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Rastor posted:And then we'll all live in this world Well that rocked. Like the good parts of a black mirror episode condensed.
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# ? Oct 25, 2016 00:30 |
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# ? May 25, 2024 02:27 |
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NRVNQSR posted:That aside, I think the pass-through camera is the main thing I miss when doing seated gamepad gaming on the Rift. LeapMotion is like $25 and there's a demo for it that does this when you wave your hand over the it: There's no program I've seen to inject that capability into other VR games though; too bad because it would be super helpful. I just look down through the nose hole but still.
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# ? Oct 25, 2016 00:36 |
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AR contact lenses?
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# ? Oct 25, 2016 01:56 |
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The SteamVR beta just got updated with support for asynchronous reprojection. It only works for Nvidia cards for the moment though. I just tested with Elite, and it went from a jerkfest insides stations to buttery smooth even with supersampling on.
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# ? Oct 25, 2016 22:11 |
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Rectus posted:The SteamVR beta just got updated with support for asynchronous reprojection. It only works for Nvidia cards for the moment though. I just tested with Elite, and it went from a jerkfest insides stations to buttery smooth even with supersampling on. Rift only, right? Edit: nevermind, looks like the vive is supported!
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# ? Oct 25, 2016 23:20 |
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App13 posted:Rift only, right? yup. just tested it out in the Golf Club VR : previously it'd run fine on medium, but choke and die on high settings. Buttery smooth on High now, BUT : slight occasional input judder as a result makes you gently caress up putts.
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# ? Oct 25, 2016 23:24 |
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Nerdrock posted:yup. just tested it out in the Golf Club VR : previously it'd run fine on medium, but choke and die on high settings. Buttery smooth on High now, BUT : slight occasional input judder as a result makes you gently caress up putts. I'm hoping this will make my 970 a little more viable. The judder on most games was killing me
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# ? Oct 25, 2016 23:38 |
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That's pretty great. Keep in mind that it is just ATW, so while it isn't as bad as Valve's old interleaved 45Hz stuff, it will still cause judder if you are below 90Hz. It will just be more random now. Also, you have to turn off interleaved reprojection in the options or else it will still drop to 45Hz.
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# ? Oct 25, 2016 23:49 |
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DCS World is actually playable now, thank you based Gaben
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# ? Oct 26, 2016 02:10 |
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So how is this different/work in conjunction with ASW?
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# ? Oct 26, 2016 04:17 |
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AndrewP posted:So how is this different/work in conjunction with ASW? Same principles though of taking a frame and reprojecting it so that its correct for the current HMD pose. The graphical artifacts are a little different, little bit more severe with ASW though, and also any kinda reprojection is only going to smooth your head position, if you have hand controllers they will visibly judder a bit when timewarp kicks in.
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# ? Oct 26, 2016 04:37 |
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So Microsoft are starting to push Windows Holographic.quote:Microsoft’s partners will ship a new line of virtual reality headsets to take advantage of Windows 10’s VR and holographic capabilities. At today’s event, Microsoft said that the headsets will start at $299 and will include inside-out tracking sensors, obviating the need for external cameras or laser systems like those on the current Oculus Rift or HTC Vive. HP, Dell, Lenovo, Asus, and Acer are all listed as partners. I think they're likely using the tracking system Hololens uses. From what I hear it's pretty good, though they didn't demonstrate nor announce any 6DOF controllers. While hand tracking is cool I feel that you need some kind of tactile feedback and despite people claiming that you don't need to know the position of your hands all the time, losing tracking of them when you're not looking at them breaks a lot of cool game gestures and mechanics. Also no word on whether these headsets will support OpenVR though I think it's likely (conversely the Vive will likely support Windows Holographic). Oculus, notably, was not mentioned.
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# ? Oct 26, 2016 18:13 |
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I wonder what the specs on those things are cause dang that's cheap
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# ? Oct 26, 2016 18:23 |
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It's weird that they didn't say anything RE: Oculus because it they've been working together heavily to fix Windows 10's kernel and drivers to allow things like ASW and ATW to even work in the first place. Also stuff like running the HMD in exclusive mode rather than an extended monitor etc.
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# ? Oct 26, 2016 18:35 |
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Maybe it was similar to Valve and Oculus and Microsoft just said "gently caress it, we'll do our own thing."
