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Kanfy posted:The Social Media civic page is pretty much what you'd expect: The Social Media civic page is sorely missing "tyool"
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# ? Oct 24, 2016 22:45 |
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# ? May 30, 2024 03:02 |
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Mandatory Assembly posted:I *think* that if you get them to cede you the city in peace talks you don't take the warmonger hit. They definitely do hate you for occupying the cities you get in a peace deal though. I was pulled into war by Gilgamesh and the only city I took by force was one he took off of Sparta, and then he traded me one for peace once I did. He then denounced me later on because I "occupy one of his cities". You gave it to me bro!
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# ? Oct 24, 2016 22:47 |
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Aspyr keeps teasing that the Mac version might come out today. I'm happy to wait a little longer for a finished product, but a game today would be amazing.
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# ? Oct 24, 2016 22:49 |
Mondlicht posted:I poked around and found that this is something that is cropping up within the last day or so, people playing the game fine and then all of a sudden it either doesn't load or loads like trash. This happened to me, and I went into Windows Defender and just added the entire Steam folder as an exclusion. That fixed it, for me. I wanted to say I did the exact same thing and it also was fixed. Extra info in my situation: everything worked fine until today, virus definitions were updated today. Coincidence? Can I eventually remove the exclusion? Who the gently caress knows?
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# ? Oct 24, 2016 22:51 |
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Vanilla Mint Ice posted:The thing is it makes sense that just because someone declared war on you it doesn't make it right for you to go and take their capital and wipe their civilization off the map. I don't negotiate with terrorists.
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# ? Oct 24, 2016 22:52 |
No Safe Word posted:They definitely do hate you for occupying the cities you get in a peace deal though. I was pulled into war by Gilgamesh and the only city I took by force was one he took off of Sparta, and then he traded me one for peace once I did. He then denounced me later on because I "occupy one of his cities". You gave it to me bro! But third parties don't, apparently. It makes sense that someone would keep a grudge over you conquering their cities, even if they ceded them in the peace deal.
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# ? Oct 24, 2016 22:54 |
Do you get extra warmonger penalties for telling someone to gently caress off with their peace deal or not?
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# ? Oct 24, 2016 22:58 |
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If Pericles didn't want me to take his cities he wouldn't have settled them between mine. I'm not letting the guy who declared two wars on Gandhi get away with that.
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# ? Oct 24, 2016 22:58 |
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jBrereton posted:Do you get extra warmonger penalties for telling someone to gently caress off with their peace deal or not? Probably. I continually end up wardecced by everyone else eventually if I keep rejecting peace offers, even if I don't actually take any cities (just, you know, murder everything they build)
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# ? Oct 24, 2016 22:59 |
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I swear to god I saw Saladin bring his army very slowly past China as I was beating the poo poo out of it, and it's like "I can loving see you" Suddenly Roosevelt is getting pissed that I am having a war on his continent? gently caress you I am going to burn down the entire earth and salt the ashes, all of you will rue the day you did this!
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# ? Oct 24, 2016 23:00 |
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That's pretty much how I play Saladin, Kingdom of Heaven style.
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# ? Oct 24, 2016 23:02 |
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Josef bugman posted:Suddenly Roosevelt is getting pissed that I am having a war on his continent? Honestly I never get this sort of thing. Starting from the moment I get my second government every civ in the game denounces me every two turns for having a different government. Except Kongo who denounces me every two turns for not spreading my religion to him while simultaneously maintaining a giant wall of acolytes that murder any religious unit that comes near him. Apparently I lack conviction.
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# ? Oct 24, 2016 23:03 |
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Alkydere posted:Huh. drat this game is obscure at times. I'm liking it as i get used to it more, but the UI guys really need to get their poo poo together. We all know they won't. It's V all over again Release the molding tools, Firaxis. We will fix it ourselves
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# ? Oct 24, 2016 23:02 |
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Is there a mod to disable diplomacy yet? That was literally the best feature of Civ 5 multiplayer, the AI couldn't spam me with fullscreen messages of "We like your potatoes!" or "We disapprove of you settling cities next to us (nevermind that it was actually us settling right between your two existing cities)".
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# ? Oct 24, 2016 23:04 |
Azhais posted:Probably. I continually end up wardecced by everyone else eventually if I keep rejecting peace offers, even if I don't actually take any cities (just, you know, murder everything they build) I managed to accidentally declare war on China because they got shirty about me moving my stuff near them when we had open borders, and I clicked the wrong dialogue button (maybe they should put a CONFIRM THIS DRASTIC ACT dialogue in there) when I was about to go glass Sparta in the face due to the controls getting a bit mushy. This game really really needs some fine tuning of stuff like that and the aforementioned lack of a Sentry button.
