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  • Locked thread
morallyobjected
Nov 3, 2012

Hobgoblin2099 posted:

This thread got me to start up IX (again) on Steam. There's an annoying glitch where your character starts auto-walking to the left that almost cost me treasure twice. I hope I don't wind up permanently missing any because of that.

Also, the Ragtime Mouse/Mouth trick of cherrytapping in the middle of the forest seems to work well enough. I got him to show up twice after Evil Forest using that method.

there are like two situations I can think of where that would ever possibly be an issue, so you're probably fine

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Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Bear in mind that I can't walk in the opposite direction while the auto walking is occurring. I got stuck in a corner of Lindblum Castle for a while due to that reason.

Endorph
Jul 22, 2009

QuantaStarFire posted:

Isn't TAY the one that implies that other FF worlds were completely destroyed at some point?

yeah, but who cares if some ff4 spinoff says ff6's world got nuked. the games have never been in continuity with each other anyway, so it doesn't affect anything. ff7's world is destroyed in kingdom hearts and nobody cares.

Southhouse-
Oct 15, 2012
Best part about TAY is where you would just game over if you didn't bring the right party members to certain boss fights.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Bufuman posted:

I liked certain parts of TAY. Seeing some of my favorite characters from the original game (or even the series) either all grown up or older and wiser was nice. And the challenge dungeons were interesting too. Well, most of them; gently caress Rydia's Challenge Dungeon. Who on earth thought that reprising and extending the Sealed Cave, complete with multiple Demon Wall fights, with a team consisting of ONLY a fragile caster and a slow tank, was a good idea? gently caress that guy!

That said most of the other additions were pointless fluff or poor imitations of plot elements from the original game. And several characters were extremely underpowered to the point where an empty slot was almost preferable (the standouts being Edge's ninja team; considering that Edge was the weak link of the original team but made up for it by being good at several things, making four characters each with ONE of his specialties was a terrible idea). I liked the idea of the Band system, but knowing which attacks to use for some of them was an obtuse pain in the rear end. And the moon system was pointlessly annoying. Overall the game was solidly average at best, not BAD exactly but definitely not good.

I'm still baffled at how Edge's chapter where he's infiltrating the Tower of Babel solo suddenly becomes more difficult when his disciples join the party. You'd think increasing the number of party members from one to five would be a power spike in the player's favor, not the AI's. :psyduck:

U-DO Burger
Nov 12, 2007




I enjoy TAY because it's basically nothing but grinding your way through a bunch of dungeons with varying party setups, which is all I really need from an FFIV spinoff.

SorataYuy
Jul 17, 2014

That... didn't even make sense.

Hobgoblin2099 posted:

Much like Ragtime Mouse and that Gigas with the Fairy Flute whose name escapes me at the moment, Taharka has a mistranslated name. It's supposed to be Dahaka.

They kept the Taharka name in Record Keeper. And it's one of the higher level boss encounter for the Eiko-themed event that ends tomorrow. The sadistic bastards made it the penultimate boss encounter before one where you can earn a Memory Crystal III (normal level cap: 50. Cap after first MC is used: 65. After MC II: 80, and unless you get yourself an MCIII which they just introduced a couple weeks ago, the highest a character goes for a while). Mythril (in-game earned "premium" currency) I had before my first attempt to take on the 140 challenge rating version of it:
23

Mythril I have now, thanks to how much more crazy difficult they made it than Mega's encounter here:
11

This bastard brutalized, curb-stomped, and generally beat the poo poo out of my party that many times until I managed to get just the right combination of revive bonuses (when you get TPKed, you have the option to spend Gems [the "not free" premium currency], or Mythril, to revive and try again, this time with a small bonus of +10%HP, +10% Offensive/Defensive stats, or +2 Ability Uses. and yes, the bonuses stack.) They've really learned that lesson about kind-of-but-not-really-optional-because-they-have-some-of-the-best-poo poo superbosses, haven't they? :smithicide:

Fister Roboto
Feb 21, 2008

W.T. Fits posted:

I'm still baffled at how Edge's chapter where he's infiltrating the Tower of Babel solo suddenly becomes more difficult when his disciples join the party. You'd think increasing the number of party members from one to five would be a power spike in the player's favor, not the AI's. :psyduck:

You've never heard of the inverse ninja law?

