Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Mayor Dave
Feb 20, 2009

Bernie the Snow Clown

counterfeitsaint posted:

So are sovereign borders a thing you have to research later? I'm in the classical period and Sumeria just rolled up and surrounded my capital with 7 units, and there seems to be nothing I can do about it. No asking him to gtfo my lawn, no calling him out for parking his army all around my city or anything.

Yeah, you have to research a civic called Early Empire before your borders can close.

In other news, districts can override undiscovered resources. I wiped out all the sources of uranium in my empire and now I'm going to have to go to war to secure deposits.

Adbot
ADBOT LOVES YOU

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Powercrazy posted:

Use Strategic mode :eng101:

Holy poo poo I had never turned this on because I wanted to see the "flashy" 3d map but this is actually so much better. It's a hell of a lot more readable, especially being able to tell the difference between fog of war and unexplored territory.

Also people were wondering about being able to name units? It seemed pretty straightforward. Also this recommendation

SlothBear
Jan 25, 2009

Goddamn Brazil is crazy good at spamming great people once you get them rolling.

Jump King
Aug 10, 2011

For all those with barbarian scout woes, use your scouts' zone of control to make life difficult for the barb scout. Build several scouts to do this, then when those camps are gone, use those scouts to stop new ones from showing up. The early game you need a standing army, but exploration helps too.

Roland Jones posted:

I think it's useful in edge cases where there's multiple ones in an era and you're ahead, but one of the less-great ones is up, you can skip so someone else gets that one and you have a shot at the one you really want.

For instance, you might want this guy:

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


I am so god drat bad at civ games for some reason.

Mayor Dave
Feb 20, 2009

Bernie the Snow Clown
Now that is a slingshot

Eej
Jun 17, 2007

HEAVYARMS

CharlieFoxtrot posted:

OK yeah I forgot about the traders, that's actually a big deal and you do need to have fogbusting units following the route if there's a lot of wilderness

Yeah you basically need to maintain a Mongolian Empire era Silk Road across the map if you plan to fulfill those rear end in a top hat CIty State quests that want a Trade Route formed except they're like 20 tiles away.

e: also for everyone else don't be lazy about protecting your Traders, cause their cost goes up with each one you buy and you're kicking yourself in the nuts for 200+g each time early game and that could've been an archer

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
Overall, I'm pretty okay with how the release turned out. "The UI is bad" is a definite problem with launch VI, but it's a lot better than launch V's "I cannot play this game". And Beyond Earth's uh, everything.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib
I was annoyed with traders constantly needing to be refreshed, but after I realized how strong building roads and Trading Posts everywhere then yeah it's great to be managing them properly.

Would be nice to have an option to automatically renew trading, though, for when you've finished digging out the network and just want to trade with a particular city from now then.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Geight posted:

Overall, I'm pretty okay with how the release turned out. "The UI is bad" is a definite problem with launch VI, but it's a lot better than launch V's "I cannot play this game". And Beyond Earth's uh, everything.

I actually like BE quite a bit and it looks like it tested a lot of gameplay mechanics that ended up here

Vegetable
Oct 22, 2010

There's a little jagged light-blue circle with an exclamation point at the top right of my Meritocracy policy card. What does that mean?

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Brannock posted:

I was annoyed with traders constantly needing to be refreshed, but after I realized how strong building roads and Trading Posts everywhere then yeah it's great to be managing them properly.

Would be nice to have an option to automatically renew trading, though, for when you've finished digging out the network and just want to trade with a particular city from now then.

Yeah, actively managing things is really useful this time around, but hopefully the first patch brings auto-refreshing these things as an option.

Vegetable posted:

There's a little jagged light-blue circle with an exclamation point at the top right of my Meritocracy policy card. What does that mean?

It's a new policy you got with the civic you just researched.

emTme3
Nov 7, 2012

by Hand Knit
a

emTme3 fucked around with this message at 03:11 on Mar 31, 2022

Khisanth Magus
Mar 31, 2011

Vae Victus
So, for the past 20 years I have had a huge holy war going on with Japan. They started with a huge number of apostles that they served me with. In retaliation I have been spamming Inquisitors out of my holy city, gradually thinning out the horde of Buddhist monks running around my lands. I can finally begin the process of actually converting my cities back!

