) 4) A way to turn off snapto for units, like Fintilgin said, I do that all the loving time. 5) Cleaning up of messaging. Tell me what wonder got researched, tell me who declared war on me, tell me what was built. Don't make me click at the bottom right (in multiplayer) every time and especially don't make me wait for the tooltip to appear for it! 6) More Barbarian settings 7) Renaming of cities!! 8) Fortify that turns your unit back on when enemies are near That said they're all pretty small changes, nothing stands out as being entirely broken.
|
# ? Oct 22, 2016 20:36 |