Zeikier
Jan 26, 2010

"This woman...she's killed before, and not just once..."


SorataYuy posted:

Mythril (in-game earned "premium" currency) I had before my first attempt to take on the 140 challenge rating version of it:
23

Mythril I have now, thanks to how much more crazy difficult they made it than Mega's encounter here:
11

Iunno man, this is where closing the app and restarting would be a good idea. It's how I've stayed sane when the RNG doesn't work in your favor.

Of course, the dungeon version of Taharka was where I first discovered the Mythril Revival bonuses, which were cool at least, so there's some incentive to wanting to do that even if it's usually fleeting. Only threw 1 Mythril at that, though.

FF9 fights in RK have kept lots of things, some of which we'll get to later that's kind of a bad move on their part.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

Zeikier posted:

Ipsen's Castle was the point where exploring dungeons became tedious. I don't think it was the gimmick; I think it was just how long it took getting anywhere (and possibly enemies getting worse, but Desert Palace was also pretty nasty). The music didn't help. "The Place I'll Return To Someday" is my least favorite track, and every time they reuse it it never sounds good, just shrill and/or grating. It's catchy, but a bad catchy.

I like Ipsen's castle, the place is weird enough that I like exploring it's architecture and that 'take a drastic action' panel sequence is a nifty example of the player being the one trying to figure something out.

The gimmick also keeps the battles from dragging things on, since the equipment here will generally let you one shot random encounters (except Tonberrys.) That's the big problem I had with the Desert Palace, the giant areas combined with the encounters made things pretty meh.

I uh, didn't know about level 5 death trick to the whole area :v:

EponymousMrYar fucked around with this message at 07:25 on Oct 23, 2016

Marmaduke!
May 19, 2009

Why would it do that!?

W.T. Fits posted:

I'm still baffled at how Edge's chapter where he's infiltrating the Tower of Babel solo suddenly becomes more difficult when his disciples join the party. You'd think increasing the number of party members from one to five would be a power spike in the player's favor, not the AI's. :psyduck:

Why does that sound familiar? Oh yes, it's basically the same point Amarant was trying to prove.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
I do think it interesting how Amarant's abilities are single-target until he gets into Trance, when suddenly they affect the entire party (or all enemies). Kinda goes with his arc nicely.

W.T. Fits posted:

I'm still baffled at how Edge's chapter where he's infiltrating the Tower of Babel solo suddenly becomes more difficult when his disciples join the party. You'd think increasing the number of party members from one to five would be a power spike in the player's favor, not the AI's. :psyduck:

His challenge dungeon is frustrating as hell because the game assumes that since you have five party members, it can just throw powerful bullshit without realizing that two of those characters are completely loving terrible and the supposed "tank" will still be too vulnerable and slow to actually do his job. It's probably more efficient just to kill everyone but Edge and Tsukinowa, grind them up to max, and just run from all optional bullshit. At least until a back-attack Chimera Brain wipes your party before you can do a god drat thing.

That game has some baffling decisions.

SorataYuy posted:

Record Keeper stuff

I'm always tempted to try out Record Keeper again, though my problem is I get bored quickly of mobile games. I did enjoy the little I played, though, and it seemed to have less of an emphasis on pay-to-win that I hear plague SE's later mobile titles.

Xenocides
Jan 14, 2008

This world looks very scary....


Bufuman posted:

I liked certain parts of TAY. Seeing some of my favorite characters from the original game (or even the series) either all grown up or older and wiser was nice. And the challenge dungeons were interesting too. Well, most of them; gently caress Rydia's Challenge Dungeon. Who on earth thought that reprising and extending the Sealed Cave, complete with multiple Demon Wall fights, with a team consisting of ONLY a fragile caster and a slow tank, was a good idea? gently caress that guy!

