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I'm not sure if I should be happy that the AI has absolutely no idea what to do with its missionaries / apostles, which makes religious victory less of an issue, or angry that they hoard those units and make movements a loving pain in the rear end.
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# ? Oct 27, 2016 23:04 |
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# ? May 15, 2024 08:45 |
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Jastiger posted:And a holy site. Techincally you can shortcut this with Stonehenge since the Great Prophet it gives you can be used as the activation site.
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# ? Oct 27, 2016 23:06 |
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Staltran posted:That's the AI we have though, and that's probably not going to change. Hopefully they'll at least patch the AI so it realizes when it could just take your capital instead of just shuffling their units around it until reinforcements arrive and walls get built. I've not seen a TBS game with a particularly effective tactical AI and most games have an easier time than civ doing it because they have static maps and situations. In civ 4, stacks of doom were absolutely not optimal. If you see humans in MP, they don't stack very much because there's actually no combat advantage to it- there are 4x games that do make stacks better and they're much much worse. The only advantage stacking offers in civ 4 is that it picks the best defender. Otherwise, combat is still 1 on 1, and there's collateral damage to boot. Still, the AI putting together its mobile stack and attacking with it was credible enough when it had enough of an advantage. The problem stacks had was based on the UI's lack of ability to present them clearly more than anything else, and I can dig that objection to stacks. I'm not saying this as someone who thinks civ 4 is flawless. It has some problems, but having played civ 6 some more, i'm finding it's just more bloated than it needed to be and very safe design-wise.
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# ? Oct 27, 2016 23:10 |
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Powercrazy posted:even giving you a score and comparing you to a historical leader aren't present for some reason. This is from a few pages back but this feature is still totally in, second tab on the victory screen. I had a game where I annihilated everyone in tech, culture, relgion, everything, but I only had three cities so I had a terrible score. Warren G Harding wouldn't have kicked France's rear end and liberated Toronto, video game! <> Geight fucked around with this message at 23:13 on Oct 27, 2016 |
# ? Oct 27, 2016 23:11 |
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Cobbsprite posted:To be honest I really want to turn off religion a lot of the time, because the INSANE missionary spam is just frustrating me to death. I'm thiiiis close to just declaring war as soon as I see an AI is going for religion, and taking them out immediately. It's not worth the hassle in the long run. Cleopatra just declared war on me for converting her cities.
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# ? Oct 27, 2016 23:14 |
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IcePhoenix posted:I feel like a lot of these changes are just "I disagree with the devs who maybe had reasons for doing this but I don't care" instead of actual fixes Yeah this was like three quarters of Civ 5 modding, why would it be any different for this game?
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# ? Oct 27, 2016 23:20 |
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Does anyone have a problem with crashes? My crashes regularly. I'm talking 10-15 times per game. No errors or anything. The game just freezes and hard crashes to desktop.
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# ? Oct 27, 2016 23:34 |
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Brannock posted:Yeah this was like three quarters of Civ 5 modding, why would it be any different for this game? Just because you can etc etc Like those cavalry changes are dumb. "They have horses so they're Cavalry " Hamlet442 posted:Does anyone have a problem with crashes? My crashes regularly. I'm talking 10-15 times per game. No errors or anything. The game just freezes and hard crashes to desktop. I have an as of yet unresolved problem where my game crashes every time I try to capture a city in my Greg game but their support has been trying to figure out why with me at least. IcePhoenix fucked around with this message at 23:45 on Oct 27, 2016 |
# ? Oct 27, 2016 23:43 |
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The theme song is growing on me. It's no Baba Yetu but it's catchy enough.
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# ? Oct 28, 2016 00:07 |
How does religious influence spread? I know the UI is terrible, but I am wondering if there is actually any way to see if, say, Holy City is actually influencing Other City, and if so, how long it would take to convert Other City to my religion. I had suzerain bonuses for Jerusalem but saw like, no influence on anything. Is it just really, really slow?
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# ? Oct 28, 2016 00:12 |
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Cobbsprite posted:"Wweh wweh, things have changed and I don't like change." quote:If you're trying to take a real look at whether or not changes are better (instead of just changes or taking away broken strategies you personally liked), that's possible to do. e: I don't care one way or another about the commerce slider. Never bothered me but its absence doesn't bother me either. I guess not having it takes away some decision-making and progression (techs unlocked the different sliders) so if I had to choose I'd bring it back and people who don't like it can just leave it on 100% gold, which is what we have now basically. Seashell Salesman fucked around with this message at 00:28 on Oct 28, 2016 |
# ? Oct 28, 2016 00:23 |
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Game's real fun, but I really wish they'd tell me that an Acropolis needed hills in the build menu tooltip. Please don't tell me "that's what acropolis means, idiot." For that matter, I wish there was more everything in the tooltips. Also an intel system that doesn't involve reading dozens of useless reports to try to figure out what wonders are being built.
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# ? Oct 28, 2016 00:30 |
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Indeed. More than any complaint I've heard thus far, what most bothered me was how I couldn't see what was going on at the beginning of each turn just so I could be informed of who was trading with who. Those messages need to be smaller, less frequent, more relevant , and have the option to suppress them entirely.
