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dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
Beat: Metal Slug 3 - Same engine as the first two games is used again here. Mixes it up a bit like the second game with some supernatural enemies, but it is a bit less surprising this time around, and a lot of stuff is recycled from the second game. Still, there are some good sequences in there, especially in the last level. Took me about an hour and ~50 continues to complete it.

Completed: Guilty Gear Xrd -Sign- - Marking this "completed" instead of "beaten" now that I've beaten Arcade on each character, finished the story mode, ~40 of the missions, and the 300+ challenges achievement. Have done a lot of netplay at this point, and will probably continue to do so for awhile.

Started: GALAK-Z - About halfway through this one. The menus are really stylish and the so are the visuals in general. The only thing that puzzles me is the designers' insistence that it should be played as a roguelike: each set of five missions is a "season," and if you die at any point during one of those missions you have to restart that season all over again. For some reason, credits roll at the end of each season. Five missions seems kind of an arbitrary length to go without a checkpoint--in most roguelikes I can think of, your character is on a one-way journey or suicide mission, so it makes sense that you might need to try again with a new character if you fail. In this case, your guy returns to base after every mission, but can only save his progress every fifth time. Anyway, that's all moot because the game now has an "arcade" mode that gives you a checkpoint after every round, though they really talk up the roguelike difficulty in the description. I tried it once and went for the non-rogue version after my first death. I'm no stranger to permadeath games, but the "arcade" mode seemed a better fit for this game.

Continuing: Just Cause 2 - Have been only a few main line missions from beating the game for a couple years, so I went ahead and picked it back up again.

dhamster fucked around with this message at 08:55 on Oct 24, 2016

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Justin_Brett
Oct 23, 2012

GAMERDOME put down LOSER
I gave up on Galak-Z pretty quickly just because your ship always felt incredibly weak. It doesn't help all the enemies are basically perfect pilots, to the point where I wondered if they even had to follow the Asteroids controls.

InevitableCheese
Jul 10, 2015

quite a pickle you've got there
I've started the Witcher series. Really enjoying the first one, and am about 10 hours in. I'll see you guys early next year.

al-azad
May 28, 2009



Justin_Brett posted:

I gave up on Galak-Z pretty quickly just because your ship always felt incredibly weak. It doesn't help all the enemies are basically perfect pilots, to the point where I wondered if they even had to follow the Asteroids controls.

They're only good in a head on head fight in open space and will happily drive into hazards to get at you. Play like a dick, hit and run, grab and throw poo poo around and your opponents can't keep up.

The 7th Guest
Dec 17, 2003

Check-in for today, I may update later

BEATEN: Dreamfall the Longest Journey - The story was interesting, the gameplay was kinda meh with barely any puzzles and bad stealth segments. Horrible unresolved ending but I guess Chapters continues the story.

BEATEN: Intrusion 2 - Old-rear end Flash game that wanted to be Metal Slug. It's nothing special although a couple of bosses are cool.

BEATEN: Wasteland Angel - Defender with a racecar. Probably the definition of a mediocre indie game

BEATEN: Offspring Fling - Cute kid-friendly puzzle platformer game about an animal flinging their kids around the room to get them to the exit, while avoiding hazards and enemies

NEXT UP: Dark Eye Chains of Satinav, Mini Ninjas

i'm at 70.6% beaten/completed on Steamcompletionist now

The 7th Guest fucked around with this message at 15:21 on Oct 24, 2016

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
Nulled: GALAK-Z - I liked at first but I got annoyed by the last mission of Season 3, and apparently Season 4 is even harder. So after about 5 or 6 hours, I've decided that I don't really want to play any more of this one, at least for now. I don't really have much in the way of tangible critique, but something about the flow of the game doesn't sit well with me, and I learned the hard way that starting a difficult mission with 1 health on arcade mode is a bad idea. I've played games which successfully goad me into "getting gud" and stepping up to their challenge, but this isn't one of them, and I'm not sure why.

Continuing: Just Cause 2 - Huge sandbox with tons of environments to explore, people to shoot, things to blow up. You can steal cars, boats, planes and helicopters, and there are plenty of side missions available, though some are better than others. The world map is huge, but there is a fast travel system which can send you wherever you want, if you've been there before. However, a lot of locations are pretty much the same. Maybe this military base has a big communications tower instead of a satellite dish, or this village has a gas station nearby instead of some power transformers. Coupled with fast travel, if you're trying to grind up the "Chaos" level you might find see Panau as a series of samey villages and military bases to air drop into instead of a big landscape full of interesting things.

The gunplay is alright. Rico's hook gives him incredible movement options and some shenanigans in combat, but I felt like I was running out of ammo a lot, and Rico tends to be in a perpetual state of low health... I'm surprised I didn't die more often. Some missions seemed like they could have been helped with an extra checkpoint, and the stronghold missions seemed almost like carbon copies of one another. Boss fights were generally not great: bosses tended to have poor AI and a poo poo ton of health.

Thematically, I'm not thrilled by the idea of blowing up poo poo willy nilly in Southeast Asia, and I can't tell whether the voice acting is racist or just plain bad. When you attack villages you are supposedly going only for government property, but that includes stuff like water towers, generators and gas stations. Basically, you're a terrorist. From a gameplay standpoint, they tend to encourage you to "complete" an area by blowing up 100% of the targets and finding all the supply crates nearby. However, finding the last ~10% of things to collect and destroy can be a real pain. Running around blowing up fuel depots and SAM sites can be really cool, especially with a vehicle or triggered explosives, but if you're scouring an area for that last generator hidden behind a building, it stops being fun. Maybe they should have displayed the last few things on radar when you're nearly done, or something.

I liked the last couple agency missions, and the ending. Overall I found it to be pretty fun, though I can see why I burned out on it the first time I tried playing through it.

Contingency Plan
Nov 23, 2007

Contingency Plan posted:

Next: Perennial goon favourite Alpha Protocall.

I posted this almost five years ago and finally finished Alpha Protocol last night. I was having technical problems with my PC at the time and AP got lost in the shuffle.

I have mixed feelings. There were times when things would click and I would enjoy having Thornton choke a fool out and immediately take out a guard with a single shotgun blast, or enter a room and use chainshot to drop three mooks simultaneously. I liked how Alpha Protocol would give you this constant feed of perks and bonuses for your conversation choices and approach to combat. However, I was unengaged by the plot (something about stolen missiles, unscrupulous corporation looking to profit from cold war 2.0...yawn). I really did not care for their approach to gear customization with its insistence that a part that boosts one stat must come at a penalty to one or more others i.e. a pistol barrel that enhances firepower also reduces stability and recoil. This made me lose interest in exploring the levels because aside from reading backstory e-mails, that's how you get gear and the money to buy gear.

By the final level I was mentally checked out and just wanted get across the finish line. I know Alpha Protocol benefits from multiple playthroughs so I'll make a new veteran character, but my heart's not really in it, especially when I remember how the Saudi Arabia levels drag on.

Justin_Brett
Oct 23, 2012

GAMERDOME put down LOSER

al-azad posted:

They're only good in a head on head fight in open space and will happily drive into hazards to get at you. Play like a dick, hit and run, grab and throw poo poo around and your opponents can't keep up.

I'm all for that kind of playstyle (Brigador has it, done a lot better), but it never felt like it worked well.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Contingency Plan posted:

I posted this almost five years ago and finally finished Alpha Protocol last night. I was having technical problems with my PC at the time and AP got lost in the shuffle.

I have mixed feelings. There were times when things would click and I would enjoy having Thornton choke a fool out and immediately take out a guard with a single shotgun blast, or enter a room and use chainshot to drop three mooks simultaneously. I liked how Alpha Protocol would give you this constant feed of perks and bonuses for your conversation choices and approach to combat. However, I was unengaged by the plot (something about stolen missiles, unscrupulous corporation looking to profit from cold war 2.0...yawn). I really did not care for their approach to gear customization with its insistence that a part that boosts one stat must come at a penalty to one or more others i.e. a pistol barrel that enhances firepower also reduces stability and recoil. This made me lose interest in exploring the levels because aside from reading backstory e-mails, that's how you get gear and the money to buy gear.

By the final level I was mentally checked out and just wanted get across the finish line. I know Alpha Protocol benefits from multiple playthroughs so I'll make a new veteran character, but my heart's not really in it, especially when I remember how the Saudi Arabia levels drag on.

Well, the main draw of this game is the plot, and how your choices matter moreso here than in a lot of other games. The main piece of advice for starting this game is 'in order to make combat trivial because it kind of sucks and is very much NOT the reason to play the game, level up pistols and stealth and be done with it beyond that... now go and have great conversations!'.

al-azad
May 28, 2009



Justin_Brett posted:

I'm all for that kind of playstyle (Brigador has it, done a lot better), but it never felt like it worked well.

I haven't played Brigador, and now I want to if you're comparing it, but I latched onto Galak-Z's combat so hard that I actually wanted more. The dodge move made early battles trivially easy because you can pretty much out boost all the empire enemies. Then you get the mech which has a shield to use against the faster-but-weaker pirate ships. The most exciting fights ended up being me kiting the big ships into a chokepoint where they couldn't escape and just wailing with the sword. They naturally want to put some distance between you but can't and just succumb to your sword. The pirates are even more fun because you can use them as shields against the shotgunners then just grab and slash them. They'll run away to recharge before zooming in again and you just grab and slash once more.

The two times I died once was just being stupid and the other was a legitimate bug where you're escaping the pirate king and the thing you're escorting got stuck in a wall.

Season 5 being an endless run is immensely disappointing. I liked the game a lot but I want content. I don't think the studio will survive to make another.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

al-azad posted:

I haven't played Brigador, and now I want to if you're comparing it, but I latched onto Galak-Z's combat so hard that I actually wanted more. The dodge move made early battles trivially easy because you can pretty much out boost all the empire enemies. Then you get the mech which has a shield to use against the faster-but-weaker pirate ships. The most exciting fights ended up being me kiting the big ships into a chokepoint where they couldn't escape and just wailing with the sword. They naturally want to put some distance between you but can't and just succumb to your sword. The pirates are even more fun because you can use them as shields against the shotgunners then just grab and slash them. They'll run away to recharge before zooming in again and you just grab and slash once more.