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# ? Oct 26, 2016 18:41 |
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w00tazn posted:It's weird that they didn't say anything RE: Oculus because it they've been working together heavily to fix Windows 10's kernel and drivers to allow things like ASW and ATW to even work in the first place.
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# ? Oct 26, 2016 18:43 |
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It amuses me that instead of the nakedly partisan fights we've had until now, the Vive and Oculus subreddits seem to be uniting to say "this headset can't possibly be as good as the Vive or Rift." It's kind of like the old saying that the only way the world would unite is if it were attacked by aliens, only instead of aliens it's Microsoft. In my opinion, more competition can only be a good thing.
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# ? Oct 26, 2016 19:30 |
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It's just hard to believe that both Oculus and Valve/HTC would get lapped so badly without knowing it.
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# ? Oct 26, 2016 20:07 |
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What;s the best VR game for working up a sweat, preferable to a beat? Is it still audioshield, or is there something better?
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# ? Oct 26, 2016 20:09 |
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GlyphGryph posted:What;s the best VR game for working up a sweat, preferable to a beat? Is it still audioshield, or is there something better? Holopoint is pretty much the king of exercise games, though it doesn't really do music (there is music in game, but it's just the in-game stuff)
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# ? Oct 26, 2016 20:12 |
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Confirming holopoint is the poo poo.
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# ? Oct 26, 2016 20:20 |
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AndrewP posted:It's just hard to believe that both Oculus and Valve/HTC would get lapped so badly without knowing it. Yeah, that seems odd. There has to be some sort of drawback, like lower resolution, choppier tracking, or something like that. Hope some more concrete details come out soon, because I still haven't bought a HMD and it would suck to drop $800 when an equivalent device that costs half that is around the corner.
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# ? Oct 26, 2016 20:20 |
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Ludicrous Gibs! posted:Yeah, that seems odd. There has to be some sort of drawback, like lower resolution, choppier tracking, or something like that. Hope some more concrete details come out soon, because I still haven't bought a HMD and it would suck to drop $800 when an equivalent device that costs half that is around the corner. I'm sure it's going to be like GearVR quality.
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# ? Oct 26, 2016 20:30 |
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Maybe it's a playstation VR quality thing. I'm sure there's plenty of work going into cheaper hardware right now though. There's a bunch more headsets and software out than there was in March after all
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# ? Oct 26, 2016 20:32 |
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Considering that the model demonstrated was an all-in-one unit, a big pricing advantage would be in component cost. The Rift, Vive and PSVR are kits with the cameras/lighthouses, controllers and cables all adding considerably to the weight and cost of the unit. Selling just a headset with maybe a single tether is going to be cheaper, even with the addition of 3 extra cameras on the HMD. It's a smart move. I'm still interested what they're doing with input, but it's possible to do a hell of a lot more with the technology they're promising than a stock Rift. A good deal of Vive games could conceivably work with purely hand tracking inputs too and if they follow the trend of adding ASW like the others, it may well be possible to put together a capable VR PC at less than the cost of PS4+PSVR.
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# ? Oct 26, 2016 20:37 |
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The biggest issue is Microsoft and consumer hardware. I mean this could be the time they do it right and we'll all stand up and cheer but their history isn't very supportive. I bet it will be some sort of stupid 'gotcha' that's doomed all their hardware initiatives before.
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# ? Oct 26, 2016 22:02 |
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KakerMix posted:The biggest issue is Microsoft and consumer hardware. I mean this could be the time they do it right and we'll all stand up and cheer but their history isn't very supportive. Wait, what??! The Microsoft Sidewinder was several generations of AWESOME joystick. The Microsoft Keyboard is really popular amongst everyone. The Microsoft Mouse is great. The Microsoft Wifi Adapter, before they cut it, was the simplest and most successful wifi adapter I'd found. The XBox controllers have been great. I think they do a great job at consumer peripherals. The Surface Pro and Surface Book devices are fantastic. Even the kinect was a lovely piece of hardware loved by hobbyists, even if it didn't find a great place in games.
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# ? Oct 26, 2016 22:10 |
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ljw1004 posted:Wait, what??! The Microsoft Sidewinder was several generations of AWESOME joystick. The Microsoft Keyboard is really popular amongst everyone. The Microsoft Mouse is great. The Microsoft Wifi Adapter, before they cut it, was the simplest and most successful wifi adapter I'd found. The XBox controllers have been great. I think they do a great job at consumer peripherals. The Surface Pro and Surface Book devices are fantastic. Even the kinect was a lovely piece of hardware loved by hobbyists, even if it didn't find a great place in games. Counterpoint: Xbox 360 red ring of death, and the Zune... I appreciate most of their hardware, and the Xbox One controllers are easily the best gamepad ever made, but it's not like they don't know how to royally gently caress up sometimes.
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# ? Oct 26, 2016 22:25 |
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The Zune was good, it just came out too late
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# ? Oct 26, 2016 22:31 |
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Microsoft hardware has been generally quite good, the 360 RROD debacle notwithstanding. People love their Surface Pros and their peripherals are excellent.
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# ? Oct 26, 2016 22:37 |
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SwissCM posted:Microsoft hardware has been generally quite good, the 360 RROD debacle notwithstanding. People love their Surface Pros and their peripherals are excellent.
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# ? Oct 26, 2016 22:46 |
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Microsoft has proven time & time again if they commit to something and then stick with it for 3+ generations the first generation will be meh, the second usable with major caveats and the third anywhere from OK to great.
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# ? Oct 26, 2016 23:11 |
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Except phone.
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# ? Oct 26, 2016 23:27 |
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FormatAmerica posted:Microsoft has proven time & time again if they commit to something and then stick with it for 3+ generations the first generation will be meh, the second usable with major caveats and the third anywhere from OK to great. The Xbox One would like a word.
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# ? Oct 27, 2016 01:27 |
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ljw1004 posted:Wait, what??! The Microsoft Sidewinder was several generations of AWESOME joystick. The Microsoft Keyboard is really popular amongst everyone. The Microsoft Mouse is great. The Microsoft Wifi Adapter, before they cut it, was the simplest and most successful wifi adapter I'd found. The XBox controllers have been great. I think they do a great job at consumer peripherals. The Surface Pro and Surface Book devices are fantastic. Even the kinect was a lovely piece of hardware loved by hobbyists, even if it didn't find a great place in games. I don't mean the hardware in the sense of it physically I mean convincing everyone else to use it, and also whacked-out software issues. Microsoft is the parents in those old Corn Pops commercials from the 90s, there is just something 'dad' about them every time they try to make something neat.
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# ? Oct 27, 2016 01:47 |
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bloodysabbath posted:The Xbox One would like a word. lol yeah you got me. Since I'm in no way a console apologist, I'm not touching that. I'll generalize to: not everything Microsoft does is bad & they seem to be doing a slightly better job of picking winners these days. If you support VR, you shouldn't be against more VR headsets. If it's bad, everyone will understand it's Microsoft that sucks and not VR.
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# ? Oct 27, 2016 02:12 |
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I do like that the MS headset seems to be cribbing the PSVR headband design. That is better than the Vive and Oculus goggle idea.
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# ? Oct 27, 2016 02:16 |
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Apologies for the months-overdue reaction, but holy wow the new, highest difficulty setting in Audio Shield is amazing. It triples the enjoyment. Now I have to catch up with all the new stuff.
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# ? Oct 27, 2016 03:15 |
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Where is a microsoft all in one headset going to fit though? It wouldn't run any PC VR programs, it wouldn't run daydream or gearVR software. It would be a from scratch ecosystem and how are they going to get enough people on board to develop for a mobile level system and get people to buy in? It would be one thing if they were making a new PC headset that was working with basically some kind of directVR, while also being compatible with openVR and pie in the sky also working with oculus for OVR support. That would have a place. Another system though not compatible with anything else? Why?
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# ? Oct 27, 2016 03:44 |
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# ? May 25, 2024 02:27 |
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Tom Guycot posted:Where is a microsoft all in one headset going to fit though? It wouldn't run any PC VR programs, it wouldn't run daydream or gearVR software. It would be a from scratch ecosystem and how are they going to get enough people on board to develop for a mobile level system and get people to buy in? Still, Microsoft's got a lot of weight to throw around as the platform holder and they're trying to make Holographic the first class interface for mixed reality in Windows that's easy to use and widely licensed to their partners, and HTC and Oculus are the second class citizens with niche APIs that are (comparatively) harder for users to access. Basically doing the DirectX thing all over again.
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# ? Oct 27, 2016 04:39 |