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# ? Oct 28, 2016 00:33 |
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My new favorite moment is when Denmark guy denounces me for not having a powerful navy on an inland start. Then I buy 2 caravels on a lake for the Eureka and he goes "MY MAN".
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# ? Oct 28, 2016 00:35 |
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Have a city with a spot of grassland surrounded by 6 mountains... any reason to not put a campus or holy site on it?
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# ? Oct 28, 2016 00:45 |
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Asproigerosis posted:Have a city with a spot of grassland surrounded by 6 mountains... any reason to not put a campus or holy site on it? Don't have it be your only campus or holy site when you get prophets or scientists, otherwise you'll have no way to pop the great people. You'll also miss out on an adjacency bonus for later districts, but that's negligible compared to the mountain benefit.
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# ? Oct 28, 2016 00:53 |
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I converted some barbarian horsemen with boudicca, but I cant get them to heal? Is this a bug or is that intended? That's really awful if so.
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# ? Oct 28, 2016 01:01 |
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The thing I like most so far is that somehow all Civs I tried yet feel overpowered. HRE/Germany "Hi, I can outproduce the AI on Empire, can very easily take some random city states with a warrior and 2 slingers or so. Also, all of my cities get an extra district. If you avoid expanding too rapidly (and thus increasing the prize of your districts too much), you get a lot of production. Skythia: Insane unit sell abuse with some policies. Simply insane. A fairly early city can, as Skythia, pump out a Horseman per turn (actually, 2 horsemen in 2 turns but I digress), one of them is then sold for some 150 bucks. Effectively, this city does +75 gold production per turn while producing horsemen. Gorgo: AI cannot deal with Hoplites. Extra Culture and a great extra slot is awesome. Egypt: AI cannot even remotely deal with the mounted chariots. Wonderspam gets difficult and higher difficulties though. Russia: Mostly a matter of finding places for all those great persons. Wreck the 2 most dangerous civs with Cossacks when they become available.
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# ? Oct 28, 2016 01:05 |
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Mightypeon posted:The thing I like most so far is that somehow all Civs I tried yet feel overpowered. I like that too. I think they went with the philosophy that if everybody is overpowered then it's balanced.
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# ? Oct 28, 2016 01:12 |
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GrandpaPants posted:How does religious influence spread? I know the UI is terrible, but I am wondering if there is actually any way to see if, say, Holy City is actually influencing Other City, and if so, how long it would take to convert Other City to my religion. I had suzerain bonuses for Jerusalem but saw like, no influence on anything. Is it just really, really slow? Pressure extends, by default, 10 tiles away from any city with a majority religion, for that majority religion. It is slow, but packing your cities in a bit densely will help them push each other into your religon, it's useful for, say, if you have a few too many people and you just want to use missionaries to give your cities a little push in the right direction, the ambient pressure from a few converted cities will do the rest.
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# ? Oct 28, 2016 01:18 |
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turboraton posted:My new favorite moment is when Denmark guy denounces me for not having a powerful navy on an inland start. Then I buy 2 caravels on a lake for the Eureka and he goes "MY MAN". I've had him compliment me on my strong navy when I hadn't build a single ship, harbor, founded any coastal cities or even researched any of the related techs.
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# ? Oct 28, 2016 01:20 |
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Staltran posted:Anyway there's a bunch of times the xml files mention the production queue and I think I remember seeing some //TODO for the queue, it looks like they at least intended to have it at launch but didn't have enough time. So the UI is probably lovely because it just wasn't ready when the game was released. The tutorial refers to adding something to the production queue, so it was probably a late cut.
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# ? Oct 28, 2016 01:22 |
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Mightypeon posted:Skythia: This is a pretty huge exploit and will likely be patched out. Kibbles n Shits posted:I've had him compliment me on my strong navy when I hadn't build a single ship, harbor, founded any coastal cities or even researched any of the related techs. Did you have land units embarked on the water?
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# ? Oct 28, 2016 01:25 |
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Jastiger posted:Barbarians are ridiculous. I like that theh are a thing but they should slow down the respawn on those stupid camps. There is oooonnneeee unseen tile over here and ahaa now you have 3 units pillaging tiles. The cost to repair those tiles is so expensive for how fsst the barbarians come back. They're fine, build units if you don't want to get stomped by them. Vox Nihili fucked around with this message at 01:33 on Oct 28, 2016 |
# ? Oct 28, 2016 01:31 |
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MMM Whatchya Say posted:Did you have land units embarked on the water? Nope! Hadn't even researched celestial navigation and I never embarked any builders because no sea resources. I think the AI agendas are just very wonky right now. In that same game, Teddy was my BFF despite me steamrolling both my closest neighbors on our continent (yes it was the correct continent for the purpose of his agenda. He even hijacked my screen to cry about it). Like 2 turns after I mopped up a second Civ, he offered an alliance to me. Edit: Maybe not that wonky, apparently I got a big relations boost because he is scared of me. Nice that it can happen. Kibbles n Shits fucked around with this message at 01:49 on Oct 28, 2016 |
# ? Oct 28, 2016 01:34 |
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Cities are certainly vulnerable to pillaging, especially districts, but, I mean, just garrison your districts, one builder can repair infinite improvements, it's only really distrcts that are really hard to repair.
