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Freya was my favourite back when I played this as a kid, so I was kinda mad that her entire plot relevance basically shriveled up halfway through disc two.
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# ? Oct 24, 2016 04:03 |
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# ? Jun 7, 2024 08:14 |
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Amarant's line at the end is perhaps my favorite line of that entire sequence. It encapsulates so much of his character, it's great.
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# ? Oct 24, 2016 04:53 |
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I noticed yesterday when I was doing the FotH scenario, but Freya is never properly introduced to the party either. She's just there in Lindblum Castle with everyone when the festival is starting. No one even questions who the Burmecian lady is.
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# ? Oct 24, 2016 05:00 |
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"Who's this rat lady who is dressed like a Red Mage and somehow fights like a Dragoon?" That would be a more appropriate question
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# ? Oct 24, 2016 05:06 |
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FUN FACT: The four Guardians are very explicitly inspired by the four Elemental Fiends from the first game. Earth Guardian is Lich, Wind is a one-headed Tiamat, Fire is a two-armed Kary / Marilith, and Sir-Not-Appearing-In-This-Game looks like Kraken's nerdy little brother. Less obvious, though, is Tahakra is supposed to be based off the first Final Fantasy's final boss, Chaos. If you squint and tilt your head you can kinda see it.
kalonZombie fucked around with this message at 05:43 on Oct 24, 2016 |
# ? Oct 24, 2016 05:33 |
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Glazius posted:Huh. I could have sworn people outside the party got to share XP. So many different RPG systems for that I guess I lots track. The level 1 game would not be possible if that were the case.
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# ? Oct 24, 2016 13:29 |
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I was very dumb my first playthrough and did not get the very obvious hints about Ipsen's Castle's gimmicks. I didn't wonder why my attacks were doing crap for damage or why all the treasures were weak-rear end weapons, OR why the Moogle shop sells the second weakest weapons in the game. Nope. Didn't put two and two together at all. Instead I just spammed spells and Zidane's Thievery ability, which I had never bothered to use before and found it was quite powerful thanks to all the stealing I had done. (But of course I didn't know how Thievery worked, either!) Boy did I feel dumb when I replayed the game, with a guide, later. Also it's nice of the game to remind you to re-equip yourself. After Ipsen's Castle, you could very well end up rolling into the Shrine with your weakest weapons still equipped, and that wouldn't be a fun time!
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# ? Oct 24, 2016 15:42 |
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Glazius posted:Huh. I could have sworn people outside the party got to share XP. So many different RPG systems for that I guess I lots track. That would be ffvii
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# ? Oct 24, 2016 15:59 |
kalonZombie posted:FUN FACT: The four Guardians are very explicitly inspired by the four Elemental Fiends from the first game. Earth Guardian is Lich, Wind is a one-headed Tiamat, Fire is a two-armed Kary / Marilith, and Sir-Not-Appearing-In-This-Game looks like Kraken's nerdy little brother. Less obvious, though, is Tahakra is supposed to be based off the first Final Fantasy's final boss, Chaos. If you squint and tilt your head you can kinda see it. The Water Guardian being Kraken gives some... disturbing subtext to Eiko's line. "A monster like that..." (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Oct 25, 2016 00:52 |
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I lost an hour of gameplay due to the walking glitch causing me to get stuck in a corner of Black Mage Village. Why can't Steam fix this already? This is ridiculous.
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# ? Oct 25, 2016 01:02 |
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I have not seen what ever this walking glitch is people are talking about.
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# ? Oct 25, 2016 01:22 |
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Hobgoblin2099 posted:I lost an hour of gameplay due to the walking glitch causing me to get stuck in a corner of Black Mage Village. do you use a controller? https://steamcommunity.com/app/377840/discussions/0/361787186426478189/
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# ? Oct 25, 2016 02:26 |
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No, I use my keyboard to play.
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# ? Oct 25, 2016 03:01 |
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Hobgoblin2099 posted:I lost an hour of gameplay due to the walking glitch causing me to get stuck in a corner of Black Mage Village. Hate it when that kind of thing happens. I once had to redo one of the more annoying dungeons in Tales of Symphonia (the Ymir Forest, specifically) because one of the elf NPCs in the town beyond said dungeon trapped me in a corner. loving elves, man.
