Jastiger posted:Is.there a fix for leader animation screens not animating? Game runs fine and progresses normally, but the leaders just sit there frozen, dont mom during diplo screen. Is there a setting to change? There's a graphics setting for animated leaders, which you could have taken 10 seconds to check for.
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# ? Oct 25, 2016 05:18 |
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# ? May 30, 2024 09:58 |
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twistedmentat posted:Yea, I have 3 separate cities with the museums, and it isn't even an option. Maybe the patch fixed that!
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# ? Oct 25, 2016 05:18 |
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Can Civs actually want you to build cities right next to them as an agenda? I started right next to Rome, and they had all the good resources around their capital so I just went "gently caress it" and built a city up close and personal. Trajan was absolutely beaming, commended me on my new city and immediately declared Friendship. It was... not what I was expecting.
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# ? Oct 25, 2016 05:20 |
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Your Computer posted:Can Civs actually want you to build cities right next to them as an agenda? The Agenda system, while much more obvious and upfront than previous Civ games diplomatic structures, often leads to some absolutely baffling interactions. My personal favorite was being admonished by the Kongo for not spreading my Religion to them...the turn I founded it.
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# ? Oct 25, 2016 05:24 |
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CharlieFoxtrot posted:Maybe the patch fixed that! You know, it can't hurt to reload and then patch.
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# ? Oct 25, 2016 05:23 |
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Your Computer posted:Can Civs actually want you to build cities right next to them as an agenda? I don't think that's an agenda but Trajan loves civs with large empires and will invade civs with small empires. Your forward settle apparently was enough to qualify you as a big dog
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# ? Oct 25, 2016 05:25 |
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The patch is just deluxe edition owners getting the 25th anniversary sountrack apparently.
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# ? Oct 25, 2016 05:24 |
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The Montezuma nerf is so very inevitable. You could remove the District fast tracking entirely and he'd merely become "very good". I hope they just do that and replace it with something else. It's the standout problem with his kit.
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# ? Oct 25, 2016 05:37 |
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Started a coop game as Gorgo. The snowball is real. My starting location is production heaven too, which helps. And now that I know enough to plan my IZs in advance I'm going to have a disgusting industrial heartland. I think my go to early game strat is going to be to pump out military units for the first bunch of turns. My opening for Gorgo was slinger, slinger, slinger, worker, settler. I used my army to scout the immediate area for expansion and ganged up on any camps I found. Worked wonders. I spit out like 6 hoplites when I got those which let me pretty much flick Vicky aside when she declared a surprise war and had a large enough army that barbarians weren't anywhere close to a threat.
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# ? Oct 25, 2016 05:37 |
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when playing Scythia remember that their cavalry double production bonus applies to all units of the Light Cavalry class yes that means Helicopters in later eras you can have massive roving bands of Helicopters terrorizing the countryside, a ride of the valkyries for the ages also of note, once you're able to produce corps/armies directly, the extra one spawned is also a corps/army, so you can have ARMIES of HELICOPTERS produced 2 for 1
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# ? Oct 25, 2016 05:41 |
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Ratios and Tendency posted:There's a graphics setting for animated leaders, which you could have taken 10 seconds to check for. Except i never opened that screen and they were animated a few minutes before hand. Why would a setting just stop like that?
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# ? Oct 25, 2016 05:44 |
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From watching the preview builds I did not expect the UI/interface to be the worst part of the game, like I have never ever played a strategy game where I can't scroll the map by moving my mouse to the top of the screen. Also every time you return to the menu all your game setup settings reset (and why is the default 'play now' on a small instead of a standard map?) I guess I should be glad the core gameplay is decent. Not sure if I like the changes to great people though, I hope they get rebalanced. Distinguishing them is cool in theory but even when the great people are unique it's much more disappointing when a Civ V engineer = free wonder and a Civ VI engineer = free walls
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# ? Oct 25, 2016 05:45 |
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Considering you need walls to shoot people and he can do it in two cities it's not exactly the worst
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# ? Oct 25, 2016 05:47 |
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ModernMajorGeneral posted:(and why is the default 'play now' on a small instead of a standard map?) Because Standard is really large in this game. On even "Small" I had enough space to expand to six cities without conquering or forward settling anyone.