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# ? Oct 24, 2016 23:06 |
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Falcorum posted:Is there a mod to disable diplomacy yet? I wish. The wealth agendas in particular are wonky as gently caress. If you go on a big spending turn and you reduce your treasury by enough (while still having a big surplus each turn), you can trigger the "Hey man you're going broke how you gonna last bro?" agenda trigger and then the very next turn get the "Man it's nice to be rolling in dough my dude" agenda trigger from the same leader.
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# ? Oct 24, 2016 23:07 |
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So what's the current balance like? Seems like horsemen are OP along with Scythia. And religious victories seem to be the strongest.
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# ? Oct 24, 2016 23:11 |
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Azhais posted:Honestly I never get this sort of thing. Starting from the moment I get my second government every civ in the game denounces me every two turns for having a different government. Except Kongo who denounces me every two turns for not spreading my religion to him while simultaneously maintaining a giant wall of acolytes that murder any religious unit that comes near him. Well I thought playing as Rome I might get a bit of conquering done. Evidentially a "bit" is now going to include at least 5+ civilizations.
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# ? Oct 24, 2016 23:11 |
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No Safe Word posted:you can trigger the "Hey man you're going broke how you gonna last bro?" agenda trigger and then the very next turn get the "Man it's nice to be rolling in dough my dude" agenda trigger from the same leader. That is super annoying. Rome kept opening a window to say "nice army, not." one turn then "I do like someone with a big army!" the next OVER AND OVER AND OVER. Then I built a single caravel (pangea, so never needed a navy) and immediately Norway is congratulating me on my giant armada because literally nobody else had a ship. I really hope they reduce the volume of diplomatic triggers in an early patch
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# ? Oct 24, 2016 23:15 |
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No Safe Word posted:I wish. In theory, I love all of this poo poo. The basic idea is that they're simplifying the AI attitudes and surfacing why the AI feels the way it does. Sometimes. If this worked well, it would address the single biggest problem with Civ AIs since Civ II: why the gently caress did the AI just declare war/break my alliance/accept this lovely deal? But in practice, I think they didn't go far enough with it. It's cool that each AI has simple, predictable rules for how it behaves so I can tailor my behaviour to get the response that I want. But it's still too fiddly and mysterious. In my current game I've had only positive relationship modifiers with Philip for hundreds of turns. He's been friendly practically the whole game. But he won't sign a friendship dec for love or money. I have literally no idea why. tl;dr -- the new diplo is a great idea that doesn't work yet.
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# ? Oct 24, 2016 23:23 |
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Mandatory Assembly posted:But he won't sign a friendship dec for love or money. I have literally no idea why. I wasn't aware this was a thing that ever happened in Civ 5 or 6. I've literally never had an offer of friendship declaration accepted. I gave up trying long ago so maybe it's possible but just extremely unlikely.
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# ? Oct 24, 2016 23:32 |
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Kibbles n Shits posted:I wasn't aware this was a thing that ever happened in Civ 5 or 6. I've literally never had an offer of friendship declaration accepted. I gave up trying long ago so maybe it's possible but just extremely unlikely. I've had plenty of friendship decs signed in both 5 and 6. Are you playing on Deity or something?
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# ? Oct 24, 2016 23:41 |
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Mandatory Assembly posted:In theory, I love all of this poo poo. The basic idea is that they're simplifying the AI attitudes and surfacing why the AI feels the way it does. Sometimes. Haven't picked up Civ6 yet, but that sounds an awful lot like the diplomacy system in Beyond Earth: Rising Tide. Except in BERT's case, what each civ likes and dislikes changes over time depending on what social traits they pick up, and it sound like the AI's comments take up the whole diplomacy screen in this game instead of being a text message at the top of the screen in normal view.
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# ? Oct 24, 2016 23:48 |
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The Human Crouton posted:We all know they won't. It's V all over again Release the molding tools, Firaxis. We will fix it ourselves How did they make the same mistake that they did at V's launch: forgetting to put a quick reset button in? They later had to come in and patch that in, and they're going to do it here. At least Civ V saved your previous start settings though.
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# ? Oct 24, 2016 23:49 |
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i dont read instructions well whats the difference between missionaries and apostles? how should i be using them
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# ? Oct 24, 2016 23:50 |
KyloWinter posted:So what's the current balance like? Seems like horsemen are OP along with Scythia. And religious victories seem to be the strongest.
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# ? Oct 24, 2016 23:54 |
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Missionaries and Apostles can both convert cities. Apostles can also attack other missionaries/apostles, while missionaries can only defend. If you defeat a religious unit with yours, all the cities around decrease in the loser's faith and increase in the winner's
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# ? Oct 24, 2016 23:54 |
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Madcosby posted:i dont read instructions well Missionaries can convert cities and have debates-to-the-death with enemy missionaries. Apostles can do all that plus modify your religion by adding up to two beliefs.
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# ? Oct 24, 2016 23:56 |
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Diplomacy in Civ 6 feels less like the complicated relations of real world powers, and more like your neighbors complaining about the state of your lawn and the guy with the loud motorcycle your daughter is dating, or commenting you about your Halloween decorations. Which might very well be intentional now that I think about it.