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# ? Oct 25, 2016 04:18 |
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Senior Woodchuck posted:The Water Guardian being Kraken gives some... disturbing subtext to Eiko's line. Let's face it. If they had shown it, it would have given birth to far too many doujins and hentai fics. Even just the subtext and fore/hind knowledge of what they faced down there is already too much, and very .
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# ? Oct 25, 2016 04:24 |
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SorataYuy posted:Let's face it. If they had shown it, it would have given birth to far too many doujins and hentai fics. Even just the subtext and fore/hind knowledge of what they faced down there is already too much, and very . Senior Woodchuck posted:The Water Guardian being Kraken gives some... disturbing subtext to Eiko's line. please don't joke about the 6 year old being raped, you loving weirdos
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# ? Oct 25, 2016 04:28 |
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Bufuman posted:I liked certain parts of TAY. Seeing some of my favorite characters from the original game (or even the series) either all grown up or older and wiser was nice. And the challenge dungeons were interesting too. Well, most of them; gently caress Rydia's Challenge Dungeon. Who on earth thought that reprising and extending the Sealed Cave, complete with multiple Demon Wall fights, with a team consisting of ONLY a fragile caster and a slow tank, was a good idea? gently caress that guy! What about Harley? The completely useless character who is a mage without magic due to them scrapping Blue Magic (the skill set she was designed to use) for Jive.
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# ? Oct 25, 2016 05:30 |
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cdyoung posted:What about Harley? The completely useless character who is a mage without magic due to them scrapping Blue Magic (the skill set she was designed to use) for Jive. Huh, that explains a lot. I had wondered why they would bother designing a character that was even MORE useless than Original Edward (the modifier being necessary because TAY Edward is actually pretty good due to his Salve skill now having the ability to use high-tier items like X-Potions, potentially letting him outheal the best White Magic spells if he has the 2x Items Effect accessory on).
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# ? Oct 25, 2016 05:33 |
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Senior Woodchuck posted:The Water Guardian being Kraken gives some... disturbing subtext to Eiko's line. It really doesn't. That is a huge and rather disturbing leap in logic. SorataYuy posted:Let's face it. If they had shown it, it would have given birth to far too many doujins and hentai fics. Even just the subtext and fore/hind knowledge of what they faced down there is already too much, and very . Please stop.
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# ? Oct 25, 2016 06:45 |
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Endorph posted:please don't joke about the 6 year old being raped, you loving weirdos Yeah guys, this is... seriously kind of off putting.
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# ? Oct 25, 2016 16:03 |
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# ? Oct 25, 2016 16:21 |
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When I figured out the reference, I just thought she felt insulted she had to fight a slimy, wet monster that kept insulting her. Eiko being a first class lady and all.
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# ? Oct 25, 2016 16:34 |
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If this gets brought up again in any capacity I'm closing the thread. Time for a new topic.
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# ? Oct 25, 2016 16:39 |
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Is there any real reason they had to do the shrines at the same time instead of just visiting each one with a full party?
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# ? Oct 25, 2016 16:41 |
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mateo360 posted:I have not seen what ever this walking glitch is people are talking about. I just recently started playing the steam version with controller and there is definitely something wrong with walking/running in general. It feels off. I may play on keyboard instead.
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# ? Oct 25, 2016 16:43 |
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Pureauthor posted:Is there any real reason they had to do the shrines at the same time instead of just visiting each one with a full party? Because the Ipsen's Castle boss strongly implied that they needed to.
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# ? Oct 25, 2016 16:52 |
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It's really lucky there just happened to be 8 people on this adventure. It would have been hilarious if Zidane had to send Amarant off by himself after their whole thing at the castle.
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# ? Oct 25, 2016 16:57 |
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I think it'd be cool if in one of these games you could battle with all your characters at once. There's no narrative reason (usually) for people just to stand around and watch while other people whack baddies. I think controlling about 6 characters at once wouldn't be that difficult or intrusive for the player.
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# ? Oct 25, 2016 17:07 |
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Sharparoni posted:I think it'd be cool if in one of these games you could battle with all your characters at once. There's no narrative reason (usually) for people just to stand around and watch while other people whack baddies. I think controlling about 6 characters at once wouldn't be that difficult or intrusive for the player. Star Ocean V agrees with you! Shame about the rest of it though, it was only OK.