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# ? Oct 25, 2016 05:51 |
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Ugh, spaceship parts take a dozen turns to build, and you need a spaceport for each city. Ok, game's over, time to start anew.
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# ? Oct 25, 2016 05:52 |
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Phobophilia posted:Ugh, spaceship parts take a dozen turns to build, and you need a spaceport for each city. Ok, game's over, time to start anew. Pfft, by the time your spaceports are done you should have 5 engineers/scientists capable of rushing spaceship parts or increasing spaceship production.
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# ? Oct 25, 2016 05:57 |
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twistedmentat posted:Yea, I have 3 separate cities with the museums, and it isn't even an option. I have 1 city with an archaeology (not art) museum and I can't make a single archaeologist, lol.
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# ? Oct 25, 2016 05:58 |
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Super Jay Mann posted:Pfft, by the time your spaceports are done you should have 5 engineers/scientists capable of rushing spaceship parts or increasing spaceship production. My first game in VI I went for a Science victory (on super easy difficulty) and I only had one city with a spaceport and it took 30 turns to build a single piece. That was a lot of pressing 'Next turn' I'm not joking when I say I'm bad at these games.
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# ? Oct 25, 2016 05:59 |
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Brannock posted:Because Standard is really large in this game. On even "Small" I had enough space to expand to six cities without conquering or forward settling anyone. Yeah, it's loving huge. On Standard I settled seven cities as Arabia and never shared borders with anyone. I like it a lot.
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# ? Oct 25, 2016 06:02 |
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How the FRIG do you upgrade walls?
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# ? Oct 25, 2016 06:06 |
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UmbreonMessiah posted:How the FRIG do you upgrade walls? You just build the next one. Ancient walls to medieval walls to renaissance walls or whatever.
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# ? Oct 25, 2016 06:09 |
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cl_gibcount 9999 posted:when playing Scythia remember that their cavalry double production bonus applies to all units of the Light Cavalry class Time to start a Scythia game.
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# ? Oct 25, 2016 06:15 |
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Jastiger posted:Except i never opened that screen and they were animated a few minutes before hand. Why would a setting just stop like that? I don't know, but I had the same issue. It's easy enough to just change back, but it confused me also.
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# ? Oct 25, 2016 06:14 |
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UmbreonMessiah posted:The Agenda system, while much more obvious and upfront than previous Civ games diplomatic structures, often leads to some absolutely baffling interactions. My personal favorite was being admonished by the Kongo for not spreading my Religion to them...the turn I founded it. Built Stonehenge after meeting Kongo and IMMEDIATELY he pops up and says HEY YOU WHY HAVENT YOU SPREAD YOUR RELIGION HERE. And I just stared at him like ....I have no way to yet? Calm down duder.
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# ? Oct 25, 2016 06:15 |
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So is it just me or is the Available Routes section of the trade routes screen busted It only ever, at best, shows me potential routes originating from my capital. For all I know there are higher yield options starting elsewhere but no information on routes originating in other cities is given.
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# ? Oct 25, 2016 06:18 |
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Jesus, the AI in this game is bonkers. Gorgo declared war on me for no discernible reason on turn 35 and she has just not given up the thing despite my beating her back. We're just in a hundred years arms race - I build walls, she finally does. Now our archers are poo poo. But she has way more resources than I do so I dunno. It seems a LOT tougher than Civ V and not in a good way, I guess. Combat is not the way I really enjoy playing Civ. Also, how do you link a combat unit to a trade unit? I am absolutely tired of barbarians plundering my traders.
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# ? Oct 25, 2016 06:20 |
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Captain Oblivious posted:So is it just me or is the Available Routes section of the trade routes screen busted I believe that screen only shows trade routs available from the cities where you currently have trader units based. Which doesn't seem like a very good tool for people who want to see what trade routes are available to their civ, but hey what do I know.