That said most of the other additions were pointless fluff or poor imitations of plot elements from the original game. And several characters were extremely underpowered to the point where an empty slot was almost preferable (the standouts being Edge's ninja team; considering that Edge was the weak link of the original team but made up for it by being good at several things, making four characters each with ONE of his specialties was a terrible idea). I liked the idea of the Band system, but knowing which attacks to use for some of them was an obtuse pain in the rear end. And the moon system was pointlessly annoying. Overall the game was solidly average at best, not BAD exactly but definitely not good.

It was okay but the story was awful. I think back to the fanfic sequel I wrote back when I was 11 and realize that yes, my story about Cecil and company taking the Big Whale on a search for the departed moon to find a weapon to save the planet while the next generation of heroes remained on their planet to fight an insane half-Lunarian son of Zemus to delay his plan to resurrect the giant of Babil and other Lunarian tech, was actually better then what the paid writers came up with.

I did enjoy the more challenging combat but the character balance was very off and the end dungeon grinding if you wanted to play with multiple characters was boring as hell.

QuantaStarFire
May 18, 2006


Grimey Drawer

Mega64 posted:


I'm always tempted to try out Record Keeper again, though my problem is I get bored quickly of mobile games. I did enjoy the little I played, though, and it seemed to have less of an emphasis on pay-to-win that I hear plague SE's later mobile titles.

It's gotten a lot better these days with guaranteed 5* on an 11-pull and overall banner quality has improved dramatically, so getting a team that can actually do the top-tier content isn't the RNG-based ordeal it used to be. There's a FFXIV event in about a month or so that's bringing Minfillia and Alphinaud to the game and they're both pretty strong with amazing relics; FFT event with Orlandu (and Gafgarion, but who cares) is the following month, and they put a lot of effort into making sure he's as stupidly powerful as you'd expect.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Me, 15 minutes earlier posted:

Man, I love this game. Why didn't I replay it sooner?

Me, trying to steal the Ice Staff from Gizamaluke posted:

Oh right.

Every time I see the words "Couldn't steal anything", I die a little inside.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.






Let's sort out what we found in the castle.



There were 4 mirrors on the mural. The writing on the mirrors was in the language only I can read.

quote:

'My power is protected under the shaking ground.'

'My power is protected behind a tornado.'

'My power is protected high atop a fiery mountain.'

'My power is protected underwater, surrounded by the earth.'







Meaning, there is a connection between these 4 seals...







We're not going together like we always do?
No. I'm going to drop off two of us in each location.

We've got our plan. The goal is to place all four mirrors simultaneously using four parties of two.



What? Why...?
It's called 'ladies first,' Zidane! And we girls have things to talk about!
Uh-huh. Is that okay with you, Dagger?
Sure, but... Where are we going first?
Well... The nearest location would be...



Oh, you were listening to us?
I've been a sailor for a long time! I'm confident in my sense of direction. 'My power is protected underwater, surrounded by the earth.' The location must have something to do with water; why not go there first?
Alright... Thanks for your help.
Please don't hesitate to ask me if you forget your destination! And please remember to equip yourselves properly while we are onboard!





Alright, Erin! Let's go!
Yes, sir! Now departing!



The party we choose right now is largely irrelevant.



Though I do go back and have Quina learn Doom, thus finally completing their Blue Magic list. Too bad Doom is even more useless than usual due to its terrible 25% accuracy.

There's a bit of new dialogue from some of our party members.

I wonder what Terra's like...

I wonder if Terra is as big as Gaia...

Zidane! Is time I show my stuff! I learn more as I eat more! We on airship. Maybe we go eat food from all around world!

That last one is a hint, saying "Hey, you might want to have Quina start eating some enemies and learn some Blue Magic. Just saying!"