Caros
May 14, 2008

So scythia is... Interesting. Their unique unit is two techs in, but it does put you into the classical period which wrecks the whole warfare without consequences shtick.

That said, is the rest of the world being pissed off at you really a consequence when you can fight four Nations at once? :getin:

I pulled ten cities in probably the first hundred turns. Once walls show up things slow to a crawl, so get while the getting is good and release any city states you come across to mitigate some of the warmongering penalties if you get the chance.

Caros
May 14, 2008

splifyphus posted:

I have posted wrong information in the thread, which I will now rectify.

Apparently extra luxury instances do not provide amenities at all. Extra copies are for trading, just like Civ V. So I think there is an argument for going tall, and with how much district costs increase there's definitely a hard limit on how many 'good' cities you can have.

The biggest argument for tall is this: there is currently no distance modifier for chopping. That's right, you can chop poo poo in AI territory and it'll give full hammers to your nearest city. If you've gone tall, you can use the forests of the entire world to focus production where you need it - but if you're wide it'll be correspondingly more difficult to focus the extra hammers.

I can't imagine this'll stay in the game though, it's way to exploitey to be an intentional thing.

Can you also clear wheat and other resources for food?

Hamlet442
Mar 2, 2008
Played through two games (science and religion victory) and I find that I don't have a lot of gripes.

My first game hard crashed probably eight or so times, so I'm not sure what's up with that. Maybe some sort of memory issue 'cause I noticed it would crash right before playing the wonders-building animations. Some of the UI is kinda wonky and it won't let me clear multiple alerts of the same type unless I shift the map around or click elsewhere. I have noticed that the game will occasionally highlight a unit but not let me move it because the game thinks that I have a different unit selected. Space victory is pretty neat though, and I like that it's several events with the space race instead of just launching to Alpha Centauri.

The religious victory sucks though. I had every single city, including city-states, following my religion except for one. Eventually I just spammed a bunch of apostles/missionaries and finally the last city. I'm not sure how the religious victory works, but I'm pretty sure the Civilopedia specifically says that not every single city has to follow your religion. I'll likely not ever do a religious victory again.

Time to dominate as Rome! :hist101:

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

MMM Whatchya Say posted:

For instance, you might want this guy:



I got him, I accidentally slingshotted myself into the modern era :v:

Brannock
Feb 9, 2006

by exmarx
Fallen Rib
Hit turn 200 on my Barbarossa game. Either Hansa are ridiculously good or I figured out how to handle production because I'm having no trouble building whatever I need in very short timeframes. (Probably both)

I'm actually doing a lot of Projects to generate extra cash/culture just because there's not really anything left to build in my main cities.

The key to Districts seems really to be just to focus and specialize your cities except for a couple cities that are exceptionally well-placed.

Create a lot of Builders, too, you should be coating your entire territory in improvements, the extra yields really do add up. Lumber Mills on forested Hills are one of the best tiles in the game.

Jastiger
Oct 11, 2008

by FactsAreUseless

splifyphus posted:

I have posted wrong information in the thread, which I will now rectify.

Apparently extra luxury instances do not provide amenities at all. Extra copies are for trading, just like Civ V. So I think there is an argument for going tall, and with how much district costs increase there's definitely a hard limit on how many 'good' cities you can have.

The biggest argument for tall is this: there is currently no distance modifier for chopping. That's right, you can chop poo poo in AI territory and it'll give full hammers to your nearest city. If you've gone tall, you can use the forests of the entire world to focus production where you need it - but if you're wide it'll be correspondingly more difficult to focus the extra hammers.

I can't imagine this'll stay in the game though, it's way to exploitey to be an intentional thing.

Are you sure? I have more than 4 cities and not a lot of diversity in amenities, and I'm still getting positive amenities all throughout, even with duplicates.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib
Also, this is the third game I've seen Gandhi get Nuke Happy in and I'm wondering if he's guaranteed to get that as his secret agenda.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!

Brannock posted:

Also, this is the third game I've seen Gandhi get Nuke Happy in and I'm wondering if he's guaranteed to get that as his secret agenda.