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# ? Oct 25, 2016 06:27 |
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Ugh, I didn't know cities can revolt still if they don't get amenities after a while. Now I need to go back a few turns so London can get a trader so I can shut them up. Because I certainly don't need three infantry outside of my city when all my units are up north fighting Kongo.
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# ? Oct 25, 2016 06:33 |
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Do none of the unique units require strategic resources? If that's the case that's pretty neat
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# ? Oct 25, 2016 06:34 |
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Rirse posted:Ugh, I didn't know cities can revolt still if they don't get amenities after a while. Now I need to go back a few turns so London can get a trader so I can shut them up. Because I certainly don't need three infantry outside of my city when all my units are up north fighting Kongo. It's pretty annoying that there's no easy indicator for this. You'd either have to check each city individually or go into that useless reports screen to be aware that a city is about the revolt.
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# ? Oct 25, 2016 06:36 |
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It's funny/sad that Total War now has better AI diplomacy than the Civilization series. Warhammer Total War was an actual good example of releasing an outstanding game in a series that is known for horribly broken games on release. Civ VI's release is better than it's predecessors in that it works, but it's still leaves one wanting (specifically wanting the game to have 3+ more months development time).
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# ? Oct 25, 2016 06:46 |
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So despite all of the problems one thing I've been loving is that I simply do not feel stressed out about whether or not I can or can't expand. If there's land I want I can just reach out and take it, never worried about if it will hurt my empire as a whole. Also, holy poo poo the area buff bonuses are so good if you can get them up and running. Got Japan's electronics factories and suddenly all my cities are getting hugely boosted due to each one being within range of at least one other city's industrial district. And now I'm about to start building power plants too.
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# ? Oct 25, 2016 06:54 |
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The only thing that will hurt your empire re: expansion is if you build districts. Go ahead and build garrison/resource cities for strategical reasons.
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# ? Oct 25, 2016 06:59 |
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Yeah, the more space you claim, even if you don't fill it up with production, will still be worth it for the resources. Also you can turn it into national parks later (aka the Manifest Destiny strategy)
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# ? Oct 25, 2016 07:03 |
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Actually not even that. Everything we've been told is a lie and district costs are affected by whichever you're further down: the tech tree or culture tree. The farther you go, the more districts cost.
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# ? Oct 25, 2016 07:03 |
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I won my first game with a science victory with Roosevelt on Prince. City placement is really key, but i was able to basically buy all the city center stuff at will at the end of the game. I had 4 cities for most of the game; meanwhile Rome had upwards of 20 cities. I got into a brief war with an outclassed Spain in midgame, but nothing else despite having an advanced but relatively meager military. It was fun, but the endgame was a lot of clicking end turn while waiting for spaceship parts to finish.
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# ? Oct 25, 2016 07:08 |
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Figuring out how to boost my economy through smart tile improvements and district placements is pretty much the most fun thing for me. I've played around 20 hours so far and have yet to declare a war.
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# ? Oct 25, 2016 07:10 |
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Just finished my second 'real' game (the middle one was a duel map with Kongo. You can guess how THAT went.) and am really wishing build queues were in, but other than that it's pretty great. Kinda funny to sometimes have to declare war just to murder a swarm of missionaries though.
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# ? Oct 25, 2016 07:17 |
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Russia is so, so good. The early land expansion, the tundra hill mines being huge production, the religious bonuses, and then being able to 1v11 the world as soon as you unlock Cossacks. I'm gonna have a hard time switching to another civ, nothing in 5 felt this good.
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# ? Oct 25, 2016 07:23 |
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# ? May 30, 2024 09:58 |
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Multiplayer without Hot seat is hot garbage. The amount of lag and weird stuff that happens with two players attacking each other at once simultaneously blows, and the host in my game had a clear advantage every time.
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# ? Oct 25, 2016 07:30 |