Hey, relax.
S-Sorry. I'm not very good at explaining things...



The last option goes over the stuff we just saw at the beginning of the update. The top option is handy for finding our next destination.





It's in this bay south of Ipsen's Castle. Dagger and Eiko will be heading there.

Key thing to note, we aren't actually going to play as any of these groups other than Zidane's, so it's irrelevant whether the rest of the party members have equipment or not.

SILENCE



You're the one who suggested we split up.
What? Don't you trust me and Dagger?
It's not that I don't trust you...



You better get going. We need to take all points simultaneously.
You're right...
Where are you going next, and who are you going to drop off?



Alright, now, get going! Don't make us ladies wait!
I'll be back to get you guys soon!





I hope they brought plenty of ethers since their main offense is going to be expensive summon magic...





Our next location is this giant volcano in the northeastern part of the Lost Continent.



Just a little closer!
Zidane! The heat is going to kill the engine if we get any closer!
Okay... When we get closer to the volcano, you two head for the shrine's entrance.



Oh, sorry. Did you wanna go with Eiko?
......





Pairing up Steiner and Quina seems like a bad idea... I think I'll ask Vivi to babysit Steiner.





You know, there's a Wind Shrine in FF5, and it's where you face the first boss and get your first jobs. Otherwise, shrines are actually pretty common in this series.



It's the wind shrine, so it's protected by strong gusts... Be careful not to get blown away!
There is no need to worry! Master Vivi, just follow me.
O-Okay...



Really?



You're okay because you're wearing armor.







But I'm with Quina. I should worry more about myself.



Quina's development is pretty drat important for this next part. The more Blue Magic, the better, since there's quite a few spells that make it significantly easier.



Also since we're fighting in the Earth Shrine, Gaia Gear or at the very least Auto-Float are valuable to have.





There's this area on the Outer Continent that's constantly shaking, and it's where Zidane and Quina are headed.

Gonna shut up for this next part because it's pretty sweet. Enjoy!

:siren: :siren:





Ah, Zidane. You want go with me!
Well... I sort of got stuck with the leftovers...
You no have to explain! I so happy.
Huh?
There old saying in my tribe...



...Let's hope we find good things in this cave.
Is probably full of good food!



Yeah...



What wrong?
Did the ground just shake...?









It's too quiet...
They probably got scared of us and ran away!
I hope so...
Aaargh!



Wh-What are you talking about?
Oh, nothing. I just have a lot of things on my mind...
......







We almost flat like pancake!
I hope there aren't too many more of those.







It's a trap! Be careful...



Let's go, Eiko!







I'll place the mirror right here...



!?





......
Now, I'll place the mirror here...











He not good person! Why you work for him?



Guardians of Terra...?





What is Terra?
We did not become guardians to chat with mortals... We derive pleasure from ending your worthless lives...



So you understand. But will that knowledge help you?
Foolish.
What?
Picking fights with strangers in a place like this...



He refused to find beneficial ways to use his power. Instead, he'd seek out people to fight...
Amarant...













You...!
He's too fast! I can't target him with my magic. We can't take him on with just the two of us...



But...
We can defeat this monster if we work together!





What!?
...Master Vivi, I shall attempt to hold him down. You attack him with your magic while I hold him down!
But...what if I miss the target...?









Sorry, it's just the two of us. Did you have a feast prepared?
You no worry! We eat everything.
Ah, so you're attempting to conquer all 4 shrines at once... How futile.
We'll see about that!
Must try eating before we give up!
What will you lower life-forms do on Terra?
We won't know until we get there!











This is the Earth Guardian, boss of the Earth Shrine. It seems there originally going to be four such bosses, one for each shrine, but the other three ended up cut I'm guessing since most players probably won't level all eight characters equally.





The Earth Guardian has -aga spells and powerful physical attacks. Auto-Reflect is handy, but all my stones are tied up in various other abilities.



Only two steals for this guy. The Avenger is a set of claws that have a 15% chance of inflicting instant death and teach Amarant Demi Shock, which deals damage equal to Max HP/5. Doesn't work on bosses, of course.



Quina is key to this fight, as there are several ways to tackle Earth Guardian. His MP pool isn't huge, so you could Magic Hammer it away. He's also weak to Wind, so Twister isn't bad. He only has slightly over 20k HP, so two Limit Gloves and attacks from Zidane can do the trick though is kinda unnecessary. Frog Drop may be useful at this point if you caught a lot of frogs. Defensively, Vanish and White Wind are passable, while Auto-Life might save your rear end with only two characters available.



More importantly, he's vulnerable to some key status effects, such as Sleep. Thus if you give Quina and Zidane Insomniac, you could lock Earth Guardian down pretty easily.



But that's not all! Earth Guardian is also vulnerable to Darkness, Slow, and Mini, all of which can be inflicted by Bad Breath.



The Rubber Suit is a women-only equip that nullifies Thunder damage and teaches Esuna and Eye 4 Eye, which doubles the chances of Counter triggering (which, again, is a percentage chance based on the character's spirit). Kind of a dumb ability since you're wasting 13 stones to counter physical attacks reliably at a point where physicals aren't really an issue, especially for bosses.



Of course, the Earth Guardian can also use earth attacks. Gaia Gear is great since it absorbs that.



I've got what I wanted, so Thievery and Twister away until...



uhhhhhh

okay.



I wonder if everyone okay?
Yeah, I'm pretty sure they're waiting for us by now.
Right! We go back to airship now.

-----



Zidane is unbelievable... Asking us ladies to fight a monster like that...



What's wrong, Eiko?
Oh, I completely forgot! And we're all alone, too!
Wh-What is it?
There's a question I need to ask you! I've been waiting a chance to ask you for the longest time! Give me an honest answer, okay?
Well, you have to ask the question before I can answer...





You have to answer me! Do you love him or not?



The camera centers on Dagger as she's about to answer...





Did you just say something, Dagger?





Again, Shakespeare and anime as gently caress.

-----

ENGINE NOISES





So we'll go to Shimmering Island, then to Terra?
Yeah. It's near Esto Gaza. It won't take long.
......





You know, that is a good question. Why does Zidane do the things he do? Sure, you could say it's for Dagger, but that doesn't explain Burmecia or going back for Amarant in Ipsen's Castle. The same is true for Kuja's motivations. Sure, both are driving factors, but even if Dagger wasn't around and if Kuja's intentions were clear, I have no doubt Zidane would still be pushing himself and his friends forward.

It's just who Zidane is, and when it's so natural to a guy like him, you can't really explain it.



You don't even know why you do the things you do?
I didn't say that. Maybe I do it because I don't know what motivates me.



I'm sure we'll understand something when we get to Shimmering Island and go to Terra.





Next time, we go to Terra.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

The four guardians are themed on the recurring four elemental fiends thing that happens in quite a few FFs. (Off the top of my head: 1, 4 and quite a few spinoffs)

Specifically these fourthree are based on Lich, Marilith and Tiamat from FF1 for earth, fire and wind, repsectively.

The wind guardian is a bit of a stretch sonce its not multi headed but its still a dragon witha a long rear end neck so that counts for something.

Rigged Death Trap fucked around with this message at 15:25 on Oct 23, 2016

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
I find it funny they didn't even bother to create a scene for the Water Guardian.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Here's concept art for the Water Guardian. Look familiar?

Zeikier
Jan 26, 2010

"This woman...she's killed before, and not just once..."


Huge bummer we didn't get the other boss fights. Don't think it woulda been too big a stretch to have encounters on the way to the Guardians. Unless you were doing a Level 1 run. :v:


QuantaStarFire posted:

It's gotten a lot better these days with guaranteed 5* on an 11-pull and overall banner quality has improved dramatically, so getting a team that can actually do the top-tier content isn't the RNG-based ordeal it used to be. There's a FFXIV event in about a month or so that's bringing Minfillia and Alphinaud to the game and they're both pretty strong with amazing relics; FFT event with Orlandu (and Gafgarion, but who cares) is the following month, and they put a lot of effort into making sure he's as stupidly powerful as you'd expect.

It's kinda nuts how in favor of free play Record Keeper is. It's generous with Mythril payouts, that guaranteed 5* takes a huge sting out of drawing equipment, and it's easy to catch up with how rewards are improving.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Yeah, the lack of these fights is one of the very few missteps in this game. I get not wanting to stick players who haven't leveled everyone in an unwinnable situation, but there had to be some way around that.

Rarity
Oct 21, 2010

~*4 LIFE*~
This sequence is so awesome. It feels really cinematic and gives almost everyone a cute character moment.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!



I was impossibly dissapointed by not having all four be boss battles here. I was also one of the people who didn't invest in Quina whatsoever either, so the fight was basically a long slog, though I don't remember actually having to restart. Either way, a bit of wasted potential, but still a cool concept. I'm glad everyone has someone to pair with. Too bad Quina couldn't go with their husband though.

Aaah, we're almost at Terra! So exciting!

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Mega64 posted:

Sorry, it's just the two of us. Did you have a feast prepared?
You no worry! We eat everything.



The sickest of burns.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
Huh, I never noticed they used male pronouns for Tiamat before. Tiamat is (usually) considered female in myth and lore.

A pity we didn't get to the other three fights, but at least Lich got stomped into oblivion.

Zinco
Mar 27, 2005

Japanese pronouns can be ambiguous with regard to gender, so it may simply be a mistranslation.

Iretep
Nov 10, 2009
Since its a flying lizard god thing it probably doesent matter much anyway.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Fister Roboto posted:

You've never heard of the inverse ninja law?

Of course I've heard of it. Just wasn't expecting to be on the wrong end of it.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Huh. I could have sworn people outside the party got to share XP. So many different RPG systems for that I guess I lots track.

Well, I suppose they wouldn't get AP which is kind of the important part.

George
Nov 27, 2004

No love for your made-up things.
Zidane's interactions with Quina here are some of the best writing in the game. You can tell he doesn't expect conversation and is just kind of playing games. My favorite is his line about a feast, since he's obviously setting Quina up for a one-liner and succeeds brilliantly.

McDragon
Sep 11, 2007

I always make sure to have Quina Eat the Earth Guardian. It's tradition. As is dropping everyone off and then going frog catching.

From a story standpoint I actually think it works better with it just being Zidane and Quina fighting that you actually control. Like the idea is Zidane drops them off and they get the job done without help, which in this case also includes the player. And I just don't see this part working with four bosses in a row, it's supposed to be fighting them all at once and it would just end up feeling awkward I think. Could have done with showing a bit more of the other battles though. I like the picture of a bunch of Eidolons just ganging up on the Water Guardian and giving him such a beating he fell out of the game entirely.

Also this music is great.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
Steiner saying "I trust you, Vivi" is so small, yet one of my favorite moments in the game. It's so sweet and so earnest, a rare thing coming from Steiner. It's also the last time Vivi isn't confident in his abilities, and I love that they chose Steiner to be there for that instead of Zidane. This is the only time their bond is front and center, and it's just great.

MythosDragon
Jan 3, 2016

I never beat this game, think I got to the 3rd disc and just stopped, this sadly happens to me a lot. Glad to finally have a chance to see the end since I'm not the biggest fan of The White Dragon's LP style.

Since theres a FF4TAY discussion going on I'll join that too. I have a strange relationship with all things FF4, I'm a story gamer so logically a game older than me just isnt my cup of tea but for some reason I managed to binge FF4 PSP, FF4 DS, half of FF4 TAY PSP, and 1/4 of FF4 TAY PC in a month for like 150 hours, and I was baffled the entire time.

Also yeah basically everything about TAY's story is just bad, but yknow, its still a masterpiece compared to FFX-2.5.

Music Junkie
Sep 30, 2012

That's right, embrace the cute. Embrace it. You know you want to.
Okay, I didn't know you could inflict Heat on Taharka and beat them that way, I always just did physicals and magic, never really bothered with status effects. Learn something new each day! I DID know you could eat the Earth Guardian, and I think you learn a blue magic from him if you don't already have it? I can't remember, and I'm too lazy to go look it up.

Rabbi Raccoon posted:

Steiner saying "I trust you, Vivi" is so small, yet one of my favorite moments in the game. It's so sweet and so earnest, a rare thing coming from Steiner. It's also the last time Vivi isn't confident in his abilities, and I love that they chose Steiner to be there for that instead of Zidane. This is the only time their bond is front and center, and it's just great.
Agreed. We're shown that they work well together, and this brings it home.

Gotta love Amarant finally realizing his 'lone wolf' act doesn't really do him any favors. Do agree the boss fights are awesome, love the music. Ispen's Castle isn't that bad if you know what to and where to go so you streamline everything. As for the low level weapons, that was actually useful, I hoard everything but weapons, which has been known to kick me in the rear end sometimes, go figure. :cheeky:

SorataYuy
Jul 17, 2014

That... didn't even make sense.

Zeikier posted:

Iunno man, this is where closing the app and restarting would be a good idea. It's how I've stayed sane when the RNG doesn't work in your favor.

Of course, the dungeon version of Taharka was where I first discovered the Mythril Revival bonuses, which were cool at least, so there's some incentive to wanting to do that even if it's usually fleeting. Only threw 1 Mythril at that, though.

FF9 fights in RK have kept lots of things, some of which we'll get to later that's kind of a bad move on their part.

I did that, so many times I think I lost count. The RNG decided it loathed me and my full party of level 80 characters yesterday - and it apparently still hates me today, because 7 times with the Kraken was seeing even worse luck, despite it not hitting quite so hard (or being quite so random about when it does hit so hard.)

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Music Junkie posted:

Okay, I didn't know you could inflict Heat on Taharka and beat them that way, I always just did physicals and magic, never really bothered with status effects. Learn something new each day! I DID know you could eat the Earth Guardian, and I think you learn a blue magic from him if you don't already have it? I can't remember, and I'm too lazy to go look it up.

He teaches Earth Shaker, appropriately enough.

lezard_valeth
Mar 14, 2016
I mean, can we talk about the fact that there are multiple team combinations that would have made better sense like:

Zidane and Dagger (The couple), Eiko and Vivi (the kids), Amarant and Freya (Those two guys), Steiner and Quina (Comic relief)

Zidane and Amarant (Rivals), Dagger and Eiko (Summoners), Steiner and Freya (Knights), Vivi and Quina (Husband and Wife)

or Amarant and Eiko. or Zidane and Steiner.

But no. Someone at Squaresoft thought that we needed more Quina screentime...and he was absolutely right and I hope he got a pay rise!

edit: Now that I started thinking about this while writing the pairs, the one that actually has the least connection with other team members is Freya. Like did she ever even traded lines with Vivi or Dagger or Eiko at all?

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
She talked with Vivi in Burmecia and she's participated in meetings but Freya is by far the most "just there" character after escaping Alexandria

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Freya gets a few lines with Vivi (back in Disc 1) and one line with Eiko (at the start of Disc 3). Otherwise she never talks to them at all.

The scene at the Fire Shrine between Freya and Amarant makes a lot more sense if Amarant told Freya his backstory, of course. And it pretty much closes what's left of his arc with his talk with Zidane on the airship.

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Gamesfreak13563
Jan 28, 2010

Get ready for a SHAQ DOWN!

lezard_valeth posted:

Like did she ever even traded lines with Vivi or Dagger or Eiko at all?

She says lines to Vivi in the first disc. Does that count?

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