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# ? Oct 25, 2016 18:08 |
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The whole world of FFIX is probably my favorite out of all the Final Fantasies. There's just so much unique care put into everything, even those gates you rarely have to visit in-game. It's a real shame that overworld maps pretty much vanished after this game.
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# ? Oct 25, 2016 21:21 |
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Hobgoblin2099 posted:No, I use my keyboard to play. Do you have a controller plugged into your PC? I've played games in Steam via keyboard, and ocassionaly had issues because I had a controller plugged in. Once I unplugged it, everything worked fine.
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# ? Oct 25, 2016 21:26 |
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Kheldarn posted:Do you have a controller plugged into your PC? I've played games in Steam via keyboard, and ocassionaly had issues because I had a controller plugged in. Once I unplugged it, everything worked fine. No, I haven't hooked my controller up in a long while.
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# ? Oct 25, 2016 22:03 |
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Sharparoni posted:I think it'd be cool if in one of these games you could battle with all your characters at once. There's no narrative reason (usually) for people just to stand around and watch while other people whack baddies. I think controlling about 6 characters at once wouldn't be that difficult or intrusive for the player. FF6 almost does this. It gets so close that it hurts. The boss in question has multiple phases, and at the end of each phase any KO'd party members are replaced by anyone not in the active party, provided they themselves are still alive. Although, I guess FF6 might be a bad example, what with having 14 total party members
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# ? Oct 25, 2016 23:32 |
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By my estimates, there's four updates left for Disc 3. Got screenshots for the next two updates ready (the really good part will be the update after those two). Disc 4 should only be a handful of updates (I'm guessing around eight but could be way off there), so I'm kinda expecting this LP to be done by the end of November, though we'll see how that actually falls through. Next update should be tomorrow.
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# ? Oct 26, 2016 00:12 |
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Sharparoni posted:I think it'd be cool if in one of these games you could battle with all your characters at once. There's no narrative reason (usually) for people just to stand around and watch while other people whack baddies. I think controlling about 6 characters at once wouldn't be that difficult or intrusive for the player. It's a big issue for the graphics system, which is why FF7 and FF8 were down to three members in the active party.
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# ? Oct 26, 2016 00:25 |
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ultrafilter posted:It's a big issue for the graphics system, which is why FF7 and FF8 were down to three members in the active party. Well yeah, that's why every game has been limited, but the supercomputers under our TVs these days should be handle a little more. Then again I don't know anything about development so I could be wrong.
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# ? Oct 26, 2016 02:00 |
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My dream version of FFXII has all six characters on the field at once.
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# ? Oct 26, 2016 02:24 |
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Sharparoni posted:I think it'd be cool if in one of these games you could battle with all your characters at once. There's no narrative reason (usually) for people just to stand around and watch while other people whack baddies. I think controlling about 6 characters at once wouldn't be that difficult or intrusive for the player. oh, and I think FFX's instant swapping basically makes it feel like the entire party is in at once. Endorph fucked around with this message at 04:05 on Oct 26, 2016 |
# ? Oct 26, 2016 04:00 |
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The other problem with having all your party members on the field at once (other than having to deal with 6+ different ATB bars) is clutter. You still want your HP etc. to be visible on screen, and the more characters you have to fit in, either you have less screen space, or you show less information. You also have a potential problem with too many models on the screen at once, but that wouldn't normally be a problem with advanced technology. There's also the fact that if you allow all the party members on screen, then enemy encounters have to be balanced around that, which can be challenging in terms of game design. FFX/XII's system is probably the best compromise.
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# ? Oct 26, 2016 04:46 |
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# ? Jun 7, 2024 08:14 |
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I think it can work with a 5 or 6 character party (FFIV had a five character party with everyone in at once, and it worked very well), but yeah, a system built around switching in and out is the best compromise. I think an action system is better for this sort of thing than a turn-based system too, at least if the action game has large enough combat arenas for everyone to fit. A turn-based game can get bogged down pretty quickly if you have to take turns for 7 or 8 characters, and then the other side has to do the same.
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# ? Oct 26, 2016 04:55 |