The two times I died once was just being stupid and the other was a legitimate bug where you're escaping the pirate king and the thing you're escorting got stuck in a wall.

Season 5 being an endless run is immensely disappointing. I liked the game a lot but I want content. I don't think the studio will survive to make another.

With Galak-z leaving off the content for season five I keep deciding not to play it which is a bummer, because I enjoyed what little I played of it. I'll get to it someday, hopefully.

Brigador: depending on what mech and weapons you have, you spend a lot of time deciding which squads of enemies you want to fight and which you're avoiding as the quickest way to get killed in the game is to fight every enemy on the map all at once. Playing as something light and fast often means you need to be a jerk with hit and run tactics and set up bottlenecks and so on. If you bring smoke you can set up mobile cover, or you could bring camo, and so on. It's a good game!

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
E: nvm

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
Nulled: Cloudbuilt - It straight up wouldn't launch on my PC when I got it ~2 years ago, but it runs fine now that I've updated my graphics card. The opening sequence didn't do much to draw me in--a very generic "where am I?" amnesia setup. Once the actual game started it got a little better. The Borderlands-y art style looked neat when I bought the game, but it looked better in the Steam preview window than when I was actually playing it fullscreen. For some reason the visuals aren't as readable as they should be--I found myself running right into enemies from time to time. The controls are alright, but they just don't seem tight or intuitive enough for the sort of high-speed platforming the game seems to be built around. I like how the platforming feels when your character is boosting, but you can only boost for a couple seconds at at time. This is offset by energy pickups scattered around, but I still don't like it. Not a big fan of this one.

Nulled: Space Engineers - Either my PC can't handle this one that well or it's really poorly optimized. Interacting with stuff was kind of sluggish and the game locked up on me within the first 10 or 20 minutes. I tried digging a hole with a hand drill to find the nickel and silicon deposits in my HUD and it was more annoying than it had to be--the feedback from drilling wasn't great--stuff would just sort of disappear and get replaced by rocks, and I was having a hard time telling when my drill was in a position to hit stuff. Still, the spacefaring stuff is interesting to me, so I might give it a try when it leaves early access, or when I upgrade my PC. Going to mark it "nulled" anyway since it's a sandbox game.

The 7th Guest
Dec 17, 2003

BEATEN: The Dark Eye Chains of Satinav - Merely ok adventure game by Daedalic, the protagonist is very limply written, the puzzles are just decent. The game ends expecting you to play the sequel (Memoria), dunno if I'll get that or not.

BEATEN: Assault Android Cactus - gently caress yeah this game is great. Campaign is a little short though (less than 2 hours)

BEATEN: Sherlock Holmes & the Mystery of The Mummy - I can't get rid of this game without losing all my other Sherlock games so I sucked it up and played it. It's Frogwares' first Sherlock games and it's a cheesy Myst trash fire, with awkward controls, a nonsensical story that almost feels like what you'd see in a HOG, and cumbersome puzzles (there's a Picross puzzle where you have to fill in both the black squares AND the white background squares, and the grid is not segmented 5x5 like, well, pretty much every Picross puzzle ever, and its a 29x31 puzzle AND you are on a time limit).

ToxicFrog
Apr 26, 2008


AbstractNapper posted:

The main complaints I remember about Bioshock (other than the awful DRM, the technical issues, few graphic options and subtitles out of synch), was that it was both a dumbed down version of what they had been showing in previews and saying in interviews, and a dumbed down version of SS2's everything. Original Bioshock had great visuals and quite a few nice set pieces and it was fun to play (for a while at least, new powers were fun), but it felt uninspired after SS2.

This was made even worse by Irrational leaning really heavily on "it's not System Shock 0 except it totally is, it really really is" in all their hyping of Bioshock in the lead-up to release. Unfavourable comparisons to SS2 were inevitable.

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


Quest For Glory II posted:

The game ends expecting you to play the sequel (Memoria), dunno if I'll get that or not.

Well, I can say it's much better than the first one at least, plot- and character-wise.

MrSlam
Apr 25, 2014

And there you sat, eating hamburgers while the world cried.
Played through the Batman games, don't know why I put off playing them for forever.

Batman: Arkham Asylum - Loved it. End fight was kind of meh. Not sure how the Riddler hid all the drat trophies. And I guess I'll just have to add rock-climbing to his list of abilities in my head. The guy's dedicated though, spray-painting a giant invisible question mark on a crumbling cliff-face.

Batman: Arkham City - This is the best IMO. But in all these games I have to tell myself that they're taking place over the course of a week or a month. I've talked about it before but the main problem with this game's storyline is that it focuses too much on the cure and not enough on shutting down Arkham City. And too much depends on people acting like idiots. If Mr Freeze didn't sperg out and destroy half the cure, if the Penguin didn't hate Mr Freeze for no reason, if the Joker didn't try to stop Batman from doing the thing he asked him to do every step of the way, if Ras Al Ghul imprisoned Batman while he was doing the Demon Trials, etc. Overall though it was enjoyable. Nice send off for Joker...or so I thought. Finishing the Riddler trophies this time was really satisfying too.