At the very least I would expect some kind of increased odds for him to get it, because Tradition(TM)

ThisIsNoZaku
Apr 22, 2013

Pew Pew Pew!
Been playing a bunch with my friends.

One super obnoxious thing I've encountered is when I try and order a unit to enter a hex that it doesn't have enough movement for, it will count as "moved" for the purposes of ending the turn.

However, often if the unit still has movement left and I click end turn, the game will undo my order to end the turn to inform me that some of my units can still move.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Brannock posted:

Hit turn 200 on my Barbarossa game. Either Hansa are ridiculously good or I figured out how to handle production because I'm having no trouble building whatever I need in very short timeframes. (Probably both)

I'm actually doing a lot of Projects to generate extra cash/culture just because there's not really anything left to build in my main cities.

The key to Districts seems really to be just to focus and specialize your cities except for a couple cities that are exceptionally well-placed.

Create a lot of Builders, too, you should be coating your entire territory in improvements, the extra yields really do add up. Lumber Mills on forested Hills are one of the best tiles in the game.

Probably both; in my third game I've been having no real production issues except with new cities or when building wonders, but also the Hansa is amazing. Unique districts are nice in general, but the Hansa is especially good.

I wonder what future unique districts will be. The only remaining ones they haven't done variants of already are Encampments and Commercial Hubs (and I guess Aerodomes and Spaceports but I doubt we'll see unique versions of those, or at least the latter one), and I'm betting that we won't see many repeats versus more unique buildings and improvements.

Also yeah, more Builders is probably smart. Farms are extra housing, among other things, plus what you said.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
On like turn 70 I build my first ever wonder. Qin calls me up to have a cry.

On turn 180 I build my second wonder. Qin immediately calls me up, to have another cry.

SlothBear
Jan 25, 2009

Brannock posted:

Either Hansa are ridiculously good

Industrial districts are already really important and having a unique one seems like it would be very strong. I need to play as Germany now.

rabidsquid
Oct 11, 2004

LOVES THE KOG


in my latest game i found a goodie hut on the second turn and it had the holy grail in it. king arthur and indiana jones are clearly dipshits

AbrahamLincolnLog
Oct 1, 2014

Note to self: This one's the shitty one

Hamlet442 posted:

The religious victory sucks though. I had every single city, including city-states, following my religion except for one. Eventually I just spammed a bunch of apostles/missionaries and finally the last city. I'm not sure how the religious victory works, but I'm pretty sure the Civilopedia specifically says that not every single city has to follow your religion. I'll likely not ever do a religious victory again.


Religious victory is being "dominant" in every civ, which means >50% of their cities follow your religion.

But yeah, this is yet another place where the UI sucks. They kept the pressure mechanic, but removed the number from it, and you can't see pressure unless you have a religious unit targeted.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

AbrahamLincolnLog posted:

Religious victory is being "dominant" in every civ, which means >50% of their cities follow your religion.

But yeah, this is yet another place where the UI sucks. They kept the pressure mechanic, but removed the number from it, and you can't see pressure unless you have a religious unit targeted.

There's a religion "lens" too, actually. Above the minimap, there's multiple options, including the view settlers have, religion, tourism, and other things.

The Human Crouton
Sep 20, 2002

rabidsquid posted:

in my latest game i found a goodie hut on the second turn and it had the holy grail in it. king arthur and indiana jones are clearly dipshits

Good job casually insulting my two favorite people. Just what I was looking for on a casual Saturday night.

CAPTAIN CAPSLOCK
Sep 11, 2001



splifyphus posted:

I have posted wrong information in the thread, which I will now rectify.

Apparently extra luxury instances do not provide amenities at all. Extra copies are for trading, just like Civ V. So I think there is an argument for going tall, and with how much district costs increase there's definitely a hard limit on how many 'good' cities you can have.

The biggest argument for tall is this: there is currently no distance modifier for chopping. That's right, you can chop poo poo in AI territory and it'll give full hammers to your nearest city. If you've gone tall, you can use the forests of the entire world to focus production where you need it - but if you're wide it'll be correspondingly more difficult to focus the extra hammers.

