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What kind of insane stats would Winston have if he popped his ult while nanoboosted+beat dropped+30% damage boost? Or would Torb's ult work better for this?
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# ? Oct 23, 2016 21:20 |
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# ? May 30, 2024 06:42 |
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Panfilo posted:What kind of insane stats would Winston have if he popped his ult while nanoboosted+beat dropped+30% damage boost? I think a big part of the problem with nano Winston is that his way of dealing damage also helps people escape from him, and his damage isn't that high to begin with. Nano torb would be hilarious tho.
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# ? Oct 23, 2016 21:22 |
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Fusion Restaurant posted:I think a big part of the problem with nano Winston is that his way of dealing damage also helps people escape from him, and his damage isn't that high to begin with. Nano torb would be hilarious tho. Nano molten core can wreck face. The problem is having a Torb on your team for the whole time he's not nano cored.
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# ? Oct 23, 2016 21:25 |
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Fusion Restaurant posted:I think a big part of the problem with nano Winston is that his way of dealing damage also helps people escape from him, and his damage isn't that high to begin with. Nano torb would be hilarious tho. True. I was thinking in terms of how insanely strong each of his punches would get, not to mention momentarily having enough HP to probably face tank any ult in the game. I'm guessing Nano Molten Core'd damage boosted Torb would be shooting bolts as fast as turret mode Bastion
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# ? Oct 23, 2016 21:25 |
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Has Torb's pickrate dropped completely in both QP and competitive now? I've leveled from 40-57 and have only seen a handful. Is it just that people have collectively figured out how to play against him or is my anecdotal evidence just confirmation bias?
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# ? Oct 23, 2016 22:07 |
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BLUNDERCATS! noooo posted:Has Torb's pickrate dropped completely in both QP and competitive now? I've leveled from 40-57 and have only seen a handful. Is it just that people have collectively figured out how to play against him or is my anecdotal evidence just confirmation bias? He's like the other projectile classes in that you need to be extremely skilled to make him useful. Mei has more utility than him and people just like Hanzo cause he's azn.
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# ? Oct 23, 2016 22:30 |
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Edit: phone post. Ignore
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# ? Oct 23, 2016 23:23 |
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Hanzo can also just randomly get kills from headshots or dropping Scatter Arrow in the same zipcode as the red team, while Torb has to either get right up close or nail his rivet shots.
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# ? Oct 23, 2016 23:40 |
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Tuxedo Catfish posted:Hanzo can also just randomly get kills from headshots or dropping Scatter Arrow in the same zipcode as the red team, while Torb has to either get right up close or nail his rivet shots. Torb can and should spam rivets at the enemy/where the enemy is bound to be at some point soon.
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# ? Oct 23, 2016 23:45 |
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Duck and Cover posted:Torb can and should spam rivets at the enemy/where the enemy is bound to be at some point soon. Right, I'm just saying Torb has to get it right more than once, compared to Hanzo.
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# ? Oct 23, 2016 23:54 |
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I'm looking forward to torb getting scrap regen.
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# ? Oct 23, 2016 23:58 |
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Why don't people complain about sonic arrow? Widow's ult line was made map wide and louder, but hanzo's wallhacks are far more frequent and undetectable. You have to assume he has it up at all times.
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# ? Oct 24, 2016 00:20 |
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Because widowmaker's primary weapon is also better(and used to be way better)
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# ? Oct 24, 2016 00:53 |
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Because if there's a Hanzo, you can assume that the enemy team isn't working with him out of spite.
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# ? Oct 24, 2016 01:35 |
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Was watching a TV show tonight when I got hacked by Sombra
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# ? Oct 24, 2016 04:06 |
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silver frame means level 1000+, right? because if so i just played a dude who was level 1187. 687 hours played. how is that even possible? e: should clarify i'm baffled because his rank was like 2100.
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# ? Oct 24, 2016 04:27 |
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Silver is 600+
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# ? Oct 24, 2016 04:43 |
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Valentin posted:silver frame means level 1000+, right? because if so i just played a dude who was level 1187. 687 hours played. how is that even possible? I ran in to a 1000 (I think?) the other day. I think it came out to around 13 hours played a day or something insane. Some people are the pure embodiment of that WoW player from South Park I guess.
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# ? Oct 24, 2016 04:44 |
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Ragequit posted:I ran in to a 1000 (I think?) the other day. I think it came out to around 13 hours played a day or something insane. Some people are the pure embodiment of that WoW player from South Park I guess. The really crazy thing is that a lot of these players at super high levels aren't even very good, at least not a lot of the ones that I come across.
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# ? Oct 24, 2016 04:54 |
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you can play a lot and not actually get any better, if you dont try to improve. bad habits and such.
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# ? Oct 24, 2016 05:09 |
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Tiler Kiwi posted:you can play a lot and not actually get any better, if you dont try to improve. bad habits and such. Happens a lot with the 'ITS THE loving USELESS TEAM' type of people.
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# ? Oct 24, 2016 05:48 |
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Panfilo posted:What kind of insane stats would Winston have if he popped his ult while nanoboosted+beat dropped+30% damage boost? gonna start by saying that this is a bad idea because throwing 3 ults behind one guy is an insane waste. but if you don't care about that, well... primal rage winston has 1000 health. nanoboost adds 50% damage resistance, effectively giving him 1500 health. sound barrier adds 500 shields that decay over time, giving winston a maximum of 2000 health (well, not including armor packs, symmetra shields, or zarya bubbles anyway). I think nanoboost effects your sound barrier shields as well tho, so it'd actually be 2250 health. he normally deals 40 damage per swing in primal rage, which is boosted to 60 with nanoboost (it's 50% bonus damage, not 30. unless they changed that and I didn't notice). that's not that impressive but he does have knockback and a ton of mobility at least torb, by comparison, gains 300 armor from molten core. that's 450 with nanoboost on top of 300 health, or 750 total. sound barrier would bring it to 1250, or 1500 if nanoboost effects the sound barrier. armor is way better than regular health tho and nanoboost makes it even better, so it's possible that molten torb would have more effective heath than winston in this scenario. he has no mobility or knockback tho. torb's damage with his primary goes from 70/140 to 105/210 (same as mccree but trades hitscan for having no damage falloff) and his alt goes from 150/300, assuming all the pellets hit before damage falloff, to 225/450 (that's as much as an unboosted roadhog, except the torb will fire a lot faster and has no hook to bring people into his range) Fusion Restaurant posted:I think a big part of the problem with nano Winston is that his way of dealing damage also helps people escape from him, and his damage isn't that high to begin with. Nano torb would be hilarious tho. nano winston is actually very good. it's just not primal rage nano winston that's any good. the lightning gun does 90 dps that has autoaim and can hit multiple targets at once while nanoboosted
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# ? Oct 24, 2016 06:02 |
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50% damage reduction doubles your health
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# ? Oct 24, 2016 06:12 |
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Don't forget that that Torb could also have a level 3 turret blazing away as well. Does nanoboost affect the turret? That could be very nice if it did.
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# ? Oct 24, 2016 06:25 |
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Manatee Cannon posted:primal rage winston has 1000 health. nanoboost adds 50% damage resistance, effectively giving him 1500 health. what did he mean by this?
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# ? Oct 24, 2016 06:33 |
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i moved winstons leap from shift to m2 and it feels so much better when trying to pinpoint position his jumps with wasd. it took a qp game or two to change my muscle memory but im landing much better jumps as a result
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# ? Oct 24, 2016 06:49 |
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Minrad posted:what did he mean by this? it means I'm an idiot. alternatively, Brannock posted:50% damage reduction doubles your health
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# ? Oct 24, 2016 06:54 |
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Minrad posted:what did he mean by this? Brannock posted:50% damage reduction doubles your health in much more verbose form it goes like this if you have 100 hp and dude shoots you for 50 damage, you take two shots and die. if you get double hp, it now takes four shots to die. if instead, you get 50% damage reduction, now the dude shooting you only deals 25 damage. It takes four shots to kill you. so having 2xhp is the same as having 1xhp with 50% damage reduction. So instead of saying "Winston with 1000Hp and 50% Damage Reduction", you can just think of it as "Winston with 2000HP". (its actually not strictly identical, since healing is not affected by the damage reduction, so actually damage reduction is superior if someone is healing you; it effectively heals you twice as much compared to just having double HP.)