Batman: Arkham Origins - Really glad at all the lesser rogues getting some screentime so naturally I'm disappointed the Joker turns out to be the real bad guy and can do anything in any amount of time because the plot says he can. I guess he's staying true to the comic and movie versions in that case though. The game still works but almost falls apart for me when he takes over. It'd have been more interesting if they played it straight instead. I am disappointed though that upgrades you have in previous games you also get here. Glue Grenades that operate exactly like Freeze Grenades? Come on, man. Also it'd have been neat to have a lower-tech (possibly non-Detective Mode) Batman as opposed to the tricked out Batman we get later. I get what they're going for with the crime-scene stuff but it would've been a lot neater to solve that stuff on our own instead of having them hold our hand the entire time.

Batman: Arkham Knight - I came into it expecting to really hate this game, but I can't. Even the shoe-horned significance of the Bat-Mobile made things interesting. And they managed to really blend the Joker and Main plot a lot more seamlessly than Arkham City. And having that police station slowly fill up with criminals who shout at you as you're walking through it was a really nice touch. The best part of this game for me was Professor Pyg. I thought it was going to be a rehash of Zasz or Hush but I'm so glad it went in the creepy hilarious direction it did. As far as disappointments go, the only thing that didn't really sit well with me was that there wasn't a follow-up when you got through it 100%. It was really ambiguous and I think I understand what it meant but this is one of those cases where I actually wanted them to spell it out for us. Fan-fiction territory here but I think a monologue from Luthor wouldn't have been out of the question. There's only one mention of Luthor giving a lot of money to the Arkham Militia, but here's my breakdown of it.

1. Luthor through City Vision Construction rebuilds the part of Gotham Arkham City was in (I was never really clear if Founder's Island was part of that or not). This gentrification gives him a lot of political favors and kickbacks that feed back into his pocket.

2. He funds the Arkham Militia as an anti-Batman taskforce with Jason Todd at its head, but plans on expanding it to other roles (mercenaries? anti-super villain army? anti-hero army?) later on. The plan is to kill The Bat.

3. Scarecrow uses his souped up Fear Toxin to deplete the streets of civilians, leaving only criminals/villains rioting and looting everything

4. The eastern seaboard gets a lower-dose of Fear Toxin plunging the east coast into a state of emergency (possibly fulfilling some other goal of his) but with Stagg's Cloudburst machine he's able to keep the epicenter of Gotham exposed for as long as he wants to without fear of it dissipating.

5. With the bombs in place he levels huge stretches of Gotham. The criminal element and low income housing is destroyed. With all the chaos going on he's able to blame it on Scarecrow.

6. He fronts the money for rebuilding Gotham as his own private Metropolis

PhysicsFrenzy
May 30, 2011

this, too, is physics
Beaten:
-The Walking Dead S1: I wrote off all Telltale Games as garbage back when I was playing Life is Strange, because the thread really hated on them and I assumed that meant they all sucked. Well gently caress you LiS thread. This game was amazing, and I'm glad I played it on a whim after seeing a random clip in a youtube video. People like to hate on the choices in these games ultimately not mattering, but I feel like the way you play changes what the story's about and what the ending means.

-The Walking Dead S2: I spent twenty minutes crying at the last choice point and then wound up with what I felt is the most fitting ending for the Clementine I played Alone and self-sufficient, but still trying to help others. I might go back and replay the last episode to let the time run out on the last choice, since that's what 'should' have happened in my playthrough and because I want to save Kenny dammit, gently caress you Jane

-The Wolf Among Us: I booted this up in the office and got a face full of stripper titties. Thanks, Telltale. That aside, this was a fun game, and I really feel for Bigby.

-Tales from the Borderlands: I have two complaints about this otherwise phenomenal game. One: due to the dual-protagonist roles, whoever you're not playing as makes decisions that you wouldn't necessarily have chosen for them. (Even the character you are playing has such a strongly written personality that it sometimes feels like you're struggling against that to make choices.) Two: I can no longer say I hate everything Borderlands.

-Morphopolis: An absolutely stunning point and click that gets darker as it wears on and also has the most bullshit ending ever. After a particularly painful puzzle, you enter the temple of the bug god and the game closes.

Now Playing:
-Batman: A Telltale Series: This game handles investigations the way I wish The Wolf Among Us did. Unfortunately, it does not handle NVIDIA graphics cards at all, so it chugs a lot.
-Sunless Sea: It's fun so far, even if some of the writing seems stupidly pretentious.
-Final Fantasy Type-0: I probably won't be beating this any time soon, but so far it's pretty hilarious (even if it's not trying to be). I would not recommend trying to play this on just a keyboard.

Backburner:

-Tokyo Mirage Sessions #FE: At some point I realized I just didn't give a poo poo about the characters or story. I'll pick it up again eventually since the battle system's fun, but it kind of turned into a chore to play.

The 7th Guest
Dec 17, 2003

BEATEN: The Legend of Dark Witch - Decent anime-as-heck platformer that mixes Megaman with Gradius-style powering up

BEATEN: The Book of Unwritten Tales - Somewhat substandard and exceptionally unfunny adventure game. It has a Mission Impossible movie parody. The first one. I half expected a Matrix joke to follow.

BEATEN/ENDLESS: Geometry Wars: Retro Evolved - Forgot I owned this on Steam. No real end to the game. Got about a half million points, I'm not as good at this as I used to be

BEATEN: Mini Ninjas - Cute 3d platformer that is honestly not really about stealth in the slightest. There are moments that would pretend to be stealth, some level design occasionally looks like you could stealth through it, but for the most part you're going to be beating people up.

BEATEN: The Whispered World - I can't believe I made it through the whole game. thankfully it counts as 2 games on steamcompletionist (regular and special edition)

ADDED: Black Mirror II, Stardew Valley

GAMES BEATEN/COMPLETED: 668 out of 936 total (71.3%); excluding blacklisted games: 79.8%

ManxomeBromide
Jan 29, 2009

old school
My videogaming time always seems to plummet in the fall, and seem slike most of that time as been portable. Still, some progress going into Halloween:

BEATEN: Ys VI: The Ark of Napishtim. This is supposed to be the weakest of the PC Ys games but I still had a blast with it. My biggest complaint is that it's not obvious whether enemies you inflict 0 damage on are doing so because you're underleveled, because you're using incorrect tactics, or because you need a plot token you don't have. I think I'd have liked that to be split out into, say, 0, DEFLECT, and IMMUNE. I kept a walkthrough handy to make sure I didn't miss anything important, but to be quite honest the only thing I would have missed were free items that can be purchased or farmed.

Otherwise, most of my gaming time has been when my brain wants to think about stuff but for that stuff to be of no consequence, so it's been a lot of puzzling.

COMPLETED: SpaceChem. I marked this "beaten" five years ago and was exhilarated then. However, I had left some optional missions undone, ignored the challenges completely, brickwalled on the DLC, and ResearchNet was still in its infancy. I'm still amazed I finished this back then, but I can't deny there was some unfinished business.



Unfinished business that has been addressed. This still only involved a couple of evenings of poking around ResearchNet, and there's still tons of stuff left there, but I don't consider fan content to be part of the game for backlog purposes. I will however offer a sincere salute to GuavaMoment's obvious mad genius.

While we're at it...

COMPLETED: TIS-100. I was missing one of the challenge implementations so I just kind of knocked that out too. I'm better at assembly language than I was this time last year, clearly. No 100% achievements here though since the fan levels are tracked as part of that.

That means I've wrapped up all the core content in all the Zachtronics games I own. which in turn means that I'm allowed to buy Shenzhen I/O if I want. At the moment I don't think I do.

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
Starting to take a bit of a shotgun approach to my backlog. I had a tendency to just sort of plow through one game at a time, but this month I've had more time to play games than usual, so some stuff just didn't seem worth plowing through in one sitting, even if I had the time for it. So in the cases where I reached a natural stopping point I decided "alright, I guess I'll play something else and come back to this one."

New/Nulled: Guilty Gear XX Accent Core +R - On sale for five bucks, it's an older Guilty Gear my laptop can handle. Played around a bit in Arcade and Story mode, though they get surprisingly difficult toward the end. I don't really care about beating the single player content as a result, so I'm probably just going to use it to gently caress around.

Started: Machinarium - Bought this years ago. I think I almost nulled this one once but have since stuck it back in my backlog. Neat, quirky adventure/puzzle game. Great hint system. About 2 hours in.

Started: South Park: The Stick of Truth - I'm not the biggest south park fan these days but this is an RPG which is sometimes funny and has pretty high production values. I'm about a third to a half of the way through.

Started: Puzzle Agent - Got this in a bundle a long time ago. Thought I'd hate it but it actually is decently well written, and I like the voice acting. Puzzles aren't bad either. Around halfway done.

Beat: Sonic the Hedgehog 4 Episode I - Took me a few levels to get used to this game's presentation and gameplay. Maybe I'm a Sonic purist Though the concept is really good (Modern game emulating old-school Sonic), I wasn't a big fan of the art style--stuff just seemed to be a bit too heavily shaded. Worse, Sonic just felt slow compared to the older 2D games. The addition of the homing attack was questionable in a 2D game, but it fit in alright once I got used to it. Seemed a little too derivative at times in terms of enemy and stage design, though they did try to mix things up and add gimmicks to most stages. Some sequences were definitely frustrating, but the casino level gave me so many extra lives that I didn't mind too much at the time. Pretty short game, only took about 2 hours to beat (not bothering with getting the Emeralds). Most of the bosses were underwhelming, but the final boss was pretty cool. I'll probably try the second episode since I got it in the same bundle as this one.

InevitableCheese
Jul 10, 2015

quite a pickle you've got there
PARTICAL MACE – Tough game with simple mechanics. Played until the missions got really tough, which wasn’t long.

Rochard – I enjoyed the first 30 minutes, putting into the “put more time into this later while I plow through bundle garbage” pile.

Siege Wars – Angry bird-like game. But not as fun.

I, Zombie – Really neat idea. Cool mechanics. No explanation of them, but they were simple enough to grasp.

Oozi, Earth Adventure – Didn’t launch.

Super Mustache – Not a bad little platformer. The jump mechanics felt a little off for me, and kept getting me killed, so I nulled.

Chariot – This game is meant for co-op and I have no friends. I will probably come back to it, but the completionist in me haaaaaates it when a sign and whole area shows up and I can’t do it because I’m not playing co-op. Co-op should be co-optional.

Shower With Your Dad Simulator – I tossed Krillin $0.69 (heh) for this game because he really make some hilariously awesome stuff. I buy pretty much every goon game I see.

Warehouse and Logistics Simulator – Just bad.

The Hat Man: Shadow Ward – Despite the stupid name, it’s actually somewhat scary. I am horribly terrified easily and can’t play any horror games in depth. I played through all of Silent Hill 2 with no volume. Yes I am a bitch. This game, however, punishes you for taking too long. I
PAUSED the game, turned my music down a bit, and alt-tabbed back (no fullscreen, sound, or resolution options) and when I unpaused I immediately died. I guess the spooky ghost timer runs in pause. Lame. He also looks like the “unknown” ghost Pokemon you encounter in the Pokemon Tower.

New York Bus/Taxi Simulators – Drive in a straight line. Stop. Press I. Repeat.

Airport Simulator 2014 – Actually had some fun with this one, but quit when I realized there was nothing I could actually use the money for. Lame.

Pixel Puzzles 2: Space – Completed 100%. Jigsaw puzzels are actually quite fun when paired with Twitch or Netflix.

GooCubelets 1, 2, and the Algoorithm – No.

Project Starship – A good looking and probably good schmup. Too bad I suck at them and don’t enjoy them.

Marble Mayhem – Was fine up until the Maze level with full 360 degree rotation, where the camera made me dizzy. Very sensitive and jarring. There are also many time where you have to fall into a small hole in the middle of a surface, but the ball has too much momentum to go down into the hole.

Insincere – I enjoy lame 90’s style FPS (Bedlam was awesome) but this one just had too many quirks. Enter to interact, no key bindings, and I was knocked through walls and fell to my death several times.

Catch a Falling Star – Decent little game. Doesn’t explain the mechanics very well. Most of the achievements require you to play the game alooot. This would be better as a mobile game.

Slaughtering Grounds - A horrible Digital Homicide game. I might actually play this one a bit more, if I can get the shop mechanics to work. It seems like the prices are a bit too high to actually slog through easily, though.

Also nulled uninteresting looking games that had mostly negative reviews. Some of them I want to try, however, like all the Digital Homicide games.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

dhamster posted:


Started: Puzzle Agent - Got this in a bundle a long time ago. Thought I'd hate it but it actually is decently well written, and I like the voice acting. Puzzles aren't bad either. Around halfway done.




Yeah, for all 3 people who haven't played this yet, it's like Professor Layton mixed with Goofy Fargo. Definitely check it out. That being said, I still need to finish it.

AbstractNapper
Jun 5, 2011

I can help

Rupert Buttermilk posted:

Yeah, for all 3 people who haven't played this yet, it's like Professor Layton mixed with Goofy Fargo. Definitely check it out. That being said, I still need to finish it.

I gave it a shot, and it was weird and strange I was having fun, but for some reason I was too spooked by those small whispering fuckers. Turns out, I'm ok with other stuff, but I find that really scary.

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
Beat: Besiege - Kind of chipped at this one for awhile, beat it today after pushing through the last 14 levels (of Early Access). There are two main hurdles you have to deal with in order to progress in this game: the first is learning to make a vehicle that can steer properly, because you're eventually going to need to have pretty good control of your creation. The simplest way to deal with this, imo, is configuring your wheels to have tank controls. The second big hurdle is the air levels. This is the point where I started needing to get help from workshop-built items... after walking away from the game for a few months. There was also a pretty annoying level with exploding sheep.. but anyway, after a few really tough levels the difficulty starts to really ease off. It throws some interesting, but less action-packed challenges at you like "can you turn a crank?" "can you make a crane?" but it is at its best in the levels where you are mowing down troops or blowing lots of poo poo up with your death machine.

I had lots of success with this vehicle: http://steamcommunity.com/sharedfiles/filedetails/?id=790645390 but there are a lot of really loving crazy, stupid and astounding machines made for this game in the workshop. Unfortunately a lot of them don't really work that well, or lag the game a bunch.

Beat: Puzzle Agent - Another pretty short game, but it was enjoyable. Nice voice acting (as I mentioned) and the art style was charming, though a little rough. The central mystery is pretty interesting and the plot is humorous but surprisingly dark at times, but I wasn't very satisfied by the ending. It just seemed kind of abrupt. Some of the puzzles were legitimately challenging and required me to take out a pen and paper to work through them. The "submit" and rating mechanics did a good job of encouraging me to attempt each puzzle with as few hints and risky guesses as I could manage. Still, some of the puzzles seemed like weren't that good at all (tile rotation) or were repeated a little bit too much. Regardless, many puzzles fit in well thematically with what was going on. Locked in an ice fishing hut? Solve a fish puzzle to get out! Snowmobile broke down? Solve this snowmobile puzzle! It was kind of charming that every major conflict could be solved with a puzzle, and fit well with the "puzzle whiz" gimmick of the main character.

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


dhamster posted:

I wasn't very satisfied by the ending.

PA ends on a cliffhanger. You will need to play the sequel if you care to see where the story went and/or liked its Professor Layton-lite puzzles.

strategery
Apr 21, 2004
I come to you baring a gift. Its in my diper and its not a toaster.
2016 Summary:
Beaten: 80 in 2016

Beaten:Battlefield 1 - A really good if short single player campaign that is basically just training for the multiplayer. Still, it is well done and far more enjoyable than most of the previous BF single player games. Except Modern Combat. That is the best SP.

Beaten: Oxenfree - This wasnt so much a "game" as a way of experiencing a story someone wanted to tell. There is no platforming, no combat, and really no puzzles. Most of the game is just choosing what dialogue you want to use. Thats it. Still, the story is engaging and the characters are interesting enough to keep (me) interested in seeing the end.

Beaten: Westerado - A really fun but very short western action game with a great art style and fun combat.

Beaten: XCOM2 - Man this game is fantastic. Was brutal at first because I didnt understand the relay system. But once I restarted the game (after 20 hours) I was able to make it through. Next time on a harder difficulty! But a great game no doubt.

HarmB
Jun 19, 2006



Beaten: Westerado - Only got one ending, but it was an enjoyable short game. Maybe I'll play more later.
Beaten: Train Valley - Fun little train-building puzzle/strategy game. Much less complex than other train games, took about 7 hours to beat the levels, though I didn't get all the 'stamps'.
Beaten: Quell - Cheated on some levels, but did most of the game by myself. First 65% with perfect ratings, then just finishing the levels towards the end.
Playing: Life Goes On - Platformer with a neat gimmick, has been pretty fun and challenging so far.
Playing: Epistory - Typing Chronicles - Story-based typing game, but has a weird moving mechanic between typing bouts. Definitely not for learning typing, stick to Typing of the Dead for that.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Sigourney Cheevos posted:

Beaten: Westerado - Only got one ending, but it was an enjoyable short game. Maybe I'll play more later.

How long did this take you, for reference?

HarmB
Jun 19, 2006



StrixNebulosa posted:

How long did this take you, for reference?

108 minutes from starting to finishing it once. This includes a lot of wandering around I didn't need to do.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Sigourney Cheevos posted:

108 minutes from starting to finishing it once. This includes a lot of wandering around I didn't need to do.

Brilliant, thanks. Sounds like I can knock it out of my backlog easily.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

Saoshyant posted:

PA ends on a cliffhanger. You will need to play the sequel if you care to see where the story went and/or liked its Professor Layton-lite puzzles.

Unfortunately Puzzle Agent 2 recycles a ton of puzzles from the first game. It's still an enjoyable, weirdly dark adventure game though. I wouldn't mind if that series came back.

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
Completed: Puzzle Agent - Went back and finished the ~2 optional puzzles I missed.

Beat: Sonic the Hedgehog 4 Episode II - They made some improvements to the graphics this time (sonic no longer had jarring amounts of shading), and Sonic controls much better in this one. He actually feels fast again! Environments seemed to get more love as well, and would change subtly between each act. They tried to do some background/foreground stuff, but it was sometimes hard to figure out what was supposed to be in the background. Bosses were more original and visually interesting this time--they seemed to highlight this in the first boss encounter, where Robotnik sets up the fight like a familiar sonic 2 boss, then morphs into a plant monster. Still, the music was pretty bad, and not all of the boss encounters were great. Metal Sonic has a bonus chapter if you have the first game, but I really couldn't tell what the point was. Halfway through he gets some sort of magic power, but it gets zero use during his stages. At the end he starts chasing Sonic, after not even so much as a boss fight. You get Tails this time, which gives you access to useful tag team powers, but my complaint is that they are a little bit too good. You can use his flight ability as a sort of quadruple jump on demand, and it really trivializes a lot of platforming. Overall I'd say it's an "okay" sonic game. I'm not really sure what I got out of it.

Oh, and just about every puzzle spells out its solution for you on a TV screen:

n4
Jul 26, 2001

Poor Chu-Chu : (
Playing: Spelunky
Another roguelike I never quite finished. This time I'm beating at least the main boss.

Finished / Tired of it: Heroes of the Storm
I'm finally done with my MOBA phase I think. I was Rank 1 preseason and Master league first season, but this season I'm just kinda over grinding ranks. So for now I'm done with this game.

Beaten: 20XX
This game is awesome. I've beaten it on Casual mode a few times. There's still more to the game but since it's still in beta and new stuff is being added constantly I'm going to mark this beaten for now and come back to it another time.

Beaten: Nuclear Throne
Amazingly fun game. I've unlocked all the characters at this point. I've already played the game 30 hours and don't think I have the patience to really keep pushing and unlocking every last secret, so for now I'm marking this beaten.

n4 fucked around with this message at 05:20 on Nov 2, 2016

The 7th Guest
Dec 17, 2003

BEATEN: SOMA - Pretty good game, I'd say. Not GREAT. I think the stealth is a little... bleh. And the monsters aren't really scary. Some of the effects of what the WAU is doing is creepy, of course, in a very System Shock way. But even in the chase sequences I was never like "oh poo poo", I was just like "I hope this doesn't last long so I can go back to reading terminals and having fun". The ending is pretty predictable, to be honest, based on what they do halfway through. Oh well! Most people didn't even beat the game, so.

BEATEN: Black Mirror II - Played this after it was recommended in the Steam thread and it does live up to the reputation, although like most adventure games, the protagonist is insufferable (with a thick Bostonian accent on top), and the ending is unsatisfying. But if I had to boycott every adventure game with an awful protagonist and awful ending, there wouldn't be any adventure games to play, I think.

BEATEN: Edna & Harvey: The Breakout - I played this a year ago and lost an hour of progress and stopped playing. Came back to it this week and finished it. Obviously the sequel is a lot better and this is one of Daedalic's earliest, glitchiest games. The one nice thing is that there is unique dialogue for almost every type of interaction. Using every inventory item on every hotspot will have some sort of unique dialogue.

MrSlam
Apr 25, 2014

And there you sat, eating hamburgers while the world cried.

Quest For Glory II posted:

BEATEN: SOMA - Pretty good game, I'd say. Not GREAT. I think the stealth is a little... bleh. And the monsters aren't really scary. Some of the effects of what the WAU is doing is creepy, of course, in a very System Shock way. But even in the chase sequences I was never like "oh poo poo", I was just like "I hope this doesn't last long so I can go back to reading terminals and having fun". The ending is pretty predictable, to be honest, based on what they do halfway through. Oh well! Most people didn't even beat the game, so.

I think it would've been a lot more satisfying to have an either/or ending. If you choose to mercy-kill the majority of victims along the way you're the you that goes up into the Ark, but if you let them linger forever then you're the you that gets left behind and instead of the game ending it just keeps going until you choose to kill yourself. And stopping the WAU should've been optional. Like, if you didn't go through the hurdle of stopping it then the Ark at the end has a tiny speck of WAU tumor on it. If there were just a couple different destinations on the rails it would've been a bit better.

ToxicFrog
Apr 26, 2008


Nulled: Deadbolt

The first chapter was pretty fun. The second chapter with the respawning bullet sponges? Way less fun. It wants to be Gunpoint crossed with Miami Hotline, but isn't as good as either.

Now Playing: still a mix of KSP and Dying Light on the desktop, although I think I'm running out of interest in the latter. On the laptop, I poked a bit at Undertale, but it's not really grabbing me; I may see if Brigador or Invisible Inc runs on it, or give Flamebreak another shot.

Pikestaff
Feb 17, 2013

Came here to bark at you




ToxicFrog posted:

On the laptop, I poked a bit at Undertale, but it's not really grabbing me

Undertale is one of those games that didn't grab me at first either so I quit playing it pretty early on, but then about a week later I was thinking "huh it was actually kind of charming, maybe I should give it another shot" and then I wound up marathoning the thing over the course of the next two days.

al-azad
May 28, 2009



Undertale doesn't put its best foot forward as the Ruins was the proof of concept demo and introduces a bunch of RPG tropes that are immediately dropped after it. The ruins has generic RPG puzzles and a ton of random battles but the rest of the game has no puzzles (that aren't jokes) and maybe 1-2 random encounters per screen.

If you're still not feeling it after the Papyrus fight then it won't do anything for you but I say give it the hour or two to reach that point.

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dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
So when I started using Backloggery (3 years ago), I had about 94 unfinished games, which accounted for 63% of my library (not counting nulled games). Thanks to a lot of bundles/sales (mostly in 2014) I'm up to 121 unfinished games, but my percentage of incomplete games has improved to 42%. Looking forward to seeing my unfinished count slip under 100 again, but I won't push it.

Completed: Machinarium - This has been sitting in my library longer than most of my other games. I got this one LONG ago in the 2010 Humble Indie Bundle 2, and I'd never bothered to play it. I tried a few times and came close to nulling it each time due to the slow movement of your character. Still, I've been on something of a puzzle kick lately, partially because they are relaxing and partially because they tend to be short and are a good way to progress in the meta-game of clearing out my backlog.

Coming at the game with a little more patience, I enjoyed it. Restricting "clickable" stuff to things within the robot's reach is a smart way to prevent the usual way of cheesing an adventure game (click everything) in favor of actually thinking through solutions. The robot's shifting height is a nice mechanic, though it seemed a little under-utilitzed. I relied on hints a lot early on, and they have a nice way of providing them: an easy, but intentionally annoying minigame to make you work a little bit to see some pictorial hints at the solution. Eventually I relied on the hints less as I got used to the peculiar logic of the game Each "area" fits together really nicely, and subtle hints tend to be buried into them. I wasn't expecting much in terms of story, but they did a good job of communicating a plot without any sort of text or spoken dialogue. Overall it was a nice ~5 hour experience.

Started: Puzzle Agent 2 - I thought about holding off on this until later because I heard a lot of stuff was recycled, but it does build a bit on what was set up on the first game. I will probably finish this game sometime this weekend, if I get the chance.

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