I can't imagine this'll stay in the game though, it's way to exploitey to be an intentional thing.

Amenities really stop being a problem once you get entertainment districts. I guess if you built like 6+ cities with 3 luxuries between them AND never traded for poo poo your citizens would be unhappy but then you can just build some districts.

Sadly going wide is still the best strat.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

CAPTAIN CAPSLOCK posted:

Amenities really stop being a problem once you get entertainment districts. I guess if you built like 6+ cities with 3 luxuries between them AND never traded for poo poo your citizens would be unhappy but then you can just build some districts.

Sadly going wide is still the best strat.

The sanity cost means I'm still maxing out at like 8 cities + enemy capitals.

I don't think it's a problem that going wide is good, but there's basically no benefit to going tall in this game, and I'm not sure you even can play "tall" since there's no bonuses for having a small empire. This is something I expect a major balance patch to fix, or at least an expansion.

cl_gibcount 9999
Aug 15, 2002

expansion should always be desirable

they won't make the same mistake they did with V (hopefully)

Magil Zeal
Nov 24, 2008

Brannock posted:

Magdeburg and Aachen have a red house icon just to the left of the city name. Frankfurt has a :h: with a cross through it in the same position. What do these mean? I couldn't find anything obvious in the Civilopedia. My best guess is that the struck heart means not enough amenities and the red house means not enough housing, but Frankfurt is Content with 2/2 amenities.

I believe the "red house" and "red tent" icons are supposed to indicate low amenities/housing but they don't seem to update properly.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



I totally forgot that you can chop for production.

Yeah, clear-cutting the world is extremely powerful. Just save a handful of trees so a thousand years later you can put a sign in front of them and rake in the tourism

Erika
Feb 6, 2013

by FactsAreUseless
Man, civ 5 looks beautiful after staring at civ 6 for so long

Failboattootoot
Feb 6, 2011

Enough of this nonsense. You are an important mayor and this absurd contraption has wasted enough of your time.

cl_gibcount 9999 posted:

expansion should always be desirable

they won't make the same mistake they did with V (hopefully)

I disagree and it's probably going to be my biggest complaint with this game. More cities just means more poo poo I have to keep an eye on and passed a certain point it feels more like busy work and less like building a civilization. I don't mind it if wide is optimal as long as tall works, but I don't think going tall can manage to get the production it needs.

Played barbarossa earlier and managed to solve the production problem by having Aachen send out about 20 production generating trade-routes, and had the ruhr-valley, and had at least 2 fairly relevant great engineer passive improvements that I don't remember. With all that I was able to build that Macarena end-game wonder in 11 turns, as well as other end-game things like space-race junk (all of which I ignored since my very first game I won with science).

Theres a lot I like and a lot I either don't or haven't come around on yet.

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Krazyface posted:

On like turn 70 I build my first ever wonder. Qin calls me up to have a cry.

On turn 180 I build my second wonder. Qin immediately calls me up, to have another cry.

Shi Huangdi is basically me from Civs 2 through 5 and it's hilarious.

Comstar
Apr 20, 2007

Are you happy now?

splifyphus posted:

Apparently extra luxury instances do not provide amenities at all. Extra copies are for trading, just like Civ V. So I think there is an argument for going tall, and with how much district costs increase there's definitely a hard limit on how many 'good' cities you can have.

The manual apparently states this, this is not a bug. So you can have 200 cities and 500 copies of a luxury resource, but only the most saddest cities will get it. So Nome, Alaska gets the finest luxuries in the world, but New York City that has 100 times the population gets none. You only use 4 of any luxury item.

Can someone ask Firaxes why this is? It makes no sense.

Adbot
ADBOT LOVES YOU

Mayor Dave
Feb 20, 2009

Bernie the Snow Clown

CharlieFoxtrot posted:

I totally forgot that you can chop for production.

Yeah, clear-cutting the world is extremely powerful. Just save a handful of trees so a thousand years later you can put a sign in front of them and rake in the tourism

For some reason in my most recent game recently planted forests were just as effective for this purpose, meaning there was no reason not to clear cut the world way back when.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply