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thatguy posted:So did we ever find out if Ben can legally post the cels online? I think so. VEI (owner of the distribution rights) sent him a free case of dvds with audio issues for his campaign. MilesK fucked around with this message at 16:28 on Oct 24, 2016 |
# ? Oct 24, 2016 16:26 |
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# ? Jun 3, 2024 17:13 |
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MilesK posted:I think so. VEI (owner of the distribution rights) sent him a free case of dvds with audio issues for his campaign. And a public service reminder, all 13 episodes of WCA are on Youtube for your viewing pleasure. https://www.youtube.com/watch?v=UCWZiEBJpt0
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# ? Oct 24, 2016 16:30 |
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Lazrin posted:that's not the definition of procedural generation. has nothing to do if it's on the fly or not. What are you even on about? No-one mentioned anything about definitions — just that you are demonstrably clueless about what it is and how it's used.
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# ? Oct 24, 2016 16:30 |
SomethingJones posted:Here is a transcript showing Sean Tracy and Forrest Stephan bumbling and LYING their way through a question about procedural generation: It's like listening to a 3 year old asked to explain the Debt Ceiling.
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# ? Oct 24, 2016 16:35 |
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Lazrin posted:they are matter-of-factly using procedural tech to generate the planets... yes, the terrain... and stream it to the client as needed. just like elite, just like nms. You dumb gently caress. Can you even imagine the amount of data that would be needed to stream a complete huge-rear end planet in Elite? CIG is planning to use a hybrid approach where they use some procedural stuff to generate areas on the planet, and then add custom stuff on top of those that will have to be saved as a map file and stored in the clients hard drive.
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# ? Oct 24, 2016 16:36 |
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procedural streaming dynamic pipelines yo
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# ? Oct 24, 2016 16:37 |
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BitBasher posted:It's like listening to a 3 year old asked to explain the Debt Ceiling. You're being very disrespectful of the capabilities of 3-year-olds.
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# ? Oct 24, 2016 16:41 |
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Seriously though if I had to choose between VaH or watching Ben msturbate over the WCA cartoon I'd take a page out of KC's playbook.
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# ? Oct 24, 2016 16:43 |
It seems like Lazrin... might not understand games development.
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# ? Oct 24, 2016 16:43 |
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Game gonna take up so much loving space and yet contain so little space. It's like a zen koan.
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# ? Oct 24, 2016 16:44 |
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Star Citizen works a lot like youtube
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# ? Oct 24, 2016 16:45 |
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Lazrin posted:that's not the definition of procedural generation. has nothing to do if it's on the fly or not. Here's a loving flowchart to help you understand the point - 1. Sean Tracy and Forrest Stephan tell everyone in a developer video in May that they are generating planets from seeds. Generating. From seeds. In the client. This is in the same family of tech as Elite and NMS. -> 2. Chris Roberts tells everyone in October that they are using "artist driven procedural tools" to build the planets. This is not in the same family of tech as Elite and NMS, this is the same family as Skyrim. -> 3. One of these things is procedural generation, and the other is not, here is how to tell the difference: Procedural Generation: Programmer builds algorithm, artist builds assets. Algorithm builds planet. Not Procedural Generation: Programmer builds tools, artist builds assets. Artist uses tools to build planet. The clue is in the word "generation", to generate or create. The primary advantage to procedural generation on the fly is that you don't have to store the data for 68 gazillion planets. Elite could generate and store those planets if it wanted to, and it would still be procedural generation cos they were like generated procedurally or something Sean Tracy and Forrest Stephan talking about generating planets from seeds, SPECIFICALLY talking about each client getting the seed is directly contradictory to what CIG has now demonstrated and announced it is doing. That's the point, that is why their Procedural generation tech R&D stretch goal is demonstrably not fulfilled and is just another item on a big long list of complete and utter bullshit designed to part the gullible from their money.
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# ? Oct 24, 2016 16:45 |
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New patcher downloads nothing at all cos all that poo poo is all streamed these days
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# ? Oct 24, 2016 16:46 |
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Loading Big Bennies now buffering
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# ? Oct 24, 2016 16:46 |
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Lazrin posted:that's not the definition of procedural generation. has nothing to do if it's on the fly or not. Yeah, it gets generated at some point by the client from a seed without the need to stream data. This is almost always done in real time when you visit a new procedurally generated area but that's in fact not a requirement. I still remember all the data that had to be steamed to my commodore64 to play the original Elite.
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# ? Oct 24, 2016 16:46 |
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peter gabriel posted:Star Citizen works a lot like youtube Terrible retards with no business infront of a camera making money off of uglier, stupider retards? Yeah, i see it
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# ? Oct 24, 2016 16:47 |
Well you see Star Citizen's planet-making process is revolutionary because
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# ? Oct 24, 2016 16:49 |
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Full Buffer Under Run, kicking it to overdrive Full Buffer Under Run, Soon I'll be by your side
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# ? Oct 24, 2016 16:50 |
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trucutru posted:Yeah, it gets generated at some point by the client from a seed without the need to stream data. This is almost always done in real time when you visit a new procedurally generated area but that's in fact not a requirement. Count yourself lucky, this cassette that I used to stream all 8 galaxies into the Spectrum version of Elite was the size of a small village in Shropshire.
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# ? Oct 24, 2016 16:52 |
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Prodecurally generated islands in the stream
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# ? Oct 24, 2016 16:52 |
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SomethingJones posted:Count yourself lucky, this cassette that I used to stream all 8 galaxies into the Spectrum version of Elite was the size of a small village in Shropshire. I had to stream my galaxies from a server in germany over the telegraph line to get this: I don't even speak german. I mean Bevölkerung? gently caress you Elite! (That's why I am supporting star citizen, you see).
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# ? Oct 24, 2016 16:55 |
Some people say that on a quiet night you can still hear him streaming to this very day...
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# ? Oct 24, 2016 16:57 |
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Lazrin posted:they are matter-of-factly using procedural tech to generate the planets... yes, the terrain... and stream it to the client as needed. just like elite, just like nms. Oh Lazrin, you poor dumb slut. bird with big dick fucked around with this message at 17:03 on Oct 24, 2016 |
# ? Oct 24, 2016 17:00 |
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SomethingJones posted:The one thing that I wish was better understood all round is the procedural generation. There isn't any. CIG are not doing any procedural generation, anywhere, ever. They are building levels, using traditional techniques, stored in the traditional way. Algorithms to place trees and landscapes etc have existed for decades. Speedtree is one that springs to mind. Scaleform handles mesh degradation, doesn't it? Yeah, I'm with you there. They've shown a convincing demonstration of what they want to do with procedural generation with tiling. ie there's no procedural generation going on. Not quoting the transcript because they're actually pretty honest. multiplayer procedural generation doesn't work without storing deformations, because the modifications deviated from the seeded 'build', meaning that over time you diverge more and more from the generated landscape to one that contains a bunch of carved dickbutts and large neon pink discotheques plonked onto the surface. Talking about placing structures and objects after procedural generation is essentially just adding blobjects afterwards, and that requires a lot more storage than generation. scrubs season six posted:Oh Lazrin, you poor dumb slut.
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# ? Oct 24, 2016 17:03 |
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Tippis posted:What are you even on about? No-one mentioned anything about definitions — just that you are demonstrably clueless about what it is and how it's used. what you said is incorrect. you asked why. i gave you an answer that you didn't like.
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# ? Oct 24, 2016 17:06 |
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Lazrin posted:that's not the definition of procedural generation. has nothing to do if it's on the fly or not. Here's a tip for not looking like an idiot friend: don't post
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# ? Oct 24, 2016 17:07 |
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I think MoMA should be made the second mod of this subforum.
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# ? Oct 24, 2016 17:09 |
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Lazrin posted:what you said is incorrect. you asked why. i gave you an answer that you didn't like. Please explain how the PG in SC is just like NMS and ED and what precisely is being streamed from where and to where for all three games. tia
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# ? Oct 24, 2016 17:10 |
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Its really not a question of "how" they are using PG... its a matter of "why the gently caress are they devoting so many resources to it in the first place". Its a space game where landing on planets was never even a stretch goal. Yet somehow they decided to put in planetary landing before getting ship combat working, or dynamic missions, loading cargo, or even being able to buy/sell stuff. SC is slowly turning into an FPS game, and I'm going to laugh my rear end off when the SQ42 "prequel" or whatever short demo they are pushing out is FPS combat only.
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# ? Oct 24, 2016 17:10 |
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Is Star Citizen going to have procedurally generated weather patterns, NPC daily schedules , building interiors, and forests, like Shenmue did in 1999?
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# ? Oct 24, 2016 17:12 |
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Chris is desperately trying to emulate the Silicon Valley shell game generate hype for your brand get funding get bought out for 1.3 Instagram Worry about delivering something even remotely complete Prioritized top to bottom
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# ? Oct 24, 2016 17:15 |
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MilesK posted:Is Star Citizen going to have procedurally generated weather patterns, NPC daily schedules , building interiors, and forests, like Shenmue did in 1999? The answer to "Will Star Citizen" is always yes unless the next word is release
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# ? Oct 24, 2016 17:16 |
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Ol Cactus Dick posted:I think MoMA should be made the second mod of this subforum.
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# ? Oct 24, 2016 17:15 |
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Ol Cactus Dick posted:I think MoMA should be made the second mod of this subforum. I disagree, MoMA doesn't even play the game
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# ? Oct 24, 2016 17:18 |
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SomethingJones posted:
Lets be fair, their process as they have described (probably a lie) is the following: 1) They create a planet with the desired basic characteristics: Size, type, distance from the sun, rotation speed etc. 2) Then an artist marks different regions of the planet. This area is an ocean, this area is a desert, this other area a forest and so on. 3) A procedural algorithm is used to fill those areas with the appropriate biome stuff and poo poo like that. Multiple seeds are used for each region until the artist finds the ones that look fine. Now, the seeds and the info on the areas they create can be stored in a very small amount of space and can be used to recreate this step at the client's PC. This is indeed procedural generation. Not complete zero-to-planet stuff but procedural generation nonetheless. 4) The artists add more fine-grained stuff to the different areas on the planet, plop buildings and crabs and poo poo. All this is then saved as a map file giga or terabytes in size and given to the client once. The client can then drop all this poo poo on top of what was generated on step 3.
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# ? Oct 24, 2016 17:26 |
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Ol Cactus Dick posted:The answer to "Will Star Citizen" is always yes unless the next word is release What about "Will Star Citizen release a bunch of broken poo poo and promo videos?"
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# ? Oct 24, 2016 17:33 |
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MilesK posted:What about "Will Star Citizen release a bunch of broken poo poo and promo videos?" When you play gotcha, everyone loses.
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# ? Oct 24, 2016 17:35 |
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Lazrin posted:what you said is incorrect. you asked why. i gave you an answer that you didn't like. Suck my poopsicle lazrin-chan
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# ? Oct 24, 2016 17:42 |
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Eldragon posted:Its really not a question of "how" they are using PG... its a matter of "why the gently caress are they devoting so many resources to it in the first place". Fps is just as broken as ship combat though? Maybe more
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# ? Oct 24, 2016 17:42 |
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# ? Jun 3, 2024 17:13 |
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trucutru posted:Lets be fair, their process as they have described (probably a lie) is the following: Using procedural techniques to fill in areas from a seed? Yep, that would be a pretty cool use of procedural generation. What Sean Tracy and Forrest Stephan described though, isn't that. They described (poorly) a clunky version what Elite Dangerous does, which turns out in fact to have nothing to do with what they are actually doing anyway. Sean Tracy and Forrest Stephan describe the client generating the planet from a seed, with hand placed areas of interest on it, during a time when NMS procedural generation hype was at a peak. Chris Roberts then describes and shows "artist driven procedural tools" after NMS procedural generation hype waned. Putting procedural generation to one side for a moment, I'm looking for the quotes where one of these guys said a few months ago that they were able to get the mocap data into the engine with "two clicks". I'm going to dig it out and post it in the thread so that the CIG devs who read the thread and are fighting with mocap data can have a good old chuckle.
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# ? Oct 24, 2016 17:43 |