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# ? Oct 24, 2016 23:58 |
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I think almost all the gameplay changes from civ 5 are for the better, or at least will be after a few balance tweaks (reduce the cost of everything holy poo poo) but I really miss the world congress and ideologies. World Congress gave you a reason to care what civs on the other side of the world were up to, and ideologies gave the AI a reason to like you, ever, instead of perpetually hating you like it seems to default to.
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# ? Oct 24, 2016 23:58 |
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Madcosby posted:i dont read instructions well Apostles are missionaries that are good at religious combat and often get some sort of promotion bonus as well to make their conversions or combat stronger. Apostles can be used to convert just like missionaries but they can also be used to eliminate your opposing religion's units via religious combat which behaves the same as military combat. Note that if your apostles become wounded in religious combat, parking them on your holy site will heal them (I believe the more faith that comes out of the holy site the more heal they get).
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# ? Oct 24, 2016 23:58 |
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Madcosby posted:i dont read instructions well Missionaries: convert cities, can only defend in religious combat. Apostles: convert cities a bit harder, can initiate religious combat, can "evangelicise" to add beliefs to a religion, can call for an inquisition on a city fallen to an outside belief, allowing you to build inquisitors Inquisitors: Stronger than Missionaries, weaker than Apostles, can initiate religious combat, can eliminate enemy religions from your cities. CANNOT spread religion (outside of a side effect of religious combat). Alkydere fucked around with this message at 00:09 on Oct 25, 2016 |
# ? Oct 25, 2016 00:01 |
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Alkydere posted:Missionaries: convert cities, can only defend in religious combat. Yeah this is a good summary Of note, Inquisitors cannot espouse your religion by converting other cities they can only eliminate religions other than yours. And there's an Apostle promotion that does this while ALSO promoting your religion (Proselytizer).
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# ? Oct 25, 2016 00:06 |
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cheetah7071 posted:I think almost all the gameplay changes from civ 5 are for the better, or at least will be after a few balance tweaks (reduce the cost of everything holy poo poo) but I really miss the world congress and ideologies. World Congress gave you a reason to care what civs on the other side of the world were up to, and ideologies gave the AI a reason to like you, ever, instead of perpetually hating you like it seems to default to. I'd say the gameplay changes were mostly for the better, but the UI changes were mostly for the worst. Also, Firaxis specifically said they left the world congress out at launch because they wanted to watch the meta develop. No Safe Word posted:Yeah this is a good summary Edited for accuracy. Also, holy poo poo it's hard to say which is better: Proselytizer or one of the +spread uses if you want to spread your religion. I got my dudes up to 4 spread religion uses (mosque + Hagia Sopphia naturally). I could get SEVEN spreads with Pilgrim (+3 spreads if it walks past a natural wonder). Alkydere fucked around with this message at 00:11 on Oct 25, 2016 |
# ? Oct 25, 2016 00:08 |
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Oh hey, I guess you can't wage a liberation war for a city state. sooooo I'm just going to eat a hit for liberating zanzibar, thanks game
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# ? Oct 25, 2016 00:22 |
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Enemy civs are very vulnerable to the warrior + 3 slingers -> archers rush. Playing on King I was able to hold five cities by turn 80: one starting city, two enemy capitals, and two captured Settlers. I have a moderate warmonger penalty since I dipped into Classical while doing this, but that'll wear off soon. I think Firaxis will need to reduce the cost of building Ancient Walls. The Great Library is almost entirely worthless. The civic policy for it comes so late that you should have all your Ancient techs researched and most of your Classical techs -- and then you take in account the build time on it.
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# ? Oct 25, 2016 00:24 |
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The Great Library has writing slots, which are kind of rare give the rate you generate great writers. That's the main use of it: a late game cheapo wonder for extra writing slots. Then again, it may not be worth the tile space.
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# ? Oct 25, 2016 00:27 |
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Brannock posted:The Great Library is almost entirely worthless. The civic policy for it comes so late that you should have all your Ancient techs researched and most of your Classical techs -- and then you take in account the build time on it. I'm going to, with no real basis, chalk that one up to the devs saying "gently caress off, designated optimal build orders."
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# ? Oct 25, 2016 00:27 |
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Alkydere posted:I'd say the gameplay changes were mostly for the better, but the UI changes were mostly for the worst. You mix and match and send your Proselytizers to the Holy Cities for maximum ownage, IMO. Or you do a wave of proselytizers hitting the key pressure cities followed by a wave of +spread guys to clean up.
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# ? Oct 25, 2016 00:28 |
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# ? May 30, 2024 03:02 |
Brannock posted:Enemy civs are very vulnerable to the warrior + 3 slingers -> archers rush. Playing on King I was able to hold five cities by turn 80: one starting city, two enemy capitals, and two captured Settlers.
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# ? Oct 25, 2016 00:31 |