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# ? Oct 24, 2016 06:57 |
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the actual, not idiot numbers for winston would just be 3000 health for winston. primal rage is 1000 and sound barrier is 500, nanoboost doubles it to 3000 where a third of it will tick down by itself torb's not as clean cut because of the armor tho. technically it's just as simple because it's just 2(500+500), but the armor doesn't work like normal health. you'd have an entire roadhog's worth of armor at 600 tho. I don't think a nanoboosted death blossom could get through that even without the sound barrier on top
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# ? Oct 24, 2016 07:13 |
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I really hate that the ticking-down for Sound Barrier uses the "taking-damage" red flashes
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# ? Oct 24, 2016 07:16 |
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I can see how that'd be frustrating for someone who counts on visual indicators for everything
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# ? Oct 24, 2016 14:02 |
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So I heard that Symmetra was getting retooled because nobody likes using her as is. Is that true? If so, how?
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# ? Oct 24, 2016 15:24 |
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Geostomp posted:So I heard that Symmetra was getting retooled because nobody likes using her as is. Is that true? If so, how? it's true, but they haven't said how yet. it's still some weeks out.
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# ? Oct 24, 2016 15:36 |
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Geostomp posted:So I heard that Symmetra was getting retooled because nobody likes using her as is. Is that true? If so, how? One thing they've specifically said is they don't want to give her any healing ability just because she's in support. If it comes down to it, they'll move her to defense before they give her the ability to heal. For my money, I think it'd be neat if they gave her some ability that allowed her to boost other player's speed. Right now Lucio is the only character who can do that, so he becomes an auto-include in tournaments. Giving Sym a different type of speed enhancer would take the pressure off the auto-Lucio pick and also give people another reason to pick her.
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# ? Oct 24, 2016 16:00 |
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Naerasa posted:One thing they've specifically said is they don't want to give her any healing ability just because she's in support. If it comes down to it, they'll move her to defense before they give her the ability to heal. A little added mobility or making the shields she gives stronger would help. That and either make her weapon longer ranged or kick in faster with a charge shot that moves at something resembling a decent speed and/or having a larger area of effect. Her teleporter losing its charge limitation and as well as it and her turrets becoming a bit more durable would really help. She needs some serious work, but I do like her overall idea. As of now, she really sucks at her job unless her enemies are just completely oblivious. Geostomp fucked around with this message at 16:14 on Oct 24, 2016 |
# ? Oct 24, 2016 16:11 |
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If I download this on my work PC can I install it on my home one? I only want to install it at home but my work PC downloads much faster. Sorry if this is the wrong thread
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# ? Oct 24, 2016 16:13 |
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If you copy the files from your work PC onto your home PC then you should be able to just point your Battle.net app to the files and then you're set. It might reset your options or something but otherwise it shold be fine.
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# ? Oct 24, 2016 16:22 |
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Naerasa posted:One thing they've specifically said is they don't want to give her any healing ability just because she's in support. If it comes down to it, they'll move her to defense before they give her the ability to heal. From what I read in this thread her shield ability used to be much more substantial, but as it is now, her giving someone freaking 25hp shield is hilarious and worthless, especially seeing a little tick added to a Reinharts health. Maybe give her a buff in that department, but add a requirement to have LoS. So you can give someone a good shield boost, but you have to stay together.
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# ? Oct 24, 2016 16:23 |
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Shnag posted:From what I read in this thread her shield ability used to be much more substantial, but as it is now, her giving someone freaking 25hp shield is hilarious and worthless, especially seeing a little tick added to a Reinharts health. Maybe give her a buff in that department, but add a requirement to have LoS. So you can give someone a good shield boost, but you have to stay together. If it gave a temporary boost each time she applied it to a character then there would be reason for her to cast it more than one per life. It'd be more awesome if her shield-ability gave any player double-jump via a 'prism' platform that uses the shield as it's energy source. So you could do it once per four seconds.
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# ? Oct 24, 2016 16:29 |
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# ? May 30, 2024 06:42 |
It'd have to be a passive that only gives you some arbitrarily small amount of shields only when you're next to her, or we'd have the same issue we had before they merged it. They could just give her a speed boost pad.
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# ? Oct 24, 2016 16:32 |