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# ? Oct 28, 2016 01:34 |
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MMM Whatchya Say posted:Did you have land units embarked on the water? Oh, man. If it works that way then that is hilarious.
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# ? Oct 28, 2016 01:45 |
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Kibbles n Shits posted:Nope! Hadn't even researched celestial navigation and I never embarked any builders because no sea resources. I think the AI agendas are just very wonky right now. In that same game, Teddy was my BFF despite me steamrolling both my closest neighbors on our continent (yes it was the correct continent for the purpose of his agenda. He even hijacked my screen to cry about it). Like 2 turns after I mopped up a second Civ, he offered an alliance to me. Edit: Maybe not that wonky, apparently I got a big relations boost because he is scared of me. Nice that it can happen. It should also be noted that relationship modifiers are actually per turn. So like, if something pops like -8 for violating agenda, that's like -8, uh, diplomacy points per turn.
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# ? Oct 28, 2016 01:58 |
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I'm playing Emperor on a 12 player map as Egypt and I believe this is the most fun I've had with a civ at release since Civ2 / SMAC. Can't wait to see how the game develops with fixes, patches and expansions.
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# ? Oct 28, 2016 02:10 |
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I really don't like the mini map in this. It looks like the "Here's how you did" map from the end of Civ5 and it's really hard for me to read.
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# ? Oct 28, 2016 02:09 |
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Taear posted:I really don't like the mini map in this. It looks like the "Here's how you did" map from the end of Civ5 and it's really hard for me to read. I doubled my minimap size via some file editing and it made it somewhat more readable.
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# ? Oct 28, 2016 02:11 |
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Is there a bug with War Weariness? I'm not in a war right now but all of my cities seem to be stuck at whatever they were at when the war ended. It's kind of crippling to have -6 war weariness across every city for no apparent reason.
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# ? Oct 28, 2016 02:25 |
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DarkAvenger211 posted:Is there a bug with War Weariness? I'm not in a war right now but all of my cities seem to be stuck at whatever they were at when the war ended. It's kind of crippling to have -6 war weariness across every city for no apparent reason. I noticed it takes time to go away but I couldn't say how long.
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# ? Oct 28, 2016 02:26 |
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So is there just not supposed to be any war whatsoever for the last 2/3s of the game? I take an early second city from Ghandi in my marathon game in the ancient era. They recover, and completely wipe out England, taking 3 of their cities. I reach the Renaissance and casus belli him since he's denounced me every 30 turns since the beginning of time, and settles in between my cities the turn after I tell him not to, and yet I'm the warmonger who get denounced by every single civ on the map? Oh, and apparently his city that I took 2,000 years ago spawns a bunch of musketmen and a loving cannon barbarians due to war weariness like 4 turns into the war. The punishments for going to war are absolutely absurd post Renaissance. And by Renaissance of course I mean 100AD, because that's when I reached it, apparently screwing myself out of going to war every again.
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# ? Oct 28, 2016 02:34 |
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DarkAvenger211 posted:Is there a bug with War Weariness? I'm not in a war right now but all of my cities seem to be stuck at whatever they were at when the war ended. It's kind of crippling to have -6 war weariness across every city for no apparent reason. Try saving and reloading, I've heard about a couple of things like that that don't update properly.
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# ? Oct 28, 2016 02:41 |
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Kibbles n Shits posted:I noticed it takes time to go away but I couldn't say how long. It's been almost 30 turns, does it really take this long? ^^ I've reloaded this save from when I finished yesterday and it seemed to keep the war weariness from it.
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# ? Oct 28, 2016 02:43 |
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Still getting used to the game, how do I use for Japan for the best effect? I'm not quite sure how the adjacency bonus works for them
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# ? Oct 28, 2016 02:57 |
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Tanners posted:I converted some barbarian horsemen with boudicca, but I cant get them to heal? Is this a bug or is that intended? That's really awful if so. Units which you lack the resources to make can't heal. In this case, I guess you have no horses?
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# ? Oct 28, 2016 03:34 |
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counterfeitsaint posted:So is there just not supposed to be any war whatsoever for the last 2/3s of the game? I take an early second city from Ghandi in my marathon game in the ancient era. They recover, and completely wipe out England, taking 3 of their cities. I reach the Renaissance and casus belli him since he's denounced me every 30 turns since the beginning of time, and settles in between my cities the turn after I tell him not to, and yet I'm the warmonger who get denounced by every single civ on the map? Oh, and apparently his city that I took 2,000 years ago spawns a bunch of musketmen and a loving cannon barbarians due to war weariness like 4 turns into the war. Who cares if the AI denounces you? It's not like they'll do anything but hate you even without a warmonger penalty, and even the weird ones who like you won't give you anything useful.
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# ? Oct 28, 2016 03:49 |
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# ? May 15, 2024 08:45 |
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On lowest settings the areas outside your field of view look so ugly. Everything's brown and it's not easy to identify the terrain without hovering the cursor over it to read the details.
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# ? Oct 28, 2016 03:58 |